Microsoft 'Wait and See' On Motion Controller
CVG is reporting that Microsoft has developed a 'wait and see' attitude toward the concept of incorporating motion controls into Xbox 360 games. Despite the popularity of the Wii, and the inclusion of the system in the PlayStation 3, Microsoft's Chris Satchell stated in an interview with the website that the company is still cool on the idea. Says Satchell, "There's no point building the hardware if nobody really wants it ... One thing I'm not certain of is that third-parties are super-excited about that motion control - or at least they're not showing it with the games that are hitting the shelves yet ... We're yet to see a really good game on Wii that really says 'OK that control kicked ass'." This is at odds with statements from Peter Moore from earlier this year, who stated that the company does have motion control plans in the works. CVG will have the complete interview up soon, which might give more context to his statements.
"We've yet to see a really good game on Wii that really says 'OK that control kicked ass'." Lightsaber battles, anyone?
There's no point in building something if noone wants it.
ok, that's true.
But...wait what?
Clearly people want it, and clearly people have been finding the technology to be adding to the gaming experience on the wii.
What he really should have said is, 'well, nintendo is already doing a pretty good job of locking that down, so we're not going to bother competing'
Its one thing to have been all skeptical before it came out, but to claim now that nobody wants it is just plain bullshit. So you'd rather compete with the PS3, fine, its a more natural competitor anyways. Just try not to smear any more bullshit around than you have to, mmmkay?
Come read my stupid blagablog. Rants and Giggles
To not have any plans would be foolish, but to rush into a project like this would also be silly. So...I don't see the contradiction.
Microsoft's classic business strategy has always been to extend the best ideas of the first wave and sell an improved version of the idea to the masses anyway. (Just ask the first generation of Macs, Netscape, Lotus, etc.)
from TFA:
"There's no point building the hardware if nobody really wants it..."
What part of the 6 million Wiis sold to date says "no one wants it"? I know I sure want it. My friends want it. My friends' parents even want it! Unless he's just talking about the "hardcore" market again?
AirSpeak - http://itunes.com/apps/AirSpeak
The 360 wasn't designed from the ground up to take advantage of that kind of control scheme. At best they'll make a controller that's useful for a small handful of games and completely worthless for every current title. Granted they may be able to work in some kind of update distribution with the use of X-Box Live so current games can take better advantage of a setup like that. Final Verdict: I wouldn't hold my breath for a better design then what the Wii is already pushing and at a considerably cheaper price.
~Vexed and loving it!
Yeah....
We all know Wii owners certainly AREN'T playing
Wario Ware
Rayman
Trauma Center
Excite Truck
Madden 07
Elebits
Cuz, you know, Wii Sports is the only game on the Wii that puts motion controls to great use. Yup. Keep telling yourself that.
Um... Raving Rabbids? Elebits? And Zelda makes liberal use of the new control as well. I think "gimmick" is a hell of an understatement.
Oh, and the new Sonic game is pretty slick too.
--Not to be worried, Pitr fix.
And thus you qualified for the new :
-1, overused not funny anymore joke
moderation.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Look, I just Do Not Play 3d computer games. The best computer games in the world leave me cold, I love watching the kids playing them, but the controls are just too damn hard, and the games are designed by people who think taking advantage of the sucky controllers is a reasonable way to make higher "levels" harder.
Half an hour of Wii's Tennis game and OH MY GOD, I MUST HAVE THIS GAME. NOW. I haven't been able to play tennis for real since I injured my knee, but...
* It gave me the kind of workout I used to get from playing tennis.
* Waving the wand around as if it was a racquet Just Worked.
* Playing my usual agressive net game Just Worked.
* It took me 5 minutes to get a Mii that looked like me.
Damn, how long is it going to be hard to get a Wii? Even the sucky name doesn't spoil it.
Microsoft: if I didn't already know that you guys wouldn't Get A Clue if you did a Clue Mating Dance in the middle of Clue Mating Season covered in Clue Pheromones I'd be jumping up and doun making a monkey of myself yelling at you in the hope that you'd Get A Clue.
I'll agree about the button thing. I can see where they're going with it, but couldn't they have given me a smaller "B" button, like on the gamecube, maybe above the A? I dunno... I think its a huge issue, though. Then again, I'm one of the people who actually understands where Apple is coming from with the one-button mouse thing, at least for laptops.
The only problem with Wii FPSs is that developers have gotten off on the wrong track with the turn/look conrol system. Bounding box turn/look systems are terrible, and have the potential of making the WiiMote even more clunky than a dual-analog setup. But I came up with a method that would totally illiminate the need for the bounding box system, by having the motion sensor in the nunchuck be your turn/look controls. Twisting your wrist clockwise/counterclockwise turns your vision right/left, while tilting your wrist up/down tilts you head. It's sorta like turning a steering wheel, so it would be fairly quick to pick up, and leaves the right hand to do only aiming and shooting.
The even bigger advantage is that it isolates movement to the left hand. Since the analog stick is also on the nunchuck, the left hand is then in complete control of movement and turning, while the right hand deals with everything related to shooting. This would be the first control system in which all motion could be controlled by one hand, leaving the other hand free to deal with everything else.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.