PS3 Linux Performs Real Time Ray Tracing
fistfullast33l writes "A video posted on You Tube shows three PS3s networked together to perform Real Time Ray Tracing. Keep in mind that PS3 Linux runs in a hypervisor, so the RSX graphics chip is not being used at all. Even more impressive, PS3 Fanboy is reporting that Linux also limits the number of SPEs to 6 at once, so not all the horsepower on each of the PS3s is being utilized. According to the You Tube Summary, IBM Cell SDK 2.0 is being used for the IBM Interactive Ray-tracer (iRT). This apparently was done by the same team that presented a tech demo at GDC 2007 of a Linux PS3 rendering a 3 million polygon scene in real time at 1080p resolution."
This looks interesting at first but the arbitrary limitations placed on the PS3 seems to be a show stopper.
I mean why pay $600 for a "performance" machine that isn't even given the chance to live up to its specs?
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Raytracing, by definition, is not hardware-accelerated. Of course the RSX isn't being used. Much more impressive is the cluster that, a few years ago, ran raytraced Quake 3.
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http://graphics.cs.uni-sb.de/~sidapohl/egoshooter
Ah, the Xbox fanboy, shocked to discover that the PS3 really might be more powerful than his little console.
This demonstrates that one of the more common Slashdot anti-PS3 memes is simply untrue: you really can do useful things with Linux on the PS3. That alone makes it worthy of Slashdot and also demonstrates a very powerful feature of the PS3 that the Xbox 360 simply lacks.
This is Linux, on the PS3, being clustered together to show something really cool.
How you've managed to corrupt that into a "PS3 is unimportant" I'll never be able to understand.
The PS3 is open enough that they were able to take off-the-shelf PS3s and write clustering software to generate a single HD image. That's pretty cool and a testement to the power of the PS3, no matter what the Xbox fans think.