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Jaffe Would Have Ditched Blu-Ray

GameDaily is reporting on comments made by God of War designer David Jaffe. In an interview with Geoff Keighley, Jaffe has stated that he believes Blue-ray should have been removed from the PS3 so that the console could be sold at a lower price point. "Jaffe didn't outright label it a mistake either, but he's the first Sony employee (to this editor's knowledge) to even question the need for Blu-ray. SCE Worldiwide Studios President Phil Harrison and other Sony executives have repeatedly stressed the importance of the Blu-ray format, not just as a next-gen movie format, but as a game disc format that provides game developers with plenty of storage space to build highly detailed game worlds without the need for multiple discs."

13 of 125 comments (clear)

  1. Of course he would by JanusFury · · Score: 4, Insightful

    He's an actual game developer, so he knows that more space doesn't necessarily translate into better games.
    There are two ways to use more space:
    1) Fill it with content
    2) Fill it with useless garbage (like, say, badly compressed cinematics...)
    And, as most people know these days, content is EXPENSIVE.

    In the interview he talks about (I'm summarizing here, so I'm probably off a little bit) his general distaste for large scale game development now because of how much time and money goes into creating all the content a game requires, and why he's decided he wants to work on smaller games. For someone like him that's aware of how expensive and time-consuming it is to use the amount of space provided by a format like HD-DVD or Blu-Ray, it's not remotely suprising that he thinks putting it in the PS3 was a bad idea.

    In comparison, it's quite easy for Sony execs to ramble on about the promise of Blu-Ray and how it enables developers to make games, because if you don't understand something it's easy to lie about it and still look sincere.

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  2. Re:movies by therealking · · Score: 3, Insightful

    Considering the developers are the ones who will make or break the console, I think thier opinion is super important. SONY needs these guys on board 100% or the PS3 will go the way of the Saturn.

    --
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  3. Without blu-ray I would never have bought one by maynard · · Score: 2, Insightful

    The PS3 is a great BD player for the price. I own one and rarely play games on it. But boy, with netflix already renting out BD films, it's been a great time to watch movies!

  4. Re:Is the space really needed in the PS3 by SirTalon42 · · Score: 3, Insightful

    The final game has been revealed to be just over 16 GB. It was originally going to be 22 GB, but Insomniac cut out the PAL movies because NTSC movies can be "converted on the fly to look really good on PAL TVs". Ted Price also confirmed that there was a strong push to reduce disc size in order to shorten burn times during the testing period. The 16 GB of data for Resistance: Fall of Man has been put onto 25 GB Blu-Ray discs utilised by the PlayStation 3; making it the optimal system for Resistance to be on.
    -- From Wikipedia

    So already a launch title is almost filling up an entire BluRay disk (if it had included both PAL and NTSC video instead of converting NTSC on the fly). A single Dual Layer DVD wouldn't have been able to hold all of Resistance, and probably 2 wouldn't either (remember a good bit of the data would have to be on both disks!). Odds are as more games are developed for the PS3 more and more will come close to needing Dual Layer BluRay disks (50 GB).

    Also your comment about the PS3 not being powerful enough makes ZERO sense (data transfer rate would have been a better argument...)
  5. Something to consider by Alzheimers · · Score: 2, Insightful

    One thing to keep in mind is that these are the comments of the content *Producer*. Jaffe and crew don't see a dime in the success of Blu-Ray so he don't have to give a damn which media format wins. What he does have to be concerned with is the target console's market penetration -- not many devices to read his content in the homes, not much content gets sold.

    When the things on the top-10 lists of the new formats are barely pushing 1000 units a week, what's the incentive to produce content on them? If I were selling something I'd made, I'd want to hit the biggest market possible. Right now, the prohibitive costs that the blu-ray format incurs on the PS3 console are limiting that market, so content producers are going to be understandably pissed. Unless Sony's subsidizing development costs for exclusive titles, which I doubt they'd do if they're already taking a hit on the consoles *and* taking licensing fees on the back end.

  6. Games already use it by SuperKendall · · Score: 2, Insightful

    Resistance: Fall of Man uses more than a DVD's worth of space.

    Game artists are working with master art that takes up many more times the amount of space even available on a Blu-Ray disc. If you let them, they will fill it. That does not make by itself for a better game, but if used well can add a lot of atmosphere to an already great game. I'm really looking forward to seeing what the makers of Ico and Shadow of the Colossus do with this...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  7. Re:And he's right by Anonymous Coward · · Score: 1, Insightful

    "This is total garbage. Swapping disks isn't that difficult and happens infrequently if done correctly."

    Just like swapping floppy discs, eh? At one time, people moaned about CDs and how it didn't matter if you had to swap several floppies - afterall, who needed CDs? Just like memory, processing speeds, you name it - the list goes on.

    More than a decade later, here we have the same tired arguments regarding another new technology, in this case, Blu-ray. And FWIW, Blu-ray (not "Blue-ray") isn't a proprietary format, it is supported by a number of companies (see: http://en.wikipedia.org/wiki/List_of_corporations_ supporting_Blu-ray), which happens to include - wait for it - Apple. Woah!

    Face it, life moves on. Find something else to bitch about.

  8. Disc swapping is a design constraint by SuperKendall · · Score: 4, Insightful

    This is total garbage. Swapping disks isn't that difficult and happens infrequently if done correctly.

    I have played games with multiple discs. What "happens infrequently" translates to, is that there is some event in the game world that cannot be reversed or recovered from, that you play first all on one disc, and then on the second one until the game is done.

    You can minimize disc swapping, but it comes at the expense of non-linearity. A game does not have to be non-linear to be fun (plenty of very linear games are great) but it does mean sandbox games have to suffer the constraint of space instead of allowing them a broader range of content to roam in without swapping.

    Furthermore, what you are not factoring in is the per-unit costs that multiple discs entail - you are doubling pressing costs, and also increasing case costs as well (though that is more minimal). Since that is a physical per-unit cost it means you have even more units to sell before you break even, so studios would far rather cut content or increase compression than go to a two-disc solution - not to mention the design costs of deciding you need two discs mid-stream and the extra work that takes.

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    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  9. No, he's not right! by Anonymous Coward · · Score: 1, Insightful

    Everytime we get a larger format, we get a slower drive. The PS2 when it came out wasn't as fast as it's CD counter parts. And the blue-ray and hd drives are not as fast as DVD drives now.Okay, we've had a medium that could hold ~30GB this whole time. It's called tape. They are slow as all hell, but they get the job done reliably. Blu-ray is much faster than that.

    Moreover, the major CD counterparts to the PS2 were:
    Sega Saturn (previous gen)
    PSX (previous gen)
    PC (not a console)
    Sega Dreamcast (I don't want to get into whether or not CD killed it)

    With Xbox and GCN using DVD-level technology, the capacity definitely was something that trumped the previous generation, I'd say.

    Blueray is a choice and not a standard at this point
    Blu-ray is beating the tar out of HD-DVD, and it is a standard even if it isn't the standard choice. It will have a problem beating out DVD, but unlike people like to post on Digg and slashdot, they forget that Blu-ray is much more conducive to foreign languages (HD-DVD is a real bitch to say in Japanese, and doesn't translate into French very kindly... not that that's what they'd call it over there, but still).

    At the end of the day, people will want the better goods offered by the higher capacity at a reasonable speed. It doesn't have to be as fast, it just has to be reasonable and around for long enough. DVD's came out a long time ago. They didn't really take off until a few years later (and PS2 being a cheap, acceptable DVD player played a big part in that).

  10. We'll find a good use for the space by r_jensen11 · · Score: 2, Insightful

    Honestly, why wouldn't we use the space? If we're suddenly going from the average TV set having a 480i resolution to 720p, 1080i, or 1080p, we're going to want better textures. The only way that we can fit more textures in game is to increase storage capacity, either via disk or hard drive. How many games would it take to fill up a 60GB hard drive? How long does it take to install a game? The answers are "too quickly" followed by "not fast enough." When people buy a game, they don't want to have to wait to install it, they want to play right away. Plus, if they have many games, it doesn't take much effort to fill up 60GB. Just look at how much space Half Life 2, along with CS:source, DOD:source, Doom 3, et al use up. Consumers would complain like crazy if they had to uninstall one game to play another. Moreover, you aren't burdened to excessive downloads to retrieve more data. By having the storage media be removable, this is bypassed by longer loading times.

    Sure, we won't use it right away, but the idea is to futureproof the damn thing. Did we originally have all of the PS2 games on DVD's? I seem to remember the earlier Madden games for PS2's still being on CD's....

  11. Funny... by axia777 · · Score: 2, Insightful

    ....that Hideo Kojima is already complaining of needing more space. He like the fact that Blu Ray is in the PS3. It is one of the reasons reason that MGS4 is not going to be on 360. I like Jaffe as a game dev, but Kojima kicks his ass. I would go with Kojima's opinion before Jaffe. That is just my 2 cents adjusted for inflation.

  12. But he's not a businessman by Nazmun · · Score: 2, Insightful

    We have no way of knowing if Sony would subsidize the ps3 as much as it is now without the blu-ray. At release the components themselves for the system alone was $300 over retail (search isuppli's data on next-gen.biz). Add in packing, controller, cables, manuals, etc it was probably closer to $350 over. They priced the ps3 at $499 and $599 because that is what they believed the limit would be for consumers to except such a system. How do we know sony would still take such a hit without blu-ray. They may have still decided that consumers would be willing to buy their system for $499 and $599 and just minimized their loss by a hundred dollars.

    Blu-ray components at release was $125 dollars. It's safe to assume that dvd components are at least $20 so at most they'd have saved $105 and if they kept the same price point they'd still be losing more per system then they have for either the psx or ps2 (both were slightly profitable on the sale of each console after about on million units).

    Plus thats onyl a short term money savings, bleeding edge technology goes down in price the fastest.

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  13. Re:Is the space really needed in the PS3 by MikeBabcock · · Score: 2, Insightful

    A lot of people like good cinematics. A lot of people play games for a good story, not just for good game play. If you're not in that market, don't buy those games. If you don't believe me, then look at the sales figures for FFX or something.

    What I'd like to see is a lot more very high resolution textures and some more cool dynamic ones (like TV screens with actual shows on them when you walk into a room). I hate walking up to an Aylid doorway in Oblivion and seeing pixels the size of my finger on the screen (although most textures in the game are excellent, they aren't great close up).

    With extra space to spare, you can use lossless codecs both for audio and image data instead of lossy ones, higher quality textures and audio samples, more diverse textures for more situations and more high-quality footage for FMV sequences as well.

    Do I want to play 7th guest again? No, never, thank god the early CD game days are over. Will there be those "look, we filled a 50GB disc" games? Yes. Does that take away from the space having value? No.

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    - Michael T. Babcock (Yes, I blog)