M-Rated Game Sales to Kids Down, Shows FTC Report
Kotaku examines a report drawn up the the Federal Trade Commission on 'inappropriate content' sales to children. The study (pdf) examined sales of M-Rated games, R-rated movie tickets, and explicit music to underage persons in the most extensive look at the topic since 2000. While it appears the games industry still has a way to go, the study shows that it's much harder than it was four years ago for a young person to buy an M-Rated game. "Video games showed the greatest improvement, dropping from 69 percent being able to make the purchase in 2003 to 42 percent in 2006. That's just three percent more than the number of underage children able to get into R-rated movies."
...how much Gamestop's new policy of "we will fire the employee and the manager if an M-rated game is sold to a minor" has affected this...
Living With a Nerd
The study shows that as underage customers are less likely to purchase M rated games, they are more likely to visit the titty bar. I'm *sure* I read that in there somewhere.
Personally, I don't think the fact that the sales of M-rated games to minors dropping. Why? Well, many times it goes like this:
Child: Mom, I want Grand Theft Auto: San Andreas
Mom: Oh, what do you do in that game?
Child: You drive cars.
Mom: Oh, OK then.
Clerk: Ma'm, you realize this is an Mature Game, intended for ages 18 and up?
Mom: Yeah, sure, whatever.
*Kid plays game full of violence*
Forget the fact that it's on the back of the box (inappropriate content warnings), parents will blithely ignore them. All of the sales restrictions to minors don't prevent bad parents from buying them.
Since they have been thinking of children so much, I would recommend a -1% target, so there are absolutely no kids allowed to get their hands on a M-Rated game, additionally 1% of eligible gamers will also be turned away because they couldn't produce a ID, this includes senior citizens too.
Virtual Betting on Facebook for non-geeks.
Parent's pay for them anyway. Most aren't going to care about the violence or content as long as it babysits enough to keep the kid out of their hair. The other half who don't buy them for their children, just complain about it while letting lighter games occupy their children..
"Please, shut up. Just when I think you can't say anything more stupid, you speak again." -Archie Bunker.
It's just one organization's opinion. One of favorite games, as of late has been "Ghost Recon 1"-- a wargame that at least pretends to be realistic. I'm not sure why it's rated 'M', but it is. It's really little different than watching military footage on TV.
I believe since its sci-fi related set on an alien world it is easier to differentiate than with a real world scenario (gta/postal being examples against)
I have let my son play unreal type games for a long time but have no qualms about steering him from playing GTA.
liqbase
Purchases are down, but that does not mean there are less kids out playing M-rated games. When I go to futureshop, and they refuse to sell me the game, I download it. Do I feel guilty for stealing* it? No, because they wouldn't sell it to me.
* Yes, I know it isn't actually stealing, it's infringing copyright, but that's not the topic today.
Sure, the sales to minors has gone down, but I'll wager the sales to parents of those minors has gone up almost as much.
Trolling is a art,
Sales of fake IDs up!
Engineering is the art of compromise.
,Pirate bay reports.
Once I was a four stone apology. Now I am two separate gorillas.
Efforts to teach parents responsibility taking hold. More parents are actually putting some thought into child-rearing instead of simply buying their kids whatever they want.
TEEN Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
MATURE Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. (http://www.esrb.org/ratings/ratings_guide.jsp)
The dividing line is basically the sexual content since there are some games (Neverwinter Nights 2 for example) which allow you to turn down the violence. It seems to me that it takes quite a bit to make a game Rated M and you cut off a decent slice of the gaming crowd (Not really but potentially from a advertisers perspective [IANAA]) so why not just make the game fit into the T rating those games aren't so bad after all.
Some days I just get bored and Troll post all the memes I can think of...
But that observation aside, I expect that the correlation between game violence and realworld violence is pretty weak. My kids (11 and 15) play shoot-em-ups and don't go around beating people up.
I once shot a real person in the real world in a civilian situation and would do so again in the right situations, yet I find games, and shoot-em-ups in particular, very boring. Shooting a real person is a very different act to blowing away pixels for points.
Engineering is the art of compromise.
No more than the MPAA ratings and theaters not choosing to allow minors in to R rated movies without an adult. As long as it isn't government enforced ratings, it's okay.
They laugh at such restrictions.
Anime tentacle snake monsters unite!
-- Tigger warning: This post may contain tiggers! --
ESRB and sales restrictions are unconstitutional.
Wow, what country do you live in? Here in the U.S., there's no problem...
You are in a maze of twisty little passages, all alike.
I don't think any gamer who plays modern FPS can honestly say that it didn't desensitize him (or her, of couse) to a certain degree. It became really obvious when I went to see "children of men" with some of the people I work with. The non-gamers could hardly stand the violence, and some had to look away during some scenes, while the gamers thought it was cool, and even somewhat funny.
When I was in the army, gun training was on targets shaped like humans. They do that to get you used to shooting at humans. Do you really think that shooting at human-shaped figures in games does not influence you at all?
Do violent games turn you into a murderer? Of course not. Do they have a negative influence on you? It's not impossible - personally, I would guess that they do.
Of course, being adults, we should be perfectly free to fuck with our own minds. But if I had a child, I would not let him or her play realistic, violent games like GTA.
If it were just that sales of M-rated games were down, you'd have a point. But they actually sent teenaged "secret shoppers" into the stores, and measured how often they were turned down when they tried to buy an M-rated game (or get into an R-rated movie, etc). And really, you can figure that out by the wording in the summary, so you've got no excuse.
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
Look at dates. This is the first major survey done since 2000. The ESRB ratings system was created in 1995, and the system went through a lot of changes up until 2001. Not to mention the competing RSAC standard was still around until 1999, which served to dilute awareness about the competing system. The last time they looked at the data, the ESRB system was only five years old, and was still undergoing heavy changes, with descriptors and rating levels being added and removed. It isn't surprising that enforcement was low. Now we're looking at a market where the rating system is unified and has been unchanged for 6 years. Of course the enforcement rate is going to be better!
I don't understand why they say the ESRB system "still has a ways to go"; at retail 42% of underage mystery shoppers were able to buy an M rated game, while 4/10 were able to see an R rated movie in theaters. That's the same rate or enforcement from our 12 year old game rating system as we see in our 50 year old movie rating system; I don't think we're going to get much better than that. On the other hand, 7/10 mystery shoppers were able to buy an R rated DVD from a retail outlet, which indicates that at retail the enforcement rate for movies is actually much worse than the enforcement rate for games. Why the double standard?
GTA Liberty City Stories and Vice City Stories have both been released for PSP and PS2 in the last 2 years.
Insert Sig Here
When I was 12 my mother bought me Mortal Kombat II. I did not realize this then, but now I see it as yet another incident in a pattern of bad parenting behavior.