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BBC Ponders Another Games Industry Crash

weirdguy writes with a link to a BBC article that poses the same question asked by journalists every couple of years: is the games industry headed for another crash? "Yes, gamers are snapping up the new generation of games consoles — Microsoft's Xbox 360, Nintendo's Wii, and Sony's Playstation 3 [PS3], but at huge cost to the industry. Hardware makers are losing hundreds of dollars on every console sold, and games publishers face an "increasingly difficult environment, as rising development costs and small user bases [mean] that return on investment in next generation games development is unlikely to be achieved before 2008," according to media analysts Screen Digest. More importantly, though, the video games publishers are facing a revolution of their business model."

43 of 219 comments (clear)

  1. eh... by Dance_Dance_Karnov · · Score: 5, Insightful

    Nintendo figured out the secret to not losing money. They make money. Crazy I know.

    1. Re:eh... by wframe9109 · · Score: 5, Insightful

      Not to mention the fact that up front development costs are smaller for the Wii... And I would imagine development costs and time would be lesser as well, seeing that there is less horsepower to work with, and thus spending days getting the acne or sweat right would be pointless.

      In any case... It's a good time to be a gamer :)

    2. Re:eh... by HappySqurriel · · Score: 5, Insightful

      It's a good thing they're not losing money on those consoles, cause they're certainly not making any on games. What's the only game 90% of the Wii owners are playing? Wii sports. And are they buying others? Nope, because the gimmick pretty much ends there. Oh, wait, some people got Wii Play. Oh, sorry, right, and some other people bought into the princess franchise, recycled elf adventure game #41.


      Well, according to NPD the Wii has had 5,758,750 games sold to 2,107,500 systems in North America to the end of February which works out to 2.75 games per system above and beyond Wii sports; this (of course) doesn't include sales of Virtual Console games and (last time any data was reported) Wii points cards were one of the most popular accessories being sold.

      "Nintendo makes games that are fun! I can get all these awesome things on virtual console!" All the Nintendo zealots are welcome to enjoy paying $10-$20 per title for games they already bought 20 years ago because they're "more fun" and "more creative", while all the while ragging on Microsoft and Sony for selling games that "look pretty but aren't fun".


      Well, the price is $5 to $10 and a lot of the games are considered some of the best games ever created. Personally, I never owned a Turbo Graphics 16 or Sega Genesis so I'm happy to put down $5-$10 for a game I haven't played before which is considered to be amazing.

      People will get tired of the Wii's one-trick-pony and Furby-inspired "marketing" campaign soon enough, about the same time they realize that plugging a system into their HDTV that actually looks good improves their enjoyment of rehashed game ideas more than a repetitive strain inducing controller.


      I think you don't understand the Wii at all ...

      People are tired of the rehashed game idea regardless of whether it is in HD, SD or uses limited Wii functionality; the games people are excited about are the ones which are breaking new ground. There is a reason why Rayman Raving Rabids, Madden and Red Steel are the best selling third party games to date and that is because they offer gameplay that couldn't be done on the PS3 or XBox 360.

      And you know what the BEST part of that will be? Not having to see 12 identical comments pop up on Slashdot with the exact same "ZOMG LOLOLOLOL I LOVE NINTENDO! ROFL MSONY SUX LOL!" remarks as soon as any article about platform differences shows up. Sure, it'll mean the two anti-Nintendo trolls like this will disappear, too, but at least these posts break the trend.


      This would probably have more meaning if you weren't the same Anonymous Coward Sony Fanboy Troll that has been proclaiming the doom of the Wii since TGS 2005. Right now I think you're caught between the denile stage and rage stage on your way towards acceptance.
    3. Re:eh... by CastrTroy · · Score: 2, Insightful

      Which is why I don't think Nintendo was a loser with the GC. Sure they sold the least number of unit, but they made a whole lot more money out of the GameCube than MS made on the XBox. Not sure how well they did compared to Sony, but Sony sold lots more units, so I think they ended up OK in the end. To make a car analogy, it doesn't matter that Porsche sells less cars than Ford, as long as their making money doing what their doing. The big 3 US automakers seem to be the ones in financial trouble, even though they sell quite a few cars.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:eh... by lpangelrob · · Score: 3, Funny

      Right now I think you're caught between the denile stage and rage stage on your way towards acceptance.

      Interesting... I've also heard that denile could be a river in Egypt...

    5. Re:eh... by MeanderingMind · · Score: 2, Informative

      It's not Paper Mario 2. That was Paper Mario and the Thousand Year Door for the Gamecube.

      The Paper Mario game on the Wii is either Paper Mario 3, or it's own game (given that it's primarily a Platformer rather than an RPG).

      And yes, it is good. Although I've found myself longing for another Paper Mario game in a pure RPG fashion.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    6. Re:eh... by wframe9109 · · Score: 3, Insightful

      Yes, but how can a gaming platform be a "one trick pony?"

      I mean...

      Personally I see:

      Entire Collection of Wii Games
      Entire Collection of GameCube Games
      Entire Collection of Virtual Console Releases

      Even if it were only Wii games, it couldn't be a "one-trick pony" unless that one trick is playing a library of different games?

    7. Re:eh... by MeanderingMind · · Score: 2, Funny

      You mean like Mario Andretti Racing?

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    8. Re:eh... by Danse · · Score: 5, Insightful

      A powerful trick that sells well, but, like Guitar Hero, a single-trick novelty.

      Guitar Hero is a good game. It's fun. What else is it supposed to be? Do you want it to make you breakfast too? Change your oil maybe? What exactly is it that you're expecting from a game?
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    9. Re:eh... by kid_oliva · · Score: 4, Funny

      I think he wants the game to give him a girlfriend...

      --
      I eat Karma for breakfast, lunch, and dinner. That's why I don't have any.
  2. Nintendo isn't losing money by FadedTimes · · Score: 4, Insightful

    Nintendo doesn't take any loss when someone buys the Wii.

    1. Re:Nintendo isn't losing money by AndersOSU · · Score: 2, Informative

      Neither does Microsoft apparently. So I guess, "Hardware makers" means Sony...

    2. Re:Nintendo isn't losing money by HAKdragon · · Score: 4, Funny

      I would hope that Microsoft doesn't take a loss when somebody buys a Wii, or the console market is more cut throat than I thought. ;)

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  3. Nintendo by cyphercell · · Score: 3, Funny

    This would be where Nintendo laughs on it's way to the bank.

    --
    Under the influence of Post-Cyberpunk Gonzo Journalism
  4. Wii is not a loss leader . . . by div_2n · · Score: 4, Informative

    Hardware makers are losing hundreds of dollars on every console sold

    Since the Wii allegedly only costs about $158 to make and is sold for $200, I don't find a compelling reason to take the rest of the article seriously.

    1. Re:Wii is not a loss leader . . . by LWATCDR · · Score: 4, Interesting

      Nintendo's plan,
      1. Sell the console for a profit,
      2. Make fun games.
      3. Make it cheap and easy to develop for.
      4. Profit.

      I still find it all very interesting. I still see the occasional article about how the PS3 will win in the end but I don't know anyone with a PS3 yet but I know a lot of people that have 360s and that want Wiis.

      I predict that Microsoft will win the hardcore gamer market and possibly the video delivery market. The Wii will win the broad based gamer market. IE even the hard core gamers will have a Wii next to their 360.
      Sony I just don't know. They may end up in third place this time.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:Wii is not a loss leader . . . by shoptroll · · Score: 4, Interesting

      I think your prediction is on target if the current trends stay the course. They did a poll on GameFaqs a day or two ago asking who owned what "next-gen" system. The ranking (from top pick decresing) goes: None, Wii, XBox360, Xbox360 + Wii, PS3, All 3, PS3 + Wii, and finally PS3 + Xbox360. I'm not going even going to suggest that this is the most accurate polling system ever to grace mankind. Here's the poll results: http://www.gamefaqs.com/poll/index.html?poll=2722

      That said, I would not classify GameFaqs as a casual gamer's haven. Most of the traffic is going to be generated by Hardcore gamers looking for info. Maybe casual players looking for info on Zelda or Final Fantasy, but if you look at the Top 10 lists, this isn't casual corner.

      So, the Wii is making inroads on the hardcore gamer. Actually, I'm surprised that the system is the only next-gen system in almost 25% of the responses. With 17% dual-booting with the Wii60 combo and about 12% going it alone with the 360, I think it's very very understandable why there have been a large number of PS3 exclusives going multi-platform. Sony has, for lack of a better word, been shunned big time by the community at large.

      However, it's still to early to tell if we're truly in the middle of a paradigm shift. Nintendo's strategy of appealing to a large audience with a cheaper system is obviously working. MS is holding their own, and Sony can easily get back into the game if they want to. This is still too close to call.

      --
      Insert Sig Here
  5. Correction by adnpryde · · Score: 4, Insightful

    Microsoft and Sony are losing hundreds of dollars on each system sold, while Nintendo makes a profit on every console. This just seems like a sky-is-falling article that doesn't take into consideration the massive growth of the online and casual markets, as well as the huge growth of portable.

  6. Re:Losing Money? by 91degrees · · Score: 4, Informative

    The XBox 360 is apparently slightly better than break even now as well.

  7. Lack of Innovation by bhunachchicken · · Score: 5, Insightful

    The main problem stems from the fact that there is just a constant deludge of first person shooters and racing games. The Xbox 360 is by far the worse offender in this regard. There seems to be little else on the platform worth looking at.

    The other issue is that the cost of development is becoming so high now that devs are less willing to take risks on new IPs and gameplay styles. Look at Clover Studios - They made Viewtiful Joe, Okami and God Hand, all great games that did nothing but cause the company to fold.

    I wouldn't be surprised if as this console generation moves on developers make more money from the smaller downloadable games on Playstation Network, etc. than from the big box retail ones.

  8. In short, no. by MeanderingMind · · Score: 4, Insightful

    There will be no Video Games Industry Crash. However, we may see a dramatic shift in the industry.

    What we are seeing is the end of hardcore dominance of the industry, nothing more or less. The perceived demands of the hardcore are insustainable, driving companies to make consoles that lose them money in order to gain some ill-defined future benefit. Whether it is the companies or the hardcore themselves that are to blame for the previously shrinking industry is uncertain and largely irrelevant.

    What we are seeing is the introduction of video games as a true form of mass media. Talk to anyone on the street and you will be hard pressed to find someone in this nation who hasn't read a book, watching a movie, or viewed a painting or photograph. What's more, each of these forms of media has subsections that cater to particular tastes. Video games have not been mass media because they didn't reach everyone, only an elite few who knew what was going on. Now the "casual" gamers and even those who do not game at all have been targeted, and they will be the driving force in the future.

    Right we are in transition, and it's confusing people. Depending on the person, some hardcore gamers are afraid that the Wii and DS are the harbingers of the end. Will games like Guilty Gear, Counter-Strike, and Armored Core survive in an industry focused on the majority? Having been catered to for decades, the prospect of losing attention is frightening. However, the fear is unwarranted. Despite the fact that games like the Sims, Bejeweled and all manner of "casual" games have invaded and perhaps dominated the PC, we still see games such as Supreme Commander, Hellgate: London, and the odd MMORPG tax video cards in SLI and quad-core CPUs.

    In the future, the majority of games will be like summer blockbuster films. This is not bad, because the volume of games will increase such that we will still see the same number of "hardcore" titles, including AAA ones.

    There will be no crash, but there will be a paradigm shift/revolution.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:In short, no. by MeanderingMind · · Score: 2, Insightful

      It is important to note that at this moment console systems take in greater revenue than PCs, at least according to the article.

      I'm somewhat skeptical about it, because the chart at the end is based of a analyst report from approximately one month after the launches of the PS3 and Wii. While the report itself is not suspect, you'd think there'd be a similarly credible and more up to date analysis and projection after 6 months.

      It also seems to be weird citing a report that places a large emphasis on success for Microsoft and Sony's systems in an article alluding to an industry crash.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    2. Re:In short, no. by blahplusplus · · Score: 2, Insightful

      "In the future, the majority of games will be like summer blockbuster films. This is not bad, because the volume of games will increase such that we will still see the same number of "hardcore" titles, including AAA ones."

      I think you're not understanding the market nor the nature of the beast that is gaming and game devleopment, the market is more complicated then your post will admit.

      Right now there is major economic upheavel in North america. While you made one valid point: that theres tension and shift between hardcore and casual... the core of gaming is still built around the so-called "hardcore". The best games in existence are hardcore, don't tell me Will-wright got to where he was by making "casual" games, or Peter Molyneux, or John carmack, or Mark Rein of epic games... all these guys are "hardcore". While profitability has suffered, its because of factors beyond the so-called "market" the truth is it's due to technological power and the technolust of game developers / publishers. Many games could be profitable if they didn't spend so much on graphics devleopment and were not forced by wal-mart publishers into ridiculous development catch-22's.

      MMO's and games like God of War, are -- hardcore. WoW makes casual accessability to "hardcore" (read: interesting, deep) play mechanics easy for everyone by simplifying the interface. WoW deeply borrowed lots of hardcore elements from diablo, the only thing missing was more twitch real-time control over your character in WoW.

      The solution is not ot make more "casual" games, the solution is to find a way to make "hardcore" (read: deep interacitivity and choices, and other fun stuff) accessable to people beyond the hardcore while still retaining "hardcore" elements, basically, deep and engaging interactivity, and an emphasis on not going into passive gamer la-la land like many games today (MMO's I'm looking at you). Personally I think you'd be hard pressed to find anyone in the gaming industry who makes games who is not *hardcore* about games, real game developers are to some extent hardcore gamers or else they wouldn't put in the blood sweat and tears to develop games. I think you underestimate the power and influence of the "hardcore" gamers... without the hardcore gaming would not have been nourished and fed the money it needed to get to this point. Gears of War, Halo, and other 'hardcore' games prove theres still lots of money to be made from hardcore gamers if you provide *an experience worth paying for*, the FPS is one of the games thats near universally accessable or at least looks so interesting casual players will spend the time to pick up and play an FPS. A good looking game that plays like crap is still a shit game, despite its sales, and at the core of every game you have to have something fun, or else your profitability will eventually suffer.

      I think "causal" games for most people will be more of a passing fad, since most true gamers associate 'casual' games with games that are not in the vein of most games. Just because more casual people have picked up video gaming doesn't mean that *they will buy games*. In my opinion the people least likely to buy games are casual players.

      Gears of War and Halo are by definition *hardcore games*, which sold millions of units. Anyone who says FPS is "casual" is an understatement.

  9. Its beginning to feel that way to me by mcnut · · Score: 2, Funny

    I was an avid gamer about 6 months ago, and I have been excited about a few games to come out recently, but I just don't see a reason to buy them anymore. The games I was excited to see come out this quarter I could live with or without now. Am I.. growing up?!? nooOO!

    --
    ok.. so heads you lose tails I win. right?
  10. Are we headed for another "game crash" article? by tgibbs · · Score: 2, Insightful

    Ah, the perennial "is another game crash around the corner?" article. Always a good bet if you can't think of anything substantive to say.

    The answer, of course, is no. The "game crash" of '83 marked the end of the game fad. Electronic games had become a novelty, and virtually anything would sell...and then the novelty wore off. And like the end of any fad, what was once cool became decidedly uncool for a time.

    But something is only a fad once. Videogames are now just one more form of entertainment, competing with movies, TV, music, etc. The industry is transforming. Improved technology has driven up the cost of development, so that game production is more and more characterized by the same hit-driven economics that is typical of the entertainment industry as a whole, posing new challenges for the industry.

    But at least we don't have to worry that everybody is going to simultaneously lose interest in videogames.

  11. Actually, the article says "revolution" by cgenman · · Score: 2, Insightful

    The BBC article seems pretty well thought out, and only mentions the word "crash" once, under a picture of Burnout Revenge. For the most part, it's an article about the alternative revenue sources that have been rising up to defray the additional costs of development, including advergaming, Korean-style online accessory sales, and cell-phone game tie-ins. They even go out of their way to point out that total game sales are expected to rise by 800 million dollars this year, even if the console transition will make it difficult to break even on a next-gen only title.

    This isn't the worlds most accurate article about the state of costs and revenue sources in gaming, but it's a good overview of how things probably look from within a large publisher.

  12. Source Examination? by T0wner · · Score: 4, Insightful
    Unfortunately you have to pay $1500 view the detailed report BBC used as it's source. There other source is a "Gerhard Florin, executive vice president at EA and the general manager of its international publishing business." The article itself resides in the Business section and was written by Tim Weber Business editor. The article reads like an EA advertisement for investors. It talks about future revenue streams such as in-game advertising user-generated revenue, online tie ins etc... I really have to question the neutrality of the source when the main interviewee has such a huge vested interest in the revenue streams he's hoping for his own wallet will come to pass. especially in the online sector where he incidentally berates the Wii

    Nintendo's efforts, scoffs Mr Barton, are "frankly stone age compared to the others". As well as the parent poster mentioning the Wii isn't losing money on the console. Aren't the sales figures wrong on Screendisgest's graph. That to me is suggesting as of this month the PS3 is outselling the Wii by 30%. I was under the impression that these sales figures are still be released for independent review and that the Wii was selling better than the PS3 was in at least 2 of the big 3 territories.

    Heres something which really caught my eye:

    Players will be able to create new levels for games and share them online. "Users could create revenue for games," says Mr Barton. "The potential for this is absolutely enormous". Step 1. Community makes maps, mods, skins etc.. for a game.
    Step 2. Publisher claims it as there own IP
    Step 3. Profit

    This really annoys me. They can go **** themselves if they think I'm going to spend 40 hours programming something interesting for a game I enjoy just to have them take it and make money out of it to subsidise the inadequacies of their retarded business model.
    1. Re:Source Examination? by nick_davison · · Score: 3, Insightful

      This really annoys me. They can go **** themselves if they think I'm going to spend 40 hours programming something interesting for a game I enjoy just to have them take it and make money out of it to subsidise the inadequacies of their retarded business model. How many copies of Doom were sold because everyone wanted the full version that would allow them to play the WADs everyone else were creating?

      How many people with both an X360 and a PC chose to buy the PC version of Oblivion because they could get a ton of free mods to upgrade the PC version whereas Microsoft insisted the publisher charge a couple of bucks for every "upgrade" that really should have been a patch?

      How many people bought the original Half Life so they could play the free mods that came out for it?

      A publisher doesn't have to charge for mods in order to make money. They can make an easily modable game, let people download the mods for free, then rake in the extra sales of the original product.

      It's a shame that Microsoft seems hellbent on forcing "microtransactions" that aren't that micro, demanding 500 XBL points for things that should really be free and closing the doors on things that normally would be.

      Hopefully, the quote was about making extra revenues in original media sales that are spurred by free mod content.

      Sadly, after reading previews of the forthcoming Tiger Woods game, I don't trust EA with that for one moment.

      Their model is apparently to let users share their best games, etc. in order for others to try beating various aspects of the game like number of spectators hit, fewest shots to the green, etc. This content that enhances the game and thus, hopefully, drives EA sales is only free for three uploads. After that, you have to start paying to make their game more valuable to others.

      This follows Battlefield 2 where they figured out how to charge people for the most interesting servers and make people feel grateful for it and Test Drive Unlimited where Microsoft made people fork out for Gold XBL service in order to share user created challenges.

      So... User created content is a great way to make more money by selling more copies of the original media. Sadly, much as that's a viable model on its own, it really is becomming yet another area to try charging people more for something the publisher simply enabled but certainly never created.

      Funny how free mods in Doom, Half Life, Morrowind and Oblivion has turned them in to beloved games that kept selling WAY past their shelf life while screwing every last penny out of their users turns games like X360's Morrowind, Test Drive Unlimited and the upcoming Tiger Woods in to resented money sinks with short shelf lives.

      The sad thing is, I actually started this post to protest there was a more innocent interpretation but then, realizing the sad state of consoles where you're locked in - plus Microsoft's plans for XBL's port to Vista - and I kind of lost faith. It'd be great if they showed a little forethought and built valuable franchizes rather than raping every last dollar - sadly I don't believe that of them anymore.
  13. Failed attempt by Anonymous Coward · · Score: 4, Interesting

    This is another succesfull attempt at disinforming the masses.

    We all know the reason for next gen consoles, excluding the Wii. They are here to satisfy another agenda.

    Microsoft: Monopolise the gaming market. (DX 10, VISTA, Entertainment system)
    Sony: Monopolise the DVD format market.

    Move along nothing to see here.

  14. Happens with every hardware cycle by Tord · · Score: 2, Interesting

    There is always a shakeout between game companies at the beginning of each new generation. A few things combine to make this happen every time:

    1. Many people stop buying games for the old system since they already have decided to buy the new system... as soon as it falls a bit more in price. This makes a gap in the market until the next generation has moved enough units. Many developers and publishers don't have enough cash to survive this.

    2. Timing is hard. When should you stop developing for the old system and start developing for the new? With 18-24 months time-to-market it's hard to know if your new game should be made for the old or new generation. Make the wrong choice and you might find yourself move as much as two years too early or late.

    3. Every new generation has so far demanded higher budgets and larger teams. Many companies that are too small will fail to make the switch.

    4. It takes time and costs money to learn a new system and you will also need to develop new tools and engines. Either you will have to invest extra heavily in your first title for the new platform or settle for lower quality, which is likely to give you less sales...

    I've been working in the industry for almost ten years (not anymore now though) and I'm surprised that everyone seems to be caught off-guard every time it happens....

  15. All you Wii naysayers, your number is up... by 7Prime · · Score: 4, Informative

    I've had a Wii for a while now, and while I enjoyed it, my personal opinion, alone, hasn't convinced me, one way or another, what the draw of the console will be. Last night, this question was proven to me, once and for all.

    I brought it to a BBQ that another friend of mine was hosting. Half of the people there were gamers, and half of the people there were decidedly NOT gamers (Chinese students, a few hippies, some others). At first, all my gamer friends screamed for some "SMASH!" and that went on for about 45minutes in the other room while everyone else went outside and sat around jawing.

    Then I pried the GameCube controllers away from the gamers, and stuck in Wii Sports. The other half of the party suddenly rushed inside and grabbed controllers. They'd obviously never played or seen the games before, since they had no idea what to do, but within 5 minutes, everyone had made their own Miis, and were smacking tennis balls around to their hearts content. We alternated Wii Sports and WarioWare for the next few hours. By the end, many of the non-gamers were coming up to me, asking me how much the Wii cost, and where they could get them. I was pretty shocked, myself. I'd heard stories like this before, but hadn't really witnessed it in person, and was pretty amaized at the degree of involvement everyone had. Also, it was a party... none of us were sitting around, alone, brooding over a scummy screen. We were joking with eachother, making cracks all the time--we were interacting with each other even more than if we'd been doing most other normal party activities. In the end, the host came up to me and thanked me profusely, saying that everyone there had had a blast, and bringing the Wii was exactly the thing we needed.

    Just the other night, NBC news ran a piece on how retirement communities were getting into games... although the only games they showed were Wii games, there was no mention of PS3 or 360 titles. It's clear, the Wii is a phonominon, like no other we've seen in videogame history. We are entering a period of unknowns, in gaming... this is the LAST time to be making doomsday prophecies for the game industry.

    This guy from the BBC needs to get out more, see what exactly is going on in the world. He sounds as closeted as a 15-year-old gamer in his mother's basement.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:All you Wii naysayers, your number is up... by fhage · · Score: 2, Interesting
      The source of this analysis is Ed Barton of Screen Digest http://www.screendigest.com/about_us/analysts/ed_b arton. They want $3600 for an analysis that forecasts the PS3 as dominating. While they seem to have reasonable insight as to the past, they've completely missed the mark as far as the Wii goes. They have failed to predict the very strong mass market appeal the Wii has and how this will open up new markets. Perhaps the sea change is hard to see without actually owning a Wii. However, as a long time - console and PC game collector and Wii owner it it very clear to me. Nintendo has hit a really sweet spot this time around.

      My (free and mostly serious)Predictions for 2008:

      • New TV's and DVD's will interoperate with the Wiimote. TV's will have built-in sensor bars. Using cursor keys to navigate the DVD menu? - How quaint. I suppose you still have a rotary phone too, Grandpa.
      • One of Youtube's top browsers will be Wii Opera. I find watching internet videos much nicer on the HDTV. The new Wii version of Opera is much, much better than the beta version, and makes surfing a much more social experience. Javascript will grow support for multiple pointers
      • Specialised Flash games will become huge and will be a good way to reach specific markets. The quality and appeal of sites like Wiiarcade are already showing this potential.
      • Virtual console games will make lots of money. Customers like me are happy to spend 5-10 USD to get our old favorites up on the new HDTV. (I check weekly for Pilot Wings 64! :-)
      • Somebody will make a billion dollars catering to Seniors who own a Wii. 3-D shuffle Board! - CSPAN Interactive, oh yeah....
      • "RV Mayhem" replaces GTA as the top seller. "Compete with others for the best parking spots:- Pimp your virtual RV with the latest hardware and paint jobs. - Gather with friends in the online Coffee Shop" ;)
    2. Re:All you Wii naysayers, your number is up... by cosinezero · · Score: 2, Informative

      "It's clear, the Wii is a phonominon, like no other we've seen in videogame history." -->Actually, I -vividly- remember family parties when the atari came out. Young and old alike gathered around to play pacman, asteroids, space invaders. The NES kind of became too complex for people to immediately pick up - too many buttons for just anyone to get into a game. The wii is definitely a return to the place that an Atari had in the joe public household; intuitive controls making for a much more accessible game.

  16. Piracy is good for you shock by Bearhouse · · Score: 3, Funny

    This gem tucked away at the end of the article: 'As it turns out, software piracy can be good for you. "We have extremely strong brands [in Asia] thanks to the pirates; they have created millions of consumers - not customers,"...' That's why copy protection / prevention has been so weak in Microsoft products for years, and will probably remain so as long as 'free' alternatives exist. Quoting St. Francis Xavier: ''Give me the children until they are seven and anyone may have them afterward'. (Sometimes mis-attributed to Joseph Goebbels, albeit in a deformed way). In other words, get 'em young and they'll be asking for Vista & Outlook instead of Ubuntu & T'bird...

  17. Re:Losing Money? by 91degrees · · Score: 2, Insightful

    Hole?

    They spent roughly 4 billion on creating a console empire.

    Biuying a console empire would have cost a lot more than that.

  18. Consoles are a retail loss leader by tepples · · Score: 2, Interesting

    Generally retail stores buy product at 40-50% off of the suggested retail. Except video game consoles. Retail chains sell consoles as a loss leader (after overhead) to get people to buy games and accessories.
  19. I think the analysts are lying by tkrotchko · · Score: 4, Interesting

    I think for the most part the analysts are lying when they say Microsoft or Sony is losing hundreds of dollars on each console. When you look into all these pricings, they generally including costs that are comparable to retail.

    Not to mention that when you look at this article:
          http://www.ps3focus.com/archives/167
    It claimed a $100 loss if Sony sold at $500. But the retail is closer to $600 suggesting at worst Sony is breaking even.

    But then you look at this article:
            http://news.cnet.co.uk/gamesgear/0,39029682,492853 30,00.htm
    Which suggests at $600 Sony is losing $240.

    I say it's all nonsense. I think Sony & Microsoft like this analysis of pricing because people lap it up and think "Oh gee, for $600, I'm getting something worth almost twice as much! What a deal!". It plays on greed.

    The only people who know how much the console makes (or doesn't make) aren't saying. Everybody else is talking out of their ass. Everybody.

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
  20. Re:Bias against the smallest studios by LWATCDR · · Score: 2, Insightful

    Put it out for the PC first or as a flash game on the web.
    Once you are making some money from it get an office and then a Wii Developers kit.

    Sort like what the creators of Bejeweled did.
    The really big question is will Nintendo offer something like the XBox Marketplace for cheap downloadable content?

    Once you start producing software for a living the cost of tools is really a pretty small expense. The real savings that the Wii offers over the PS3 and 360 is the cost of artwork and developer time. The Wii is just a super GC so if you have developed for the Gamecube the Wii will seem pretty much like the same old same old. The PS3 is nothing like the PS2 and the 360 is very different from the XBox.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  21. Re:This isn't new by Akaihiryuu · · Score: 3, Informative

    Urban legend. The first console to ever be sold at a loss was the Sega Saturn (it lost around $100 IIRC). The Playstation was profitable from day 1. The Dreamcast followed the Saturn model in an attempt to recapture market share...even though it was successful it lost a ton of money and drove Sega out of the hardware business. The PS2 was profitable from day 1. The Xbox followed the Sega model (only difference is that Microsoft could afford to write off the loss). The 360 lost money at first (not sure how it's doing now). The PS3 is losing more money per console than any manufacturer has ever done before. The Wii is profitable on hardware. Before the Saturn, the concept of "selling hardware at a loss and making it up on the games" was absolutely unheard of. This rumor got started because when Sony announced the launch price of the PS1 in the US, it was quite a bit cheaper than in Japan at the time (but the launch was still months away and costs dropped in the meantime - they were thinking ahead). Atari accused Sony of "dumping", claiming that the PS1 was going to be sold below cost when it actually wasn't...due to costs dropping significantly before the launch. Sega dropped the price of the Saturn to $299 when the PS1 launched, thus they were the first to start losing money.

  22. Re:Mainstream penetration by PresidentEnder · · Score: 2, Funny

    So... if nerdy games can penetrate the sorority girl market, when can nerds start penetrating the sorority girls?

    --
    I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
  23. 1 company crashes, the other two thrive? by kinglink · · Score: 2, Informative

    Let's be honest here, Sony's lost 1 engine, and in a tail spin, they're likely going to crater or step out of the industry, they have given us no reason to remain and arn't looking like it in the future, but Microsoft is the young up and comer who's going to follow's sony's example (last generation it was Sony who was pulling a Microsoft, mega sales, great games, nothing could go wrong.)

    Nintendo has the key to avoiding another 1983 level crash. They sidestep all the problems and go in a new direction. A direction that lowers development cost (most development cost is to get better graphics or bigger games). Instead of a race to climb the next mountain they are going around the mountain.

    Essentially the problem with this generation is everyone wants more content, more game, more graphics, and they want them all to look bigger and better. The problem is this costs money. GTA style games are big bucks now but they are even bigger budgets because you have to make a huge world.

    I don't see a 1983 crash happening, however I do see Xbox struggling next generation, Sony being driven to a sink or swim level, but Nintendo's the fuzzy factor, if the industry starts working with the Wii, and developing lower budget but more innovative titles then you can see millions saved just from that move and the market is saved, otherwise you're going to see an epic level crash when we get to the question "what's next" after the 360? Better physics, better graphics? We're just killing ourself with every step we take on that path because the gameplay which has always mattered is ignored yet again.

    Personally it's getting to that point. What's the difference between command and conquer 3, Company of heroes and Warcraft 3? Different motif, pretty much same game. What's the difference between Halo 2, Half-life 2, and Doom 3? Most JRPGS? Kotor 1 vs Kotor 2 vs fable vs the next western RPG. Most SRPGS based on disgaea typed engines (not even just nippon ichi titles)?

    We are getting the same game over and over with slight changes and slight modifications and people are starting to realize that not every game is a completely unique and new experience, and from the sound of it we are getting pissed.

  24. Absured by HotDogWater · · Score: 2, Funny

    I find it hard to believe that many game industries like Playstation would produce something like the PS3 knowing that they would loose money on it. What did they hire the team of monkeys from career builder. Maybe blueray dvd in the PS3 was not a great idea after all. At least Capcom is making shit tons of money from their awesome games like dead rising and lost planet.

  25. -1, Offtopic by 75th+Trombone · · Score: 3, Insightful

    Quoth your sig:

    Who the f*** decided that sentences on the Internet shall no longer be formatted with two spaces after a period?!

    It's never been proper typography to put two spaces after sentences in any type that doesn't use a monospaced font. Double-spaces are an unfortunate carryover from typewriter (i.e. monospaced) days, and the HTML folks were doing the right thing in abolishing them.

    You should check out The PC is Not a Typewriter or The Mac is Not a Typewriter for more bad computer habits that make designers cringe.

    --
    The United States of America: We do what we must because we can.