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S.T.A.L.K.E.R. Team Not Art Thieves

Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.

16 of 62 comments (clear)

  1. Good thing by fishybell · · Score: 5, Insightful

    Good thing we all jumped to conclusions.

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    ><));>
    1. Re:Good thing by Hsensei · · Score: 5, Insightful

      Goes with our guilty until proven innocent society, and even then your ruined for life becuase no believes your innocent.

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      ~
    2. Re:Good thing by Dr.+Eggman · · Score: 3, Insightful

      Indeed! I always find it interesting to hear about the little things that go on behind the scenes of game development. Had no one jumped to these conclusions, I never would have known about this interesting Marlin Studios.

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      Demented But Determined.
    3. Re:Good thing by RedElf · · Score: 2, Funny

      I know, we could make a jump to conclusions matt...

      On a related note to the article, this is good news.

      --
      You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!
    4. Re:Good thing by CogDissident · · Score: 4, Insightful
      Excuse me for a moment if I quote a person of great wisdom, myself, from when this story came around the first time.

      Remember this is a Zonk story.
      It is a allegation that stalker may possibly use the same assets as are used in HL2 or D3, and an assumption that they did not pay for the rights to use these (through purchasing the same developer tools, or simply paying eachother off).

      Good ol Zonk, posting a story that is not just an assumption, but an assumption of an assumption.
  2. Damnit. by Anonymous Coward · · Score: 5, Funny


    I bought all 38 copies of S.T.A.L.K.E.R. from the local Best Buy thinking it'd be a good investement.

  3. Re:In the minds of the consumer by CogDissident · · Score: 2, Insightful

    Do you have any idea the hundreds of thousands of hours that would be wasted if every game made all of their own unique textures. How different do you want that crate to look from game to game? What about that door? Or how about on a smaller scale, what about the trash texture used to cover the top of a garbage dumpster, do you want to recreate that for every game just to give it another point of difference that nobody will notice?

  4. Re:In the minds of the consumer by grub · · Score: 3, Funny


    just as unoriginal aesthetically as the other major players.

    Nah, S.T.A.L.K.E.R.'s dark brown halls look much nicer than DOOM 3's dark brown halls.

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    Trolling is a art,
  5. Fantastic News! by Murrdox · · Score: 5, Interesting

    I'm a big fan of S.T.A.L.K.E.R.

    The game is very original, and I see a lot of promise in this game in the way of mods, expansions, and sequels. This game is so good it made me feel like I was playing a first-person-shooter version of Fallout. In fact, I recently reinstalled Fallout, and am beating it again. If S.T.A.L.K.E.R. is good enough to remind me of such a golden age game, they must have touched on the right nerves.

    Hopefully any previously mentioned projects will take less time to develop than the game itself did! :)

    I sort of doubted the original allegations were true, and figured that some kind of licensed or public domain material must have been involved in this. Glad to hear that is in fact true.

    This developer shows promise, and it would be unfortunate if its reputation were inappropriately tarnished.

    1. Re:Fantastic News! by Osmosis_Garett · · Score: 2, Interesting

      I'm a big fan of Sci-Fi. I had some hopes that STALKER would indeed be a FPS version of Fallout, and indeed it does give me that sensation as I play it from time to time. Unfortunately, this game fails because of some seriously surprising oversights. I am constantly finding the AI doing incredibly stupid things; I took out a small army of military from the third floor of a building with my handgun, for example. I've tricked squads of soldiers by hiding in a bush in front of them and shooting as they sneakily approach. I dont even want to talk about the 4 foot barbed wire fence which i cant seem to climb over, or the bugs i keep discovering.

      Perhaps my hopes were too high for this game, and I do intend to keep playing it until its finished, but I cant recommend this game to anyone.

  6. Re:In the minds of the consumer by Volante3192 · · Score: 2, Funny

    Exactly. Time spent creating Unique_Wall_Texture_37 takes time from creating Unique_Mob_Texture.

    I mean, I know every time I go through Half-Life 2, I spent hours looking at wall textures wondering how each would look as wallpaper for my room. I could care less about the striders, the bugs, Dog or Alyx.

  7. The perfect poster for STALKER? by myspys · · Score: 2, Funny
  8. Re:In the minds of the consumer by Jugalator · · Score: 3, Funny

    So... they're not thieves, just as unoriginal aesthetically as the other major players.

    Yes, because games sharing the textures for some of their lamps are then all junk. :-s

    Give me aesthetically innovative lamp textures, goddammit!

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    Beware: In C++, your friends can see your privates!
  9. Re:How do they explain the Doom3 specific filename by ZipR · · Score: 2, Informative

    From the last sentence of the article: "the IMP_Light texture that it was thought could have been pilfered from Doom 3 was, in fact, just a standard Impact Light texture, rather than referring to the Doom 3 monster."

  10. I like this by obeythefist · · Score: 2, Interesting

    So, game developers are not constantly re-inventing the wheel... this is great. How many times in an FPS have you burst into an office, seen a desk, a chair, etc, then wondered how long it took developers to model it, texture it etc? Probably not many. But I have! Really, a few good chair models is all we need. This will hopefully free up development time for more important things like design, AI, plot and innovation.

    Even better, these kinds of resources need to be made available to small time and independant developers. Writing a 3D game would be a lot easier if a huge number of the objects were already done.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  11. Pff, so the STALKER dev team's innocent... by CaseM · · Score: 3, Funny

    But someone ought to take a good look at Marlin Studios. Apparently some of their textures were lifted straight from HL2!