S.T.A.L.K.E.R. Team Not Art Thieves
Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
Good thing we all jumped to conclusions.
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I bought all 38 copies of S.T.A.L.K.E.R. from the local Best Buy thinking it'd be a good investement.
So... they're not thieves, just as unoriginal aesthetically as the other major players.
I don't really think the sales of this title would be much different either way.
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I'm a big fan of S.T.A.L.K.E.R.
:)
The game is very original, and I see a lot of promise in this game in the way of mods, expansions, and sequels. This game is so good it made me feel like I was playing a first-person-shooter version of Fallout. In fact, I recently reinstalled Fallout, and am beating it again. If S.T.A.L.K.E.R. is good enough to remind me of such a golden age game, they must have touched on the right nerves.
Hopefully any previously mentioned projects will take less time to develop than the game itself did!
I sort of doubted the original allegations were true, and figured that some kind of licensed or public domain material must have been involved in this. Glad to hear that is in fact true.
This developer shows promise, and it would be unfortunate if its reputation were inappropriately tarnished.
more insightful than funny, right in one.
Stealing Theiving Appropriating Looting Kleptomanias Extortion R... ER... wait.. doh!
"Snatching defeat from the mouth of victory on a daily basis."
Or maybe anti-Stalker
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http://www.starfild.pri.ee/pildid/ajaviide/imagep
Anyone who has seen the original 1979 movie that i imagine is heavily influencial to this, may well disagree. http://www.imdb.com/title/tt0079944/ But then again, will have to play the game first.
"all through my house i set up traps, it seems like the rats have a map, so now i feed the rats crack" - Donald D
How do they explain the Doom3 specific filenames?
Do they even need to?
From the last sentence of the article: "the IMP_Light texture that it was thought could have been pilfered from Doom 3 was, in fact, just a standard Impact Light texture, rather than referring to the Doom 3 monster."
RTFA.
I was more concerned about the "Hellgate3" texture. Though I suppose it's still not a direct reference to Doom.
So, game developers are not constantly re-inventing the wheel... this is great. How many times in an FPS have you burst into an office, seen a desk, a chair, etc, then wondered how long it took developers to model it, texture it etc? Probably not many. But I have! Really, a few good chair models is all we need. This will hopefully free up development time for more important things like design, AI, plot and innovation.
Even better, these kinds of resources need to be made available to small time and independant developers. Writing a 3D game would be a lot easier if a huge number of the objects were already done.
I am government man, come from the government. The government has sent me. -- G.I.R.
But someone ought to take a good look at Marlin Studios. Apparently some of their textures were lifted straight from HL2!
everyone knows that prepacked stuff is used in games all the time. There's a whole industry based on it. Check out http://www.turbosquid.com/ sometime. I sell a lot of stock photos of ashpault on there quite a bit. I suspect most folks buying those are game designers working on car related video games...
Kenneth Scott made the light images himself and he knows it. Not licensed. :)