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Paizo to Discontinue Dragon and Dungeon Magazines

An anonymous reader slipped us a link to a page on the Wizards.com site marking the end of an era. As of September of this year Dungeon and Dragon Magazines will cease publication. Dragon has been in continuous circulation since 1976, while Dungeon will be marking its 150th issue at the end of its run in August. Paizo Publishing, the current printing house for the magazines, is offering several options for what to do with your ongoing subscription. From the announcement on the Wizards site: "'Today the internet is where people go to get this kind of information,' said Scott Rouse, Senior Brand Manager of Dungeons & Dragons, Wizards of the Coast. 'By moving to an online model we are using a delivery system that broadens our reach to fans around the world. Paizo has been a great partner to us over the last several years. We wish them well on their future endeavors.'" I've looked forward to my issue of Dragon every month for over a decade. It will be sad to see it go.

25 of 82 comments (clear)

  1. How sad by JoeWalsh · · Score: 2, Interesting

    My first issue of Dragon Magazine was #68. While I have long since stopped reading the mag, I enjoyed it immensely at the time (back when Gary Gygax was still regularly writing for it). While it has changed unrecognizably in the intervening years, it's still sad to hear that this last vestige of this once great magazine is to cease to be. What would Woimy say?

    1. Re:How sad by Stachybotris · · Score: 3, Informative

      My first issue was #180, back in April of '92 (or was it '91?). I stopped reading shortly after Paizo took over publishing and decided to move DM-specific to Dungeon and keep Dragon as a player-centric magazine. I really enjoyed it when all the game content was in one magazine and the canned adventures were in the other. Also, Paizo had far too many ads in the magazines (as opposed to when WotC or TSR were publishing) for my taste. If they'd have kept the content where it was, I'd have gladly paid an additional dollar or two per issue just to keep the ads down.

      Oh well, such goes the way of the gaming industry. Maybe this on-line offering will make it worth subscribing again.

    2. Re:How sad by JoeWalsh · · Score: 2, Interesting

      [...]shortly after the launch of Dungeon magazine (which would be something like 17 years ago, right?)

      Geez, has it really been that long? Let's see. We both started reading Dragon in, what, 1983 or something like that? That would be 24 years ago. Yikes!

      Heck, even my time of writing for Imperium Games' Marc Miller's Traveller was 10 years ago now.

      And I haven't been to a GenCon in about that long.

      Man, I feel old.

  2. I actualy know several people who subscribe... by jimstapleton · · Score: 2, Interesting

    Some of them don't have internet access (or at least not regural access).

    Yep, dropping dead-tree distribution definetly expands their user base over having both available.

    --
    34486853790
    Connection too slow for X forwarding? Try "ssh -CX user@host"
    1. Re:I actualy know several people who subscribe... by Anonymous Coward · · Score: 2, Interesting

      But one distribution is much, much cheaper and reaches almost all of their audience.

    2. Re:I actualy know several people who subscribe... by Anonymous Coward · · Score: 2, Insightful

      Wow. Love to have my own T1, or satellite, or be able to spend the amount of $$ some of you solutions require. Just 'cause it's on the market, doesn't mean it's available. Economics plays as much (if not larger) a part as technology does.

      As for $10 a month, only if they have a local pop and your telco has compatible equipment. Not every local little telco can support dial up. Modem traffic ties up a full channel and doesn't deal with range extending technology very well. So if you don't have a local pop, you're up a creek. For about a year, all I did was help little telcos figure out how to increase their interconnects to larger ones so they could support more bandwidth (i.e. pass through modem traffic). It was a great, always a challenge. The big companies don't care about smaller areas (not enough density/return on investment) and don't really want to help out the independents. No reason for them to either, they are still a rival company. And dial up equipment is so expensive or rare, depending on your locale, that even setting up a local pop there can be next to impossible.

      As for your water and sewer comment... I hate to be the one to break it to you, but roughly half of the county doesn't have public water, and slightly over that doesn't have public sewer. Oh, and two of those telcos did have public water and sewer, but not a powerful enough multiplexer. I guess that means they live in "Bumfuck" then. Or that they are "living on the north side of a north-facing cliff."

      But I digress, my whole point is that it Dragon's online coverage is not as universal as one might think. The company has gotta do what it has gotta do to continue make money. Be that as it may, there will be gamers going without.

    3. Re:I actualy know several people who subscribe... by vrmlguy · · Score: 2, Interesting

      Funny, but you've almost perfectly described a "summer house" that I inherited. It's in the Ozarks, which means no line of sight to anything unless you're lucky enough to be on top of a ridge. I don't know anyone who has a cell phone; even in town there's never anough signal to make it worth while. All of my water comes from a well fifty feet from the house, and (since the indoor plumbing was installed in the sixties) the waste goes into a septic tank fifty feet from the opposite side of the house. There is a land line, but I can never get more that 36KB out of it, usually less. Personally, I love it since I can completely unhook myself from the outside world, but I suspect that my neighbors would like better connectivity. Some of the wealthier families have tried satellite; as you say, it isn't cheap, but it also feels sluggish. Something to do with the packets making a 2x26,000 mile detour. The poorer neighbors, however, have to do without.

      (I am thinking about putting an 850 MHz Yagi on the tower holding up my TV aerial and running a cable to my cellphone, for those instances where I really need to make a call to get my land line working. Of course, that's based on the hope that a bit of altitude will let me "see" the nearest cell tower, 18 miles away.)

      --
      Nothing for 6-digit uids?
  3. I miss Wormy by tuffy · · Score: 2, Interesting

    Dragon was never quite the same once Tramp vanished.

    --

    Ita erat quando hic adveni.

  4. I sense a tremor in the farce... by nweaver · · Score: 2, Funny

    Like thousands of dweebs suddenly cried out and then vanished.

    --
    Test your net with Netalyzr
  5. not that big a deal by Lord+Lemur · · Score: 2, Interesting

    I have a few copies of Dragon laying around some place, and I have to say in 15 years of D&D I never really found them usefull. Seems like everyone would be better surved with forums, a web-page and the normal book releases.

  6. Re:First InfoWorld, and now Dragon and Dungeon by drinkypoo · · Score: 4, Insightful

    It's seems supremely ironic to me that the Internet is killing the best "Geek" magazines.

    It seems ironic to me that you can be sitting here, an ostensible geek, utilizing slashdot, and making this statement.

    Anyone who has been following the climb of the internet's popularity knows that it is destined to destroy most types of media. The only difference between them being momentum and thus the length of time it will take the 'net to wipe them out.

    The reason is obvious. Moving physical things around is costly and slow compared to the cost of transmitting data. If the ISPs in the USA had not been permitted to fuck us around this long (and of course it is continuing daily) then it would be much easier to get a useful connection and more of us would have the bandwidth to move huge files around. And then physical media would REALLY be in trouble.

    In fact, I'd go so far as to say that the only reason it hasn't happened already is due to DRM. DRM is the reason why I don't buy digital media, I go out and buy the physical media, because even though it has DRM, at least it's not likely to be revoked remotely. Of course, that protection doesn't apply to either HD DVD format... But then, I don't have an HDTV, I probably won't for quite some time, so I don't give a shit. And an upscaled DVD really does look quite good.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. I prefer magazines. by khasim · · Score: 2, Insightful

    And I started off MANY years ago with the Strategic Review.

    Websites can vanish. But magazines give you the evolution of the concepts. There's also something about being able to hold the magazine that a monitor doesn't give you.

  8. Re:First InfoWorld, and now Dragon and Dungeon by miskatonic+alumnus · · Score: 2, Insightful

    To quote Rupert Giles: Smell is the most powerful trigger to the memory there is. A certain flower or a whiff of smoke can bring up experiences long forgotten. Books smell... musty and rich. The knowledge gained from a computer is... it has no texture, no context. It's there and then it's gone. If it's to last, then the getting of knowledge should be tangible. It should be, um, smelly.

    Furthermore, books don't give me a headache; but reading from a monitor for a long time does. I also like the feel of the book in my hands, the sound made by the pages as I turn them, and the way it looks on a shelf beside my other books. Here's hoping physical books are around for a long time to come.

  9. This was WotC's decision, not Paizo's by werdnam · · Score: 3, Informative
    I think it's important to note that publication is ceasing because WotC chose not to renew the license to Paizo. Paizo, as you may or may not recall, took over publishing rights for Dungeon and Dragon in 2002. Seems WotC has changed the mind about the value of such content.

    This reminds me of the somewhat recent choice by WotC not to renew the license to CodeMonkey for the PC-Gen (character generation software) data sets. Clearly WotC is set to make a big push into online and electronic supplements to their D&D line.

    Oh, and I see that Paizo will still be publishing adventures through a publication called Pathfinder. Looks interesting. At least gamers will still have some way to get their paper adventure fix.

  10. You haven't read recently, then by TrentC · · Score: 4, Informative

    Seems like everyone would be better surved with forums, a web-page and the normal book releases.

    Forums? Not the same at all. I don't want to have to wade through mindless rules flamewars and irrelevant conversations to find useful stuff.

    Existing books? Sure, those have value, if they can get enough material on a topic to create one. But maybe I just want an article with five new, themed spells, suitable for an NPC, new religion, or a dusty tome of "forgotten" spells. Or maybe I want the excellent Dungeoncraft series to continue, or "100 things you'd find in a marketplace".

    Websites? We shall see what WotC comes up with, but websites can be impermanent -- the content is only available as long as the site's owners chose to host it. What would have happened had TSR had such a site when they were looking to go out of business? My guess is, the site would be shut down and that information lost; even if not, little of the content would likely still be available on WotC's site today.

    Dungeon improved greatly over the past couple of years, culminating in the Adventure Paths -- a series of linked adventures, one per month, designed to take a party from 1st- to 20th-level. The first one, the Shackled City, was so-so in my opinion. The second one, the Age of Worms, was a lot better; I think they were starting to get the feel for writing them. We are over halfway through the third one, the Savage Tide; it will conclude in the final issue of Dungeon. The Dungeoncraft articles are pretty interesting, too; Monte Cook and Wolfgang Baur have both provided wonderful articles about adventure design and campaign-building.

    In my opinion Dragon is still of varying usefulness with the addition of monthly columns devoted to WotC's major campaign settings (Eberron and Forgotten Realms) and my favorite series of articles EVER, Core Faiths. Each article explored a deity in the core D&D pantheon and really fleshed it out -- outlook on life, role of the clergy, aphorisms, new spells or magic items unique to the faith, sample NPCs suitable for summoning via Summon Planar Ally, and more. (The Core Faiths for Vecna was a great Halloween treat last year.)

    What eventually convinced me to subscribe was the utility of having those articles on hand whenever and wherever I game. No scouring a series of websites, or hoping that WotC's site hasn't "retired" the article. The fact that subscriptions to Dungeon and Dragon were increasing over the past couple of years tells me that I'm not alone in finding this content valuable.

    Paizo will apparently be publishing a new periodical, Pathfinder. It looks to be a hybrid of Dungeon (adventures, including new Adventure Paths) and Dragon (new monsters, spells, NPCs, and locales), and all of their material will be released under the OGL. You will be able to get it in either PDF or dead-tree editions, so people who want that electronic content will have it while old fogeys like me can add to the growing pile of gaming supplements. I'm strongly considering converting my remaining subscriptions and grabbing the first couple of issues.

  11. Complete collection on DVD? by laughing_badger · · Score: 4, Informative

    Quite a while ago, they released issues 1-250 of Dragon in PDF format on (many) CDs. Anyone know if they are planning to do the same again now the collection is 'complete'? I'd certainly pay to have the entire collection of Dungeon and Dragon magazines available.

    --
    Help children born unable to swallow - www.tofs.org.uk
    1. Re:Complete collection on DVD? by ricotest · · Score: 4, Informative

      Search The Pirate Bay for 'Dungeon Magazine' (134 issues) and 'Dragon Magazine' (335 issues, 5 best ofs, 6 annuals and 7 strategic reviews). Speed isn't too hot right now, but if you're patient you'll soon have a full set of both publications.

    2. Re:Complete collection on DVD? by Stormie · · Score: 3, Funny

      Mod parent up. Both because it was a fantastic tip, and also because mentioning a torrent on Slashdot is an innovative way to enlarge the swarm and improve people's transfer rates.

  12. Online gaming "magazines" by DragonWriter · · Score: 2, Interesting

    I think the online model offers a lot of additional potential than dead-tree formats for gaming: when Steve Jackson Games took Pyramid online, giving subscribers access to a a searchable archive of articles from previous issues (including the print issues), discussion forums (which have somewhat faded, though, since SJGames opened public forums), etc., it was a big improvement.

  13. Pyramid's a good replacement by jiawen · · Score: 2, Informative

    For those who want a replacement for the great Dragon magazines of old, subscribing to Pyramid is a good idea. It fills a very similar niche to those old great Dragons: lots of very interesting articles about many games, not just ones by the magazine's publishers themselves, as well as good reviews, industry analysis, a forum, etc.

  14. If the nearest ISP is long distance... by tepples · · Score: 2, Insightful

    One of them does have AOL (I guess I don't win a prize for him) and it is still a long distance call. Anyone who can get phone service can get dialup. And you can get it for $10/mo or less. Plus a charge of upwards of $6 per hour from the phone company for making a long distance call from your house to your ISP's nearest modem. So there are places where Internet access is available but prohibitively expensive. And a lot of people have families to support in anal-sex nowhere.
  15. History Repeats Itself... by Plekto · · Score: 2, Insightful

    This is exactly what happened to BYTE. It was the largest and most respected magazine in its field for at least an entire generation and then the new owners switched to an online model.

    It went from a huge subscription to barely on anyone's radar overnight. And content - it sucks.

    Sad. The end of an era. Just when role-playing games and the like are beginning to make a strong comeback. Talk about short-sighted.

  16. Re:Nerdy or Not? by spindizzy · · Score: 2, Interesting

    Ah, Fineous Fingers. I too have the collection mouldering away somewhere, bought in the early '80s. The things I remember most are everyone torturing peasants for directions/info and of course Grond the anti-paladin. But I digress.
    And yes, Dragonlance was an abortion of 4th rate Tolkien rip-off only exceeded by anything by Raymond Feist.

    Have I alienated enough fantasy readers yet? ;)

    --
    Quidquid latine dictum sit, altum viditur
  17. Electronic no substitute for paper by Ruprecht+the+Monkeyb · · Score: 2, Interesting

    This really blows. And I have no interest in WotCs electronic offerings. They have proved utterly inept at this before and show no signs of getting better. Besides which, pen-and-paper gaming is, for a lot of us, a welcome respite from too many hours in front of the damn computer. Dragon and Dungeon magazines were enjoyable to read, the artwork was good, and they had that underestimated advantage of being able to flip through a back issue and maybe see something you'd forgotten or missed the first read through. Not to mention they were great for those times when someone was taking way to long on their turn. Also, these magazines were an entry point for a lot of talent, bot for designers, writers, and artists.

  18. d'oh by nomadic · · Score: 3, Funny

    Damn it, now I can't leave issues laying around my apartment to impress the girls I bring home.