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PC Games On the Rebound

Via The Escapist, an article on the New York Times website discussing the rebirth of the PC games industry. The piece talks about the bright-looking future for titles on the PC, citing the platform's ease and speed of development and Microsoft's 'Games for Windows' initiative as points in its favour. Mass-market PC maker adoption of the hardcore gaming market is also discussed, with financials being the main thrust of the article. That focus is a double edged sword, given the obvious comparison to console games: "The upsurge comes after some recent reversals. Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004. By contrast, according to the NPD Group, retail sales for console games in 2006 were $4.8 billion; another $1.7 billion was spent on games for hand-held devices like Sony's PlayStation Portable."

10 of 179 comments (clear)

  1. WoW by Reason58 · · Score: 5, Insightful

    Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004. World of Warcraft was released in 2004. The first expansion was released in 2007. What do you want to bet that the there will be another spike in sales for the 2007 figures?
  2. I dare to disagree by Opportunist · · Score: 4, Interesting

    Actually, I predict procrastination and/or a desaster.

    With DX10 for Vista only, and Vista not being the hot cake MS wanted it to be, studios are sitting between chairs now. Develop for Vista and DX10, and risk not selling much 'cause people refuse to upgrade (erh, downgrade) just for a game? Or develop for XP and DX9 and suffer bad reviews for using "old tech"?

    Honestly, I could not make a qualified decision now if I was in the exec's chair of a game studio.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:I dare to disagree by Joe+U · · Score: 5, Insightful

      Or develop for both DX9 and DX10, like Flight Simulator.

    2. Re:I dare to disagree by SighKoPath · · Score: 4, Insightful

      Why not just develop for OpenGL?

    3. Re:I dare to disagree by brkello · · Score: 3, Insightful

      There are only 2 options that make sense from a business perspective. Make the game run in both DX9 and DX10. Or go with DX9 because that is the lagest install base. Going with DX10 only would be a huge mistake and it would cost you a lot of money. For example, World of Warcraft isn't the most graphically amazing MMO out there by a long shot. But because it can run on older hardware, they have many more subscribers. If they made World of Starcraft DX10 only, it would die a horrible death. There will always be ids and other game companies that push the graphical edge...but right now it doesn't make sense from a business perspective. Most gamers know that XP runs games better. Until Vista can beat XP, no one in there right mind is going to touch it.

      --
      Support a great indie game: http://www.abaddon360.com
  3. "Games for Windows" = MS Monopoly push by Murrdox · · Score: 5, Interesting

    I'm very upset over the MS "Games for Windows" initiative.

    "Games for Windows" is a wolf in sheep's clothing.

    What it pretends to be is Microsoft trying to improve the PC gaming scene. Make game system requirements more legible to the non-geek, increase compatibility, better market PC games, etc.

    However, what it REALLY is, is Microsoft using their complete dominance of the PC game market to extend that dominance to the console. They're using their PC Monopoly to leverage the X-Box, and X-Box Live. The end result will be to get PC Gamers to pay extra for content they get for free now, just like console players are doing on X-Box Live.

    A requirement for a game to be branded a "Game for Windows" is that it is compatible with an X-Box 360 Controller. Need I say more? They're pushing for all PC games to also be X-Box 360 Games. If the PC Game is also an X-Box game, then it can use X-Box Live. If it can use X-Box Live, they can figure out a way to release content for it in micro-payments, and nickel and dime us to death on games that we used to get updated content for free on.

    Considering the fact that Sony and Nintendo are incapable of competing with Microsoft on this initiative... I'm really surprised no one at the Justice Department has taken notice. It's blatant leveraging of a monopoly if you ask me. I don't see how it's legal.

    And I don't see PC games as dying. They're not going anywhere. There might be a little less of them than there used to be... but 50% of the console games that come out nowadays are complete crap. I'd say only about 20% of the PC games that come out nowadays are crap. Those numbers come right out of my butt, of course. I'm willing to deal with better quality and less quantity on the PC.

    1. Re:"Games for Windows" = MS Monopoly push by KDR_11k · · Score: 3, Insightful

      A requirement for a game to be branded a "Game for Windows" is that it is compatible with an X-Box 360 Controller.

      Really? How do I play Company of Heroes with that gamepad, then?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:"Games for Windows" = MS Monopoly push by Vexor · · Score: 4, Insightful
      I'll admit the idea of using a xbox controller for a few games on the PC slightly appeals to me (flying games/racing). Nothing is ever going to replace a keyboard/mouse combo for a shooter game though....

      Making a game controller compatible to get the "games for windows" tag is completely crap though. Windows == PC == Keyboard/Mouse. No way should a controller be a requirement.

      --
      ~Vexed and loving it!
  4. Thinking of upgrading BUT by RichPowers · · Score: 4, Interesting

    Vista and DX10 pose a problem for me. Should I upgrade to Vista and buy an expensive DX10 graphics card even though gaming studios won't enthusiastically support DX10 for a while? Or should I buy a solid DX9 graphics card (saving me money), keep XP, and hope studios still support DX9 over the life of my new system? Or do I continue using my aging system while waiting for the PC gaming landscape to pan out? Perhaps I'm missing something here, but I imagine many people face the same conundrum.

    What serious PC gamer cares about Games for Windows? Same goes for MS's upcoming "Xbox Live Only for Windows" online gaming service. We already have Steam and free online games sans MS's bullshit and complications. Publicly, MS is trying to make PC's more "gaming-friendly," but I think we all know what they're really up to: making PCs into an extension of their Xbox franchise. But I don't think the devoted PC gamers will buy into it...at least I hope not.

    PC gaming's biggest issue will remain piracy. I used to pirate games left and right until I stepped back and realized what I was doing to the industry. Now I buy all of my games. While I'm certainly not a pirate witchhunter, I fear that continued piracy will force developers to release PC games crossplatform. And that basically means dumbing-down PC games so they work with the consoles.

    PS: "Rebirth" suggests PC gaming died. Contrary to the flood of half-assed alarmist articles we see, this was never the case.

  5. Never ceases to amaze me... by immcintosh · · Score: 3, Insightful

    It happens every five years or so. It's almost like clockwork. A new generation of console systems will come out, and suddenly everybody will be predicting the demise of the PC. And sure, PC game sales and development will lag for a bit, then it'll bounce back. Now I know for a fact this has been going on since the 80's when the original Nintendo generation was supposedly going to spell the demise of the PC for gaming, and of course it never did. Why do people keep acting surprised?