PC Games On the Rebound
Via The Escapist, an article on the New York Times website discussing the rebirth of the PC games industry. The piece talks about the bright-looking future for titles on the PC, citing the platform's ease and speed of development and Microsoft's 'Games for Windows' initiative as points in its favour. Mass-market PC maker adoption of the hardcore gaming market is also discussed, with financials being the main thrust of the article. That focus is a double edged sword, given the obvious comparison to console games: "The upsurge comes after some recent reversals. Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004. By contrast, according to the NPD Group, retail sales for console games in 2006 were $4.8 billion; another $1.7 billion was spent on games for hand-held devices like Sony's PlayStation Portable."
Actually, I predict procrastination and/or a desaster.
With DX10 for Vista only, and Vista not being the hot cake MS wanted it to be, studios are sitting between chairs now. Develop for Vista and DX10, and risk not selling much 'cause people refuse to upgrade (erh, downgrade) just for a game? Or develop for XP and DX9 and suffer bad reviews for using "old tech"?
Honestly, I could not make a qualified decision now if I was in the exec's chair of a game studio.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I'm very upset over the MS "Games for Windows" initiative.
"Games for Windows" is a wolf in sheep's clothing.
What it pretends to be is Microsoft trying to improve the PC gaming scene. Make game system requirements more legible to the non-geek, increase compatibility, better market PC games, etc.
However, what it REALLY is, is Microsoft using their complete dominance of the PC game market to extend that dominance to the console. They're using their PC Monopoly to leverage the X-Box, and X-Box Live. The end result will be to get PC Gamers to pay extra for content they get for free now, just like console players are doing on X-Box Live.
A requirement for a game to be branded a "Game for Windows" is that it is compatible with an X-Box 360 Controller. Need I say more? They're pushing for all PC games to also be X-Box 360 Games. If the PC Game is also an X-Box game, then it can use X-Box Live. If it can use X-Box Live, they can figure out a way to release content for it in micro-payments, and nickel and dime us to death on games that we used to get updated content for free on.
Considering the fact that Sony and Nintendo are incapable of competing with Microsoft on this initiative... I'm really surprised no one at the Justice Department has taken notice. It's blatant leveraging of a monopoly if you ask me. I don't see how it's legal.
And I don't see PC games as dying. They're not going anywhere. There might be a little less of them than there used to be... but 50% of the console games that come out nowadays are complete crap. I'd say only about 20% of the PC games that come out nowadays are crap. Those numbers come right out of my butt, of course. I'm willing to deal with better quality and less quantity on the PC.
Normally I hate the "fixed" style replies, but...
fixed.
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I was in Game yesterday looking for something new to play on my MacBook Pro with Windows XP Pro. Been playing Half Life 2 again and really enjoying it so I thought I would look for something similar. I was appalled at how small the PC game sections are in game shops these days. Worse though, they all seem to be strategy games which really aren't my thing. FPS on a console is worse than horrible so I wanted a PC FPS. Nothing I haven't already played and very little coming. The PC section was about the same size as the Gamecube section.
Looks like PC users won't even be able to hold Games up as the great reason to use Windows instead of OS X for much longer.
"I have the attention span of a strobe lit goldfish, please get to the point quickly!"
Vista and DX10 pose a problem for me. Should I upgrade to Vista and buy an expensive DX10 graphics card even though gaming studios won't enthusiastically support DX10 for a while? Or should I buy a solid DX9 graphics card (saving me money), keep XP, and hope studios still support DX9 over the life of my new system? Or do I continue using my aging system while waiting for the PC gaming landscape to pan out? Perhaps I'm missing something here, but I imagine many people face the same conundrum.
What serious PC gamer cares about Games for Windows? Same goes for MS's upcoming "Xbox Live Only for Windows" online gaming service. We already have Steam and free online games sans MS's bullshit and complications. Publicly, MS is trying to make PC's more "gaming-friendly," but I think we all know what they're really up to: making PCs into an extension of their Xbox franchise. But I don't think the devoted PC gamers will buy into it...at least I hope not.
PC gaming's biggest issue will remain piracy. I used to pirate games left and right until I stepped back and realized what I was doing to the industry. Now I buy all of my games. While I'm certainly not a pirate witchhunter, I fear that continued piracy will force developers to release PC games crossplatform. And that basically means dumbing-down PC games so they work with the consoles.
PS: "Rebirth" suggests PC gaming died. Contrary to the flood of half-assed alarmist articles we see, this was never the case.
Um, I hate to tell you this, but...
I don't like it either, just people are going to buy Windows, or a X-Box, and people will have to pay licensing costs and other stuff. Also, when the old version of Windows expires, people will have to purchase new one. And the new one is DRM. WiiConnect24 is supposed to let you update game content online as well, but really it messes up things. I am starting to make my own game console system, and it is not going to have such problems, because it will be Open-Source Linux based, and if somebody wants to write software to update game content by Internet (whether for free or whatever) then no problem! You could also write software for NES/Famicom or whatever (and you could put the file on a DVD,USB,Internet,etc.) , and be able to run on many different kind of systems.
That's a good point.
20+ years ago the C64, to many, was a video game console that happened to have a built-in BASIC interpreter, printer support, and decent office software - not that you'd need any of that stuff, but it sure helped dad open up his wallet.
The current FS X is DX9 only. DX10 rendering is part of the first service pack, which is not due out until fall 2007.
My other first post is car post.
Sony and Nintendo don't have any leverage over the PC, Windows, or PC Games.
I suppose Sony and Nintendo could make products for the PC that make use of things like the "Miis" for the Wii, and the "Second Life" type clone that Sony is creating for the PS3 (what is it called? "Home"? I forget, sorry)
However, since there are no Nintendo or Sony games on the PC, I don't really see the point. In order to compete with MS on this front, Sony and Nintendo would need to start making PC games. They COULD do this, but it's not really practical for them. To me, that makes them incapable of competing.
You are honestly going to blame PC games for you buying a low end integrated graphics solution and then trying to do something it wasn't made to do?
Would you also be upset if your Honda Civic couldn't pull an industrial sized trailor back and forth across the continental US every day?
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
This is a terminally backwards assessment of what happened. The C64 was very much a home computer that happened to play Video Games. (And play them well, mind you.) Its only real nod to home console design was the cartridge port, something which practically none of the games used.
Consider for a moment: The C64 was a descendant of the Commodore PET. Would anyone think of the Commodore PET as a video game console? Not very likely, eh?
The reason why the C64 was so good at games was because Trameil felt that his computers weren't flashy enough to keep the market's interest. With Atari also making home computers, he felt that the best way to "win" the computer war (Jack was all about "business is war") was to make his machines the best darn video-gaming computers on the market. Thus starting with the VIC-20, Commodore began making computers with sophisticated graphics and sound capabilities. With the memory boost to 64K and the addition of a high-res, 40 character text mode, the Commodore 64 managed to become both an incredible home machine for "serious" BASIC application and an unsurpassed system for "fun" game programs.
Here, you might find this of interest:
http://www.youtube.com/watch?v=PUEI7mm8M7Q
Javascript + Nintendo DSi = DSiCade
PC gaming will be as strong as it has been for the past couple of years, which is to say potentially profitable yet competitive. With a larger market for indy-developers and innovation compared with consoles.
But these new-fangled vista-only/DX10 games are beginning to worry me.
Fortunately it's only Microsoft that is pushing that initiative, and MS, historically, has a relatively poor stable of games to make their push with.
So the bright side is the only games forcing a Vista upgrade are/will be available on the 360. And a 360 could be had for pretty much the same cost as Vista Ultimate.
Which seems straight forward enough; your graphics card needs to have Radeon written on it with a number 8500+ except for 9200 and 9250. Or GeForce written on it with a number 4+ except for ones with "4 MX" on them.
Of course if you don't know what the damn models and numbers are it'll be confusing, but on my two machines one says in the Display Control Panel:
GeForce 7600 GT
Intel 82852/82855 GM/GME
I'd take a punt that the first will work (7 is greater than 4) and the second won't - since it doesn't say Radeon or GeForce. The last sentence (with the typo fixed) would imply to me it's unlikely to work on a laptop built today let alone a year ago.
Also if you think you need a new video card every 6 months, why would you think a year old laptop would have enough video grunt for a new game?
Buy a PS3 and install Linux or an Xbox360 and invest $100 a year to get access to XNA. Its certainly still far away from the freedom you have on a PC, but thinks are better now then they where a few years ago.
This is like going to Las Vegas, hearing all about the great and sexy wanda in big and bright lights, paying the 200 bucks to meet her, and getting a ugly whore instead.
Ok not exactly like that, Wanda is a lot more attractive than Vista is right now.
That's not what I wanted to bring up but that's the sum of the article. You get the "It's going to be big. It's going to be huge" syndrome that you always hear in hype pieces, but you're inevitably going to be disappointed if you buy in.
Skimming the names in the article, I see mention of Microsoft, and Dell. Wow I wonder if they are going to say PC gaming is going to be big. One is selling their new PC OS, and the other sells PCs. Then you have ID who sounds like they aren't major supporters of PCs, but look at their track record, if anything they shun the consoles (Doom 3 for the Xbox was a horrid port).
But the actual industry basically disagrees. Publishers see lack luster sales on the PC, a game that earns 90+ percent reviews sells about a third or a fourth as much as a 360 game that gets 80-90 percent reviews. That means an average game on the 360 will likely outsell the PC. It's not a shock we are seeing RTSes running for the 360. If EA can sell anything in that market for Command and Conquer 3, expect more RTSes to run the same way.
Attribute the lower sales for the PC to what you want (people not wanting to upkeep PCs, piracy, crappier games, driver issues, having to deal with Copy protection). But the off line PC market is dying. However there are a couple bright areas, MMOs will continue to shine, anything service driven, and games like Flight Simulation will continue to shine. But they are a very dim light compared to 10 years ago when everything was bigger better and badder on the PC.
There will always be PC games, people who can't buy into the consoles 20K a dev kit demands, will always make games on the PC, but that doesn't mean EA and others will continue to support it forever.
Note this is the industry vision, it's not some analyst talk, or someone trying to sell some goods, which is why you likely won't hear it in the newspaper but we can dispute the reasons for it but the fact is if the publishers see lower return on investments, why would they even support it?
Wait ... let me get this straight. You bought a system that is not meant for gaming and then you complain that it's insufficient for gaming! WTF did you expect? And to top THAT off, you then bitch about PC gaming with probably the broadest brush imaginable.
With the exception of high-end laptops, almost every laptop out there uses integrated video that steals - sorry, shares - memory from RAM, which automatically makes it slower than video cards with their own RAM and makes it far inferior when compared to "regular" video cards. If you want to play video games on a laptop, you can't go into Best Buy or Staples and buy one off the shelf unless the extent of your gaming stops at Bejewelled or Zuma. (Yes, I'm being facetious, but not by much.)
Please, by all means leave the PC gaming scene. You clearly have expectations that prove that your really don't have a clue about PC gaming. What's next? Buying a Geo Metro (or equivalent micro-car) and then complaining that it can't speed past a Lamborghini on the Autobahn?
The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
"$1.5 billion difference between 2004 and 2005"
From the summary:
"Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004."
So you have:
2004: $1.1 billion
2005: $953 million
2006: $970 million
Sometimes my arms bend back.
It happens every five years or so. It's almost like clockwork. A new generation of console systems will come out, and suddenly everybody will be predicting the demise of the PC. And sure, PC game sales and development will lag for a bit, then it'll bounce back. Now I know for a fact this has been going on since the 80's when the original Nintendo generation was supposedly going to spell the demise of the PC for gaming, and of course it never did. Why do people keep acting surprised?
Way to spread the Anti-MS FUD.
...
Straight from the Games for Windows Requirements page:
"Games that support gamepad controllers must support the Xbox 360 Controller for Windows using the XInput API.
This requirement does not apply to games that only make use of the mouse and/or keyboard."
Well, you're an excellent example of why PC games are selling less I suppose.
I'm a very knowledgeable PC person. I'm a geek.
I could tell you, without even KNOWING what laptop that you bought... that there is no way you will get Command and Conquer 3 to run on your laptop. I haven't even PLAYED Command and Conquer 3, but graphically, I know what it does.
You, as the typical PC consumer, don't realize this. You end up getting burned as a result.
That is kinda sad. Granted, I can think of a LOT of games that you CAN play on that laptop of yours. However, nowadays I'm sorry to say that even if you buy your laptop from Alienware, you aren't going to get a laptop that can play the "best" games. Gaming laptops are dying right now, until video card technology miniaturizes some more. Right now, your average laptop just has no hope of competing with what the latest desktop is capable of.
Play console games and be happy my friend... or buy games for that laptop that have been out for 2-3 years already, and you should be happy as well.
The extension mechanism is the single biggest advantage OpenGL has over D3D. Graphics chip vendors are able to expose new features through the extensions independently of Microsoft's (or anyone else's) release schedules.
Right now the only way to access advanced features such as geometry shaders on an XP system is via OpenGL.
Develop for DX9 using something like the Unreal 2 engine (great graphics that even exceed TES 4: Oblivion if you throw in Speedtree) and an awesome, nonlinear story line.
IOW if you do a Deus Ex or a Morrowind in the same game engine that brought us Unreal Tournament 2004 and you don't make it a simple knockoff of said titles, but an original, deep game with action and RPG elements, you can moon the reviewers and make them get down and lick it because all the PC gamers will be beating down the doors for your game.
Beyond UT2004's level, graphics are overrated until you reach super-realistic (Speedtree, for instance) graphics and super realistic animations. What you'll need to compete now is a highly superior and addictive gaming experience. And really well made expansion packs.
--- Grow a pair, liberals... stop letting the Republicans bully you!
However, since there are no Nintendo or Sony games on the PC
My level 75 Rogue would like to have a chat with you. Preferably in a dark alley.
Integrated graphics aren't good for gaming. I've got a Gateway 400SP plus with the i852/855 and my PS2 runs rings around it gamewise. I've tried a few games on it now and then, older ones, like Diablo aren't too bad. FATE from WildTangent ( installed without the web driver using "certain means") is sluggish, and Deus Ex simply doesn't run as well as Deus Ex does on the PS2. I did buy one full price game to try because I'd heard so many good things about it, NWN and it sucked. I wanted to love it, but the UI and choppyness just made it intolerable. So I just stuck with the consoles.
Now admittedly the PS2 doesn't run GIMP as well as the laptop does.( Yeah I've got a PS2 with a Linux kit installed), but for gaming, I'm console all the way.
Yup, unfortunately this is the state of PC gaming.
You have too many fancy cases surounding crap hardware, too many companies RENAMING existing products to give them new life, and far too many derivative products; it is a confusing world out there.
The PC industry could fix this problem with banchmarks and simple grading systems, but then you have to answer the tough questions:
What happens when someone has to update the benchmark? New features usually need new benchmarks. How do users get the latest data on their system?
What happens when OEMs refuse to label their PCs with these numbers because they want to sell on style? As soon as you can attach easy numbers that MEAN something, consumers will start to do a LOT more comparison shopping, and that's not good for an industry that upsells on useless features.
The PC industry makes this even worse because they charge outrageous prices for "upgrades," so most people end up going with the base model (and discover too late just why their PC was so cheap).
In the end, PC gaming is a mess for the same reason it is a panacea: choice. Unfortunately, that is also the reason why it is at a dead-end: there are only so many people who can stomach the hoard of knowledge required to play. Me, I'm going to stick around for as long as I can, because I really can't enjoy an FPS without a mouse.
So, go play flash games (they usually work everywhere), or go play console games. Or, go learn about gaming hardware. Your choice.
Man is the animal that laughs.
And occasionally whores for Karma.
The C64 has graphics, the PET doesn't, the fact that they use the same CPU and run the same BASIC (more or less) is quite irrelevant. AMD's hammer architecture is arguably a descendant of the intel 8086, but clearly they aren't in the same league. (I realize I went from computers to CPUs, but you can't reasonably sue for mixed similes, so I should be okay.)
The C64 was designed from the beginning to have graphics and sound capabilities; the PET wasn't.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Why should dollars correspond to system power?
My microwave costs less than my television, but requires more power to work (better breaker, at least). My stove may or may not cost more, but it requires a 210V input. Just because one costs more doesn't mean it requires more power
Besides, there are plenty of expensive things that cost more than your accounting package and require more power than either it, or games. High-end rendering software, graphics software, etc. Stuff in the realm of CAD or the stuff used to build/compile those nifty console games is generally run on higher-end PC's. Rendering high-CG movies takes multiple machines.
It has nothing to do with cost, it's all about the amount of complexity of the software. And yes, that $50 game might be more complex than your $500 accounting package. It might also be less-well tested, but it's probably also selling to a lot more people. Chances are also that more people will be buying the game - which means the cost can be less - or at least the game developer would hope so.
Neither of those brands are known for being good at gaming. You want a good PC built by somebody else, for $50-100 the local shop will give you some advice on what you want, and put it together. It'll also net you a better warranty than the one you build yourself (3 years regardless of manufacturer warranty), so it's not a bad deal in my book. As somebody who used to build systems, I'm inclined to have it built for me just for the warranty-extension.
As far as I am concerned, the "you get what you pay for" principle applies here. I have both a good gaming PC and a 360, and since I like playing games from the couch they should compete with each other for that sacred spot near my TV set. The end result: my 360 remains buried underneath a book pile in the corner of my living room for, what now?, six months? Since I completed Gears of War and Dead Rising, I found out that every single game simply looks prettier on my PC, which I got for ~$1200. I manage to run most games in full 1080p resolution on that thing, with nearly everything maxed out. So, are gaming PCs more expensive? Yes, they are. Are they worth paying the extra? Absolutely.
And since it also runs Linux it does what the PC does too, in addition to all the other things it does.
Seriously. The hegemony that MS is rapidly losing thanks to an awful DRM laden release of an OS could easily be fully expunged by some better games for Linux/Mac.
If I could get a full screen game that was worth playing and I could alt+ctrl+arrow to the left or right out of bringing instant mute and no more CPU load, well, that would be nice for my work environment?
The MS killer is here:
OpenGL and an improved Ubuntu/Beryl. And some really great games for that setup.
Imagine just ONE really great game that played better on Linux than Windows. Besides Urban Terror.
rhY
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
Now is the time to buy a DX9 card. When DX11 comes out, then buy a DX10 card.
An unjust law is no law at all. - St. Augustine
I think you should google the word "MOD" as it relates to games.
i really wish slashdot was above forwarding on the constant stream of "the game industry is dying!" "consoles will put pc out of business!" "pcs will put consoles out of business!" "the game industry is thriving!" bullshit articles. nothing reeks more of a slow news day. it's all spin and idle speculation. i swear these guys write these articles based on what they had their stock broker do the day before. =|
I think you meant to say "MMO players that play something besides World of Warcraft".
Also just because something is released on a Mac doesn't mean it is released at the same time as on Windows. It usually takes 6 or more months to get out on the Mac. This might not seem like a problem but with something like an online FPS it is a huge problem. Jump on a server with people that have been playing for six months and you will get your ass kicked in two seconds. Either that or half the fans have moved on to the next game.
A perfect example is Battlefield 1942 which came out much later on the Mac.
Sometimes my arms bend back.
What would be absurd would be having to pay for a high end 3D graphics processor if you had no intention of ever using it. Your laptop is less expensive because it lacks a decent 3D chip.
Oh and my son's system cost $700 and plays everything out there just fine. That's with a mid-range 7600GT graphics card. So yeah that's pricier than a PS2 but it also is used for homework, research, Internet etc.
Sometimes my arms bend back.
This is what I hate about graphics cards. By the time you read the back of the box for a game there is probably a new family of cards out which they could never have considered when writing the crazy "your card must bigger than these numbers but not contain this digit or letter". They always add in 'or better' too. If it was so easy to determine what 'or better' is then the requirements would be so convoluted in the first place.
In general the first number tells you which family/generation of cards it comes from and this has little correlation to its power; The top models of older families still beat half the cards in a newer family. You also have to deal with the random acronyms like GS, GX, MX which are always some codeword for 'economy family' and 'performance family'. The lowest number of the cheapo family (no matter how brand spanking new the card) is basically shit, it is just a step above integrated graphics. And likewise a performance family card may be serviceable even when the card is ancient.
Consoles will never win out - and without PC gaming - they'll be non existent. Has no one ever sat down to figure out where do games programmers learn their trade? - on what platform? I'm pretty sure they don't start off by coding direct on their PS3s or Xbox 360s - they'd need a keyboard for that - and oh yeah a development environment or 2. If the day comes when all PC games are dead - then where will all the new console programmers come from - where will they learn their trade? The PC is the platform for games developers to learn their trade - without this there will be no consoles at all. The Console market has to wake up to the fact that without a strong PC games market - they too are consigned to history - no PC games programmers = no new console programmers either.
except prices have gone down a lot recently, and depending on the store, there could be quite a bit of overhead.
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I don't think it hurts that much - if you choose to use extensions, you need to realize they might not be adopted as-is into the core API. It's like using beta software - it's cool and new, but all the kinks may not be worked out. The real problem is in ARB consists of a bunch of competitors that offer several independent solutions to the same problem, where with Microsoft, you get their solution and are stuck with it. Sometimes this results in long delays in implementing features, or what I can best describe as party infighting (e.g. why GLSL was developed even though nVidia already had a working shader language in Cg).
What is really hurting OpenGL right now, however, is just that DirectX beats it squarely performance-wise and developers know it. It therefore is only the first API looked at by developers that want to write cross-platform, but most developers are satisfied with just writing for the major market - Windows. Even though OpenGL will be months behind Microsoft on this front, they plan to address the performance problems with two releases later this year. The first, codenamed Longs Peak, is backward compatible, but adds an optimized Lean and Mean profile for performance at the expense of backward compatibility. Toward the end of 2007 Mt Evans is supposed to be released, and will, like DirectX 10, not be backwards compatible and only usable on the latest hardware (but also be highly optimized for it).