Dragon Quest IX Battle System Revealed
1up is reporting on the combat system for the upcoming Dragon Quest IX . Rumoured to be a departure from the classic turn-based style, the DS title is now confirmed to be much more like previous iterations of the game than initially thought. "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected."
In other news, leaked gameplay footage from the new Quake reveal that the all of the action will take place from the perspective of the main character. The player will also have a wide selection of weapons made available to them for killing their enemies. This sort of "shooting" in the "first person" perspective will truly revolutionize the gaming industry.
There's so much more to this than the summary. I was simply amazed by the wealth of information. There is no way on earth anyone could have possibly done the article justice in any summation, and I'm amazed as good a quote was to be found as was used. We learn so much, and yet are left hungering for more. /sarcasm
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
I can't believe this is a "feature" in 2007. This has been a standard element of RPG video games since the 1980's. Is "DragonQuest" 20 years behind the curve in other ways too?
There seems to have been no point in putting this series on the DS other than to cash in on the popularity of the series.
Yeah! Back in the the day you got your little guys, picked which one you wanted for your character and painted them yourself! I have yet to see a computer RPG that offers that level of customization! It might be a fair trade off for not having your party members get their panties in a bunch and storm home with their dwarf...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
A little off topic... one of my favorite games of all time was Dragon Quest 1 (Dragon Warrior). I never had a chance to play Dragon Warrior 2 until the life of the NES was long gone. I picked it up at a flea market for $3. Not being one that likes to "cheat" by looking at online hints and cheats, I found this game to be too "open". Once I got the ship to sail around in the water, there seemed to be no direction at all, that I tend to be used to in most of these kind of games.
My question is, am I just stupid, or was there really a story problem? Are the other sequals like it?
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
Hey! I think 1up just copied Slashdot's summary!
yeah, now you pay $10 a month to do the exact same thing you described. at least in DQ you didn't get pestered by gold sellers and noobs begging for a "boost".
Despite the series' reluctance to conform to new design techniques in RPGs and relying on set standards such as turn-based battles, churches to save your game and resurrect your characters, and linear gameplay, I can safely say that the series is awesome. There isn't a game more polished or well-tuned than Dragon Quest games. Usually new, innovative gameplay comes in with secondary sidequests such as monster training and the alchemy pot from DQVIII. The music of the most recent incarnations of the series has been performed by a full orchestra, which is certainly a step up from most other series.
The other thing which makes the game so endearing is the sheer scope of the environment. Sure it is a very linear game, whose events are driven moreso by a fixed plot rather than players' actions, but the surroundings are so vast and expansive you'll spend half your time exploring and looking for hidden nooks and crannies that most likely hide some kind of treasure or paths to isolated villages or the local hermit.
As for Dragon Quest IX, I'm a little disappointed that there won't be any real-time battles (because it is a long time coming), but I'm glad that they have a lot of customization features for the characters. I also hope that the multiplayer gameplay doesn't overshadow the 1P story, either. And... its coming in Japan by the end of the year? Wow, that's quick!
Some of us are quite frankly tired of the old-school, turn-based combat systems disappearing in console RPGs to make way for real-time or "action" combat systems.
Hearing that the next DQ game will stick with a more traditional approach is a relief for some of us. The summary is a bit clumsy, but it gets the point across.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
There's a big difference between the style of console/Japanese RPGs and PC/Western RPGs. To confuse the elements of the two and criticize the one style for not having all the elements of the other style is equivalent to lumping turn-based and real-time strategy games into the same category and doing the same.
Japanese/console RPGs focus on a set story usually. Because of this, the main characters are usually well-defined and not flat player stand-ins that need to be customized. DQ is a bit unusual in that the protagonist is often unnamed and often doesn't get lines (all conversation is inferred from how others react to you). As such, it's not surprising that they're going to add the ability to customize the appearance of at least the main character (if not more), but it's not a very common thing in the genre DQ belongs to.
Also, I'd like to mention that DQ has long been a deliberately retro experience. The last game they've made for each console has generally been released at the end of the life of a console or even in the heyday of the console's next generation. (DQ 7 was probably the most egregious example of this.) The combat system has studiously resisted change, and the games have always used the same art team and music team to keep a consistent feel.
Complaining about DQ being "20 years behind the curve" just shows that you don't play the games and have absolutely no understanding or appreciation of them.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
Would there be any point to putting DQ on a next-gen console system? I mean, given the retro look of the DQ series, why bother picking between the three console systems when you could do it on a DS? Futhermore, the DS is the single most popular platform in Japan right now, so why not sell the single most popular RPG series on it?
(And what exactly is wrong with "cashing in on the popularity of the series" when you're the CREATOR of the series? Isn't "cashing in" the whole point of making it in the first place for a BUSINESS?)
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
"Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume."
So... its an MMO?
Waiting for Warhammer Online.
Enemies will be visible on the field
Well that only took 21 years. I enjoyed the early DW games, but the random encounters with enemies you couldn't see was really annoying.