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Turn Your FPS Skills Into Cash

Game|Life is posting about a new agreement between Valve and an outfit called Tournament.com that will allow for an official Counter-Strike/Half-Life 2 Multiplayer game competition service. It sounds a lot like online poker tournaments, where players ante into a pot and the winner walks away with the results. "Another option is a perpetual, ongoing game that players can drop into at any time. If you get killed, you lose $1. If you kill another player, you get $1. When your virtual 'wallet' is out of money, you're done playing. Until you add some more funds with a credit card or PayPal, that is. For now, Tournament.com is strictly small stakes. Entry fees for the example tournaments were $3.60 for each of six players, with an $18 pot split between first, second, and third place. Company representatives said they're considering high-roller tournaments, but want to make sure the service has been fully field-tested, and potential cheating methods blocked off, before big money starts getting thrown around." One of the findings of the SOE White Paper was that some people are perfectly happy making money off of their gaming hobby. How long before we see similar livelihoods via this service?

26 of 109 comments (clear)

  1. Great idea. by Spazntwich · · Score: 5, Insightful

    Let's give people financial incentive to create bigger, better, and less detectable aimbots with the purpose of scamming people.

    This has the very real potential to ruin public servers.

    1. Re:Great idea. by MeanMF · · Score: 4, Insightful

      Let's give people financial incentive to create bigger, better, and less detectable aimbots with the purpose of scamming people.

      It doesn't seem like people need any incentive to do that now...Although yeah this will just make it 100x worse. This is a problem on the poker sites too - and only the really greedy and/or stupid ones get caught.

    2. Re:Great idea. by Opportunist · · Score: 4, Interesting

      I'd play it differently. Spread a trojan that sends you info about infected people playing, then match you against them, sending you screenshots of their hands all the while.

      I mean, nothing's easier than seeing through a bluff when you know your opponent's hand.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Great idea. by Eivind · · Score: 3, Informative
      Bots aren't terribly good at psychology, which plays a large role in Poker. So that kind of fully-automated playing-bot has a hard time beating really good players.

      But, it's trivial to write a program that for example:

      • Remembers precisely every game that was played, so knows exactly which cards are left in the deck. (good players do this too, more or less anyways)
      • Instantly calculates all relevant odds; With the cards that are now remaining in the deck, your odds of getting that straigth is 1:72. Precise information is valuable and will help, allthough a good player will approximate this too.

      And that is ignoring outrigth cheating, such as playing 2 people in a team on one table, without letting the other players know you're a team. That's an advantage because a) it doubles your available information and b) your chances of having the best hand is double, but your losses won't be, because you can make sure that only the one with the best hand bets high. (should be done in moderation lest it be suspicious)

    4. Re:Great idea. by HardCorePawn · · Score: 2, Informative

      Remembers precisely every game that was played, so knows exactly which cards are left in the deck. (good players do this too, more or less anyways) Fine idea for black jack... except for that fact that they tend to use 5 or 6 deck chutes and only use around 20% of the available cards before shuffling... and fairly useless in poker as they shuffle the deck after every hand. granted you have a slight advantage by knowing the rough percentages based on what is left after seeing the community cards, but the number of times I have seen a 95% chance of winning hand lose on the final card...
    5. Re:Great idea. by badboy_tw2002 · · Score: 4, Funny

      ...5/100?

    6. Re:Great idea. by Das+Modell · · Score: 2, Informative

      A few weeks ago I saw a few players with wallhacks, aimbots and speedhacks. And before that I saw a couple of other cheaters.

  2. Lawmakers get their pens ready by wiz31337 · · Score: 2, Insightful

    I foresee this going in the same direction as online poker for US residents. It will soon be illegal for players to fun their multiplayer accounts with cash using a US bank account.

    Stand by for an amendment to the current port security bill

    --
    /whisper/ Thanks for the candy!
    1. Re:Lawmakers get their pens ready by twistedsymphony · · Score: 3, Insightful

      yup, I used to work in an arcade. the "points" distributed by the redemption machines were worth approximately .5 cents (that's half a cent for those of you who work at Verizon). The machines were programmed to dispense an average of 2.5 cents for every quarter deposited and then the "prices" in the point currency were marked up 100% such that if you paid $10 (2000 points) the arcade was making another $5 on your "purchase".

      This is why redemption machines are so prominent in what's left of the arcades. Some kid who can play Tekken for 5 hours on two quarters because he spends his off-time practicing at home doesn't make arcade operators much money. I suspect applying the redemption methodology to online gaming could be a big money winner for companies if they implement it right.

  3. Bots by Longtime_Lurker_Aces · · Score: 2, Interesting

    I don't care about this at all as a gamer.

    As a computer scientist, I'm fascinated by the research potential of creating AI with for-profit motives. It even has some turingtest-esque features. "Did you just get fragged by billy or Stanfords KillBot version 3.2?"

  4. New Strategy by digitalgiblet · · Score: 5, Funny

    Here's how I would play:

    Find 3 or more players close together.

    Run into the middle of them.

    Detonate grenades killing everyone around (including myself).

    1) I lose $1.

    2) I gain $4.

    3) Profit!!

    *NOTE* Shouting "Leroy Jenkins" is an optional embellishment.

  5. New Strategy-First Person Bomber. by Anonymous Coward · · Score: 2, Funny

    "Find 3 or more players close together.

    Run into the middle of them.

    Detonate grenades killing everyone around (including myself).
    "

    I think the Iraqi's have a patent on it.

  6. Actually, this is not gambling by Opportunist · · Score: 2, Insightful

    Gambling is defined as a game where chance and luck plays an important role. Now, find me one FPS enthusiast who will admit that his headshots are purely lucky.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. Cheating is a HUGE problem with games - proof!? by QX-Mat · · Score: 5, Interesting

    Unlike MMORGs which are controlled almost entirely by server side user agents, first person shooters very vulnerable to cheating.

    There are, even now, dozens of "hacks" that work with counterstrike - the most inventive give on screen itinerary information about players (which you can see through translucent walls) a la Deux Ex!

    Allow me to ramble...

    COD similarly suffers from cheaters. A sponsored (paid!) COD2 player was recently "discovered" cheating after a commercial hack manufacturer had their website's database exposed via a phpbb (iirc?) vulnerability. The happy-hacker was an admin at a gaming forum and compared the email addresses gleened from the site to ones registered on his forum... and tada, one of the biggest names in COD2 was a known cheat user... he even PAID $200 for it. (private cheats are almost always undetected)

    Anti-cheat techniques often fail. VAC (now VAC2) - the Vale AntiCheat plugin - is notorious for being easy to sidle past. Other commercial varients such as Punk Buster either no longer support the games you want to play, or offer only a small degree better detection than the game manufacturer.

    I was on a COD2 server last night, and Punk Buster kicked in doing a check, and the number of players went down from 20 to 3.

    I may be wrong here, but the BF2 patches, compared to the release client, have seriously stepped up the anti-cheat detection. Alt-tabbing out of the game or running background processes on a single processor machine can make BF2 unbreakable as PunkBuster threads kick in to scan the system.

    Most attempts at tracking and hashing memory have failed - there's too much ram on PCs nowadays! Without OS-level write handlers its very hard to track subversive programs. And I'm not even going to mention game-based "hacks" such as enabling the alpha channel on Valve textures (vtf files have a .txt filed associated with enabling this trivial hack!)...

    Then there's always the driver. Seeing as there are so many ogl implementations and extended vendor drivers (ie: NGO drivers for nvidia hardware etc) it would be impossible to market a game that requires signed drivers!

    Lets talk about the UK counter-strike scene for a sec...

    C4U - See For Yourself - were, by all means, a talented clan. However, they fielded two known AND CAUGHT hackers for some time, Kritical, and Willzooo (less the l33tisms in their handles). I went to the UKs biggest lan event a few weeks back, as a gamer, only to find in none other than the counter-strike tournament, Kritical and Willzooo... To make my disgust worst, they were PLAYING for the UKs formost and successful sponsored team - Team Dignitas! http://www.team-dignitas.org/ - they're sponsored by Intel and Creative, and I can assure you these guys get a monthly salary for playing computer games (not to mention the hardware)...

    So there you have it. Cheating is interlaced within the gaming community, ex-cheaters who have been banned from competitions and ridiculed by the community are forgotten about in only a matter of months, and later find themselves paid to play games.

    There is no incentive not to cheat. It is ludicrous to bet on something where you cannot tell if someone is cheating or not.

      Matt

    http://en.wikipedia.org/wiki/PunkBuster
    http://www.ggl.com/index.php?controller=News&metho d=article&id=4423
    http://www.ukterrorist.com/news/wilzooo_hax/

  8. On the contrary by fishdan · · Score: 2, Interesting

    The scammers will go where the money is, leaving the local games pure again.

    --
    Nothing great was ever achieved without enthusiasm
  9. Better idea: by zyl0x · · Score: 4, Insightful

    Enter some paintball tourneys. You like playing an FPS? Paintball is the ultimate FPS thrill. They pay out lots of money and you can actually use it for REAL equipment that you keep from game to game. Not to mention actual, physical exercise. Good times. :)

    --
    Blerg.
  10. Better way by UbuntuDupe · · Score: 3, Funny

    There's a much more direct way to make money off of FPS skills.

    1) Be female and sort of good looking.
    2) Be sort of good at a popular multiplayer FPS.
    3) Get boatloads of sponsorship to play in tournaments.
    4) Profit!

    (No, there is no step between 3 and 4.)

  11. No thanks... by HerculesMO · · Score: 2, Informative

    At first I was tempted, doing very well in a private CS:S server on a daily (or almost) basis. I am pretty good at the game, I know the hiding spots and I use a bit of common sense. Being good with my 'twitch' skills doesn't hurt either.

    However with that said.... cheaters are abounds in CS:S. Wall hacks, aimbots, etc. With an online tournament there are far too high risks of cheating. People won't use aimbots but they will wall hack, and just use that to avoid dying, rather than racking up the kills (if they are smart). You can be smart and not get detected, people just chalk it up to your being 'good', but in fact I know so many players who people think are just 'good' that have later been banned with VAC after they clamped down on the cheaters.

    Anyway, until they can guarantee cheaters to not play, then I have no interest in playing. So I guess I'll never be playing.

    --
    The price is always right if someone else is paying.
  12. Old concept by Krommenaas · · Score: 4, Insightful

    This concept has been tried many times before by various companies, e.g. mplayer.com back in 2000, UltimateArena.com in 2003, PaycheckArena.com just last year. It never worked and it never will, for the simple reason that FPS games are highly skill-dependent - the random factor is very low and the better player wins 95% of the time. Some people try it, but the below average players soon realise they don't have any chance to win money and quit, thus raising the average difficulty until noone is left. This as opposed to poker, where the outcome of any single tournament is highly random and anyone with half a clue can win sometimes, leaving everyone convinced that they too have a chance of winning.

    1. Re:Old concept by MMaestro · · Score: 2, Insightful
      1. A ranked system is pointless. Sooner or later, all the "skilled" players will form their own groups (read: clans) and move onto bigger leagues with better prizes. The non-skilled players will eventually go back to public servers when they realize they're barely/if at all breaking even. Griefers (or people who join lower ranked games for fun) will quit as well. You can do the same thing on public servers right now.

      2. Players who are on a streak are often times dependent on whos on the server and how the teams are setup. I've played on servers where a single player could get 4~7 kills per round only to drop down to 2~3 when auto-balance kicked in. And don't forget about snipers/campers, who can sometimes have up to 10+ kills streaks simply because they hide behind their team.

      3. Little to no profit, and even less fun. Pros will go to private/clan/pro servers or move on to bigger leagues with better prizes and amateurs will go to public/commercial/newbie servers and play for free.

      The only way you can create a ranking system in video games is if the game is arcadish like Halo 2. In Halo 2 a good player can dominate a match, but even the best player can't fend off sword or rocket launcher campers, certain weapons are flat-out worthless against vehicles and a lucky (plasma) grenade can mean certain death. Ranks are slow to obtain and unless you REALLY spend some time deranking yourself, you'll eventually be pushed out of newbie matches.

  13. Re:Redundant? by CogDissident · · Score: 3, Interesting

    You know, if they made you wait a full week to redeem any money you put into the system, it would HEAVILLY discourage botters. Because, they'd spend, lets say, 20$ on their bots, have them go earn some money, if the bot gets discovered in the first week then they not only lose the 20$ they spent, but whatever that bot earned in that week and the time spent with the end machine running said bot.

  14. Title... by Elsan · · Score: 2, Funny

    The title should've been "PWNZ PPLZ 4 MUNEY$" so more FPS players would've been interested.

  15. Great idea actually by roskakori · · Score: 4, Insightful

    Let's give people financial incentive to create bigger, better, and less detectable aimbots with the purpose of scamming people.

    This has the very real potential to ruin public servers.

    On the contrary. All cheaters will go to money servers, ruining their day competing with other cheaters while us honest gamers can hang out on now cheater free public servers. We won't get rich, but we'll have a good time. Hooah!
  16. Oh, the humanity! by Cervantes · · Score: 2, Interesting

    I enjoy fragging some chump as much as anyone else, but if they lost money every time I got a good shot in, I'd actually start to feel bad after a few shots.

    Quick story: A few years ago, was playing Quake 3, Weapons Factory Arena mod, at a friends place. I discovered that when you turned on Player Name Labels, if you passed your crosshairs over an area that you could shoot through but couldn't see through (like a curtain over a window), the player name would pop up when you went over them, even though you couldn't actually see them.
    So, I did what any good sniper would do. I found a hole to hide in, pointed my gun at the window, and waited for labels to start popping up. A few shots later I had the exact height for headshots.
    Some chucklehead started running in there. I shot him. He ran back. I shot him again. He tried to sneak back in. I shot him again. All headshots. He started doing nothing but running from the spawn point to this room, trying to find a way to avoid me. He'd duck, he'd run back and forth, he'd bunnyjump. All the while he was cursing me, accusing me of cheating, and going completely rabid and foamy-mouth. I must have headshotted him 50 times before the timer ran out.
    I thought it was hilarious. I'd found a small ... glitch... (not a hack, not really a cheat, just a bit of a glitch), expected to only use it once or twice before people clued in and stayed out of that room, and instead I got this chump (or chumpette) who just went batty that I kept headshotting them when I couldn't see them. I laughed my ass off, so did my friend, so did most of the other people playing.
    Now, if he lost a buck every time I nailed him... I'd really feel bad. Sure, it's his fault, but still, $50 lost and you don't understand how you lost it? That would suck.

    Also brings to mind the old Descent days. We used to play v1 multiplayer in the university LAN. It was awesome 8 of us rippin it up. Thanks to my ability to think 3D (vs most of the other guys who all thought in terms of "flat"), I was the resident sniper, hanging nose down over doorways with homing missiles ready, jumping out of pits or corners in the ceiling, and of course, hiding out while they all fought, and then wiping out the winner. :)
    All perfectly acceptable in a winner-take-all game for fun. But if I mega-missile someone up the ass because they went blasting through a doorway without looking, and then nail everyone who comes for their loot, and then nail the respawns who come looking for a powerup... well, it just doesn't sound as fun when there's serious money to be lost for everyone.

    We've all had those days when we just can't accept that we're losing, and we have to keep trying (I did that yesterday in WoW... stupid spider queen). And while that's all fine when it's for fun, or when there's a 1-time bet on it... if you suddenly have a crappy night and are $200 in the hole because of it... I just wouldn't want to be the cause of that. Whether they deserved it or not.

    --
    If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
  17. Peer review stops cheating. But it's not perfect. by The+Living+Fractal · · Score: 2, Insightful

    Ask anybody. If you're playing a game like CS the best way to tell if someone is cheating is to get in their head. That means getting into a first person camera view of what they're doing -- how they move, their aim, their reaction times, etc.

    99% of the time you'll be able to tell if someone is a cheater. Usually that's because they have a tell-tale sign. Maybe they seemed to just know someone was coming around a blind spot every time. Maybe you aren't totally sure they're cheating but then you see that they have a reaction time that seems instant. No human has an instant reaction time. In fact, it's usually measured in hundreds of milliseconds, and certainly not tens.

    Often you can tell because the person has absolutely amazing aim and yet their normal mouse movements when there's nobody or nothing to aim at are erratic and disorganized. And on top of that these people usually have trouble navigating the tougher terrain and jumps in an FPS... which is weird because they have incredible hand-eye for aim but not so for jumps. This is almost NEVER the case for a truly skilled player. Their jumps and other forms of acrobatics are usually spot on.

    The thing is, it's usually not just one sign. It's a bunch of them together that tell you to watch somebody with a lot more scrutiny. Often you'll reach a consensus amongst the other players and then the suspected cheater will be booted or banned.

    And of course on the other side of this coin is the fact that most players can recognize real skill.

    Does this stop 100% of cheaters? No... but it really does stop the majority. Sometimes it hurts non-cheaters who are really just very skilled. I'm not bragging, but I've been booted for cheating several times when I wasn't cheating. But that's usually when I go to a new server and nobody knows who I am. Which is where reputation comes into play. Once a server community gets to know you they remember you and know you're skilled. Of course, even then sometimes they boot you. But then we're not talking about cheating anymore, we're talking about jealousy and envy, and that's a different thing entirely.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
  18. Re:Peer review stops cheating. But it's not perfec by HarvardAce · · Score: 3, Funny

    votekick TLF

    --
    Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!