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360 Limiting GTA IV In Some Ways

Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."

4 of 268 comments (clear)

  1. Re:Consider the Source by Corporate+Troll · · Score: 5, Funny

    Developing on the PS3 III

    That must be the new Sony console everybody's been talking about.... especially since the PS3 flopped. The PS3 III might be the next big thing in console gaming!

  2. I love how that's gotten cut down by deathsquirrel · · Score: 5, Insightful

    The interviewer asks specificaly if the 360 has limitations and the interviewee says that yes, both platforms have their challenges and this becomes "DVD and lack of built-in HD is limiting GTA4!!!

  3. Yeah, MS really dropped the ball here by Mr_eX9 · · Score: 5, Informative

    I thought from the very beginning that making the hard drive optional was a step backwards in the system's design.

    The original Xbox was a really ballsy system overall. It was the first (commercially successful) console to have a hard drive and internet connectivity built-in. It brought LAN gaming and broadband online gaming to console gamers in a really big way. I thought it was really cool that if I played the same couple of maps or levels in Halo over and over it only had to load them once because Bungie was able to stream the files to the hard drive.

    I feel like MS pussied out on the 360's design by removing the hard drive because they took that away from developers. Instead of innovating the console market again, they just seem to be riding on the success that they've already created. Now we're finally seeing a successful multi-platform developer complain about the 360's limitations. I don't think this looks very good for the 360 or for Microsoft.

    P.S.: I'm sure the PS3 has development issues too--mainly the long load times as a result of the Blu-Ray disc and still figuring out the Cell architecture. But Rockstar is used to taking crap from Sony, so they're not complaining about it.

  4. Re:Consider the Source by Neon+Spiral+Injector · · Score: 5, Informative

    It is not the single layer switch that happens when watching a movie. This is predictable, and always happens at the same place. The head also does not need to move during the layer change, it just reads from the inside to the out on L1 and then switches to L2.

    The problem comes from random access reads between layers.

    To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.