360 Limiting GTA IV In Some Ways
Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."
Developing on the PS3 III is an absolute nightmare. Sony is simply looking to spread some FUD about the Xbox 360 as well.
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Also, it will come with a magic scanner that will determine if you're under 18 and not let U play it lol. But watch out when they release it for the Wii and you can add in your whole family as characters rofl
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One of the contributors at Kotaku suggested that Rockstar simply require the hard drive to play. I think that would be a great solution, but I'd be surprised if Microsoft let them do something like that.
I don't need large brains to have a good time.
I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.
The interviewer asks specificaly if the 360 has limitations and the interviewee says that yes, both platforms have their challenges and this becomes "DVD and lack of built-in HD is limiting GTA4!!!
Dump the consoles. There's this thing, it's called a computer. It's that little (probably beige) box with an attached television-like thingie that you use to make the game anyway. It's much better...
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
It comes down to this. Any issues devs have with the PS3 can be fixed with time as they're software based, issues on the 360 require hardware, and thats a problem. GTA4 isnt the only game strugling with the 360, you'll notice many highend EA projects have now moved from 360 to PS3 due to the space and processing issues. Miscrosoft knew these issues would come up when they decided to drop HDDVD internaly and go for the early start to try and get one up on Sony.
That aside, is it acceptable for a game to release for HD equipped consoles only?
No, because no 360 models come with an HD-DVD drive - not even the Elite. And Microsoft has forbidden developers from using the HD-DVD drive for games (thus I'm not sure it's even technically possible to do so the way it's connected and boots).
"There is more worth loving than we have strength to love." - Brian Jay Stanley
The base model 360 still ships with no HD at all - so that is the baseline developers have to work with, not 15GB (which should be enough for anyone, right?)
If Microsoft had dropped the no HD model then it might possibly be acceptable, but it's not very kind to the userbase to target only a portion of users that have a special add-on. It's an option but it has some negatives.
There's not really a good way to work around the disc size limitation though, given the open ended nature of the world - you can't have users swapping discs all the time.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Lack of space on a DVD means to me that these guys aren't using the space well... to say that they're limited by 360 not being HD-DVD... it seems like maybe they're just lazy about how they're going about making the game look good visually. Either that or they're not compressing audio well.
I get the feeling that some devs are just better at using what space they have available. That is, I'm not so sure GTAIV is going to look and sound better than even Oblivion. I don't see it being larger...
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I hear even Rupert Murdoch took out a second mortgage for the PS3 III.
I thought from the very beginning that making the hard drive optional was a step backwards in the system's design.
The original Xbox was a really ballsy system overall. It was the first (commercially successful) console to have a hard drive and internet connectivity built-in. It brought LAN gaming and broadband online gaming to console gamers in a really big way. I thought it was really cool that if I played the same couple of maps or levels in Halo over and over it only had to load them once because Bungie was able to stream the files to the hard drive.
I feel like MS pussied out on the 360's design by removing the hard drive because they took that away from developers. Instead of innovating the console market again, they just seem to be riding on the success that they've already created. Now we're finally seeing a successful multi-platform developer complain about the 360's limitations. I don't think this looks very good for the 360 or for Microsoft.
P.S.: I'm sure the PS3 has development issues too--mainly the long load times as a result of the Blu-Ray disc and still figuring out the Cell architecture. But Rockstar is used to taking crap from Sony, so they're not complaining about it.
I don't get it... why are they claiming the 360 is somehow imposing limitations on a game's design? Hasn't it always been developer policy to create software for the least common denominator (ie, a 360 sans hard drive) first and *then* add extra features for more powerful systems afterwards?
If I had to guess, it sounds like they are testing the waters, seeing if the 360's multiple configuration can be used as a viable scapegoat, should the developers miss the deadline they publicly set for themselves.
Sure, the PS3 fanboys are probably eating this up now, but will they be chomping at the bit later on, if it turns out the delays were actually caused by the nightmares involved in developing for the PS3?
8==8 Bones 8==8
*PLEASE INSERT DISK #3*
So if a DVD is too small and is impacting their goal, why not use a second disc? I know the whole map will have to be available, among other things, so much of the data would have to be duplicated on the second disc, but there has to be a way they can separate some of the missions onto the first disc. Then once most of the missions are complete they won't ever need that data again.. So the gamer switches discs.
Sounds to me like they really didn't have the 360 in mind when they put together the game. I'm pretty sure when you're designing a game, you create a roadmap, requirements and blueprints if you know there may be certain limitations.
In they end, they have to make it work one way or another if they want to keep sales up... unless (which seems to be) Sony's giving them a bit of outside inscentive to push users in their direction because they know how popular the game is.
The 360 has been out for how long now... and they're JUST releasing GTA4? PLEASE tell me you don't think they waited for the PS3 to start developing it.
"Please, shut up. Just when I think you can't say anything more stupid, you speak again." -Archie Bunker.
Well this thread fizzled. Somehow, in a thread making fun of redundancy, there wasn't nearly enough of it. We need more redundancy people, or at least, more "saying the same thing a different way" in the same thought
Can you be Even More Awesome?!
9.4GB is enough for anyone!
the reape8 BSD's outreacch are troubles of Walnut
a couple of months ago. I thought the mass storage of the 360 wasn't up to par with the PS3. Whether or not Sony can recover from the marketing disaster that was the PS3 launch is another question entirely.
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Does such a thing even exist? Even if you ran tight on space you could upgrade to a 60GB unit. That' about 8 HD-DVD'sdatawise.
From Xbox.com:
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9.6 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20-GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera-ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs
* Ability to rip music to the Xbox 360 Hard Drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, or 1080i, with anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
As another poster stated, developing on the PS3 is a nightmare. The tools suck. You have less memory. It requires custom code for the SPUs, which only have 128K of RAM or something. In contrast, the Xbox360 has more available RAM and about equal processing power, and its available as 6 symmetric multiprocessing PPC pipelines instead of one PPC and a bunch of DSPs.
Anybody who can't fit a next-gen game onto a dual-layer DVD deserves to fail. For example, maybe they should design their streaming system so they don't have to save copies of the same texture on the disk 47 times.
There is practically no demand for HD-DVD or Blu-ray from game developers. Seriously.
The full interview shows how biased the magazine is. Even the linked story has it. They basically laid out the obvious flaws with the xbox 360 and all Houser could do is say yes. What a shock for the Playstation Magazine.
But on the other hand they at least mentioned he said both systems have issues. And trust me from what I've seen with the PS3 and how my company is handling it, the HD issue and the Disc capacity should be the least of their worries. The 360's issues are easy to enumerate and resolve.. the PS3, not so much.
Seriously the 360 has proven itself over and over. We have Oblivion, yet if Rockstar can't get their head out of their ass and figure out how to do the work they don't deserve your money. We have at least 4 major open world games on the 360 (hell Just Cause was also available on the PS2, at the same size world which was "fucking enormous".) And Rockstar the guys who everyone seems to think can piss gold can't figure this one out?
Please.
I don't know what all you script kiddies are complaining about. 640k is plenty big enough for anyone to run any program that they need to run. Grumble, grumble, wasteful bloat-ware. ;)
It depends. The mouse is nicer than any other controller I've use for things like aiming. However, I'm a great fan of a controller instead of a keyboard for moving. Have you tried sneaking around in Splinter Cell on a computer? Crouch, then twitch-tap the movement keys like an ADHD squirrel on amphetamines. If you just hold the damn key down, you'll alert them to your presence, and die. On the other hand, playing Hitman on the computer vs. PS2, I can pull off headshots with impunity using a mouse, less so using the analog stick.
I see your informative link, and raise you a pithy comment.
Stick this on the box:
"Requirements: XBox 360 with optional hard drive of 20GB or greater."
PROBLEM SOLVED, NOW STOP WHINGEING..
When "limitations" are mentioned, I think about the GTA series (well, 3, VC and SA) in general.
30fps limit and/or 60hz on computer.
Think about it for a second, 30fps limit on machines that can churn out 2 to 5x that amount?
Or the 60hz, which gets even more painful to my eyes as time goes on? Hell, I've amazed people
by being able to look at a monitor and tell the diff between 60/75/85hz w/o looking at the display
properties. 60hz hurts (pun intended), 75hz is tolerable and 85hz and above is best looking and I
can't see the flicker.
Taken together, if you use directX's allowable refresh rates to change per resolutions you get all sorts
of anomolies in GTA3/vc/sa, like buildings that disapper, curbs/trees/cars that aren't drawn until/after
you've hit them.
Worst one was in SA trying to get to a clamshell w/o the "frame limiter on", you'd think that parachuting in
dropping into the water and swimming from there would give me enough time? Nope, drowned no matter what.
Turned on the limiter, swam down, got the shell and got back up with more than 1/2 lung capacity.
Starwars battelfront, IIRC from a friend of mine, had similar issues, made worse by consoles and pc's
playing online.
It comes down to: console games work within the strenghts/limits of the console, pc's OTOH have to work
within the real limits of the hardware or the artificial limits of console ports or both.
SA was the best/worst example of this. Freedom to roam, graphically stunning, little load time (I got
no more than a 2 second tick of the SATA drive), but you still had drowning without the frame limiter and
teleporting cars, and disappearing scenery if not at 60hz (sometimes the 60hz unlock was applied w/o
user intervention and had to be locked manually, AFAIR).
I've generally noticed pc -> console ports do better than v/v, because to cut the game down to fit a
console is easy, building a game back up to not look crappy on a pc rarely works (i.e. Thief3, Deus Ex:IW)
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
I don't get it
GTA IV was well into development before they decided to add the 360 so developers designed and built a game thinking they could use a HDD. Now that they can't use it they are running into problems with their basic design. As a developer you run into this stuff all the time when management decides to move from Oracle to MySQL well it's going to take longer and have X, Y, and Z issues...
PS: It's not hard to build PS3 games that use 30-50% of the systems capabilities the issues are in tweaking things so you can stack up graphically with games who utilize all the little tricks.
the only problem is laziness on the ends of programmers. it's the age old adage now: CD killed the Algorithm
Once space wasn't scarce the whole art of and process of optimization and minimizing sizes went out the door. We have space so lets waste it with lots of content that doesn't add anything to gameplay but looks nice. There is no way that you can convince me that the 9 gigs or whatever on a dual layer DVD isn't enough room to put in the content they need.
I'd venture that instead the problem is bloating and the fact that the industry as a whole does this and forces the developers to do so is also notable. There are plenty of alternatives they could utilize. Not the least of which is that whole "multiple disc" thing.
The funniest thing is that Microsoft is essentially saying "things can't rely on you having a harddrive, and therefore nothing will ever utilize it, so all its going to do is prevent you from having a bajillion memory cards." Great design. Didn't even the original Xbox have a built in hard drive?
If the CD killed the algorithm, the DVD dug up its grave, defiled it, smacked it around and chopped into a several million pieces. And HDDVD / bluray is still deciding which nuclear warhead it wants to use.
"Jazz isn't dead, it just smells funny" ~Frank Zappa
EdelFactor
So put a hard drive in the system requirements. If the game is good enough, core system owners will buy the HD. Sure, it's a bigger risk since you're limiting your market, however that risk is mitigated by the fact that you won't have to compromise on the quality of the game. (Although I wonder what percent of core 360 owners don't have, or have plans to buy, a hard drive).
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60GB is about 8 normal dual-layer DVDs. Don't HD-DVDs hold more?
Consciousness is a myth. Trust me.
It is sad to see you guys say this. Rockstar nor Microsoft are about to crap on a couple million customers like that. I seem to remember Microsoft saying that they would never allow for any game to require the hard drive. Why? Because it would unconscionable and mean to force those 360 Core owners to buy a Hard Drive just to play the new GTA4. From a business perspective it is not practical. I know all you Premium and Elite owners don't give a fig about those poor Core owners, but it is good for them that you guys are not in control of the decision making process. I think it is high time to admit that in this instance Microsoft made a bad decision to not include a HD. Sure it is not used in every game, but in massive games like this is obviously very useful. Like Halo 1 and 2 for example. Bungie used the HD to preload the levels which made for fast and easy gameplay. The HD in X-Box was a great idea and was a major advantage. Sony should have done the same in PS2, which is why they did so in PS3. Sony made the right decision to include the HD in both SKU's. I have a hunch that this "Episodic" content that will be available for the 360 version of GTA4 will be the rest of the game that would not fit on to the DVD9. If so then I hope that they don't screw you guys by charging you more money for a game the PS3 owners paid for just once. Now that would be unconscionable and mean. BluRay is an advantage because bigger is always better. Heck, Blue Dragon for 360 is on 3 DVD9's. How many DVD9's will some fourth or fifth gen games fill? Five? Six? While many people say they don't' mind multi disc games, I say it sucks. This is next gen and the days of multi disc console game should be at and end. For PC it is all right because it is an install. But getting up to change discs for me is a pain in my ass.
i call bs. you have magic eyes. the average human eye has a sampling rate, determined primarily by the propagation delays in your optic nerves, of 25 Hz. now, the nyquist criterion would state that information presented at 50 Hz or greater would be indistinguishable from continuous information. given that rods and cones and their associated neural wirings have different inherent delays, it's not unreasonable to expect that some people may see flicker from electronic displays with refresh rates approaching as high as 60 Hz. your claim, however, of being able to detect flicker at and perhaps above 75 Hz is completely ridiculous. i suggest you look into the placebo effect and how it may be affecting the way you perceive things.
aside : i've noticed lsd considerably increases my eyes' sampling rate. perhaps you have really messed up body chemistry?
That mission is impossible if you try to fly when killing.
You do need to fly between the delivery trucks.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
Maybe the game is limited by what it is--a crappy port (like most console games). Maybe if Rockstar had used procedural synthesis during development, then they wouldn't be in this bind. After all, MS has been touting procedural synthesis since it was announced that the Xbox 360 wouldn't have a next-gen optical disc format.
Basically, content is created on-the-fly, instead of creating it before distribution.
http://en.wikipedia.org/wiki/Procedural_synthesis
Spore uses this same technique.
http://en.wikipedia.org/wiki/Spore_(video_game)
Game developers need to get with the times--this includes, but is not limited to, multi-core support.
I can't believe you guys aren't open-minded enough to see that all consoles have their strengths and weaknesses. And also that some consoles may not look like it's good but actually will turn out very good. Seriously does it matter what rockstar says, there are games out that will utilize each system accordingly. Just don't turn this sites comments into a fanboy flame war blood bath.
Shut up, Rockstar. Just shut up. Are you seriously telling me you can't fit an entire game on a 9.1 GB DVD? Elder Scrolls IV: Oblivion only used 5.01GB on the disk, and over 40% of that is dialog. I'm sure they did something stupid like textured every single little rendered newspaper on the ground, or put dialog for pedestrians or something outlandish that is taking up so much space. I mean, Oblivion does it so nice and only uses half the disk! 200+ hours of gameplay, and you can't even finish the game without going "oops Low Disk Space warning guys?" Come on. Compress your audio!
Wow all of the comments are from people who worship the 360 or are trying to stimulate a ps3 360 fanboy battle.
I didnt see any comments from the ps3 guys so I ll say a few words.
actually now that I come to think of it, i have nothing much to say. If I say I love it you guys will assume I am a fanboy, but the fact is that Iv never had a playstation before. I had a nes, snes, n64, dreamcast, gameboy (the old brick one), DS, wii, and now a ps3. So i was never really a fanboy to begin with.
How can I say this with out sounding fanboyish? ps3 was well worth my $600.
(the 360's costs are starting to add up arn't they)
I can't wait to see what the devs are hiding in the DVD to take up all that space waiting to be unlocked by the next hot coffee.
Finnish magazine has an interview with Ubisoft saying Splinter Cell Conviction has been pulled from the PS3.1 0181074&format=2&se_id=29
English translation and some lovely scans of the screenshots.
http://mygen.com.au/article.php?page_id=969601791
Won't be the only title that gets dropped due to having half the ram of the xbox360.
The xbox360 hardrive issue is surmountable. Multiple discs or compressed data gets round 'problems' with DVD storage.
1 0181074&format=2&se_id=29
The PS3 has a problem that can't be solved as easily: half the RAM. This will affect titles, in fact already has as Ubisoft have pulled Splinter Cell Conviction. Now the PS3 cell architecture with the right progarmming team can work wonders with the physics model this title has, but there isn't enough RAM on the PS3 to implement it.
http://mygen.com.au/article.php?page_id=969601791
(Australian translation of Finnish magazine with interview)
As I said the xbox360 hardrive and DVD issues are surmountable, unfortunatly the PS3 memory issue isn't.
The xbox360 features 512 MiB of GDDR3 RAM clocked at 700 megahertz with an effective transmission rate of 1.4 GHz on a 128-bit bus.
The PS3 has 256 MiB GDDR3 VRAM clocked at 550 MHz with an effective transmission rate of 1.3 GHz and the XDR main memory via the CPU.
There are trade offs with both systems that are hardware and software based. Let's go over a few Hardware ones to start.
The 360 has a Dual layer DVD drive and the PS3 has a dual layer Blu-ray drive. The PS3 wins for storage capacity, but loses for read speed.
The 360 also has twice as much addressable system memory as the PS3 (512 vs 256 megs).
The 360 has a hardware scaler installed so it scales games to whatever source you tell it, doesn't matter what the native res is, it can upscale from 480i to 1080p if you want it to (or any combination in between). The PS3 currently doesn't upscale anything.
The 360 doesn't come with a HDD standard, and the PS3 does. Not exactly a pure Sony win since PS3 games are now requiring Multi-gig installs to play them.
Even the controllers have compromises. Sony compromised by taking rumble out for tilt. They didn't need to for technical reasons (see Wario Ware twisted from 2003, or the Wiimote that uses both). The 360 gave us Standard AA (IE non-rechareable) batteries for the controller. Sony has a proprietary, rechargeable battery built in, but it's not user changeable.
Each system has problems (and strengths), but there are trade offs all over the place.
Splinter Cell Double Agent was released ages ago and it has a warning on the box : this game REQUIRES a HDD or a memory card to play. This is microsoft we're talking about as soon as the core holds em back they will change there mandates.
Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."