360 Limiting GTA IV In Some Ways
Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."
Developing on the PS3 III
That must be the new Sony console everybody's been talking about.... especially since the PS3 flopped. The PS3 III might be the next big thing in console gaming!
Taking the source into account brings up the possibility the the interviews were faked, based on the company's history.
... perhaps they should look into it.
That aside, is it acceptable for a game to release for HD equipped consoles only? I seem to remember way back that a console that required a CD-ROM released one with the game
I would not call it just FUD if this is coming from the developers. It is mighty nice of OPSM to relay this *unbiased* information though, HA. Anyway I can see how this could cause challenges, but if I did own a 360, I would not be too worried.
You are all a bunch of idots.
One of the contributors at Kotaku suggested that Rockstar simply require the hard drive to play. I think that would be a great solution, but I'd be surprised if Microsoft let them do something like that.
I don't need large brains to have a good time.
I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.
The interviewer asks specificaly if the 360 has limitations and the interviewee says that yes, both platforms have their challenges and this becomes "DVD and lack of built-in HD is limiting GTA4!!!
Dump the consoles. There's this thing, it's called a computer. It's that little (probably beige) box with an attached television-like thingie that you use to make the game anyway. It's much better...
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
I'm running out to the ATM machine right now so I can put down a deposit at EB Games.
Bill Clinton: Pimp we can believe in. - The Shirt!!!
I heard talk from Rockstar employees about how they already hit the limit of the medium with GTASA, due to the slow layer switching (no idea if the 360 still has that issue) only one layer of the disc could be used to keep the load times lower (with streaming it'd be fatal if the loading took too long). Even without the layer switching overhead a "next-gen" GTA game is going to hit the limit of DVD9 very quickly so this report is very likely true.
From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Wardevil is one of the more recent ones.
I would suggest hitting the ATM instead of the ATM machine. I hear those things can be a pain to carry around.
I start the day with coffee and I end it with a beer. In between I wonder what the hell I'm doin' here.
You know what, call me stupid but any time I watch a dual-layer DVD on my 360, the point at which it switches layers is practically unnoticeable. Compare this to my year-old standalone mid-range DVD player that takes nearly a full half-second to switch layers.
All I'm saying is that the whole "switching layers" argument seems like complete bullshit to me. I mean, heaven forbid it takes an additional quarter of a second in the loading times...
Would additional space be a virtue? Yes, of course it would be. However, I'll take the smaller medium if not for it's cost, then if nothing else at least for its time as a proven technology.
Optical discs are NOT the wave of the future.
Living With a Nerd
I thought from the very beginning that making the hard drive optional was a step backwards in the system's design.
The original Xbox was a really ballsy system overall. It was the first (commercially successful) console to have a hard drive and internet connectivity built-in. It brought LAN gaming and broadband online gaming to console gamers in a really big way. I thought it was really cool that if I played the same couple of maps or levels in Halo over and over it only had to load them once because Bungie was able to stream the files to the hard drive.
I feel like MS pussied out on the 360's design by removing the hard drive because they took that away from developers. Instead of innovating the console market again, they just seem to be riding on the success that they've already created. Now we're finally seeing a successful multi-platform developer complain about the 360's limitations. I don't think this looks very good for the 360 or for Microsoft.
P.S.: I'm sure the PS3 has development issues too--mainly the long load times as a result of the Blu-Ray disc and still figuring out the Cell architecture. But Rockstar is used to taking crap from Sony, so they're not complaining about it.
I think the "HD" refers to hard drive, not HD-DVD.
ich muß mehr Kuhglocke haben
All games are compressed, and have been since the 80s. With every generation of console, games have increased in size by about 4x, so why wouldnt it for this generation?
GTA4 is smaller than SA in land used but is much larger is the terms of textures, models, sound, shaders, and such, not to mention the addition of multiplayer.
If your streaming is designed intelligently enough and your disc layout is also well-designed, this does not have to be an issue.
I also have a hard time imagining that with all of the power involved in the Xbox 360 that procedural textures are outside the scope of the system...
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I don't get it... why are they claiming the 360 is somehow imposing limitations on a game's design? Hasn't it always been developer policy to create software for the least common denominator (ie, a 360 sans hard drive) first and *then* add extra features for more powerful systems afterwards?
If I had to guess, it sounds like they are testing the waters, seeing if the 360's multiple configuration can be used as a viable scapegoat, should the developers miss the deadline they publicly set for themselves.
Sure, the PS3 fanboys are probably eating this up now, but will they be chomping at the bit later on, if it turns out the delays were actually caused by the nightmares involved in developing for the PS3?
8==8 Bones 8==8
It is not the single layer switch that happens when watching a movie. This is predictable, and always happens at the same place. The head also does not need to move during the layer change, it just reads from the inside to the out on L1 and then switches to L2.
The problem comes from random access reads between layers.
To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.
For what it's worth, Saints Row already has trouble loading the city at a rate fast enough to keep up with their top tier cars. I'm sure there are optimizations that can help, but there will still be an upper limit on what the Xbox360 can stream. It's not outrageous to believe that GTAIV would benefit from a harddrive or faster stream.
But there's always a benefit to be had from having more of a resource. You just work with what you have. Crackdown lets you see the other side of the city if you can get high enough. The game is cel-shaded and isn't trying to push photo-realism, but that's how they made it happen with the resources at hand. It plays butter smooth even with hell being unleashed all over the neighborhood.
You know, when trying to prove a point to someone, the worst thing you can do is insult them right upfront. That pretty much garantees they aren't going to read the rest of what you have to say. Also, it makes you sound like a socially inept basement dweller.
Jeremy
9.4GB is enough for anyone!
It can't be that strict of a licensing requirement because there are a few games that require the hard drive... FFXI and LMA Manager come to mind, I'm sure there are others.
Collector's Edition
From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed. Actually, the 360 has excellent streaming performance since it doesn't have the obscene memory constraints the PS3 has (the 360 has more bandwidth, more efficient pipeline, high performance DRAM on die, and its got that 512 mb of shared RAM for added flexibility.)
Honestly, when developing an open-world 360 game (I've worked on one), the biggest problem is the lack of an HDD- which means we need to disc stream all our data. It causes some major issues.
It's sort of a toss- the 360 is conventionally more powerful in a lot of cases, but the PS3 has that standard HDD. It's ridiculous, really, since Core systems are far more scarce than Premium. Microsoft should let us use the HDD to a greater extent, when available.
The full interview shows how biased the magazine is. Even the linked story has it. They basically laid out the obvious flaws with the xbox 360 and all Houser could do is say yes. What a shock for the Playstation Magazine.
But on the other hand they at least mentioned he said both systems have issues. And trust me from what I've seen with the PS3 and how my company is handling it, the HD issue and the Disc capacity should be the least of their worries. The 360's issues are easy to enumerate and resolve.. the PS3, not so much.
Seriously the 360 has proven itself over and over. We have Oblivion, yet if Rockstar can't get their head out of their ass and figure out how to do the work they don't deserve your money. We have at least 4 major open world games on the 360 (hell Just Cause was also available on the PS2, at the same size world which was "fucking enormous".) And Rockstar the guys who everyone seems to think can piss gold can't figure this one out?
Please.
Well then it's a good thing you saved your insult until the last sentence. I read your complete post proving your right!
I don't know what all you script kiddies are complaining about. 640k is plenty big enough for anyone to run any program that they need to run. Grumble, grumble, wasteful bloat-ware. ;)
I, too, found it much less stressful to simply leave that job on the shelf. In an attempt to provide some perspective, here's a short list of gaming challenges I've run across recently:
- White Knight of the Order of Mihoshi Enthusiasts
Actually, the Xbox 360 game Final Fantasy XI (http://www.xbox.com/en-US/games/f/finalfantasyXI/ ) is not playable without a hard drive, so clearly some developers are defying Microsoft's rule. Which is a good thing in my opinion.
It's funny because it must have taken you hours to type "btw I'm posting from a wii" from a Wii.
meh
Plus the original Xbox supported 1080i and 720p. Only the upcoming "Elite" will support 1080 progressive.
All of the 360 models support 1080p over component and VGA. This was added in one of the dashboard updates. All the elite adds is HDMI support.
means that it mearly requires that you be able to save system data to play the game. Technically this does limit your market to anyone who does not own a memory card, but it is assumed universally that owners of consoles without internal memory have external memory. The HD is a different issue. Perhaps the same ballpark... well, maybe not the same ballpark, but at least the same sport.
This sig isn't original enough, it's time to come up with something witty...