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360 Limiting GTA IV In Some Ways

Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."

49 of 268 comments (clear)

  1. Re:Consider the Source by Corporate+Troll · · Score: 5, Funny

    Developing on the PS3 III

    That must be the new Sony console everybody's been talking about.... especially since the PS3 flopped. The PS3 III might be the next big thing in console gaming!

  2. Re:Consider the Source by Nerdfest · · Score: 2, Interesting

    Taking the source into account brings up the possibility the the interviews were faked, based on the company's history.

    That aside, is it acceptable for a game to release for HD equipped consoles only? I seem to remember way back that a console that required a CD-ROM released one with the game ... perhaps they should look into it.

  3. Re:Consider the Source by krakelohm · · Score: 3, Insightful

    I would not call it just FUD if this is coming from the developers. It is mighty nice of OPSM to relay this *unbiased* information though, HA. Anyway I can see how this could cause challenges, but if I did own a 360, I would not be too worried.

    --
    You are all a bunch of idots.
  4. system requirements by underwhelm · · Score: 4, Informative

    One of the contributors at Kotaku suggested that Rockstar simply require the hard drive to play. I think that would be a great solution, but I'd be surprised if Microsoft let them do something like that.

    --

    I don't need large brains to have a good time.

    1. Re:system requirements by Lectoid · · Score: 2, Informative

      Oblivion requires a hard drive. And that's been a pretty popular game.

      --
      Is it just me, or do you hate it when people say "Is it just me..."?
    2. Re:system requirements by Jearil · · Score: 2, Informative

      FFXI for the 360 requires a hard drive and it has (obviously) passed Microsoft's certification to run on the system.

      Just saying that it's not an absolute requirement to run without a hard drive.

    3. Re:system requirements by calderra · · Score: 2, Informative

      Oblivion also fits on a fraction of a DVD-9. What is Rockstar's problem? Anyone? "Waaah. No hard drive is required." -Oblivion does just fine when users have only a memory card. You know, kind of like GTA 3, Vice City, and San Andreas for Playstation. I know this "memory card" thing is really new to you guys since you only developed three top-tier titles in this same series using this exact same process before, but I think you can manage. "Bu-bu-bu- One DVD is too small." -Nevermind that they destroyed space limitations with compression and smart coding when they fit GTA3-San Andreas on one disc, all of a sudden NOW this is some kind of new problem. As I've said so many other times on this site: Wacha wanna bet they'd never gripe if this wasn't Microsoft they were talking about? They did just fine for years on Playstation, but NOW it's a problem when it's the EXACT SAME issues on a Microsoft console.

  5. I don't see the problem by Hubbell · · Score: 4, Interesting

    I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.

    1. Re:I don't see the problem by Applekid · · Score: 4, Insightful

      The problem was that the open areas of SA didn't really add to the game much. It's not like Oblivion where taking a detour could pay off in a neat cave or side story or something under the radar.

      The aforementioned problem is a game design problem where extra stuff was padded in but not fleshed out. It was most certainly technically possible to remove that padding but they chose not to.

      Technical limitations and getting around them aren't exactly going to help game design any.

      --
      More Twoson than Cupertino
    2. Re:I don't see the problem by Xtravar · · Score: 3, Interesting

      I agree. And let's hope we don't have to sugar up girlfriends, feed ourselves, exercise ourselves, and dress ourselves in this one too. San Andreas was like a badass Sims game.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    3. Re:I don't see the problem by TrevorB · · Score: 3, Interesting

      I may be in the minority in this thread, but I loved San Andreas' countryside because while it may have been a hindrance to gameplay, there was something else it added that a compressed city map couldn't: Mood.

      The first thing I do when ever I've played any GTA game is to hop on a motorcycle and just drive for a few hours, listening to the radio stations. I'm guessing that not too many people here have ever driven on the California coast, but much like the maps of San Fran and Los Angeles, they absolutely nailed it. Driving through that countryside while tedious to some was beautiful to me. Just don't get out of your vehicle. :)

      I did wish they fleshed out these areas and made them more than just visually appealing. Maybe Oblivion will give them a good swift kick in the ass on this one.

    4. Re:I don't see the problem by sam0ht · · Score: 2

      One man's meat... I loved the countryside in San Andreas, weaving through traffic at ridiculous speeds, going vigilante in the copter, etc. The missions in the countryside were pretty fun, too. Possibly driving-game fans like me are the only ones who like the wide open rural areas, though.

  6. I love how that's gotten cut down by deathsquirrel · · Score: 5, Insightful

    The interviewer asks specificaly if the 360 has limitations and the interviewee says that yes, both platforms have their challenges and this becomes "DVD and lack of built-in HD is limiting GTA4!!!

    1. Re:I love how that's gotten cut down by The+Warlock · · Score: 2, Interesting

      Bigger userbase? Really?

      Given the level of graphics in the trailer, how many PCs on the market do you think could handle GTA4? I'm going to guess a whole hell of a lot less than ten million. Remember, the current market leader in PC graphics chips is not AMD or nVidia, it's intel. Think about that for a minute. Intel doesn't have anything faster than the GMA 900. You think that's going to handle GTA4? It can't even handle GTA3.

      --
      I've upped my standards, so up yours.
    2. Re:I love how that's gotten cut down by Runefox · · Score: 3, Interesting

      Ahem. Not only is the GMA 950 more powerful and more popular these days, but ever heard of the X3000/X3100? You know, the up-and-coming Intel chip with hardware TnL, pixel shaders, vertex shaders, actual rendering pipelines, and a 667MHz dedicated core? That'll probably do it if you turn the settings down.

      But let's face it here. People who buy PC's for games know what they're buying. People who buy PC's for $500 and expect it to play the latest games don't know what they're doing, buying, or even using, half the time. The problem is, in order for said PC's to be $500, they need to cut them down to be as bare as possible - A decently powerful system will probably cost someone upwards to $1000, which will be adequate to at least run newer games.

      If you're just going for the games, you're fine with a console, though I personally vastly prefer the keyboard/mouse style of control. You'll save yourself some money with a console, though (well, that's the idea), and you'll get a few years out of it. If you're looking to do games, rip DVD's, browse the internet properly, use IM, e-mail, newsgroups, and generally multitask, you're looking at a better value out of a PC. For something that does both, $1000 isn't too far off the mark for the cost of a low-end PC and a game console.

      --
      Screw the rules, I have green hair!
  7. And the Solution? by morari · · Score: 3, Funny

    Dump the consoles. There's this thing, it's called a computer. It's that little (probably beige) box with an attached television-like thingie that you use to make the game anyway. It's much better...

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:And the Solution? by Rude+Turnip · · Score: 4, Insightful

      My Xbox 360 is a computer. A very specialized one that is much more powerful than my desktop or laptop. It sits under my TV and is small and quiet. And, it's partly subsidized by Microsoft, so it's far cheaper for me, too. The best part...it's one fixed standard, aside from this hard drive issue (hint, screw you if you don't have a hard drive), so developers can develop for one fixed set of hardware.

    2. Re:And the Solution? by shidoshi · · Score: 2, Insightful

      When I play games, with the exception of Warcraft, I want to kick back on my couch and relax, not be hunched over my computer. Plus, I rather enjoy buying games without having to worry if my video card is good enough or if I have enough RAM for the game or whatever else.

    3. Re:And the Solution? by cbreaker · · Score: 3, Insightful

      My computer monitor is 23", not square but Widescreen, and I sit two feet from it. It's very large when you put it that way.

      And why use a PC when you can use a game console? How about: It's extremely versatile, PC games are usually cheaper then console ones, it's cheap to upgrade them, you have a 101 button controller, and a mouse. There's no monthly fee to play most PC games, with the exception of MMORPG's, and MMORPG's exist for the PC.

      FPS games are better with a mouse. Sorry, Halo might be fun but you'll never, ever, be as fast or accurate as you can be with a mouse.

      "HD Console" is a joke. My workstation at home - an Opteron 165 with 2GB RAM and a 6800GT AGP - is still seemingly more powerful then current game consoles. You can build this system now for peanuts. Don't give me this "3rd of the price" bullcrap.

      Now, not all of this is to say consoles are bad. I own one. But PC gaming is still strong, and this same old tired argument is brought up every time new game consoles are introduced. In another year, PC games will blow away console games, not that they haven't already..

      --
      - It's not the Macs I hate. It's Digg users. -
  8. some translation help needed by yincrash · · Score: 2, Interesting
    What does this sentence mean exactly?

    Rockstar hasn't said anything about a target SKU between the two consoles
    1. Re:some translation help needed by Anonymous Coward · · Score: 2, Informative
    2. Re:some translation help needed by Cutriss · · Score: 4, Interesting

      Unlike the other reply, I'll try to actually help you out here.

      What this statement means is that the reporter wants to know if Rockstar might stipulate that GTA IV for the 360 requires the hard disk, meaning that instead of potentially inhibiting the game by designing around a lack of hard disk, they would require the hard disk and simply require Core owners to buy one if they don't have one already. Rockstar has not made any indication about that.

      The hard disk is standard in the PS3, so that's a known quantity on the PS3. It isn't required to play almost all the games on a 360 (the only ones I know of that require it are FFXI and the Halo 3 beta, and Halo 3 probably only requires it since the beta content is too big to be stored on a memory card). I don't have any real numbers but anecdotal evidence suggests that the number of Core 360s in the wild without a hard disk attached is very low. Considering the price of the HDD versus the memory card ($100 for 20 GB versus $40 for 0.05 GB), requiring the 360 to have a hard disk would not be an onerous burden for most gamers, I would think.

      --
      "Mod, mod, mod...and another troll bites the dust."
  9. Re:Consider the Source by Rude+Turnip · · Score: 3, Funny

    I'm running out to the ATM machine right now so I can put down a deposit at EB Games.

  10. Re:Consider the Source by KDR_11k · · Score: 3, Interesting

    I heard talk from Rockstar employees about how they already hit the limit of the medium with GTASA, due to the slow layer switching (no idea if the 360 still has that issue) only one layer of the disc could be used to keep the load times lower (with streaming it'd be fatal if the loading took too long). Even without the layer switching overhead a "next-gen" GTA game is going to hit the limit of DVD9 very quickly so this report is very likely true.

    From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. Re:It comes down to this by TB · · Score: 3, Informative

    Wardevil is one of the more recent ones.

  12. Re:Consider the Source by scooterjohnson · · Score: 4, Funny

    I would suggest hitting the ATM instead of the ATM machine. I hear those things can be a pain to carry around.

    --
    I start the day with coffee and I end it with a beer. In between I wonder what the hell I'm doin' here.
  13. Re:Consider the Source by Pojut · · Score: 2, Informative

    You know what, call me stupid but any time I watch a dual-layer DVD on my 360, the point at which it switches layers is practically unnoticeable. Compare this to my year-old standalone mid-range DVD player that takes nearly a full half-second to switch layers.

    All I'm saying is that the whole "switching layers" argument seems like complete bullshit to me. I mean, heaven forbid it takes an additional quarter of a second in the loading times...

    Would additional space be a virtue? Yes, of course it would be. However, I'll take the smaller medium if not for it's cost, then if nothing else at least for its time as a proven technology.

    Optical discs are NOT the wave of the future.

  14. Yeah, MS really dropped the ball here by Mr_eX9 · · Score: 5, Informative

    I thought from the very beginning that making the hard drive optional was a step backwards in the system's design.

    The original Xbox was a really ballsy system overall. It was the first (commercially successful) console to have a hard drive and internet connectivity built-in. It brought LAN gaming and broadband online gaming to console gamers in a really big way. I thought it was really cool that if I played the same couple of maps or levels in Halo over and over it only had to load them once because Bungie was able to stream the files to the hard drive.

    I feel like MS pussied out on the 360's design by removing the hard drive because they took that away from developers. Instead of innovating the console market again, they just seem to be riding on the success that they've already created. Now we're finally seeing a successful multi-platform developer complain about the 360's limitations. I don't think this looks very good for the 360 or for Microsoft.

    P.S.: I'm sure the PS3 has development issues too--mainly the long load times as a result of the Blu-Ray disc and still figuring out the Cell architecture. But Rockstar is used to taking crap from Sony, so they're not complaining about it.

    1. Re:Yeah, MS really dropped the ball here by SuperCharlie · · Score: 2, Informative

      I agree and I squeeled like a stuck pig on my xbox forum of choice when I learned of no Hard Drive option in the 360's. I think the decision was made for a few reasons. First, I think the Hard Drive was what eventually bit MS on the rear towards the end of XB1 as far as cost. If I remember correctly (maybe not) that size drive went out of normal production and was expensive to include as the lifecycle ended. Also, besides the tard pack low cost option, I think they made the decision to up the RAM instead of including the Hard Drive which all the developers loved at the time. If this continues, I think we will see Hard Drive only games become more prevalent, however, it makes ya wonder how Oblivion can be so vast and not be dragged down w/o one as well as recent games like Crackdown which is massive and is even in the same type genre. Im leaning towards lazy devs and not the system holding them back.

  15. Re:There are no HD equipped 360's by Carbonite · · Score: 4, Informative

    I think the "HD" refers to hard drive, not HD-DVD.

    --
    ich muß mehr Kuhglocke haben
  16. Re:Not sure MS is to blame by TB · · Score: 2, Insightful

    All games are compressed, and have been since the 80s. With every generation of console, games have increased in size by about 4x, so why wouldnt it for this generation?

  17. Re:Not sure MS is to blame by TB · · Score: 2, Informative

    GTA4 is smaller than SA in land used but is much larger is the terms of textures, models, sound, shaders, and such, not to mention the addition of multiplayer.

  18. Re:Not sure MS is to blame by drinkypoo · · Score: 2, Informative

    It not like they can even use mutliple layers for the DVD because streaming issue would (probably) kick in.

    If your streaming is designed intelligently enough and your disc layout is also well-designed, this does not have to be an issue.

    I also have a hard time imagining that with all of the power involved in the Xbox 360 that procedural textures are outside the scope of the system...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. Weird Development Approach Foreshadowing Delays? by Bones3D_mac · · Score: 2, Insightful

    I don't get it... why are they claiming the 360 is somehow imposing limitations on a game's design? Hasn't it always been developer policy to create software for the least common denominator (ie, a 360 sans hard drive) first and *then* add extra features for more powerful systems afterwards?

    If I had to guess, it sounds like they are testing the waters, seeing if the 360's multiple configuration can be used as a viable scapegoat, should the developers miss the deadline they publicly set for themselves.

    Sure, the PS3 fanboys are probably eating this up now, but will they be chomping at the bit later on, if it turns out the delays were actually caused by the nightmares involved in developing for the PS3?

    --


    8==8 Bones 8==8
  20. Re:Consider the Source by Neon+Spiral+Injector · · Score: 5, Informative

    It is not the single layer switch that happens when watching a movie. This is predictable, and always happens at the same place. The head also does not need to move during the layer change, it just reads from the inside to the out on L1 and then switches to L2.

    The problem comes from random access reads between layers.

    To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.

  21. Re:Consider the Source by Kelbear · · Score: 2, Interesting

    For what it's worth, Saints Row already has trouble loading the city at a rate fast enough to keep up with their top tier cars. I'm sure there are optimizations that can help, but there will still be an upper limit on what the Xbox360 can stream. It's not outrageous to believe that GTAIV would benefit from a harddrive or faster stream.

    But there's always a benefit to be had from having more of a resource. You just work with what you have. Crackdown lets you see the other side of the city if you can get high enough. The game is cel-shaded and isn't trying to push photo-realism, but that's how they made it happen with the resources at hand. It plays butter smooth even with hell being unleashed all over the neighborhood.

  22. Re:Consider the Source by JebusIsLord · · Score: 4, Funny

    You know, when trying to prove a point to someone, the worst thing you can do is insult them right upfront. That pretty much garantees they aren't going to read the rest of what you have to say. Also, it makes you sound like a socially inept basement dweller.

    --
    Jeremy
  23. Gates says by TravisO · · Score: 2, Funny

    9.4GB is enough for anyone!

    1. Re:Gates says by Verunks · · Score: 2, Funny

      that's the dumbest fucking idea I've heard since I've been at Microsoft

  24. Re:Consider the Source by twistedsymphony · · Score: 2, Interesting

    It can't be that strict of a licensing requirement because there are a few games that require the hard drive... FFXI and LMA Manager come to mind, I'm sure there are others.

  25. Re:Consider the Source by malevolentjelly · · Score: 2, Insightful

    I heard talk from Rockstar employees about how they already hit the limit of the medium with GTASA, due to the slow layer switching (no idea if the 360 still has that issue) only one layer of the disc could be used to keep the load times lower (with streaming it'd be fatal if the loading took too long). Even without the layer switching overhead a "next-gen" GTA game is going to hit the limit of DVD9 very quickly so this report is very likely true.

    From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed. Actually, the 360 has excellent streaming performance since it doesn't have the obscene memory constraints the PS3 has (the 360 has more bandwidth, more efficient pipeline, high performance DRAM on die, and its got that 512 mb of shared RAM for added flexibility.)

    Honestly, when developing an open-world 360 game (I've worked on one), the biggest problem is the lack of an HDD- which means we need to disc stream all our data. It causes some major issues.

    It's sort of a toss- the 360 is conventionally more powerful in a lot of cases, but the PS3 has that standard HDD. It's ridiculous, really, since Core systems are far more scarce than Premium. Microsoft should let us use the HDD to a greater extent, when available.
  26. They claimed both system has issues. by kinglink · · Score: 3, Insightful

    The full interview shows how biased the magazine is. Even the linked story has it. They basically laid out the obvious flaws with the xbox 360 and all Houser could do is say yes. What a shock for the Playstation Magazine.

    But on the other hand they at least mentioned he said both systems have issues. And trust me from what I've seen with the PS3 and how my company is handling it, the HD issue and the Disc capacity should be the least of their worries. The 360's issues are easy to enumerate and resolve.. the PS3, not so much.

    Seriously the 360 has proven itself over and over. We have Oblivion, yet if Rockstar can't get their head out of their ass and figure out how to do the work they don't deserve your money. We have at least 4 major open world games on the 360 (hell Just Cause was also available on the PS2, at the same size world which was "fucking enormous".) And Rockstar the guys who everyone seems to think can piss gold can't figure this one out?

    Please.

  27. Re:Consider the Source by icepick72 · · Score: 4, Funny

    Well then it's a good thing you saved your insult until the last sentence. I read your complete post proving your right!

  28. 640k is enough by Banaticus · · Score: 2, Funny

    I don't know what all you script kiddies are complaining about. 640k is plenty big enough for anyone to run any program that they need to run. Grumble, grumble, wasteful bloat-ware. ;)

  29. Re:Consider the Source by Firefly1 · · Score: 2, Informative
    Ah yes, that mission; fortunately, it's only required if you want to complete the Zero strand. Oddly enough, the last mission in the strand - 'New Model Army' - could actually be easier: someone suggested going around and bombing all of Berkley's tanks before laying the bridges.
    I, too, found it much less stressful to simply leave that job on the shelf. In an attempt to provide some perspective, here's a short list of gaming challenges I've run across recently:
    • fighting the final boss (the supership Ragnarok) in Warship Gunner 2's campaign without a wave cannon;
    • the final battle in Black; and
    • many of the (sub-)boss battles in The Red Star - yes, the game is finally out, but has not to my knowledge been shipped in great quantities
    --
    - White Knight of the Order of Mihoshi Enthusiasts
  30. Re:Consider the Source by Anonymous Coward · · Score: 2, Informative

    Actually, the Xbox 360 game Final Fantasy XI (http://www.xbox.com/en-US/games/f/finalfantasyXI/ ) is not playable without a hard drive, so clearly some developers are defying Microsoft's rule. Which is a good thing in my opinion.

  31. Re:RRAIDIDA by Blublu · · Score: 2, Funny

    It's funny because it must have taken you hours to type "btw I'm posting from a wii" from a Wii.

    --
    meh
  32. Re:Not sure MS is to blame by cornface · · Score: 2, Informative

    Plus the original Xbox supported 1080i and 720p. Only the upcoming "Elite" will support 1080 progressive.

    All of the 360 models support 1080p over component and VGA. This was added in one of the dashboard updates. All the elite adds is HDMI support.

  33. Re:Splinter Cell DA by steveo777 · · Score: 2, Insightful
    The most significant part of that comment

    REQUIRES a HDD or a memory card to play (emphasis mine)

    means that it mearly requires that you be able to save system data to play the game. Technically this does limit your market to anyone who does not own a memory card, but it is assumed universally that owners of consoles without internal memory have external memory. The HD is a different issue. Perhaps the same ballpark... well, maybe not the same ballpark, but at least the same sport.

    --
    This sig isn't original enough, it's time to come up with something witty...