Bungie Vs. Miyamoto - Fight!
Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday.
I played Halo and Halo 2 to completion and I don't understand why they are held up as excellent FPS games. They were good, but I don't recall a single innovation and even where they were good, they were not great. The original Half-life, FarCry, Deus Ex and several others were much better. That's totally just an opinion and it doesn't mean much, but I'd like to know why Halo is considered by a fairly large population to be a great game. Perhaps more useful: would they have been considered great games if they were released on the PC but not the XBox?
Hax-fu?
All the game companies are good at certain things, it's just that the markets are reflective of what each company is basing their priorities on.
Microsoft was intialy trying to make the X-Box into a platform to try to force the convergence of console and PC gaming. Later when it became clear that they were really on to something with X-Box Live, they switched tactics and focused on providing top shelf online content (although the latest half hearted attempt to bring Live to Vista bodes poorly for Microsofts learning abilities).
Sony on the other hand has always been focused primarily on graphics performance. Yes they had some good games, but nothing ever revolutionary, but pretty and often fun. The primary hallmark of the Playstation platform is a shotgun approach to game development. They make as many games as they can, throw them out there and see what sticks. This approach can lead to some very good games, but also leads to some very very bad games. The primary failing of Sony is in not providing any new innovation in the latest generation of consoles. The Playstation 3 was positioned to be a multimedia convergence device, but so far the market for said devices has proved to be rather poor, and what little there is is primarily dominated by inexpensive PCs. The good news for Sony is that historically the Playstation consoles really only hit their stride after a year or two on the market, so it has the potential to outperform the competition in terms of raw power. There is also some rumbling of Sony taking online content more seriously, although whether or not they can provide a credible challenge to Live remains to be seen.
The last player on the market, and the most relevant to this article is Nintendo. Nintendo realized a long time ago that fun games, and innovative systems will out sell fancy graphics. A clear cut example of this is the origional Gameboy versus the graphically superior Gamegear. The Gamegear had a color screen and more processing power, but was more expensive, slightly bulkier, and was much more demanding on power (which resulted in it eating batteries left and right, I should know, I had one). Nintendo has always been middle of the road in terms of graphics and processing power, but what has set them aside has traditionally been their willingness to try new and innovative controls and games. Sometimes this has hurt them, and they have made more than a few products that failed spectactularly (Virtualboy anyone?), but on the other hand they have released a number of products that show some genuine innovation. I think the relative failure of the Gamecube served as a wakeup call to Nintendo, they realized that they weren't able to compete on graphics and if they were going to survive they needed to embrace the creative aspects of their game and console design more fully (prior to the DS and Wii most Nintendo products were less daring in departure from the norm of console gaming). It will be interesting to see if Nintendo can pull off the online portion of the gaming puzzle (which will be critical for all three consoles) sufficiently to keep Wii ahead of X-Box 360 and Playstation 3, of if they will fumble it and have to settle for second place.
Curiosity was framed, Ignorance killed the cat.
The game's been opensourced for awhile, so a Mario mod shouldn't be that hard to do...
This guy's the limit!
I completely understand both Nintendo and Bungie's position. They're in the business of selling games and they need to come off as confident about what they do. Some of these guys have too big an ego and deserve to be taken down a few notches, but the fact remains that they do need to convey a certain level of confidence.
I'll start by pointing out that I'd choose almost any game Nintendo has produced over Halo or anything else Bungie has developed. That said, I don't think Nintendo is the pinnacle of innovation like some incessantly claim. I like Nintendo's games not because they're innovative but because they're fun as hell. Nintendo knows what's fun almost better than anyone else. They know how to make a game that's balanced and engaging.
But to call their games innovative is a stretch. The DS and Wii both have unique control devices, and I agree that some level of innovation was involved. However, I see both more as evolutions of the mouse and I think many of the games available for those platforms reflect that. Many of these feel like glorified Flash games.
In fact, one of the reasons I like Nintendo is because of a sense of familiarity. Super Mario Bros, Mario Kart, Pokemon, etc don't really provide any innovation over past games, but I like that. I know what to expect and I know it's going to be good. If we're going to start looking at innovative games I think the best console to look at is the PS2. That system has countless innovative games some of which have even spurred the development of new genres.
I think this is an important point because ultimately the implication behind Miyamoto's comment is that Halo is not innovative; it's a game anyone could make if they felt like it. Well, anyone could make that argument about anything Nintendo has made. Developing a good FPS isn't something that can just be cobbled together on a whim. Hell, Nintendo didn't even develop their own FPS, Metroid Prime. They had Retro Studios develop that game. So apparently, for one reason or another, they couldn't do it themselves even if they wanted to.
I myself don't think Halo is anything special, in terms of gameplay anyway. But I will give them credit where it's due. One thing they did well is presentation. The game is well-paced and presents a story that's involving. And it provides a pleasant contrast to most other FPSs which are mono-chromatic and bland, at least visually. Bungie offered an FPS that didn't involve blasting demons, gang members or nazis.
Perhaps anyone could make Halo, but the fact is that nobody else did. Just like anyone could make a Wiimote but nobody else did.
Bingo. Sometimes things are popular because they appeal to the lowest common denominator, and sometimes things are popular because they're good. But many times, the popular things that are good are NOT popular because they're good... they're popular because of something else, but they just happen to be good, too. Beattles or Radiohead for instance (take your pick, they both follow similar paths), both started out as pretty generic brit pop bands, that got popular simply because they gave the audience exactly what they wanted. But then they grew with their audience in a way that few other bands did. Had Sgnt. Pepper been the Beattles' first, or had Kid A been Radiohead's first, no one would have ever listened.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
I never said all, I said most. I think it's more than reasonable to say that most people who love Halo have had limited or no experience playing FPS games previous to playing Halo. Of course there are exceptions, but they are in a severe minority. It's pretty obvious from talking to people who like Halo that their love of the game almost without exception increases with their ignorance of the genre. I believe an objective study would back this up and I'm prepared to undertake it if someone wants to fund the project.
It's also a possibility that they just have no experience playing FPS on a PC, where basically all good FPS games are released. Either way, it's a lack of perspective on the history of the genre that allows them to make the ridiculous claim that Halo is good, let alone great or groundbreaking or any of the other absurdities they use.
This phenomenon is almost identical to that surrounding the FF7 fanaticism. At least in the US, and probably Europe as well. I'm not sure what can account for the Japanese obsession with it, since they clearly should know better (and do given their preference for Dragon Quest), but I'm not sure anyone is really supposed to understand Japanese tastes even some of the time, to say nothing of all the time.
The Farewell Tour II
Not only was Miyamoto instrumental in moving the series to first-person, he was the one who insisted on all the wonderful details like when you see Samus' reflection in her visor when something explodes in front of you.
Metroid Prime 3 is poised to be Nintendo's own Halo. The Wii is already on track to outsell the 360, and it's already crushed it in Japan. If Nintendo does the multiplayer right, they'll have a huge hit (remember that Nintendo's online play is free, unlike Xbox Live).
I heard Halo 2 wasn't that great. I never played it, so I don't know, but I'm not sure Halo 3 is going to be as successful as it's being hyped. The 360 seems to get nothing but first-person shooters now, and the genre risks burnout on that console. Especially if Metroid Prime 3's remote-pointing control scheme turns out to be a huge hit.
"Sufferin' succotash."
Halo, on the other hand, was just the latest iteration of a long line of FPS inspired by Doom and Wolfenstein 3D.
But that's not to say it's not very, very influential. Look at how many post-Halo games restrict you to a realistic amount of weapons? Look at how many post-Halo games have a 'recharging' HP mechanism of some sort. Not to mention, Halo was the first game to really, really, truly nail down vehicle physics.
Halo isn't a revolutionary game in the ecosystem of "all videogames." In the ecosystem of "first-person shooter games" I think it counts as revolutionary.
Comment of the year
Well, of course Miyamoto could make Halo. It's an FPS. Follow them back to History. getMisterIKnowMoreOldGamesThanYou(). getOldestFPSInMemory() and trace them forward through Wolfenstein, Doom, Quake, Unreal, and Halo, and you can pick out a fairly predictable evolutionary pattern. More graphics, "cooler" weapons, advance the engine a bit, make it more badass, good, print it, you've got a new FPS. That's not how Miyamoto does things.
Of course, if he were to make an FPS, it'd probably wind up with an engine that supported jumping puzzles in a non-intrusive way (somehow he would; I'm not the design god here). And have a quirky sense of design, not the normal "I R SPACE MERC I KILL U" layout. And the weapons would be strange and unconventional, requiring more strategy than "get the biggest gun and kill things fasterer". And...
Hang on a sec. That might rock. Miyamoto, please do design an FPS! That might be interesting!
Demanding constant attention will only lead to attention.
There are a couple of levels in Psychonauts like that - the Den Mother and the Lungfish.
I love how the whole context of the comment has been lost. This chain of comments gives the perfect example.
First off, it's cute, using the statistics only for America. How about we re-run those numbers on a global market? Custom-designing your game to appeal much more to a narrower demographic is always going to give you more spectacular results. Try this one instead*:
http://vgchartz.com/worldtotals.php
Note how the Halos now have their asses kicked. Sure, they're still big sellers... but note how *most* of the games coming before Halo 2 are Miyamoto games. (this is where I'm getting back to the point)
What Miyamoto's saying is that by concentrating on making really awesome, original games he keeps pumping out great games. Sure, he has the skill to make Yet Another Game, but so does every other game developer out there with two and a half brain cells to rub together. The top of the line pop studios (id, Bungie, etc.) do have better success rates, but they still have to compete with other plain-jane studios. He's saying that he's not aiming for the cheeseburger market. Sure, it provides a big hit or two... but note how most of the big hits are those revolutionary games. Even on a strictly numerical game, he's winning hands-down. Why don't more studios do that? They can't or they won't. He never actually insulted Halo-- only that Bungie was pursuing a saturated market.
(*Also, how did Metroid Prime only ship 120K units in Japan? That doesn't seem to make a lot of sense. How accurate are these numbers?)
I think the word you want is "evolutionary". Refining things like how many weapons you can carry (say Resident Evil with it's 6 item inventory bag) is not revolutionary. Don't know about the HP charging, so this may be revolutionary. Changing aspects of a genre is not revolutionary, normally. If the new aspect completely reworks how you approach and play the game, then yes, but for the most part the improvement just evolve how the genre works.
Disclaimer- I have not played Halo a lot.
Vote monkeys into Congress. They are cheaper and more trustworthy.