Slashdot Mirror


Why Work Is Looking More Like a Video Game

james_bong666 writes "According to the New York Times, business software vendors can learn a great deal from how video games are designed. This makes a lot of sense — how many professionals like working with their software in the office as much as gaming after hours? Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words, i.e. their software designed completely differently."

17 of 138 comments (clear)

  1. Uh. by ewhenn · · Score: 4, Insightful

    Actually it's not the interface that makes the game fun... There are some games that have great interfaces - that I personally do not find fun to play (CIV, WoW), etc. I also disagree with this statment: "other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words" I fail to see how employment position is a realisic and valid way to determine attention span.

    1. Re:Uh. by erareno · · Score: 5, Insightful

      I believe that executives (especially those that have worked their way to the top) would not have a very short attention span. To the contrary, they can see the big picture and work their way towards their ultimate goal. However, I also believe that people who work would be much more productive if they felt they got some form of enjoyment out of what they're doing. Isn't that why Ben Franklin (I think) said something along the lines of 'The day you get a job that you really like is the day you get your last paycheck'?

    2. Re:Uh. by Anonymous Coward · · Score: 1, Insightful

      Executives, salespeople, etc., do INDEED have a short attention span, and the profession self-selects for it. People with any kind of focus would be bored to death just thinking about these kind of jobs - they'd rather be surgeons, pilots, engineers, etc. That leaves the unskilled and unclued to pick wearing a suit and tie and attending meetings for a living to fill the void.

      Really, if you picked any random suit out of an office and wrung the confession out of them, they'd admit that they knew they were worthless and too lazy to be of any use in the world, and that they just picked their path because, like hot air molecules in a balloon, they knew there would be room for one more suit. It's just the grown-up equivalent of flipping burgers.

      Flame me here, but people all over the world in every level of business know this. Hence the expression "lion food".

    3. Re:Uh. by Tickletaint · · Score: 5, Insightful

      Exactly. Here's a hint to computer programmers: If the user's not getting what they need from your application, then you fucked up. It's your job to make your software usable. Stop blaming others for problems caused by your shitty UI design skills. Good Christ, I'm sick of the condescension I see coming every day from my fellow developers.

      --
      Make Slashdot readable! See journal.
    4. Re:Uh. by code_nerd · · Score: 3, Insightful

      Spoken like someone who has no idea what an executive job is like. Just because you cannot get those jobs does not mean they do not require skill. Sure, there are crap managers, executives, etc. But there are even more crap programmers, sysadmins, dbas, and so on. Saying management self-selects for incompetence is nothing more than sour grapes and envy.

      Cry more.

    5. Re:Uh. by asuffield · · Score: 2, Insightful

      Exactly. Here's a hint to computer programmers: If the user's not getting what they need from your application, then you fucked up. It's your job to make your software usable. Stop blaming others for problems caused by your shitty UI design skills. Good Christ, I'm sick of the condescension I see coming every day from my fellow developers.


      But equally and in the opposite direction: if your staff can't use the system to get their work done, there is a good chance that you fucked up in hiring them. Stop blaming the system for problems caused by you hiring people with no computer literacy at all, and not bothering to test whether they had any skills before giving them the job.

      There are certainly many badly designed applications in the world, but most real-world problems with computer usage in the workplace are the result of idiotic hiring practices. You do not save money by offering lower salaries.
  2. Non-programmers can't do without pictures? by DAharon · · Score: 4, Insightful

    but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words I'm as prejudiced against non-programmers/techies as the next person, but that just jumped at me immediately as pretty damn condescending.
    1. Re:Non-programmers can't do without pictures? by volsung · · Score: 4, Insightful

      One thing that was drilled into us in an Engineering Communications class was to assume your audience (often management) was impatient, had limited reading comprehension, and generally ignorant of your subject matter. At the time we thought this was amusing, as we imagined the standard Dilbert stereotype of a manager.

      Looking back now, I see this was more of a mental exercise than a statement about our future bosses' intellectual abilities. Engineers tend to be detail-oriented, especially about their particular work. This is generally good, because details matter in implementation, but bad for communication if it clutters up the main points you are trying to convey. By telling engineers to write like their audience is stupid and lazy, you might end up with something that is almost understandable. :)

      In reality, your boss might not be an expert in the field, and they also have lots of information flying at them from all directions. Making prose simple and compact speeds comprehension for busy people. Unfortunately, people who are predisposed to have a negative attitude toward management (bad previous managers, overly large nerd egos, social insecurity, etc) just remember this advice as "Write simply because my boss is dumb."

  3. Patronising BS by Timesprout · · Score: 3, Insightful

    Developers can deal with looking at tables and grids full of data to make decisions and get things done, but other types of workers (executives, salespeople, etc.) have little to no attention span and need a picture to be worth a thousand words, i.e. their software designed completely differently.
    The attention span of executives, salespeople, etc. is perfectly in fine. What they have in most cases is badly designed software often due to the 'attentive' developers who failed to gather or understand the correct requirements and then delivered a poor and inflexible implementation of this misunderstanding which does not deliver the information they really require.

    These people don't need their software designed completely differently, they just need it designed better.
    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Patronising BS by ScentCone · · Score: 3, Insightful

      It isn't just that it's condescending to say that sales and management people have no attention span... it's rather disengenuous, actually. In fact, I've worked with plenty of IT people who can't keep their employer's business objectives (you know, the things that actually allow the paychecks to be cashed?) in mind for more than one minute after they leave a meeting or delete an e-mail. Sales people stay focused on what they need to stay focused on (usually, cultivating a relationship with the person who has money to spend). That can take YEARS to cement. And one IT guy who's more interested in finding a machine to burn down so he can install some new distro than he is in making sure that the sales guy's CRM database doesn't puke while he's on the road and needs it the most... that can kill the cash cow that allows IT to exist at all. Basically: snotty IT types that describe all sales/management people in such patronizing terms are just illustrating exactly why sales/management types so often roll their eyes whenever they have to deal with IT.

      --
      Don't disappoint your bird dog. Go to the range.
  4. missing the point by yskel · · Score: 5, Insightful

    I think TFA is missing the point. After reading it, I came away with "If we make work less like work and more like fun, then it will be fun." However, fun does not equal associating pictures, likes/dislikes, favorite colors etc with a business contact. I think the point is that if your job requires you to use a CRM system, then it is not fun by definition, and no amount of reskinning that interface is going to make it more enjoyable.

    I agree that the ideas of connection, management and cooperation within MMORPG are potentially interesting in the context of managing large companies, but the "making work like a videogame" metaphor doesn't work for me.

    yskel

  5. Good friggin' grief! by Farfnagel · · Score: 1, Insightful

    Is there no limit to the shallowness and stupidity of the younger generation?

  6. Obvious, but overlooked by donnyfire · · Score: 5, Insightful

    This has parallels with what I am learning in medical school (yes, a med student who reads slashdot *gasp*). We are taught that we cannot use medical jargon to explain things to patients, because our level of training and experience is completely different from that of the average patient. This is also true in software, but I don't think developers are taught this point. This often results in the user not understanding what may have been obvious to the software designer, and a program that is not popular with the public. In both fields, I feel one must think at the level of the end user. In medicine, it is to provide the best health outcome by promoting understanding. We do this because we recognize that not everyone is health literate. In software, I think to be successful, it is also important to recognize that not everyone is tech literate, and design products accordingly.

  7. My word processor as Pacman by kanweg · · Score: 2, Insightful

    I've always wanted a word processor where backspace and delete would show Packman eating away the letters.

    Bert

  8. A bit of a forced analogy, but a good point. by SlimSpida · · Score: 3, Insightful

    I don't think it's a matter of work imitating games, I think it's that application developers are now going down the same usability design paths that games require. Most people aren't required to play games, so the successful ones are the engaging ones, the games that give you a clear idea of what you need to do, and clearly present the required information. People like overcoming challenges when they think they see the way to do it. At work people are often dealing with scenarios where they would like to do a good job, but may not have the information on what is required, or they are dealing with too many factors to filter the wheat from chaff. They may lose focus because they have forgotten what their goals are. Most of management training revolves around how to present information to people, which provides the feedback loop people need to do their jobs. The idea that this is starting to show up in applications is an interesting, but natural step.

  9. From the game designer's perspective by solar_blitz · · Score: 2, Insightful

    I'm an up-and-coming game designer who has spent a lot of his time researching fundamental game mechanics and play concepts. A lot of what's coming out of the slashdotted article is that the program is being redesigned to make more sense to the user. Business productivity and sales software was never meant to be "exciting" or "flashy", it was just designed to get the job done.

    The reason why video games such as Second Life, World of Warcraft, and even RTS games such as SimCity, Civilization, and Age of Empires are so successful is that they present their data in a way that makes sense to the Player. The data is shown in a way that the Player can easily interpret in terms of His/Her progression, and it is this simplication of statistics the game's software provides that removes a lot of the number-crunching and interpretation that is usually involved in the real-life equivalent the game simulates (being mayor of a city, for instance). Thanks to this the Player spends less time interpreting data and more time thinking about how to resolve conflicts or improve performance. In terms of software design, more is being done under the hood to better address the connection between abstract data and the user's goals. Like the article points out, the kinds of organizations found in MMORPGs such as World of Warcraft and Second Life are so prevalent and successful thanks to the design of each games' respective interface. Guilds succeed because the game was designed to handle them.

    I don't think that salespeople have "short attention spans" like the article claims, I just believe that there is a larger gap between the Users' goals and the software that sustains them. Programmers these days have it easy with high-level languages such as C++, but if we all went back to the age where we had to program in machine code or assembly language we would be dealing with similar issues.

  10. Yup - would you trust a developer to sell? by FredThompson · · Score: 2, Insightful

    Yes, it's a monstrously ignorant AND arrogant statement. The writer condescends that anyone other than "developers" has depth of thought.

    Besides the comment above concerning the juggling of a large number of time-sensitive tasks, there are many, many different types of thought and operating environments.

    I've been a software developer, a salesmen and an executive. Each role has its own focus and its own "style" of thinking. Most developers can't sell because they can't properly communicate with people who are interested in the result, not the tool itself. Technical people also tend to get very, very jealous of salespeople who are perceived as "playing" all the time. Being good at anything takes investment, effort, guts and skill. Ask the average software developer to make 10 cold calls on the phone to potential clients and see what happens.

    There's a wonderful scene in the Zulu Dawn movie where the British infantry men need ammunition. Their supply sergeant makes them stand in line and will only give them one box at a time following procedures. He's so focussed on the task and enamored with his skill at performing it he totally misses the big picture and the soldiers can't get the ammunition they need.

    Likewise, I can't tell you the number of times I've watched a designer screw up a presentation because he's clueless about the non-verbal queues from the prospects or how to speak confidently and at the level of details the client wants. They usually don't comprehend the business of business or the impact of many decisions they make upon the clients. Are they "bad" people? No, they're just ignorant and unaware. Their focus might be just what is needed to get the little details right and go from "almost there" to "it works." but it takes many different personality, activity and communication styles working as a team to have any kind of real success.