Yet Another EVE Online Scandal?
Ariastis writes "An open letter, posted by former EVE Players, levels some new and serious accusations against CCP, the makers of the EVE Online MMOG. In the letter, chat logs & event timelines, along with description of in-game events from CCP-Approved reporting users, describe how most of the big role-playing events are rigged to favor specific alliances & players by CCP. More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf of the favoured players and alliances within the game. CCP reaction is member-only, but a forum thread has been left open to discuss about it." It should be pointed out at the moment all of the evidence put forward is circumstantial; take with a grain of salt. The issue of corruption in EVE was addressed in our interview with Magnus Bergsson at GDC.
Other one really happened on irc: That was the last I've seen of Raekhan.
Posting anonymously for obvious reasons.
It's hard not to be, you work your guts out and can barely keep a corporation with 20 members moving in the same direction, while there are corps that have thousands of memebers and seem to be able to print money and ships and can gather fleets big enough to lag out your connection when they move through your system.
Of course that's the whole point of the game, it's not supposed to be fair. Eve is pure and simply a no holds bared economic simulator. The rules are few, and the strongest eat the weakest. People come in from other MMO's to play Eve with the expection that it is WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to, no matter how long they play and how much they grind, and that death can come for them at any time reguardless of how high they climb and how big of a ship they can field. Many never come to grips with it, so they start crying foul over just about everything.
A player steals your ore or rips you off in a comercial transaction, it's griefing. A big ship has enough fire power to wipe out a little ship, they scream nerf. The little ship can out manuever the guns of the big ship, too much nerfing. A corportion that number in the thousands systematically wipes out corps with members numbering in the hundreds...
...it's CCP favoratism.
I do. I was directly affected by the last round of CCP interference.
In the time between loosing nearly everything I had in EVE and discovering what was really going on I had worked hard to rebuild my EVE holdings back to where they had been before BoB showed up. Since I discovered what had happened I've stopped playing but I still keep the account ticking over and a passing interest.
Sure BoB kicked ass during the entire war, but EVE is hard game and a little advantage on such a big scale makes a difference.
Now I think its time to stop paying CCP
As someone who knows CEO Pyrex in game, that POS bug storyu is lies. DS1 has 3 POS' and all of them are functionning perfectly. yet another lie from CCP to help Band of Developers. I have cancelled my account it is the only thing CCP will listen too.
You can't get it back after you lose it. People in general can be trusting but they'll remember getting burned. "No, really, it's not how it looks! I can explain why my hand is in the cookie jar!" Now you'll get to see an interesting dynamic. Few people in the playerbase are uber enough to be taking part in all this epic gaming and metagaming. Some may shrug their shoulders and keep playing, feeling this has no bearing on their little world. Some will get mad enough to quit and go do something else. Some will feel justifiably burned, such as the ones who were banned, but instead of going away they get all Alanis Morissette and stalkerish, trying to dig up dirt to expose the corruption to the game world at large. Some people are getting their bread buttered by this sort of thing so of course they aren't going to object.
Now some slashdot readers are going to make the comments about "Pshaw, what if these people had lives?", immune to the irony of posting such a thing on slashdot. But I think it's actually an instructive lesson in human behaviors. People are the same the world over from the lowest shitkicker to the CEO of a Fortune 500 company: we're all just hairless apes dressing up our motives and actions in funny outfits, the same way we dress ourselves. We're all still hairless apes and our motives and actions are about who has the most banans and who's getting to fuck the pretty females. The difference between corruption and scandal in CCP and in, say, the Bush administration is that us gamers have a closer vantage point. Want to have a laugh? Read up on some of the inside histories of the Third Reich. (That laugh will by cynical.) You read about the interpersonal conflicts, dick-measuring, kool-aid drinking and self-delusion and it's no different.
To that other poster who commented that Hitler might not have come out of the basement if he had RPG's to play with, you could just as easily say "if only that fucking art school would have let him in!" Every boy needs a hobby and anti-semitism was Hitler's fallback career.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Or better yet, imagine if Ghengis Khan, Hitler, etc. had imaginary wargames like this to play with. Would they leave their basements either?
Apparently, yes, they would have eventually emerged from their basements. And they would have emerged mightier than before! From Wikipedia:
"The stunning Prussian victory over the Second French Empire in the Franco-Prussian War (1870-71) is sometimes partly credited to the training of Prussian officers with the game Kriegspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army.
Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.
The game is real. I know. I've played it, and it wasn't all in my imagination. I recently canceled my subscription though I must admit it had little to do with these scandals.
... but then, people get pissed off about all sorts of stupid, minor things all the time. People get pissed off when their order at a fast food joint was screwed up. They get pissed off when a stranger on the street gives them a nasty look. They get pissed off when someone cuts them off while driving. It's human nature.
What I assume you mean to say is that what goes on in the game is not very important in the grand scheme of things, and to an extent, you're right
It's only natural that someone gets "pissed off," enough to go off on a strongly-worded, lengthy rant about a game they've invested hundreds of hours in when the people whose profession it is to keep the game running smoothly and on the level, they find out, have been actively assisting your in game rival's opponents in their cheating, actively thwarting your efforts to try to enjoy yourself by achieving the goals you've set for yourself in the game.
Sure, you can just stop playing, but if you've spent a lot of time playing the game, and if you generally enjoy it, why should that be your first option before expressing an apparently well-founded concern and complaint, hoping to see that concern escalated to the point where something is actually done to remedy it? No, things will never be perfect, but what could happen is that the game management decides to make the integrity of the game a priority and takes a zero tolerance approach to staff misconduct, with a high degree of transparency and openness in terms of letting customers know what is and has been done to thwart and punish corrupt staff members.
People will continue to complain, and yes, some of them will quit playing (as much as they might not want to) as long as these stories keep coming out, brought the the player base by other players who have been running their own investigations, or who have been failed by the official systems and policies of the company. In other words, until the staff gets so subtle and smart about their cheating that no strong evidence can be never be offered that it occurs, or until the company gets good enough about keeping its own house that it can catch the sloppier of offenders and come clean before it explodes into a PR spin/damage control fiasco (like the last scandal) then people will, justifiably, continue to complain.
Also, one thing to understand about EVE is that the stakes are a bit higher than they are in your typical FPS session or even MMO. In EVE, you can go from rags to riches and back to rags again in a virtual eye-blink. You can grind for months to afford a new, decked out battleship and then lose it 25 minutes into its maiden voyage if you're not careful (this is why there is a common adage to never fly anything you can't afford to lose). EVE is also a highly PvP oriented game, not just in terms of combat and territoriality but also in terms of economy. It's all about acquiring and controlling resources, and the best resources require thousands of man-hours of effort and painstaking coordination to obtain and secure. These resources are fiercely fought over and negotiated for by large corporations (much like real life). If your enemies are able to find a chink in your armor, or have a critical advantage at a critical moment, you can lose the fruits of all of those many hours of effort with relatively little to show for it, which magnifies dramatically the importance of good strategy and smart play, but also the consequences of cheating, mechanics abuse and staff favoritism.
If someone uses an aimbot in a FPS, the solution is pretty simple, you find another server or play with people you know are a bit more trustworthy. You don't really lose anything besides a few minutes of your time if you get fragged by a cheater. In a game like Word of Warcraft, a cheater might deny you your rightful fruits of victory (wh
That developers are to their game world as deities are to the real world. They don't obey any of the normal bounds. Even though the government plays by a difference set of legal rules than citizens in the real world, they are still bound by the same basic physical laws. There is no such limit to developers in games. If they want something changed, they can change it. They aren't the government, law enforcement or anything else, they are gods.
As an example I used to be an Immortal on a MUD. That's a developer, CSR, GM, whatever you want to call it in today's terms, on this MUD, Immortal was the name. In my case, I was essentially a senior GM in current terms. We logged in to the game same as players did, and had the same basic text interface. However where a player might have 50 or so commands we had like 200. They ran the full gamut of godlike abilities. I had a kill command that would kill whatever I specified, NPC, player, whatever. No checks for any kind of resistance, you just died. When in an area, you'd see a description (that an Immortal had written). I'd see that too, but prefixed with a number, which was the actual area number. I could go to any area simply by issuing a command with the right number, no matter where it was. I had a whole host of player editing commands, I could change anything on any player account. Any stat, any item, etc. They didn't even have to be logged in. Heck if I wanted I could tell the MUD to stop and entire section for debugging, all the MOBs would stop doing things, all scripts would cease.
Now that would mean that corruption on my scale was rather different than on a player scale. A player might work hard to infiltrate a rival guild to spy on them, I could just order the MUD to give me their chat logs. A player might steal money from their allies for their own gain, I could create as much money as I wanted, presuming I had anything to spend it on. A player might hatch an elaborate plot to sabotage rivals as they killed a powerful MOB, stealing the loot for themselves, I could simply create the item in my inventory.
That's the problem here. There is no real world analogue because such power can't be wielded in reality.