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Yet Another EVE Online Scandal?

Ariastis writes "An open letter, posted by former EVE Players, levels some new and serious accusations against CCP, the makers of the EVE Online MMOG. In the letter, chat logs & event timelines, along with description of in-game events from CCP-Approved reporting users, describe how most of the big role-playing events are rigged to favor specific alliances & players by CCP. More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf of the favoured players and alliances within the game. CCP reaction is member-only, but a forum thread has been left open to discuss about it." It should be pointed out at the moment all of the evidence put forward is circumstantial; take with a grain of salt. The issue of corruption in EVE was addressed in our interview with Magnus Bergsson at GDC.

27 of 259 comments (clear)

  1. geez then why keep paying to play it?? by grapeape · · Score: 4, Insightful

    Isn't this around the 3rd-4th time something like this has come up concerning EVE? It appears either their userbase is completely paranoid or the people behind the game are shifty weasels either way there is an easy way to express your disdain for the behavior, stop playing.

    1. Re:geez then why keep paying to play it?? by Charcharodon · · Score: 4, Interesting
      Paranoid yes, but that doesn't mean "they" are not out to get us.

      It's hard not to be, you work your guts out and can barely keep a corporation with 20 members moving in the same direction, while there are corps that have thousands of memebers and seem to be able to print money and ships and can gather fleets big enough to lag out your connection when they move through your system.

      Of course that's the whole point of the game, it's not supposed to be fair. Eve is pure and simply a no holds bared economic simulator. The rules are few, and the strongest eat the weakest. People come in from other MMO's to play Eve with the expection that it is WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to, no matter how long they play and how much they grind, and that death can come for them at any time reguardless of how high they climb and how big of a ship they can field. Many never come to grips with it, so they start crying foul over just about everything.

      A player steals your ore or rips you off in a comercial transaction, it's griefing. A big ship has enough fire power to wipe out a little ship, they scream nerf. The little ship can out manuever the guns of the big ship, too much nerfing. A corportion that number in the thousands systematically wipes out corps with members numbering in the hundreds...

      ...it's CCP favoratism.

    2. Re:geez then why keep paying to play it?? by mcpkaaos · · Score: 4, Funny

      Spell check is the work of the Devel

      That must make you Jeezus.

      --
      It goes from God, to Jerry, to me.
    3. Re:geez then why keep paying to play it?? by the_mighty_$ · · Score: 5, Insightful

      Of course that's the whole point of the game, it's not supposed to be fair.

      How do you define fair? To me, fairness means everyone is judged by the same standards and plays by the same set of rules. Fairness should not mean that everyone should have the same outcome. I doubt that any new Eve player expected to be instantly given the "right" to as much in-game power as those people who have been playing longer and have more knowledge about the game. All we expected was that the rules of the game would be the same for everyone. However, when developers use the power that they have acquired outside of the game (by virtue of their being devs) to bend the rules in their favor, that upsets the rest of the player base--and rightly so.

      --
      VI VI VI - the editor of the beast!
  2. Did it ever occur to anyone... by Opportunist · · Score: 4, Insightful

    ...that this "having EVE staff at beck and call" is not CCP's "official" doing but rather due to some CCP employees playing the game?

    Doesn't make it any more "right", but would explain a lot of things. People are people, and most of all they're human. And thus prone to the temptations of power, and of abusing it.

    Furthermore, CCP "hires" (or at least hired, dunno if that practice still exists) players to work as the first line troubleshooters, as aides for newbies, as listeners to whining when people get stuck between zones, etc. I wouldn't deem it impossible that some people took up this "helper" position for the sole purpose of furthering their corporation's goals, and those people do have a quite direct connection to the staff. I was one of those people (without the abuse. My corp was anything but a "0.0 capable" corp).

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Did it ever occur to anyone... by Mr_eX9 · · Score: 4, Insightful

      ...And thus prone to the temptations of power, and of abusing it.
      That is exactly why employees of games like these need to be confined to their own guilds/corporations that are automatically disqualified from taking part in major in-game events.
  3. Re:Thread by Nyphur · · Score: 5, Informative

    Oops, that didn't post correctly: As a point of fact, the forum thread linked in the article is being heavily moderated. An unmoderated version can be found here: http://www.eve-search.com/index.dxd?thread=526462.

    --
  4. As a long time eve player... by Mark19960 · · Score: 4, Informative

    I knew it was a matter of time before this happened again.

    Grain of salt?? there are SCREENSHOTS to prove it.

    So, why did a dev join a player corp, and when the CEO of the player corp petitions it
    to find out WHY they did it, the petitions vanish?

    Then, when they have no recourse, and no avenue of contacting CCP and they make it a PUBLIC question
    they just start MASS BANNING players?

    This is just inappropriate behavior from a company.
    Every time these boneheads cheat/lie/and rush to ban players they lose money.

    Another cover-up will take the place of this.
    They will say 'nothing inappropriate occurred and ignore/ban anyone that questions it.

    1. Re:As a long time eve player... by Icarus1919 · · Score: 4, Funny

      Ah, screenshots? Say no more, case closed.

  5. As a member of ISD by Anonymous Coward · · Score: 5, Interesting
    Sharkbait story has no merit.

    Other one really happened on irc:

    Admiral_Chamrajnagar: ok anyone know an ISD named rekan?
    Macayle: why?
    [IC]Raekhan: I'm right here.
    Admiral_Chamrajnagar: you need to leave that system
    Admiral_Chamrajnagar: you are making an ass of yourself
    Admiral_Chamrajnagar: and of ccp
    [IC]Raekhan: ?
    Admiral_Chamrajnagar: enticing the player base is not actions that you want to do
    [IC]Raekhan: What..are...you....
    [IC]Raekhan: ?
    Cortes feels a facepalm coming on
    [EA]Aristaqis: enticing? Was he putting on a strip show or something?
    [IC]Tsuki facepalms
    Admiral_Chamrajnagar: the local player base asked him to politly stop pushing dreads
    Admiral_Chamrajnagar: that were undergoing a siege operation
    [IC]Raekhan: I was not pushing a dread.
    [IC]Raekhan: I'm 70KM away.
    Admiral_Chamrajnagar: it does not matter.. posting in local "no"
    Admiral_Chamrajnagar: and that "your not going away"
    Admiral_Chamrajnagar: and that all you hear is "static"
    Admiral_Chamrajnagar: and to complain to eris discordia
    Admiral_Chamrajnagar: is not helpfull at all
    Cortes: which wouldn't do much good given I'm the IC VA
    That was the last I've seen of Raekhan.

    Posting anonymously for obvious reasons.
    1. Re:As a member of ISD by nobodyman · · Score: 4, Funny
      Posting anonymously for obvious reasons.
      Oh, for fucks sake man: GET OVER YOURSELF!!!!

      Honestly, I don't get this game at all. I read several stories about EVE, and the interesting thing that they have in common is that
      1. Nobody seems to be having fun
      2. Everybody takes it way too seriously
      .
  6. EVE Internal affairs statement by Breakyismyname · · Score: 5, Informative

    EVE's head of Internal Affairs, GM Arkanon has posted: Dear players. Forgive us for being brief, but there has not been much time to prepare this statement. Our forums have now been taken down due to the load generated by player response to allegations of developer misconduct. We urge people to wait until the facts are out, rather than taking sensationalist statements at face value. Our preliminary findings indicate that what happened what simply a developer doing his job ingame. He joined the corporation in order to access their POS, which was bugged. We humbly ask our players to trust that the internal monitoring of our employers is being taken seriously. The current allegations will be fully investigated and we will publish our findings at the first opportunity. Please understand that this may not be today or tomorrow, but this issue will not be ignored. The forums will be brought up again as soon as possible. Thank you for your patience and understanding. Arkanon CCP Internal Affairs Now this was was removed within an hour or two. Their initial response has been to comment on one of 3 specific allegations of misconduct and ignore the other two entirely. Somewhat surprising.

    1. Re:EVE Internal affairs statement by jfp51 · · Score: 4, Interesting

      As someone who knows CEO Pyrex in game, that POS bug storyu is lies. DS1 has 3 POS' and all of them are functionning perfectly. yet another lie from CCP to help Band of Developers. I have cancelled my account it is the only thing CCP will listen too.

  7. Interesting "coincidences" by CharonX · · Score: 4, Insightful

    So that fireing of that ISD reporter at the command of a BoB member.
    That odd dev promiting himself to director, demoting himself a couple of minutes later without communication.
    All inquiries related to above incident being buried and blocked out.
    Banning of members who inquired and asked "unpleasant" questions, over formalities
    Evidence that CCP wants to push certain results - "outcome X is desirable. see to it" in the storyline.
    Previous accounts of collusion and corruption.
    Failure to punish above accounts as written in policy.
    All those things are only coincidences. No, sir, I don't buy it.

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
    1. Re:Interesting "coincidences" by Opportunist · · Score: 4, Informative

      That some key events are rigged is a given. Sorry, but it can't be any other way. Storylines are developed months in advance, the developers need time to implement them. You can't develop two or more stories and possible outcomes just in case it turns out this or that way. That's even quite understandable. What's less understandable is that this is used as a lever to give a certain corp the upper hand.

      The question remains, what do you plan to do against it?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. Re:WHO CARES?! by Anonymous Coward · · Score: 4, Interesting

    I do. I was directly affected by the last round of CCP interference.

    In the time between loosing nearly everything I had in EVE and discovering what was really going on I had worked hard to rebuild my EVE holdings back to where they had been before BoB showed up. Since I discovered what had happened I've stopped playing but I still keep the account ticking over and a passing interest.

    Sure BoB kicked ass during the entire war, but EVE is hard game and a little advantage on such a big scale makes a difference.

    Now I think its time to stop paying CCP

  9. OK..Like a good boy, I read the friggin' article.. by GeneralEmergency · · Score: 4, Insightful


    ...and it was just like reading the first chapter of Frank Herbert's "Dune".

    I imagine that it would take another 350 pages of that crap before any of it starts to make sense.

    Ohhh...and now my brain hurts.

    --
    "A microprocessor... is a terrible thing to waste." --
    GeneralEmergency
  10. What else could you expect? by Colin+Winters · · Score: 4, Informative

    EvE is a well established game. In EvE, characters advance by in game time, thus the older a character is, the more powerful it is. So how is it surprising that developers grow close ties with the older, established players? Those are the ones who have been around since the start. On the eve-o forums, one of the high-ups in the best alliance in the game, Band of Brothers, is repeatedly stating that the developers are friends with BoB members.

    Here's an example: http://i168.photobucket.com/albums/u162/grover2828 /510.jpg

    This is simply to be expected in a game where developers play the game along with players, and further, where the company recruits its GMs from the playerbase.

  11. as a player I'm actually qualified to comment by jollyreaper · · Score: 5, Informative

    Damn, I hope an educated comment won't do anything to hurt my karma. Anyway... been playing EVE for almost a year now. I'm a huge fan of Elite-style space exploration/trading/combat games and that's basically what EVE is going for with influences from all of the Elite-inspired games that came before it. The basic idea is very solid.

    What's the advantage of a multiplayer vs. single-player game? For starters, you think you have a continued universe to explore. Once you beat the storyline in games like Escape Velocity: Nova or Privateer, there seems to be little left to do in the galaxy. The attraction of an MMO is that the players are creating the storylines and you can keep playing for as long as it interests you.

    The problem with that idea in general for MMO's is the grind. The gameplay elements that were once the interesting parts of the game become drudgery since you are obligated to keep grinding out those missions to get anywhere. When does sitting on a boat fishing become drudgery? When it ceases to become a passtime but a means to an end.

    With EVE in particular death comes at a high price, you lose your ship and whatever was in it. That can represent a month or more of playtime. If you want to PVP against other players, you are putting your ship at risk. It's precisely like gambling and people praise and curse it for precisely those reasons. You'll never have the OMFG feel of barely making it out alive from a single player game unless you disable saving. Conversely, you'll never have the "I think I want to vomit" special feeling when you can reload from a save.

    So what this means is that an EVE player has to have an occupation so as to collect his chips. The biggies are mining, ratting (hunting NPC's down in public areas), and missioning (where you have what is like an instanced dungeon except other players can still stumble across it.) These missions are quite fun at first, who doesn't enjoy blowing crap up on the computer? But there is little randomization within the missions so you know precisely what to expect. More difficult missions have the potential of destroying your ship. So, that kind of risk will make things interesting right? Yes and no. You can always try to warp out of a mission when you see you are in over your head. But at greater difficulties, the enemy will have scrambler frigates that zoom in and disable your warp drive. In other words, by the time you find out you're in over your head, there's nothing you can do about it.

    So, how does this cause problems? You need to make your isk (in-game currency) to be a playah but it takes ages to earn it. The most lucrative areas of the game (lowsec and nosec) are heavily patrolled by player factions who have claimed ownership. NPC complexes in those areas can be regularly raided for massive isk payouts. Tribute collected from people travelling through the area can create a sizable passive income stream, not to mention the mining of rare minerals and such there. The wealthy factions can also buy blueprints for important equipment and ships in the game and make a fortune manufacturing them. The early scandals involved the CCP admins giving preferential treatment to the largest in-game faction, basically handing them the keys to an isk-printing factory. And even without that being the case, their concentration of capital would have allowed them to buy into the manufacturing racket anyways and thus further consolidate their financial position. Because warfare in EVE is a matter of attrition, he who has the most to attrit wins.

    EVE has removed the leveling problem inherent in most MMORPG's, your skills train whether you are in the game or not. But because of the expense of your ships and how much you stand to lose when you are killed, you are left grinding for isk instead of xp.

    When you get right down to it, the difference between a singleplayer Elite-clone and an MMORPG like EVE is that you have the gameplay process greatly extended. How long does it take you to get an uber ship in Privateer with all the fitti

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  12. Trust is like virginity by jollyreaper · · Score: 4, Interesting

    You can't get it back after you lose it. People in general can be trusting but they'll remember getting burned. "No, really, it's not how it looks! I can explain why my hand is in the cookie jar!" Now you'll get to see an interesting dynamic. Few people in the playerbase are uber enough to be taking part in all this epic gaming and metagaming. Some may shrug their shoulders and keep playing, feeling this has no bearing on their little world. Some will get mad enough to quit and go do something else. Some will feel justifiably burned, such as the ones who were banned, but instead of going away they get all Alanis Morissette and stalkerish, trying to dig up dirt to expose the corruption to the game world at large. Some people are getting their bread buttered by this sort of thing so of course they aren't going to object.

    Now some slashdot readers are going to make the comments about "Pshaw, what if these people had lives?", immune to the irony of posting such a thing on slashdot. But I think it's actually an instructive lesson in human behaviors. People are the same the world over from the lowest shitkicker to the CEO of a Fortune 500 company: we're all just hairless apes dressing up our motives and actions in funny outfits, the same way we dress ourselves. We're all still hairless apes and our motives and actions are about who has the most banans and who's getting to fuck the pretty females. The difference between corruption and scandal in CCP and in, say, the Bush administration is that us gamers have a closer vantage point. Want to have a laugh? Read up on some of the inside histories of the Third Reich. (That laugh will by cynical.) You read about the interpersonal conflicts, dick-measuring, kool-aid drinking and self-delusion and it's no different.

    To that other poster who commented that Hitler might not have come out of the basement if he had RPG's to play with, you could just as easily say "if only that fucking art school would have let him in!" Every boy needs a hobby and anti-semitism was Hitler's fallback career.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  13. It's funny by nobodyman · · Score: 4, Funny

    I recognize all of your words as English, but I have no idea what you just wrote.

  14. The answer: yes by the_mighty_$ · · Score: 5, Interesting

    Or better yet, imagine if Ghengis Khan, Hitler, etc. had imaginary wargames like this to play with. Would they leave their basements either?

    Apparently, yes, they would have eventually emerged from their basements. And they would have emerged mightier than before! From Wikipedia:

    "The stunning Prussian victory over the Second French Empire in the Franco-Prussian War (1870-71) is sometimes partly credited to the training of Prussian officers with the game Kriegspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army.

    Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.

    --
    VI VI VI - the editor of the beast!
    1. Re:The answer: yes by servognome · · Score: 5, Funny

      Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.
      WWII if it were an RTS (not necessarily in perfect historical order):

      Germany: We will pwn j00
      France: ZOMG ZERG *France has disconnected from server*
      UK: You too can experience your finest hour with all herbal enlargement pills
      Germany: UK is just an F'ing spambot, we'll invade Russia .
      Russia: No fair Germany, we had a deal!
      Germany: WTF Russia is turtling!!!
      Japan: All ur base in Asia r belong to us
      USA: OMG Japan is so f***ing ninja! I was AFK
      Russia: This sucks, I have a spambot and AFKer on my team
      US: Don't worry I was macro building up my production while AFK
      UK: Sorry about that spam, I was letting my little bro play
      Russia: Bout F***ing time you showed up
      Germany: Italy, are you going to do anything productive?!
      Italy:*Italy has disconnected from the server* *Italy has joined the game* *Italy has joined the Allies*
      Germany: We're screwed *Germany has disconnected from the server*
      US: "If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One... I am become Death, the Shatterer of Worlds."
      Japan: ZOMG we gotz nuked *Japan has disconnected from the server*
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  15. It's all a matter of how you view it by jollyreaper · · Score: 4, Insightful

    Does a novelist work when writing? Is restoring a classic car work? Is putting in time on an open-source side project work? A lot of people feel the difference between work and play is all in the mind. Some play still requires a lot of work. People do it because they feel it's satisfying.

    Say you restored a classic car from a rusted-out wreck and it's now a showpiece. You feel satisfaction. Some rich guy enters a car in the same show and you know he paid someone else to do all the work. Well, does that bust your balls? Some people might feel it takes nothing away from the experience of actually restoring the car and are not put out. Some people might be upset about losing the blue ribbon to someone who just bought his way into the competition. Now what if you find out the rich guy's uncle is also on the judging panel and that this influenced his win? You may enjoy your car but there's no way in hell you'd enter that contest again, right? Now imagine that you had to do all that restoration work in a garage owned by the car show and you cannot take it with you if you want to leave. That's how people feel trapped in the game and that's why they get far angrier than most people would think is appropriate given the situation. You don't have to be a car buff to understand why someone would be upset if some dick smashed up another guy's car. You'd have to be a frickin' Buddhist monk not to be upset if it were your car. And if you were a Buddhist monk, what are you doing with a nice car anyway? :)

    I guess what it boils down to is that you're kind of fucked if your passtime can be in any way controlled by someone else. If you like playing D&D, you don't have to go with the latest rules if everyone agrees to stick with the old ones. You can agree to modify the rules in a friendly game of chess for that matter. But if you follow a professional sport and they start dicking with the rules and changing the game, not much you can do there. Same goes for multiplayer games. It's not like you can say "you know what, I don't think I want to install that patch."

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  16. Re:Stupid question... by tukkayoot · · Score: 5, Interesting

    The game is real. I know. I've played it, and it wasn't all in my imagination. I recently canceled my subscription though I must admit it had little to do with these scandals.

    What I assume you mean to say is that what goes on in the game is not very important in the grand scheme of things, and to an extent, you're right ... but then, people get pissed off about all sorts of stupid, minor things all the time. People get pissed off when their order at a fast food joint was screwed up. They get pissed off when a stranger on the street gives them a nasty look. They get pissed off when someone cuts them off while driving. It's human nature.

    It's only natural that someone gets "pissed off," enough to go off on a strongly-worded, lengthy rant about a game they've invested hundreds of hours in when the people whose profession it is to keep the game running smoothly and on the level, they find out, have been actively assisting your in game rival's opponents in their cheating, actively thwarting your efforts to try to enjoy yourself by achieving the goals you've set for yourself in the game.

    Sure, you can just stop playing, but if you've spent a lot of time playing the game, and if you generally enjoy it, why should that be your first option before expressing an apparently well-founded concern and complaint, hoping to see that concern escalated to the point where something is actually done to remedy it? No, things will never be perfect, but what could happen is that the game management decides to make the integrity of the game a priority and takes a zero tolerance approach to staff misconduct, with a high degree of transparency and openness in terms of letting customers know what is and has been done to thwart and punish corrupt staff members.

    People will continue to complain, and yes, some of them will quit playing (as much as they might not want to) as long as these stories keep coming out, brought the the player base by other players who have been running their own investigations, or who have been failed by the official systems and policies of the company. In other words, until the staff gets so subtle and smart about their cheating that no strong evidence can be never be offered that it occurs, or until the company gets good enough about keeping its own house that it can catch the sloppier of offenders and come clean before it explodes into a PR spin/damage control fiasco (like the last scandal) then people will, justifiably, continue to complain.

    Also, one thing to understand about EVE is that the stakes are a bit higher than they are in your typical FPS session or even MMO. In EVE, you can go from rags to riches and back to rags again in a virtual eye-blink. You can grind for months to afford a new, decked out battleship and then lose it 25 minutes into its maiden voyage if you're not careful (this is why there is a common adage to never fly anything you can't afford to lose). EVE is also a highly PvP oriented game, not just in terms of combat and territoriality but also in terms of economy. It's all about acquiring and controlling resources, and the best resources require thousands of man-hours of effort and painstaking coordination to obtain and secure. These resources are fiercely fought over and negotiated for by large corporations (much like real life). If your enemies are able to find a chink in your armor, or have a critical advantage at a critical moment, you can lose the fruits of all of those many hours of effort with relatively little to show for it, which magnifies dramatically the importance of good strategy and smart play, but also the consequences of cheating, mechanics abuse and staff favoritism.

    If someone uses an aimbot in a FPS, the solution is pretty simple, you find another server or play with people you know are a bit more trustworthy. You don't really lose anything besides a few minutes of your time if you get fragged by a cheater. In a game like Word of Warcraft, a cheater might deny you your rightful fruits of victory (wh

  17. Makes sense when you know the game by Opportunist · · Score: 5, Insightful

    EvE is different in many aspects when you compare it to an "ordinary" MMORPG.

    First of all, training and getting your gear takes a long, long time. I'm dead serious when I say, after a year you can consider yourself ready to start (!) considering (!) playing with the "big boys". That year will be spent getting your gear, learning to pilot your ship, learning the market (mastering of which I'd easily allow as a substitute for a year of professional accounting) and so on.

    Death hurts. Remember EQ? Yes, like that. You lose EVERYTHING. Well, ok, you lose your ship. Which isn't so much a deal while you're still equipped with ordinary junk you can pick up anywhere, since you can insure your ship for its full price. Hell, given the drop in ship prices, you can even make some money that way! Caveat: Your equipment ist lost anyway. And later in the game this hurts a TON more when the value of the ship is only a tiny fraction of what you paid for all the goodies you had in there.

    Commitment is pretty high. We're not talking WoW "let's go and club some dungeon dragon, should take less than 5 hours" commitment. I've seen people gatecamp for 8 hours a shift. Yes, shift. Yes, as in working shifts. And gatecamping can be quite boring when nobody bothers to fly through. Yes, those people were sitting there at a gate and watch the gate. Yes, that's boring as hell. Yes, people do it. No, I have no idea what's interesting about it. But it "has" to be done if you want to "own" a sector.

    Now those people get to see that all their work, their deaths, their commitment is for zip. I can see why they are upset about it...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  18. The problem is by Sycraft-fu · · Score: 4, Interesting

    That developers are to their game world as deities are to the real world. They don't obey any of the normal bounds. Even though the government plays by a difference set of legal rules than citizens in the real world, they are still bound by the same basic physical laws. There is no such limit to developers in games. If they want something changed, they can change it. They aren't the government, law enforcement or anything else, they are gods.

    As an example I used to be an Immortal on a MUD. That's a developer, CSR, GM, whatever you want to call it in today's terms, on this MUD, Immortal was the name. In my case, I was essentially a senior GM in current terms. We logged in to the game same as players did, and had the same basic text interface. However where a player might have 50 or so commands we had like 200. They ran the full gamut of godlike abilities. I had a kill command that would kill whatever I specified, NPC, player, whatever. No checks for any kind of resistance, you just died. When in an area, you'd see a description (that an Immortal had written). I'd see that too, but prefixed with a number, which was the actual area number. I could go to any area simply by issuing a command with the right number, no matter where it was. I had a whole host of player editing commands, I could change anything on any player account. Any stat, any item, etc. They didn't even have to be logged in. Heck if I wanted I could tell the MUD to stop and entire section for debugging, all the MOBs would stop doing things, all scripts would cease.

    Now that would mean that corruption on my scale was rather different than on a player scale. A player might work hard to infiltrate a rival guild to spy on them, I could just order the MUD to give me their chat logs. A player might steal money from their allies for their own gain, I could create as much money as I wanted, presuming I had anything to spend it on. A player might hatch an elaborate plot to sabotage rivals as they killed a powerful MOB, stealing the loot for themselves, I could simply create the item in my inventory.

    That's the problem here. There is no real world analogue because such power can't be wielded in reality.