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Yet Another EVE Online Scandal?

Ariastis writes "An open letter, posted by former EVE Players, levels some new and serious accusations against CCP, the makers of the EVE Online MMOG. In the letter, chat logs & event timelines, along with description of in-game events from CCP-Approved reporting users, describe how most of the big role-playing events are rigged to favor specific alliances & players by CCP. More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf of the favoured players and alliances within the game. CCP reaction is member-only, but a forum thread has been left open to discuss about it." It should be pointed out at the moment all of the evidence put forward is circumstantial; take with a grain of salt. The issue of corruption in EVE was addressed in our interview with Magnus Bergsson at GDC.

9 of 259 comments (clear)

  1. Re:Thread by Nyphur · · Score: 5, Informative

    Oops, that didn't post correctly: As a point of fact, the forum thread linked in the article is being heavily moderated. An unmoderated version can be found here: http://www.eve-search.com/index.dxd?thread=526462.

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  2. As a member of ISD by Anonymous Coward · · Score: 5, Interesting
    Sharkbait story has no merit.

    Other one really happened on irc:

    Admiral_Chamrajnagar: ok anyone know an ISD named rekan?
    Macayle: why?
    [IC]Raekhan: I'm right here.
    Admiral_Chamrajnagar: you need to leave that system
    Admiral_Chamrajnagar: you are making an ass of yourself
    Admiral_Chamrajnagar: and of ccp
    [IC]Raekhan: ?
    Admiral_Chamrajnagar: enticing the player base is not actions that you want to do
    [IC]Raekhan: What..are...you....
    [IC]Raekhan: ?
    Cortes feels a facepalm coming on
    [EA]Aristaqis: enticing? Was he putting on a strip show or something?
    [IC]Tsuki facepalms
    Admiral_Chamrajnagar: the local player base asked him to politly stop pushing dreads
    Admiral_Chamrajnagar: that were undergoing a siege operation
    [IC]Raekhan: I was not pushing a dread.
    [IC]Raekhan: I'm 70KM away.
    Admiral_Chamrajnagar: it does not matter.. posting in local "no"
    Admiral_Chamrajnagar: and that "your not going away"
    Admiral_Chamrajnagar: and that all you hear is "static"
    Admiral_Chamrajnagar: and to complain to eris discordia
    Admiral_Chamrajnagar: is not helpfull at all
    Cortes: which wouldn't do much good given I'm the IC VA
    That was the last I've seen of Raekhan.

    Posting anonymously for obvious reasons.
  3. EVE Internal affairs statement by Breakyismyname · · Score: 5, Informative

    EVE's head of Internal Affairs, GM Arkanon has posted: Dear players. Forgive us for being brief, but there has not been much time to prepare this statement. Our forums have now been taken down due to the load generated by player response to allegations of developer misconduct. We urge people to wait until the facts are out, rather than taking sensationalist statements at face value. Our preliminary findings indicate that what happened what simply a developer doing his job ingame. He joined the corporation in order to access their POS, which was bugged. We humbly ask our players to trust that the internal monitoring of our employers is being taken seriously. The current allegations will be fully investigated and we will publish our findings at the first opportunity. Please understand that this may not be today or tomorrow, but this issue will not be ignored. The forums will be brought up again as soon as possible. Thank you for your patience and understanding. Arkanon CCP Internal Affairs Now this was was removed within an hour or two. Their initial response has been to comment on one of 3 specific allegations of misconduct and ignore the other two entirely. Somewhat surprising.

  4. as a player I'm actually qualified to comment by jollyreaper · · Score: 5, Informative

    Damn, I hope an educated comment won't do anything to hurt my karma. Anyway... been playing EVE for almost a year now. I'm a huge fan of Elite-style space exploration/trading/combat games and that's basically what EVE is going for with influences from all of the Elite-inspired games that came before it. The basic idea is very solid.

    What's the advantage of a multiplayer vs. single-player game? For starters, you think you have a continued universe to explore. Once you beat the storyline in games like Escape Velocity: Nova or Privateer, there seems to be little left to do in the galaxy. The attraction of an MMO is that the players are creating the storylines and you can keep playing for as long as it interests you.

    The problem with that idea in general for MMO's is the grind. The gameplay elements that were once the interesting parts of the game become drudgery since you are obligated to keep grinding out those missions to get anywhere. When does sitting on a boat fishing become drudgery? When it ceases to become a passtime but a means to an end.

    With EVE in particular death comes at a high price, you lose your ship and whatever was in it. That can represent a month or more of playtime. If you want to PVP against other players, you are putting your ship at risk. It's precisely like gambling and people praise and curse it for precisely those reasons. You'll never have the OMFG feel of barely making it out alive from a single player game unless you disable saving. Conversely, you'll never have the "I think I want to vomit" special feeling when you can reload from a save.

    So what this means is that an EVE player has to have an occupation so as to collect his chips. The biggies are mining, ratting (hunting NPC's down in public areas), and missioning (where you have what is like an instanced dungeon except other players can still stumble across it.) These missions are quite fun at first, who doesn't enjoy blowing crap up on the computer? But there is little randomization within the missions so you know precisely what to expect. More difficult missions have the potential of destroying your ship. So, that kind of risk will make things interesting right? Yes and no. You can always try to warp out of a mission when you see you are in over your head. But at greater difficulties, the enemy will have scrambler frigates that zoom in and disable your warp drive. In other words, by the time you find out you're in over your head, there's nothing you can do about it.

    So, how does this cause problems? You need to make your isk (in-game currency) to be a playah but it takes ages to earn it. The most lucrative areas of the game (lowsec and nosec) are heavily patrolled by player factions who have claimed ownership. NPC complexes in those areas can be regularly raided for massive isk payouts. Tribute collected from people travelling through the area can create a sizable passive income stream, not to mention the mining of rare minerals and such there. The wealthy factions can also buy blueprints for important equipment and ships in the game and make a fortune manufacturing them. The early scandals involved the CCP admins giving preferential treatment to the largest in-game faction, basically handing them the keys to an isk-printing factory. And even without that being the case, their concentration of capital would have allowed them to buy into the manufacturing racket anyways and thus further consolidate their financial position. Because warfare in EVE is a matter of attrition, he who has the most to attrit wins.

    EVE has removed the leveling problem inherent in most MMORPG's, your skills train whether you are in the game or not. But because of the expense of your ships and how much you stand to lose when you are killed, you are left grinding for isk instead of xp.

    When you get right down to it, the difference between a singleplayer Elite-clone and an MMORPG like EVE is that you have the gameplay process greatly extended. How long does it take you to get an uber ship in Privateer with all the fitti

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  5. Re:geez then why keep paying to play it?? by the_mighty_$ · · Score: 5, Insightful

    Of course that's the whole point of the game, it's not supposed to be fair.

    How do you define fair? To me, fairness means everyone is judged by the same standards and plays by the same set of rules. Fairness should not mean that everyone should have the same outcome. I doubt that any new Eve player expected to be instantly given the "right" to as much in-game power as those people who have been playing longer and have more knowledge about the game. All we expected was that the rules of the game would be the same for everyone. However, when developers use the power that they have acquired outside of the game (by virtue of their being devs) to bend the rules in their favor, that upsets the rest of the player base--and rightly so.

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    VI VI VI - the editor of the beast!
  6. The answer: yes by the_mighty_$ · · Score: 5, Interesting

    Or better yet, imagine if Ghengis Khan, Hitler, etc. had imaginary wargames like this to play with. Would they leave their basements either?

    Apparently, yes, they would have eventually emerged from their basements. And they would have emerged mightier than before! From Wikipedia:

    "The stunning Prussian victory over the Second French Empire in the Franco-Prussian War (1870-71) is sometimes partly credited to the training of Prussian officers with the game Kriegspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army.

    Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.

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    VI VI VI - the editor of the beast!
    1. Re:The answer: yes by servognome · · Score: 5, Funny

      Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.
      WWII if it were an RTS (not necessarily in perfect historical order):

      Germany: We will pwn j00
      France: ZOMG ZERG *France has disconnected from server*
      UK: You too can experience your finest hour with all herbal enlargement pills
      Germany: UK is just an F'ing spambot, we'll invade Russia .
      Russia: No fair Germany, we had a deal!
      Germany: WTF Russia is turtling!!!
      Japan: All ur base in Asia r belong to us
      USA: OMG Japan is so f***ing ninja! I was AFK
      Russia: This sucks, I have a spambot and AFKer on my team
      US: Don't worry I was macro building up my production while AFK
      UK: Sorry about that spam, I was letting my little bro play
      Russia: Bout F***ing time you showed up
      Germany: Italy, are you going to do anything productive?!
      Italy:*Italy has disconnected from the server* *Italy has joined the game* *Italy has joined the Allies*
      Germany: We're screwed *Germany has disconnected from the server*
      US: "If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One... I am become Death, the Shatterer of Worlds."
      Japan: ZOMG we gotz nuked *Japan has disconnected from the server*
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  7. Re:Stupid question... by tukkayoot · · Score: 5, Interesting

    The game is real. I know. I've played it, and it wasn't all in my imagination. I recently canceled my subscription though I must admit it had little to do with these scandals.

    What I assume you mean to say is that what goes on in the game is not very important in the grand scheme of things, and to an extent, you're right ... but then, people get pissed off about all sorts of stupid, minor things all the time. People get pissed off when their order at a fast food joint was screwed up. They get pissed off when a stranger on the street gives them a nasty look. They get pissed off when someone cuts them off while driving. It's human nature.

    It's only natural that someone gets "pissed off," enough to go off on a strongly-worded, lengthy rant about a game they've invested hundreds of hours in when the people whose profession it is to keep the game running smoothly and on the level, they find out, have been actively assisting your in game rival's opponents in their cheating, actively thwarting your efforts to try to enjoy yourself by achieving the goals you've set for yourself in the game.

    Sure, you can just stop playing, but if you've spent a lot of time playing the game, and if you generally enjoy it, why should that be your first option before expressing an apparently well-founded concern and complaint, hoping to see that concern escalated to the point where something is actually done to remedy it? No, things will never be perfect, but what could happen is that the game management decides to make the integrity of the game a priority and takes a zero tolerance approach to staff misconduct, with a high degree of transparency and openness in terms of letting customers know what is and has been done to thwart and punish corrupt staff members.

    People will continue to complain, and yes, some of them will quit playing (as much as they might not want to) as long as these stories keep coming out, brought the the player base by other players who have been running their own investigations, or who have been failed by the official systems and policies of the company. In other words, until the staff gets so subtle and smart about their cheating that no strong evidence can be never be offered that it occurs, or until the company gets good enough about keeping its own house that it can catch the sloppier of offenders and come clean before it explodes into a PR spin/damage control fiasco (like the last scandal) then people will, justifiably, continue to complain.

    Also, one thing to understand about EVE is that the stakes are a bit higher than they are in your typical FPS session or even MMO. In EVE, you can go from rags to riches and back to rags again in a virtual eye-blink. You can grind for months to afford a new, decked out battleship and then lose it 25 minutes into its maiden voyage if you're not careful (this is why there is a common adage to never fly anything you can't afford to lose). EVE is also a highly PvP oriented game, not just in terms of combat and territoriality but also in terms of economy. It's all about acquiring and controlling resources, and the best resources require thousands of man-hours of effort and painstaking coordination to obtain and secure. These resources are fiercely fought over and negotiated for by large corporations (much like real life). If your enemies are able to find a chink in your armor, or have a critical advantage at a critical moment, you can lose the fruits of all of those many hours of effort with relatively little to show for it, which magnifies dramatically the importance of good strategy and smart play, but also the consequences of cheating, mechanics abuse and staff favoritism.

    If someone uses an aimbot in a FPS, the solution is pretty simple, you find another server or play with people you know are a bit more trustworthy. You don't really lose anything besides a few minutes of your time if you get fragged by a cheater. In a game like Word of Warcraft, a cheater might deny you your rightful fruits of victory (wh

  8. Makes sense when you know the game by Opportunist · · Score: 5, Insightful

    EvE is different in many aspects when you compare it to an "ordinary" MMORPG.

    First of all, training and getting your gear takes a long, long time. I'm dead serious when I say, after a year you can consider yourself ready to start (!) considering (!) playing with the "big boys". That year will be spent getting your gear, learning to pilot your ship, learning the market (mastering of which I'd easily allow as a substitute for a year of professional accounting) and so on.

    Death hurts. Remember EQ? Yes, like that. You lose EVERYTHING. Well, ok, you lose your ship. Which isn't so much a deal while you're still equipped with ordinary junk you can pick up anywhere, since you can insure your ship for its full price. Hell, given the drop in ship prices, you can even make some money that way! Caveat: Your equipment ist lost anyway. And later in the game this hurts a TON more when the value of the ship is only a tiny fraction of what you paid for all the goodies you had in there.

    Commitment is pretty high. We're not talking WoW "let's go and club some dungeon dragon, should take less than 5 hours" commitment. I've seen people gatecamp for 8 hours a shift. Yes, shift. Yes, as in working shifts. And gatecamping can be quite boring when nobody bothers to fly through. Yes, those people were sitting there at a gate and watch the gate. Yes, that's boring as hell. Yes, people do it. No, I have no idea what's interesting about it. But it "has" to be done if you want to "own" a sector.

    Now those people get to see that all their work, their deaths, their commitment is for zip. I can see why they are upset about it...

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    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.