Yet Another EVE Online Scandal?
Ariastis writes "An open letter, posted by former EVE Players, levels some new and serious accusations against CCP, the makers of the EVE Online MMOG. In the letter, chat logs & event timelines, along with description of in-game events from CCP-Approved reporting users, describe how most of the big role-playing events are rigged to favor specific alliances & players by CCP. More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf of the favoured players and alliances within the game. CCP reaction is member-only, but a forum thread has been left open to discuss about it." It should be pointed out at the moment all of the evidence put forward is circumstantial; take with a grain of salt. The issue of corruption in EVE was addressed in our interview with Magnus Bergsson at GDC.
Isn't this around the 3rd-4th time something like this has come up concerning EVE? It appears either their userbase is completely paranoid or the people behind the game are shifty weasels either way there is an easy way to express your disdain for the behavior, stop playing.
...that this "having EVE staff at beck and call" is not CCP's "official" doing but rather due to some CCP employees playing the game?
Doesn't make it any more "right", but would explain a lot of things. People are people, and most of all they're human. And thus prone to the temptations of power, and of abusing it.
Furthermore, CCP "hires" (or at least hired, dunno if that practice still exists) players to work as the first line troubleshooters, as aides for newbies, as listeners to whining when people get stuck between zones, etc. I wouldn't deem it impossible that some people took up this "helper" position for the sole purpose of furthering their corporation's goals, and those people do have a quite direct connection to the staff. I was one of those people (without the abuse. My corp was anything but a "0.0 capable" corp).
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I care. Lots of people have worked hard to create a vibrant material and political economy in EVE. EVE's real-time training system means this stuff takes a long, long time. It's natural and proper that people would rather seek a change in CCP's awful favoritism and blatant cheating, instead of throwing away years worth of work.
Duh.
Thanks, that's useful.
Oops, that didn't post correctly: As a point of fact, the forum thread linked in the article is being heavily moderated. An unmoderated version can be found here: http://www.eve-search.com/index.dxd?thread=526462.
I knew it was a matter of time before this happened again.
Grain of salt?? there are SCREENSHOTS to prove it.
So, why did a dev join a player corp, and when the CEO of the player corp petitions it
to find out WHY they did it, the petitions vanish?
Then, when they have no recourse, and no avenue of contacting CCP and they make it a PUBLIC question
they just start MASS BANNING players?
This is just inappropriate behavior from a company.
Every time these boneheads cheat/lie/and rush to ban players they lose money.
Another cover-up will take the place of this.
They will say 'nothing inappropriate occurred and ignore/ban anyone that questions it.
Or better yet, imagine if Ghengis Khan, Hitler, etc. had imaginary wargames like this to play with. Would they leave their basements either?
NetInfo connection failed for server 127.0.0.1/local
Other one really happened on irc: That was the last I've seen of Raekhan.
Posting anonymously for obvious reasons.
Game developer stands up MMO game. Game developer gets in bed with a group of players "A" and develops an incestuous relationship with them. Group of players infiltrate the Game developer corporation as both game masters and developers and start providing extra services to their own friends.
Enter rival group of players "B" that threatens the hegemony of "A". Game developer supports "A" by developing items in their favor and scripts outcomes to favor "A" in RP events that dispense virtual cash and equipment.
Rival group of players "B" uses kickbacks from and paraphernalia sales, earning the ire of the IRS in the process.
Although most of the purchases ingame are completely virtual (money, ships, etc), if "B" is being taxed for finances relating to virtual acquisitions, shouldn't they likewise be able to sue under US law for breach of services by the game developer that is clearly favoring "A" in the ongoing war?
EVE's head of Internal Affairs, GM Arkanon has posted: Dear players. Forgive us for being brief, but there has not been much time to prepare this statement. Our forums have now been taken down due to the load generated by player response to allegations of developer misconduct. We urge people to wait until the facts are out, rather than taking sensationalist statements at face value. Our preliminary findings indicate that what happened what simply a developer doing his job ingame. He joined the corporation in order to access their POS, which was bugged. We humbly ask our players to trust that the internal monitoring of our employers is being taken seriously. The current allegations will be fully investigated and we will publish our findings at the first opportunity. Please understand that this may not be today or tomorrow, but this issue will not be ignored. The forums will be brought up again as soon as possible. Thank you for your patience and understanding. Arkanon CCP Internal Affairs Now this was was removed within an hour or two. Their initial response has been to comment on one of 3 specific allegations of misconduct and ignore the other two entirely. Somewhat surprising.
So that fireing of that ISD reporter at the command of a BoB member.
That odd dev promiting himself to director, demoting himself a couple of minutes later without communication.
All inquiries related to above incident being buried and blocked out.
Banning of members who inquired and asked "unpleasant" questions, over formalities
Evidence that CCP wants to push certain results - "outcome X is desirable. see to it" in the storyline.
Previous accounts of collusion and corruption.
Failure to punish above accounts as written in policy.
All those things are only coincidences. No, sir, I don't buy it.
+++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
Corruption in goverment, law enforcement, and the justice system...all these elements make for an even more realistic game.
It is already one of the most realistic and die hard games around, including an awesome economy (where, by the way, I hope corruption also occurs). Unlike WoW where the economy is balanced by a magical "binding" system which doesn't allow cool stuff to be handed off to other players, and dieing to another player doesn't mean squat.
The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
I do. I was directly affected by the last round of CCP interference.
In the time between loosing nearly everything I had in EVE and discovering what was really going on I had worked hard to rebuild my EVE holdings back to where they had been before BoB showed up. Since I discovered what had happened I've stopped playing but I still keep the account ticking over and a passing interest.
Sure BoB kicked ass during the entire war, but EVE is hard game and a little advantage on such a big scale makes a difference.
Now I think its time to stop paying CCP
I imagine that it would take another 350 pages of that crap before any of it starts to make sense.
Ohhh...and now my brain hurts.
"A microprocessor... is a terrible thing to waste." --
GeneralEmergency
EvE is a well established game. In EvE, characters advance by in game time, thus the older a character is, the more powerful it is. So how is it surprising that developers grow close ties with the older, established players? Those are the ones who have been around since the start. On the eve-o forums, one of the high-ups in the best alliance in the game, Band of Brothers, is repeatedly stating that the developers are friends with BoB members.
8 /510.jpg
Here's an example: http://i168.photobucket.com/albums/u162/grover282
This is simply to be expected in a game where developers play the game along with players, and further, where the company recruits its GMs from the playerbase.
I keep being tempted by this game. I like the premise. I did the trial, enjoyed the time. I even like the idea of all the schemes and betrayals that are EVE legends.
But every time I get close to signing up, there's some story of CCP employee misconduct affecting gameplay, and that just turns me right off the game.
I'd hoped they'd cleaned up their act, but it seems the answer is no.
CCP, you need transparency. You need to have clear rules for employees, and enforce them in a public manner. You have serious work to do to clean up your reputation.
It IS costing you money, without any question whatsoever.
Motive for CCP interference?
A Good Troll is better than a Bad Human.
Damn, I hope an educated comment won't do anything to hurt my karma. Anyway... been playing EVE for almost a year now. I'm a huge fan of Elite-style space exploration/trading/combat games and that's basically what EVE is going for with influences from all of the Elite-inspired games that came before it. The basic idea is very solid.
What's the advantage of a multiplayer vs. single-player game? For starters, you think you have a continued universe to explore. Once you beat the storyline in games like Escape Velocity: Nova or Privateer, there seems to be little left to do in the galaxy. The attraction of an MMO is that the players are creating the storylines and you can keep playing for as long as it interests you.
The problem with that idea in general for MMO's is the grind. The gameplay elements that were once the interesting parts of the game become drudgery since you are obligated to keep grinding out those missions to get anywhere. When does sitting on a boat fishing become drudgery? When it ceases to become a passtime but a means to an end.
With EVE in particular death comes at a high price, you lose your ship and whatever was in it. That can represent a month or more of playtime. If you want to PVP against other players, you are putting your ship at risk. It's precisely like gambling and people praise and curse it for precisely those reasons. You'll never have the OMFG feel of barely making it out alive from a single player game unless you disable saving. Conversely, you'll never have the "I think I want to vomit" special feeling when you can reload from a save.
So what this means is that an EVE player has to have an occupation so as to collect his chips. The biggies are mining, ratting (hunting NPC's down in public areas), and missioning (where you have what is like an instanced dungeon except other players can still stumble across it.) These missions are quite fun at first, who doesn't enjoy blowing crap up on the computer? But there is little randomization within the missions so you know precisely what to expect. More difficult missions have the potential of destroying your ship. So, that kind of risk will make things interesting right? Yes and no. You can always try to warp out of a mission when you see you are in over your head. But at greater difficulties, the enemy will have scrambler frigates that zoom in and disable your warp drive. In other words, by the time you find out you're in over your head, there's nothing you can do about it.
So, how does this cause problems? You need to make your isk (in-game currency) to be a playah but it takes ages to earn it. The most lucrative areas of the game (lowsec and nosec) are heavily patrolled by player factions who have claimed ownership. NPC complexes in those areas can be regularly raided for massive isk payouts. Tribute collected from people travelling through the area can create a sizable passive income stream, not to mention the mining of rare minerals and such there. The wealthy factions can also buy blueprints for important equipment and ships in the game and make a fortune manufacturing them. The early scandals involved the CCP admins giving preferential treatment to the largest in-game faction, basically handing them the keys to an isk-printing factory. And even without that being the case, their concentration of capital would have allowed them to buy into the manufacturing racket anyways and thus further consolidate their financial position. Because warfare in EVE is a matter of attrition, he who has the most to attrit wins.
EVE has removed the leveling problem inherent in most MMORPG's, your skills train whether you are in the game or not. But because of the expense of your ships and how much you stand to lose when you are killed, you are left grinding for isk instead of xp.
When you get right down to it, the difference between a singleplayer Elite-clone and an MMORPG like EVE is that you have the gameplay process greatly extended. How long does it take you to get an uber ship in Privateer with all the fitti
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Several of the posts appear to mention someone at the game company being fired.
If so, there is no way they would give any details, for fear of a lawsuit by the now former employee.
What's really interesting about your un-modded copy is that we get to see just WHICH postings get removed. Aside from the flame postings, it's quite informative...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
You can't get it back after you lose it. People in general can be trusting but they'll remember getting burned. "No, really, it's not how it looks! I can explain why my hand is in the cookie jar!" Now you'll get to see an interesting dynamic. Few people in the playerbase are uber enough to be taking part in all this epic gaming and metagaming. Some may shrug their shoulders and keep playing, feeling this has no bearing on their little world. Some will get mad enough to quit and go do something else. Some will feel justifiably burned, such as the ones who were banned, but instead of going away they get all Alanis Morissette and stalkerish, trying to dig up dirt to expose the corruption to the game world at large. Some people are getting their bread buttered by this sort of thing so of course they aren't going to object.
Now some slashdot readers are going to make the comments about "Pshaw, what if these people had lives?", immune to the irony of posting such a thing on slashdot. But I think it's actually an instructive lesson in human behaviors. People are the same the world over from the lowest shitkicker to the CEO of a Fortune 500 company: we're all just hairless apes dressing up our motives and actions in funny outfits, the same way we dress ourselves. We're all still hairless apes and our motives and actions are about who has the most banans and who's getting to fuck the pretty females. The difference between corruption and scandal in CCP and in, say, the Bush administration is that us gamers have a closer vantage point. Want to have a laugh? Read up on some of the inside histories of the Third Reich. (That laugh will by cynical.) You read about the interpersonal conflicts, dick-measuring, kool-aid drinking and self-delusion and it's no different.
To that other poster who commented that Hitler might not have come out of the basement if he had RPG's to play with, you could just as easily say "if only that fucking art school would have let him in!" Every boy needs a hobby and anti-semitism was Hitler's fallback career.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I recognize all of your words as English, but I have no idea what you just wrote.
Or better yet, imagine if Ghengis Khan, Hitler, etc. had imaginary wargames like this to play with. Would they leave their basements either?
Apparently, yes, they would have eventually emerged from their basements. And they would have emerged mightier than before! From Wikipedia:
"The stunning Prussian victory over the Second French Empire in the Franco-Prussian War (1870-71) is sometimes partly credited to the training of Prussian officers with the game Kriegspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army.
Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.
Does a novelist work when writing? Is restoring a classic car work? Is putting in time on an open-source side project work? A lot of people feel the difference between work and play is all in the mind. Some play still requires a lot of work. People do it because they feel it's satisfying.
:)
Say you restored a classic car from a rusted-out wreck and it's now a showpiece. You feel satisfaction. Some rich guy enters a car in the same show and you know he paid someone else to do all the work. Well, does that bust your balls? Some people might feel it takes nothing away from the experience of actually restoring the car and are not put out. Some people might be upset about losing the blue ribbon to someone who just bought his way into the competition. Now what if you find out the rich guy's uncle is also on the judging panel and that this influenced his win? You may enjoy your car but there's no way in hell you'd enter that contest again, right? Now imagine that you had to do all that restoration work in a garage owned by the car show and you cannot take it with you if you want to leave. That's how people feel trapped in the game and that's why they get far angrier than most people would think is appropriate given the situation. You don't have to be a car buff to understand why someone would be upset if some dick smashed up another guy's car. You'd have to be a frickin' Buddhist monk not to be upset if it were your car. And if you were a Buddhist monk, what are you doing with a nice car anyway?
I guess what it boils down to is that you're kind of fucked if your passtime can be in any way controlled by someone else. If you like playing D&D, you don't have to go with the latest rules if everyone agrees to stick with the old ones. You can agree to modify the rules in a friendly game of chess for that matter. But if you follow a professional sport and they start dicking with the rules and changing the game, not much you can do there. Same goes for multiplayer games. It's not like you can say "you know what, I don't think I want to install that patch."
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
The game is real. I know. I've played it, and it wasn't all in my imagination. I recently canceled my subscription though I must admit it had little to do with these scandals.
... but then, people get pissed off about all sorts of stupid, minor things all the time. People get pissed off when their order at a fast food joint was screwed up. They get pissed off when a stranger on the street gives them a nasty look. They get pissed off when someone cuts them off while driving. It's human nature.
What I assume you mean to say is that what goes on in the game is not very important in the grand scheme of things, and to an extent, you're right
It's only natural that someone gets "pissed off," enough to go off on a strongly-worded, lengthy rant about a game they've invested hundreds of hours in when the people whose profession it is to keep the game running smoothly and on the level, they find out, have been actively assisting your in game rival's opponents in their cheating, actively thwarting your efforts to try to enjoy yourself by achieving the goals you've set for yourself in the game.
Sure, you can just stop playing, but if you've spent a lot of time playing the game, and if you generally enjoy it, why should that be your first option before expressing an apparently well-founded concern and complaint, hoping to see that concern escalated to the point where something is actually done to remedy it? No, things will never be perfect, but what could happen is that the game management decides to make the integrity of the game a priority and takes a zero tolerance approach to staff misconduct, with a high degree of transparency and openness in terms of letting customers know what is and has been done to thwart and punish corrupt staff members.
People will continue to complain, and yes, some of them will quit playing (as much as they might not want to) as long as these stories keep coming out, brought the the player base by other players who have been running their own investigations, or who have been failed by the official systems and policies of the company. In other words, until the staff gets so subtle and smart about their cheating that no strong evidence can be never be offered that it occurs, or until the company gets good enough about keeping its own house that it can catch the sloppier of offenders and come clean before it explodes into a PR spin/damage control fiasco (like the last scandal) then people will, justifiably, continue to complain.
Also, one thing to understand about EVE is that the stakes are a bit higher than they are in your typical FPS session or even MMO. In EVE, you can go from rags to riches and back to rags again in a virtual eye-blink. You can grind for months to afford a new, decked out battleship and then lose it 25 minutes into its maiden voyage if you're not careful (this is why there is a common adage to never fly anything you can't afford to lose). EVE is also a highly PvP oriented game, not just in terms of combat and territoriality but also in terms of economy. It's all about acquiring and controlling resources, and the best resources require thousands of man-hours of effort and painstaking coordination to obtain and secure. These resources are fiercely fought over and negotiated for by large corporations (much like real life). If your enemies are able to find a chink in your armor, or have a critical advantage at a critical moment, you can lose the fruits of all of those many hours of effort with relatively little to show for it, which magnifies dramatically the importance of good strategy and smart play, but also the consequences of cheating, mechanics abuse and staff favoritism.
If someone uses an aimbot in a FPS, the solution is pretty simple, you find another server or play with people you know are a bit more trustworthy. You don't really lose anything besides a few minutes of your time if you get fragged by a cheater. In a game like Word of Warcraft, a cheater might deny you your rightful fruits of victory (wh
Money can buy va... Noooo, not gonna go there.
The problem with PvP-heavy MMORPGS, such as EvE, is, that whoever has the biggest balls can also get the biggest share of the cake. In EvE this means you get access to newer blueprints for new equipment before others get it (if they ever get it, that is). Of course, playing a game is more fun when you have all the goodies.
Now, you can't simply hack into the DB. First of all, someone at the company will notice it sooner or later, and it could well cost you your job. You can't even simply pump yourself a few billions of credits, because that would CERTAINLY start to surface, since the EvE economy is heavily player driven, and the influx of a lot of cash is even more noticable than in other MMORPGs. Not to mention that the the overall money available is quite closely monitored, you notice that even as a player without any access to any kind of logs.
So the only thing you can do, if you have the power to run events and want to cheat, is to rig said events.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
EvE is different in many aspects when you compare it to an "ordinary" MMORPG.
First of all, training and getting your gear takes a long, long time. I'm dead serious when I say, after a year you can consider yourself ready to start (!) considering (!) playing with the "big boys". That year will be spent getting your gear, learning to pilot your ship, learning the market (mastering of which I'd easily allow as a substitute for a year of professional accounting) and so on.
Death hurts. Remember EQ? Yes, like that. You lose EVERYTHING. Well, ok, you lose your ship. Which isn't so much a deal while you're still equipped with ordinary junk you can pick up anywhere, since you can insure your ship for its full price. Hell, given the drop in ship prices, you can even make some money that way! Caveat: Your equipment ist lost anyway. And later in the game this hurts a TON more when the value of the ship is only a tiny fraction of what you paid for all the goodies you had in there.
Commitment is pretty high. We're not talking WoW "let's go and club some dungeon dragon, should take less than 5 hours" commitment. I've seen people gatecamp for 8 hours a shift. Yes, shift. Yes, as in working shifts. And gatecamping can be quite boring when nobody bothers to fly through. Yes, those people were sitting there at a gate and watch the gate. Yes, that's boring as hell. Yes, people do it. No, I have no idea what's interesting about it. But it "has" to be done if you want to "own" a sector.
Now those people get to see that all their work, their deaths, their commitment is for zip. I can see why they are upset about it...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Seems like if BoB has an 'in' with CCP, Goons have an 'in' with Slashdot. Do you realize how fast this made it onto the Slashdot front page (before CCP even had a chance to respond that they would respond)? I personally think that game owners and site editors have whatever editorial discretion (which includes modifying game balance) they want over their game/site - it's the player/reader's discretion to play/read, so I'm not getting upset about it, but methinks there is a greater "meta game" going on here then most people are aware.
:)
Then again.. if you go down this alley... you have to then ask yourself... what meta game am I playing? Isn't the whole MMOG scene fun?
To test faith, of course, stupid questi...
OMG...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
That developers are to their game world as deities are to the real world. They don't obey any of the normal bounds. Even though the government plays by a difference set of legal rules than citizens in the real world, they are still bound by the same basic physical laws. There is no such limit to developers in games. If they want something changed, they can change it. They aren't the government, law enforcement or anything else, they are gods.
As an example I used to be an Immortal on a MUD. That's a developer, CSR, GM, whatever you want to call it in today's terms, on this MUD, Immortal was the name. In my case, I was essentially a senior GM in current terms. We logged in to the game same as players did, and had the same basic text interface. However where a player might have 50 or so commands we had like 200. They ran the full gamut of godlike abilities. I had a kill command that would kill whatever I specified, NPC, player, whatever. No checks for any kind of resistance, you just died. When in an area, you'd see a description (that an Immortal had written). I'd see that too, but prefixed with a number, which was the actual area number. I could go to any area simply by issuing a command with the right number, no matter where it was. I had a whole host of player editing commands, I could change anything on any player account. Any stat, any item, etc. They didn't even have to be logged in. Heck if I wanted I could tell the MUD to stop and entire section for debugging, all the MOBs would stop doing things, all scripts would cease.
Now that would mean that corruption on my scale was rather different than on a player scale. A player might work hard to infiltrate a rival guild to spy on them, I could just order the MUD to give me their chat logs. A player might steal money from their allies for their own gain, I could create as much money as I wanted, presuming I had anything to spend it on. A player might hatch an elaborate plot to sabotage rivals as they killed a powerful MOB, stealing the loot for themselves, I could simply create the item in my inventory.
That's the problem here. There is no real world analogue because such power can't be wielded in reality.
That some key events are rigged is a given. Sorry, but it can't be any other way. Storylines are developed months in advance, the developers need time to implement them. You can't develop two or more stories and possible outcomes just in case it turns out this or that way. That's even quite understandable.
Solid reasoning so far, but I draw another conclusion from it:
When you cannot make your storyline play out as desired without cheating, you should not have long, preplanned storylines. At best, you can have one where irresistible forces that are credibly outside player control drive the plot.
In EVE's case such forces could be stargates going defective or some star going nova, as controlling such events is outside the skills available to player characters. But if CCP only spawns something like a medium-sized pirate fleet, they should be prepared for players wiping it out before it achieves its storyline purpose.
C - the footgun of programming languages
It makes me quite sad to see so many break down this game, because of this scandal.
:)
Wether or not it is true is beyond me, I've been out of the game for about a year and not up to date anymore.
But even it is was to be true, don't make one bad thing turn this game into a horrible game. No matter what happened, Eve is still beautiful. It's player base is amazing, the developers works incredibly hard to improve and provide new content on a extremely regular basis, and the dynamics of the game (economy, PvP, etc) are just pure genuis.
I had to quit the game because I couldn't get anything done at college anymore, but even now I have sworn to begin again after my studies. Not because it's just a 'good game' like what you can call Starcraft or CS, but because it's a beautiful world in there, driven by magnificent people, either players or dev's. No matter what happened in this current affair.
Just wanted to notice that for the record, between all this bad karma
The reason is more likely that in WoW, PvP doesn't play the same crucial role as in EvE (and my spellchecker complains that I capitalize every other character...).
In EvE, PvP is pretty much a necessity if you want to play the "big boys" game. Furthermore, the economy is nearly 100% player driven, i.e. if you want good gear, there is no way in hell you will get it from slaughtering an NPC. A player who can build it has to build it for you. This is exactly the opposite of WoW, where every player can hunt down the NPC holding the precious item he wants (provided he finds a group of players to aid him. But he just needs people, not a certain person).
Monopolization actually can and does happen in EvE. New gear is trickled into the game through players, not through NPCs. Someone gets the blueprint for a new and powerful tool, and he can charge whatever he wants for it. When those prints now go exclusively to a certain group, this group has a monopoly position and can abuse it at will.
Being a Dev at Blizzard does not grant you nearly those options.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
seriously, if mmo's and the like arent your thing, then don't care and don't bloat of this thread with your not caringness. i mean, i dont care too much about the lot of physics posts, but i dont flame them for it. :)
/. and a long time player of eve. what many outside the game fail to comprehend is the way in which propagana works in Eve-Online. it takes it to a whole new level of metagaming. couple that with the megacapitalistic mechanics, in which you can lose literally everything including your very character's ages of trained skills, and you start to understand why the game's player base can be so fanatical and involved. most of us are older players. we like this amount of pressure. we like this style of metagaming.
/.d on their forums. obviously, patience is not always an attribute of some eve gamers, heh.
im a longtime reader of
that said, i do believe there was some dev misconduct some time ago. but i do not believe ccp would be so asinine as to let it happen again. let me explain it in the context of EVE as a player:
a universal war broke out over the previous scandal in the game. both sides have used propaganda. this latest so-called-scandal is in fact part of the metagame. you all probably don't realize it, but in fact you are playing eve right now by participating in this thread, lol, the eve player base is exactly the kind that reads sites like slashdot. the accusations made have been put forth by one of the major alliances. they are compiled, not recent, and work to outrage the eve player base precisely in order to exact punitive repercussions on its warring enemy. and yes, those who are doing the accusing ARE the type who will see this as "winning" eve at all costs, even to the point of the company of CCP suffering. CCP are certainly not the best at communicating what they did and continue to do in order to prevent player/dev incest; however, that does not add up to them facilitating or denying wrongdoing when it happens. think of it: they are a small company, are levelled a malicious charge, and promptly get a thread over 60 pages in less than 24 hrs on their forums demanding answers, all the while maintaining their game servers and getting
sry for such a long post but i thought it might help your discussion to consider this whole thing in the above terms.
It's a trick. Get an axe.
So's baseball. But somehow cheating there warrants congressional investigations.
(And no, I'm not saying congress should investigate EVE, I'm saying they had no business investigating baseball.)
Maxim: People cannot follow directions.
Increases in truth directly with the length of time spent explaining them
No.
Your actions affect a bunch of other nightguards in the building, and possibly some employees if you're getting out of your way (for which you'll get promptly bitchslapped).
In EvE you spend months to change what is in fact several bytes in the database, and could be changed in matter of seconds by one SQL UPDATE command. These bytes don't affect any piece of our world, only other people who struggle to modify their entry in the database that way. This is a game, and all your achievements in it are meaningless. If you think that what you do in the game matters, you lie to yourself.
Sure I enjoy any good game, but I stay in touch with the reality: this is a game. It is supposed to be fun. If it's not fun, it fails at its task as a game, I put it away. If the game frustrates me, if it pisses me off, it fails at its task miserably, and I get rid of it ASAP. I'd never spend months of my life playing a game I don't enjoy, in hopes that if I work hard enough, I would start to enjoy it, and I'd never start playing a game with the only premise that my achievements would be meaningful.
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I can understand the amount of time and energy put into the game, but whether a player invests 20 minutes or 3 years, it's still just a game.
So what if EVE is just a game? It's a meaningless statement, tautology. After all, money is only money. Water is only water. Blood is only blood. You'd have a hard time proving that anything in this world has any intrinsic value. Value, like beauty, is in the eye of the beholder. The time a person invests in the game is relevant to estimations of value, however, because time is something virtually everyone values rather highly, since we only have so much of it. Beyond that though, I feel compelled to point out that EVE is not just a game. It's a community. It's an economy. It's a business. All in a very real sense (or as real as any of these abstract concepts can be.)
Given that, I know it's quite understandable why someone would be angry upon discovering that employees or representatives of the company (CCP) either promote cheating or treat it as a zero priority problem, because the player paid a subscription fee for a service that is supposed to be regulated by fair, consistent, and logical rules. However, I think there's a difference between getting angry and demanding a refund versus getting angry and becoming swept into the drama over a fantasy world, which (to me) is an unproportional response.
I can understand exaggerated responses because I've been guilty of having them. To me it's a signal that there's an addiction going on with the player. A serious one.
There's a fine line between passion and addiction and without knowing the details of a someone's personal life, it's virtually impossible to tell them apart. As long as these games have a social component and an interacting community, and on top of that a competitive economy, you should expect people to sometimes to be rather dramatic in their reaction to perceived (and real) wrongs committed against them. Add to that, the fact that people are more prone to theatrics and other outrageous behaviors when anonymous (or semi-anonymous). In that context I don't think the response is necessarily disproportionate for someone who really enjoys the game, cares a lot about it, and values the significant amount of time and money they've devoted to the game. Addiction does not necessarily have to enter into it, though I would grant that realistically, it often does.
What I think is most sad about MMOs is that often it seems to get to the point with people where they no longer play because they really, genuinely, truly love to play the game, but they do so merely out of habit or because they are chasing some unattainable goal (because by the time they achieve any goal, they are so fixated on a new goal, their joy may be diminished), almost like a crack addict chasing that pure, perfect high. Gaming addiction generally isn't as destructive or dangerous as many other addictions, of course, but I completely understand the point that for some people, it really can get out of hand. However, I don't really think it's relevant to this particular topic and I think people are, in general, a little too ready to dismiss gamers as being addicts with no lives whenever they express any great amount of enthusiasm (positive or negative) about their hobby.