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Ask Turbine's Jeff Anderson About LOTRO

Last month, Turbine's Lord of the Rings Online: Shadows of Angmar went live in what was arguably the most well-received launch for a Massively Multiplayer game since World of Warcraft. The game soared to the top of the retail charts, and has been a breath of fresh air for gamers looking to get a taste of something just a little bit different and a little bit hobbity. Today, you have the chance to ask Turbine's CEO Jeff Anderson questions about the process of creating the game, the Tolkien license, and new content we'll see in Middle Earth in the coming weeks and months. One question per comment, please. We'll take the best of the lot and put them to Mr. Anderson in a phone interview later this week. We'll post his responses as soon as we can, so make sure to get your question in today if you want it to show up in his response.

44 of 282 comments (clear)

  1. Virtual Economies by Raindance · · Score: 5, Interesting

    Can you talk a little bit about the challenges involved in setting up a virtual economy? Did you employ any professional economists to help design in the design or was it all off-the-cuff?

    1. Re:Virtual Economies by Puff+of+Logic · · Score: 4, Interesting

      The idea of crafting systems in MMORPGs seem to be very popular with the player base, with many individuals quite content to pursue crafting to the exclusion of most other things. Two problems seem to intractable, though: low-level items flood the server and are therefore worthless; and one cannot advance a character's level as a crafter. In WoW, for example, many crafting recipes/skills are restricted by level, necessitating players to grind mobs for the appropriate levels.

      How does LotRO plan to handle these problem as the player-base expands? Is it possible that players will be allowed to gain experience from crafting rather than by mob-grinding or quests? Will it be feasible for an individual to gain renown on a server as a master craftsman (which should be extremely difficult to attain) if they only want to spend their time in Bree rather than strangling Orcs?

      --
      P.P.S. I'm doing Science and I'm still alive.
  2. Any plans for a by bealzabobs_youruncle · · Score: 2, Interesting

    Direct X 10 client in the future? I haven't gone to Vista yet, but that might drive me if it made an already great looking game even better.

  3. Gaming Addiction by Raindance · · Score: 4, Interesting

    Behavioral addiction in general, and gaming addiction specifically, are increasingly on society's radar. Now, being addicted to an online game is obviously different from being addicted to heroin- but it can still be extremely serious and destructive for geeks with addictive personalities. Do you think being attentive to gaming addiction is a responsibility of MMORPG developers? What steps has Turbine taken or considered?

  4. End Game by MontyApollo · · Score: 5, Interesting

    Do you have a plan to deal with the destruction of the one ring, as in does the game end then? Any consideration of opening up the entire game map at that point for a massive PvP war?

    1. Re:End Game by Fozzyuw · · Score: 3, Interesting

      To expand on the OP's question, one of LOTRO's (which I play and I'm enjoying very much) biggest talking points is it's creative license. What's are some of the challenges, benefits, and surprises when working on a set story licenses? A license that has been around the bend many times from fan art, to multi-million dollar movies, to endless cartoon adaptations. Are there any challenges in creating something 'new' when there's so much already out there?

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    2. Re:End Game by MontyApollo · · Score: 2, Interesting

      Oh, and a follow-up:

      How many expansion packs will we have to PAY for to reach the end game? Right now we can only go as far as Rivendell; how many times and how much money to make it to Mordor?

  5. WoW influence by MacBrave · · Score: 4, Interesting

    What kind of influence did the overwhelming success of World of Warcraft have on the development of LOTRO?

    1. Re:WoW influence by Kleedrac2 · · Score: 5, Interesting

      As an avid WoW player I always keep one eye open (no pun intended) to see what the next "big thing" is going to be. Why should I consider switching to your game and what advantages do you claim over WoW?

      --
      Sure we wang, can.
    2. Re:WoW influence by EvilMagnus · · Score: 2, Insightful

      Dude, have you played LOTRO online? "Inspired by WoW" would be a polite way of putting the similarities. :-)

      It's clear that Turbine learned much from both the failure of AC2 and from the success of WoW ... in that they've copied wholesale many of the 'good bits' of WoW. It seems the game might be described as 'WoW 2.0' or 'WoW: Tolkien Total Conversion Mod'. I mean that in a good way, of course: LOTRO's great fun. But it's clearly standing on the shoulders of WoW.

      --
      -EvilMagnus
    3. Re:WoW influence by fragmentate · · Score: 2, Insightful
      In fewer words...

      WoW is kinda like the "Dummy's Guide to MMORPG" -- it doesn't cover very much; and, like a "Dummy's Guide", it's far from being the definitive source.

      Now, for the rest of the story...

      Lord of the Rings Online is only similar to WoW from the stand-point of not reinventing the wheel. The keypresses are very similar. The general layout is familiar. Combat is as similar to WoW as it is to any other MMORPG. It stops there. LotRO is vastly different.

      EverQuest is still more of a definitive source since there are some classes in the game that require actual skill. I remember long conversations about who the best enchanter, or bard was. And, of course, the ever popular monks. To play a "puller" (usually a monk) in EverQuest required quite a bit of skill, and timing. But what really made EverQuest great was the amount of coordination necessary. The warriors had to be doing their thing. The rogues had to be conscientious about potential mishaps and plan for recovery. Priests had to heal, and still be able to resurrect players while in combat. Shaman had to slow at the right times and keep track of what was slowed. Rangers and Druids had to snare... and so on. Just one person not doing their job could cost the raid.

      In WoW, every class (and variation of that class) was basically a simplified, and trivialized version of their EverQuest counterpart. Coordination among 3 or 4 attentive players was usually all that was needed prior to Burning Crusade. I never raided in Burning Crusade because Blizzard took the same path that Sony did... the reason I quit EverQuest, and the reason I quit WoW: reputation based advancement with NO character development. (At least EverQuest had the Alternate Abilities system.)

      Now, we've come full circle to something that more resembles the original EverQuest than WoW. Absent, however, are the costly deaths, and the enormous grind times. In LotRO they have replaced the grind with quests. Embedded in some of those quests are some grinds, however. The classes, being so few, are well defined, and do make sense in the context of Tolkien's world. What stands out is that they reward you for the grind. Each of those classes can develop traits that suit them. The burglar is going to want to hone his ability to take advantage of an enemy's weaknesses. The guardian is going to want to improve his ability to tank and taunt; and so on. So, Turbine took into account that the highend grind was inevitable, but provided a reward system (much like EverQuest's AA system). So, it seems well planned from end-to-end.

      Only time will tell if this is true. If not, I'm sure some other MMO publisher will have something new for me to try soon.

  6. Re:Virtual Economies (follow up). by AltGrendel · · Score: 4, Interesting

    Do you have any plans to deal with Gold Farming?

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

  7. Farming? by ookabooka · · Score: 5, Interesting

    Many RPG's and MMORPG's to some degree encourage farming (playing the game in a way that isn't entertaining but to increase your virtual wealth). This monotonous activity leads to bots and other forms of automating the game.

    Have you done anything to decrease (or possibly eliminate) the need to farm, and if not what is your stance towards automated play?

    --
    If you are about to mod me down, keep in mind that this post was most likely sarcastic.
  8. Re:I wonder by maroberts · · Score: 4, Funny

    You can only mine fish if you're Gollum

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  9. Re:Virtual Economies (follow up). by maroberts · · Score: 5, Funny

    Do you have any plans to deal with Gold Farming?

    I would doubt it, after all its a racial characteristic of Dwarves and Dragons.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  10. Linux Port by EvilRyry · · Score: 5, Interesting

    So, when is the Linux port coming out? (Yes, I've read the FAQ)

  11. Polish by Tridus · · Score: 4, Insightful

    I own the game, and played it for a while. But the other day I cancelled, and went back to WoW. The main issue was simply a lack of polish in the UI. Things like the UI itself being too small on my display (a UI scaling option is sorely missed), having to change tools constantly (Explorers have two gathering professions, basically forcing me to leave a bag open all the time to swap between a mining pick and an axe), the chat text box losing focus constantly, and so on.

    None of these individually are game breaking issues, but them and a host of other UI annoyances all pile up to make it a much less enjoyable experience then playing with WoW's incredibly smooth UI (which is even more so once you start using mods).

    I'm curious if the developers are going to take some time to go back and improve the UI?

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Polish by maroberts · · Score: 5, Interesting

      A rational follow on to the previous post is whether LOTR is going to encourage the independently developed add-on/plug-ins that WoW has done.

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

  12. What would the professor think? by Himring · · Score: 5, Interesting

    Tolkien was, to say the least, picky about his work. He specifically expressed it should never be dramatized and also made it clear that no one should dare edit the writings besides his son, Christopher.

    As an avid fan who knows this, how can you justify, to me, putting the professor's world into a game genre. Why should I play it knowing Tolkien would most likely disapprove?

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    1. Re:What would the professor think? by abigor · · Score: 2, Informative

      Tolkein had no objections to the dramatisation of the LoTR. It was first performed on the BBC back in 1955-56. Tolkein was dissatisfied with it, however. He also expressed interest in a cartoon version of LoTR: "As far as I am concerned personally, I should welcome the idea of an animated motion picture, with all the risk of vulgarization; and that quite apart from the glint of money..."

    2. Re:What would the professor think? by abigor · · Score: 3, Informative

      My source for his quotes is "The Letters of JRR Tolkien", edited by Humphrey Carpenter and Christopher Tolkien.

      The quote you reference was a part of his complaint that the BBC messed up their LoTR broadcast (letter 175). He was never against dramatisation on principle. Tolkien is quite consistent on this point: dramatisation of the LoTR was always something he had in mind, not least because of the financial possibilities, as he was quite broke. Christopher's ambivalence was well-known, but he didn't write the books, so who cares what he thinks.

    3. Re:What would the professor think? by Chris+Burke · · Score: 2, Insightful

      Um, while I do have great respect for Tolkein, I have to say: Who cares what he thought?

      Tolkein's legacy was a fantastic series of fantasy novels that created a mythology unto their own. If I recall that was his goal in the first place, to create an English mythology. His legacy does not include a set of rules for ways in which we can enjoy this legacy. Any more than the ancient Greeks can object to us using their mythology to make God of War.

      This being aside from any legal and copyright issues. But if his estate signed off on it, I say who cares if he would have minded? Would Shakespeare have minded the authoring of Rosecrantz and Guildenstern are Dead? I'm guessing he wouldn't have minded, but my point is who cares if he did.

      --

      The enemies of Democracy are
  13. Mr. Anderson by FiloEleven · · Score: 4, Funny

    We'll take the best of the lot and put them to Mr. Anderson in a phone interview later this week. Tell me, Mr. Anderson, what good is a phone call when you are unable to speak?

  14. Leveraging fans by palladiate · · Score: 3, Interesting

    As a fan and former Vanguard member on AC2, I noticed Turbine's greatest strength was a rather fast and sane response to player feedback (despite many claims to the contrary). I recall many AC and AC2 fans and 3rd party developers ended up on your dev teams. I witnessed all of this first-hand when you were developing the hero-class endgame mechanics. And despite the system's friendliness, balance, and incorporation of player feedback, most players were unhappy (they thought the system was too simplistic, a la WoW, or had other esoteric gripes).

    Do you have any plans to try and continute to leverage your community, or do you find vocal MMOG players just too darn irrational and hard to please? Blizzard seems to regularly ignore players, and does quite well from what I hear.

    And thanks for making games that don't suck. Asheron's Call was, to me, the finest example of storytelling with thousands of players done yet. Logging in to find my Monarch was Bael'zharon ranks as the coolest moment of my 20-odd years of gaming.

  15. Lessons Learned by Mac_Daddy · · Score: 5, Interesting

    In light of the eventual closure of Asheron's Call 2, what were the biggest lessons you and the rest of Turbine have learned?

  16. End-game content by eieken · · Score: 3, Interesting

    What happens in the game when a user finishes the very large amount of quests in the game? I know about the player-vs-monster-player area, and it is rather fun. Is there any other end-game content other then the monster player area?

    --
    Meet new people, and kill them.
  17. Leap of faith... by Last_Available_Usern · · Score: 5, Interesting

    Your team no doubt learned from all of the succeses and failures within World of Warcraft and did their best to retain what aspects had player appeal and shy away from those that illicited public outcry. Stepping away from those choices, what would you say was the most daring leap of faith the team made in the game mechanics, balance, graphics, or any other facet that jumps out at you? Is there anything in the game that really made you say, "Dang, we're hanging our butts out there on this one, but we believe in this feature/mechanic and are gonna run with it."

  18. Re:Virtual Economies (follow up). by Puff+of+Logic · · Score: 2, Funny

    Do you have any plans to deal with Gold Farming?

    I would doubt it, after all its a racial characteristic of Dwarves and Dragons. If the devs would be willing to let a Balrog rampage around periodically eating all of the gold farmers, I'd actually subscribe to the game!
    --
    P.P.S. I'm doing Science and I'm still alive.
  19. User created content? by LetterRip · · Score: 2, Interesting

    Will users be able to create content? If so what free tools (http://www.blender.org/ or http://www.artofillusion.org/ ?) and formats will be supported? Will we be able to export animations or create normal mapped items?

    LetterRip

  20. What is the end-game? by Vicegrip · · Score: 5, Interesting

    Where World of Warcraft has largely failed in my mind is in the end-game. Here the content is, aside from reputation quests, entirely Raid driven and controlled by harsh unforgiving bosses and large time sinks. Blizzard's PVP system isn't really anything to get excited about as it is totally un-interesting outside of arenas.

    Essentially, there is no other story line in World of Warcraft other than to kill Illidan and spend a lot of time farming farming farming for reputation. I so miss the innovations that Ultima Online had with housing or seafaring ten years ago.

    What does LOTR bring to the table in the end-game that makes it different from other MMOs?

    --
    Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
  21. Mod UP by LDoggg_ · · Score: 5, Insightful

    Doh, just when I ran out of mod points...

    Get this question up to +5 and watch Zonk ignore it like he's does every time there's a game dev interview.

    We understand the size of the target market. We understand that it may not be economically viable. But does it hurt to ask for a port? I'd drop wine/WoW for a native LOTR online port.

    --

    "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    1. Re:Mod UP by krelian · · Score: 2, Informative

      Doh, just when I ran out of mod points...

      We understand the size of the target market. We understand that it may not be economically viable. But does it hurt to ask for a port? Why ask if you already know the answer? Zonk knows as well and just wants to prevent the interviewee from thinking of new ways to rephrase "we prefer to focus on markets that will actually us profits".

  22. In-Game Music System by Soukyan · · Score: 4, Interesting

    As a former subscriber to Asheron's Call 2, I was disappointed to see that game go for a particular social aspect that goes unrecognized and unimplemented in other MMOGs - the music system. As a beta tester, you can imagine my delight at finding out that Turbine had added a similar system to LoTRO. I am now a paying subscriber based upon this one feature that I feel adds depth to the world and serves as a great community building tool. Could you expound upon the music system and its implementation as well as future plans for the system?

  23. Re:Indoors Areas require Zoning by mrjimorg · · Score: 3, Informative

    I can answer this one. Its so that the zone can change with the story line. The first time you go into a particular house there may be a person there who gets murdered by brigands. You kill the brigands and continue the story line. If the guy was alive and well again when you went back then you would have a schism in the story line.

  24. Why linux, Why no Mac Client. by Mr.+Arbusto · · Score: 4, Interesting

    I'm one of 30 people I know shelling money out to Blizzard for WoW. I went to beta LOTROL and found no OS X client. I could boot into Vista on one of my machines.....but I'll just keep playing WoW.

  25. The Lifetime Option by tadprime · · Score: 4, Interesting

    Personally I love the lifetime option, and it was a major selling point for me (it is much easier for me to justify a one-time splurge of $200 instead of adding another monthly outlay). What convinced the business-side that that was a good idea?

  26. Re:Ent by quantaman · · Score: 4, Funny

    Can I play as an Ent? Yeah, though when playing as an Ent it takes several years to complete the in-game tutorial.

    (and you still don't get any women).
    --
    I stole this Sig
  27. Licensing by Chief+Crazy+Chicken · · Score: 4, Interesting

    What is the scope of the current licensing, as in which books are covered by the current agreement?

    Do you envision being able to add future expansions/sequels/engine-using-content-environmen ts that allow for first age content, perhaps co-terminus with the Children of Hurin book just out? Or any other era? The flight of the Noldor from the west would also make a good high-power story arc.

    Most games have an escalation of power as they get older, but with the LOTR mythos, the power diminishes over time. However, adding elements as alluded to above would fit the increased power design pattern, plus fit into the overall mythos with more elegance.

  28. Will you be selling an experience, or a game? by Jason+Mark · · Score: 2, Insightful

    Can you talk a little about the website, and how important you perceive that as being to a new game?

    * Is that a key component or just a "nice to have"?
    * In most industries, the idea of "closing" a sale on a website would be laughable, but could a website make a difference in video games?
    * Do you see your web community as important to you?
    * Do you purposely not invest in resources (art, programming and copy) until knowing if the game is taking off?

    I joined WOW about a year after it came out, so I never saw it's website in it's infancy, but I was a little surprised when looking at your site at the retro feel in terms of graphics, and the content errors I found while trying to answer easy questions. I would have thought that if you were setting your sites on pulling WOW users, you'd have a more polished website, and I'd like to know more about the business drivers that sent you in the direction you went in.

    Thanks,

    Jason Mark
    http://www.gravityswitch.com/

  29. How will you avoid the traps? by ajs · · Score: 4, Insightful

    I played EverQuest for 4 years, and have played WoW for just under a year. They've both had their problems, but in both I see a pattern: as the game progresses, and they transition from release to long-term expansion cycles, content progression becomes so deep and so complex that new or casual players must spend 4-6 months to join their friends who have been playing for months or years. Worse, the new or casual player represents a drag on the resources of any player that wants to help them level. There's no effective way to (relatively) quickly make a new player useful (say, in the period of time it would take to learn to use their abilities).

    I worry about this, and wonder: do you have a way of solving this problem in the longer term for LOTRO, or are you (like EQ and WoW before you) pushing off those choices until you're already in the expansion release cycle?

  30. Dear MMORPG industry by Zaphod-AVA · · Score: 2, Interesting

    Dear MMORPG industry,

    When will you stop making games designed to waste huge gobs of time?

    I don't put up with random 10 minute periods of doing nothing in other games, why should I with yours? Any game that makes me sit/travel/do nothing for 10 minutes running I immediately uninstall. I'd like a modern adventure game, but for some reason they refuse to jump to the next level on this issue.

    -Z

  31. Is Turbine-employee participation dealt with? by Angelwrath · · Score: 3, Interesting

    During the beta test of LOTRO, it was revealed that at least one, or more, Turbine employees were a part of the dominant guild, Extra Crispy (EC). They censored dissent and criticism towards the game, and demonstrated strong favouratism for some players.

    Is Turbine going to enforce rules for Turbine employee participation to avoid issues like censorship and favouratism, and to avoid other potential scandals?

  32. The Censor Filter by Usagi_yo · · Score: 2, Interesting

    I would like to know why the word "Bible" is censored from public, private, trade, ooc, and all other chats. (it's replaced with '#!&#@') and other Religious books are not. Like Quran, Qur'an, Koran, Torah et al. I would like to follow up with: Who decided that people would be offended by the use of the word "Bible"? FYI, I discovered this while telling my son (who also plays), where I keep the passwords and pin codes. I was dissapointed so tried all the other chats and words and to my astonishment, "Bible" is censored (along with a bunch of 4 letter word).

  33. Re:Virtual Economies (follow up). by dangitman · · Score: 2, Funny

    According to Wikipedia:

    A sense of humour is the ability to experience humour, a quality which all people share, although the extent to which an individual will personally find something humorous depends on a host of absolute and relative variables, including geographical location, culture, maturity, level of education, and context. For example, young children (of any background) particularly favour slapstick, such as Punch and Judy puppet shows. Satire may rely more on understanding the target of the humour, and thus tends to appeal to more mature audiences.

    See http://en.wikipedia.org/wiki/Humor

    --
    ... and then they built the supercollider.