Can Blizzard Top StarCraft?
MSNBC is running an interview with Blizzard designer Rob Pardo discussing a number of facets of the upcoming StarCraft II. Informational tidbits include the fact that, unsurprisingly, the game won't be released this year, and some background on the game's long development cycle. "Penny Arcade figured it out! We keep games under code names and we teach developers to refer to games by their code name. And we're just really careful about talking about the game internally. We don't bring external folks through unannounced product areas. But I think even I'm surprised that we were able to keep it under wraps all the way to the end."
.. can Blizzard top Wow?
Starcraft sold a ton of copies, but it is now a moneysink. It is free to play on Battle.Net and not many new copies are being sold. They are continuously losing money from a game created many many years ago.
The $15/month from a MMO cannot be understated. The decision to make a non-MMO game after the success of WoW is very puzzling.
I watched the gameplay video and I liked most of what I saw in it, but they're talking an awful lot about recapturing the things that made starcraft great - only the things they focus on are counter strategies, battle.net play and diverse factions. Which is great, but that alone doesn't make a new starcraft - and I'm worried that Blizzard won't be able to own up to the great gameplay they used too.
Which seem to be a problem in recent Blizzard releases, because where the gameplay itself used to be their strongest advantage it now seems to be the weakest. World of Warcraft doesn't sell copies because it has great gameplay, but because it functions as a virtual stamp collection with friends. You, me, everyone gets addicted to the game because you can achive achive achive - but where diablo 2 which also focused on achivement actually was fun while you achive World of Warcraft isn't. At least that is how I experienced the reactions on recent Blizzard games. I know about 50 people who own Warcraft 3, but the only thing they use it for is Dota which is a player made map/mod. I also know quite a lot of people who keep playing World of Warcraft despite continuously complaining about it feeling more like a job than a video game.
Maybe I'm wrong, but it does seem to fit with the massive stream of talented developers who fled Blizzard a few years ago - leaving to companies like Flagship studeos, red5 and so on. Which is where I personally believe we'll be seing the next Starcraft/Diablo/Warcarft quality games comming from in terms of gameplay. Naturally both Blizzard and Starcraft are huge brands, and I very much doubt Starcraft 2 will fail in any way - but to fans who agree with me I do believe it'll be unable to provide the kind of magic the origianl Starcraft did.
Balance is the secret. Blizzard spent two years polishing the balance of WCIII. *Two* whole years just balancing the races. That's why they sell #1 titles for years.
There are plenty of other games that have better controls, better features, less repetition and clicking, more races, equal or better storytelling, better graphics. But the one thing that they do not have that blizzard does is racial balance. That's what truly makes the multiplayer experience a game, where any round could almost always go any way, instead of it always being a blow-out because one player knew the surefire technique. Blizzard's games are about strategy, not tricks.
Computers are useless. They can only give you answers.
-- Pablo Picasso
I thought half-life 2 and doom 3 were outstanding games! And I think it's bullshit some want to lump them into the sequel category. I think what you are forgetting is how long it takes for these sequels to come out compared to others.
A company who is milking a franchise releases the sequels relatively quickly, not 5-10 years down the road... When a sequel is released 5 years after the first one... I'd say those are typically going to be amazing games, because it took so long because they were trying to make it right, not milk it.
If you want to milk a title, you release it ASAP and patch content later... along with sell them tons of expansion packs. Look at the MMO genre. Blizzard has put out 1 expansion in the time their competitors will put out 3-5 expansions. Is it no wonder why the other games suck? It's obvious the 3-5 expansion guys are trying to milk the customers. Blizzard is all about quality, and their games can last for many years for an expansion or sequel release.