id Software Working on New Title
id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'"
A company which has not released a product in 4 years is starting work on a new product.
That's about all the article has to say.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
I wonder what John Carmack thinks of DirectX/OpenGL improvements that have come out since 2004. It'll be interesting to see what he can do with the new technologies.
Also, assuming that it's an FPS, is there any new territory to cover? It seems to have pretty much just run its source and any new IP would probably just be a new flavor of aliens/demons/WW2.
He has grumbled about the slow progression of this API in the past. Is now the time when he will make the jump to Direct3D?
The Quake III engine was widely licensed for dozens of FPS titles from 1999-2005. The Doom 3 engine has been an abject failure in this regard. Epic and Valve have eaten id's lunch so to speak. Unless Carmack has made a conscious decision to stop spending time on 3rd party support so he can play with his rockets, this is something he will definitely want to address.
...Now without even a name or description! Why waste time making up a name, story, and rigged-up screenshots for your new vaporware? Just claim that you're working on something new, but it's so new and revolutionary you can't talk about it! No hassles with release dates or feature lists...those id guys really ARE geniuses.
"Mr. Carmack, how's your new game?"
"People will bow to it."
http://xkcd.com/386/
I'd love to see a new Commander Keen game. That series was so much fun.
Hey everybody, we have something really great, but we cannot show you. We cannot even tell you any details. It is built on this amazing engine that is so amazing it is not even finished yet, so we really cannot show you anything. But it was designed and devoloped by this A-number one developer...the man is a fricken genius! Yeah, he did this awesome game you played four years ago.
Nothing to see here...
The cancel button is your friend. Do not hesitate to use it.
I hope the don't fuck up "New Title II" though.
id has had a history of releasing multi-platform, hell id is one of the only major producers i know about that actually open sources its engines after they have profited enough from them. quake3, doom3, quake4 and probably previous games all run on linux, and the client came pretty quickly after release.
I will laugh if iD got tired of waiting for Duke Nuke'm Forever and decided to do it themselves.
~~ Behold the flying cow with a rail gun! ~~
John Carmack's keynotes from the last three QuakeCons are available here. You won't get any solid answers on their next title, but in the 2006 speech you can get some clues when John Carmack starts elaborating on his game design philosophies.
I hope Id does something OTHER than an FPS game. The market for those seems to be getting pretty saturated. Imagine what they could do to an RTS with all their graphical godliness. Heck, how about an RPG. Maybe combine the best of two genres. I used to play a HL mod that had a "commander" who saw things from top-down and did the RTS stuff while everyone else was in FPS-mode (think BF2, but SciFi).
Silence is golden... and duct tape is silver.
Will id's new engine support bleeding edge features such as brightness? *ducks*
I'd definately expect so.
id Software is still one of the few game developers that actually create games for use on multiple OSs, including Linux. None of that DirectX 10/Vista-only crap. I installed Doom 3 on my Linux installation, and surprisingly, it actually runs quicker in Linux than it does on Windows. I dual-boot with XP for gaming, so I decided to test both out, and I was able to max out all graphical settings on the Linux install with no hiccups...my Windows installation started hiccupping once I set AA to 8x with all other settings on Ultra.
I'll be really curious to see what they come out with
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Indeed. Just one example, look at Beryl/Compiz, Vista, OS X. I would argue that operating systems wouldn't have come this far, visually, if it weren't for the Quake series. Thanks to Quake, OEMs were increasingly compelled to include dedicated graphics processors in every box. There was a time when Carmack's decision to completely drop software rendering was considered risky. It's a risk id took, and every modern computer user (even if they never play any game) benefitted from it.
Read this posting from John Carmack in 2004.
Seriously, htf is this story news? Aren't there enough decent submissions?
Hello little man. I will destroy you!
Thank you.
grimJester