Parallels 3.0 Announced, 3D Graphics Included
99BottlesOfBeerInMyF writes "For some time Mac users have been waiting to see who would bring 3D graphics to a Windows emulation/virtualization solution under OS X. It looks like Parallels is going to be the winner. They have announced an RC of Parallels 3.0, with the final to be available 'in a few weeks.' For anyone else tired of Bootcamp or rebooting to play a Windows game, it look like the solution is finally here; I'm not counting out VMWare entirely. Obviously it will depend on how soon they can catch up, but there is some serious first-mover advantage here for Parallels."
The second release of VMWare Fusion had D3D8 acceleration under XP and it was released a few months ago. It's not like Parallels is first to this party.
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Why?
Of all the elements in the system, the graphics interface once shouldn't run slower.
Its just mainly copying data around rather than executable assembly instruction translation/manipulation.
A block of allocated memory can be passed directly to the card without any messing.
Virtualisation is difficult because you are trying to act as middleman between two different operating systems with different ways to do things. However for the graphics, both those operating systems need to already speak the same language to talk with a graphics card, the memory is laid out the same, the commands are the same and the way of talking to it is the same.
liqbase
I currently run Windows under Parallels, but Linux under VMware Fusion due to the lack of Linux guest tools. The Parallels 3.0 announcement said Linux guest tools were provided, and that was a major reason why I've put down the cash for the pre-order.
Cheers,
Ian
I bought Parallels when I got my MacBook Pro. Unfortunately, even the latest version causes regular kernel panics. The machine is rock solid without the Parallels kernel modules loaded and grey screens a couple of times a week with them. I've seen it on Core 1 machines running fine, but on Core 2 laptops it's definitely still in the 'avoid like the plague' category.
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Erm, did you read the announcement? Parallels Tools for Linux are in 3.0...
As a Mac user who ONLY uses Windows for the few games I enjoy which don't have a Mac equivalent, I have yet to find the rebooting aspect of BootCamp to be slow in the least. Shutting down OSX has always been a quick-fast-and-in-a-hurry process, with the whole machine completely down in about 15 seconds, tops. Windows, it seems, performs better than I have ever seen it on my iMac and boots up completely in just under a minute or so. In fact, rebooting into Windows on my iMac takes FAR less time than it does to start VirtualPC on my iBook. If I am going to play a game for a couple of hours at a stretch, then I fail to see how a simple minute or so to get Windows up and running is too much of a price to pay.
Close. It wasn't OpenGL, it was GLIDE. and version 2. (click here if you want to flash back to heady days of decent II and Dark Forces II)
Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
I'm a Mac user. Yes, I demand that developers do things differently on the Mac than on any other platform. If they don't, I don't care if they get tired of me, because I don't want their applications.
You don't just install crap all over my Mac. I want a single, simple bundle that I can install using drag-and-drop, and uninstall by dragging it to the Trash. If you absolutely need to install additional stuff, then:
If you don't do that, your application will flop on the Mac. If you create an application for the Mac, make it a Mac application and not just a Windows port.