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The 50 Weirdest Moments in PC Gaming

Via GameSetWatch, a feature on the personal site of the well-traveled games journalist Richard Cobbett. The Circe Du Strange details fifty of the strangest, most out-of-place game elements in the history of PC gaming. From classic text adventures to games released in the last few years, the piece outlines some mighty odd design decisions. "30) Command and Cretaceous - While the original Command and Conquer suffered from really bad expansion packs, the first offered a particular entertaining secret. Adding the -funpark parameter when running the game opened up a top secret set of five missions that pitted the standard armies of GDI and Nod against. dinosaurs. For no reason. There was even a briefing movie and bonus music track. And developers Westwood didn't even mention it."

33 of 147 comments (clear)

  1. Wow by Anonymous Coward · · Score: 5, Funny

    Adding the -funpark parameter when running the game opened up a top secret set of five missions that pitted the standard armies of GDI and Nod against. dinosaurs. For no reason. There was even a briefing movie and bonus music track. And developers Westwood didn't even mention it.

    On behalf of the last few decades, I'd like to welcome you to the computer industry and something called "easter eggs".

    1. Re:Wow by Jackmn · · Score: 4, Insightful

      On behalf of the last few decades, I'd like to welcome you to the computer industry and something called "easter eggs".
      Easter eggs are usually small things. This was a significant chunk of content that the developers likely put a fair bit of time into making.
    2. Re:Wow by toadlife · · Score: 2, Funny

      "Easter dinner"?

      --
      I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
    3. Re:Wow by Xentor · · Score: 2, Informative

      Excel 97... But it's not really a game... Just a simple 3D engine with some terrain mapping and the application credits "rolling" on the face of a "hill".

      Still...

      Best. Easter. Egg. Ever.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
  2. Heretic 2 by __aaclcg7560 · · Score: 3, Interesting

    I think it was Heretic 2 (based on the Quake engine) where you type "GOD" in the game console, you got a message saying, "So you think you're God?" and bad guys would appear out of nowhere to kill you. I don't remember what the code word was for god mode. Maybe it was "DOG".

    1. Re:Heretic 2 by AFCArchvile · · Score: 3, Funny

      For Heretic 2 (Quake 2 based), the godmode command was "playbetter".

      Raven had an interesting theme of easter eggs in the cheat codes. For Heretic, using Doom's godmode cheat would result in "Trying to cheat? That's one..." printing on the screen; type it two more times and you instantly die. Entering the all-weapons cheat for Doom would take away all your ammo and weapons and print "Cheater, you don't deserve weapons" on the screen. Of course, there were functional cheat codes, but they were different from the parent Id game.

      --
      "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
    2. Re:Heretic 2 by VGPowerlord · · Score: 2, Informative

      I don't know about Heretic 2 - but in the original Heretic if you typed "IDDQD" (invincibility in Doom) then it would kill you instantly. I don't remember what the message was, but it did say something just before it killed you.

      Although it doesn't run too well under XP and I'm too lazy to start Dosbox, I ran the game. It says "trying to cheat, eh? now you die!"
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Heretic 2 by The+Evil+Couch · · Score: 4, Informative

      There actually was a Dog mode in Rise of the Triad (early FPS. Probably the first to introduce pseudo 3D. Based off of the Wolfenstein 3D engine?)

      Your viewpoint dropped about 4 feet, your weapons vanished and instead of hands in your view, there was a great big doggie snout. If I remember correctly, you gibbed people when you bit them. It was ridiculous, excessive and fun. Then again, so was pretty much everything else in Rise of the Triad.

    4. Re:Heretic 2 by CelticWhisper · · Score: 4, Insightful

      I played that game endlessly with a friend of mine when I got it--Doom was all but forgotten. One of our favourite cheats (and one which, to date, has not been implemented again in any game to my knowledge) was the "/EKG" command, which activated Engine-Killing Gibs mode. This resulted in at least a 4x increase in the amount of blood, gore, and flying severed body parts on the screen any time an enemy was killed with an explosive weapon (of which there were a LOT).

      The real fun bit behind that code was what we noticed one day in the midst of one of our regularly scheduled slaughterfests. Eyeballs from slain baddies would not just fly through the air--rather, they would hit the screen and actually slide down it from their point of impact. And best of all, by pausing the game to admire a particularly messy room-clearing, we noticed that the severed arm careening through the air at us was giving us the finger. Little tidbits like this, among other things like the -dopefish command-line option, smiley faces on charred skeletons, and a super-secret bonus item that was actually the lead developer's head floating in midair and making loud belching noises, are why I yearn for the gaming days of old when games were made by teams of 10 people instead of entire corporate divisions where nobody knows anybody. The humor and charm was lost somewhere along the way.

      --
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    5. Re:Heretic 2 by CelticWhisper · · Score: 2, Funny

      Oh, man, then have I got a story for you.

      I discovered, when playing around with multiplayer one day (no internet at that time, so I used the bots) that you could alter the game's gravity setting. Cool.

      I also discovered, shortly thereafter, that a bug in the game caused gravity settings to carry over into single-player mode.

      In the game's 2nd level, there is a very short hallway one space wide, filled with several guards. 5 or 6 at least, all sardine-canned into this tiny corridor.

      You may remember the Dark Staff, the weapon that takes a second or two to charge and then lets loose a great ball o' fury that hits one target and plows right through to the next one. And the next one. Anything in the direct line of fire between you and a wall is effectively toast.

      EKG mode + Dark Staff + low gravity + that hallway = a shower of blood lasting several full minutes. The walls kept the gibs in a column-like formation and the game's code was still primitive enough that not all the gibs that ran into walls turned into the sliding drops of blood. The open ceiling of the hallway (between those weird metal support things that were all over in that game) allowed the "volcano" to get plenty of altitude.

      The last time I remember having such wicked fun was cackling like a madman in Carmageddon 2 and scaring my friend's neighbours. Maybe I should get help.

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  3. 51: This story ending up in Politics by Anonymous Coward · · Score: 5, Funny

    WTF Zonk?

  4. Re:Hah! by ajanp · · Score: 2, Funny

    Correction: All your bandwidth are belong to us.

    --
    File Deletion is Murder.
  5. Easy... Baldurs Gate 2 by fuo · · Score: 5, Interesting

    with the Throne of Bhaal expansion iirc.

    In the middle of a cave/dungeon you encounter another party of adventurers, a low-level party; they're bragging about having Magic Missile, etc. (you're about level 8-9 at this point i think). one of them walks up to you and starts talking, the conversation goes south and you end up fighting each other, and you destroy them with no effort...

    once you kill them all you see the "Loading save-game" window appear and there you both are BEFORE the fight. they choose a different course of action this time around and you part ways :)

    1. Re:Easy... Baldurs Gate 2 by CoffeeJedi · · Score: 2, Funny

      That reminds me of an old NES dungeon crawler where you actually could meet the game's programmers in some far off corner. They give you a quest to bring them coffee in exchange for an exclusive item. Fun idea.

      I don't remember what the game was called, something with the word "Immortal" in the title I believe.

      --
      May you be touched by His Noodly Appendage. RAmen.
    2. Re:Easy... Baldurs Gate 2 by Jaqenn · · Score: 3, Interesting

      It was 'The Immortal', which was on PC, NES, Genesis, etc. Here's the wikipedia article: http://en.wikipedia.org/wiki/The_Immortal_(compute r_game)/

      I only played the NES and Genesis version, but I seem to recall that the coffee thing was not in the Genesis one. Was this an NES exclusive?

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  6. Am I missing something?? by consonant · · Score: 4, Insightful

    And this story is filed under "Politics" because...?

  7. Fahrenheit by LarsWestergren · · Score: 3, Interesting

    The server seems Slashdotted, so I haven't read the article, but for me the prize goes to Fahrenheit (Indigo Prophesy in the US) a.k.a Our Dog Ate the Last Third of the Script, Honest.

    CONTAINS SPOILERS:
    Lukas Kane, the main character, dies early in the game, but like Neo comes back to life with SuperMatrixPowers. Later in the game as the earth is about to end, there is a tender love scene between him and policewoman Carla Valenti (this scene was removed in the US version of course...). First I thought - nice, a fairly adult treatment of love and sex (unlike Samantha's earlier strip scene in front of Tyler), sort of a "two people at the end of the world seeking comfort in each other" thing. But then I remembered - Lukas is dead! People in the game have commented that he doesn't breathe anymore, his skin is cold and he doesn't have a pulse! Sooo wrong... The Wikipedia article has a nice explanation for the botched ending though.

    --

    Being bitter is drinking poison and hoping someone else will die

    1. Re:Fahrenheit by thatrichardguy · · Score: 2, Informative

      Fahrenheit was definitely on the shortlist. The only reason it didn't make it into the article was that at the time (it was written almost a year ago now) was that the best stuff to mention - all that nonsense with the Cyborg especially - seemed too much of a spoiler for a then-fairly recent game.

  8. A Long Awaited Drinking Party by Johnny+Mnemonic · · Score: 2, Interesting

    An easter egg in Myth II Soulblighter opened a new level where you fought deer. Oh, and they exploded. The goal was actually to get enough of them together that the chain reaction would take out enough of the opposing force.

    --

    --
    $tar -xvf .sig.tar
  9. Ultima Online by xrayspx · · Score: 2, Interesting

    No Assassination of Lord British?

    I never played UO, but that story was fun to read from the "bad guy's" perspective

  10. Re:TES 4: Oblivion by Anonymous Coward · · Score: 5, Informative

    The Skingrad potions master starts asking weird questions about necrophilia for no apparent reason. Boy is that ever creepy.

    Creepy, yes, but it's not for no reason.

      Background: Dark Elves began as the Chimer, and when they broke from the Altmer, their new religion was a mix of ancestor worship and Daedra worship. The Tribunal put the nix on most of the Daedra worship (except for the four "good" Daedra) while still permitting the veneration of the dead. However, worship of the other, nastier Daedra Lords never wholly went away.

      The Alchemist at Skingrad is a worshiper of Sanguine, the Daedric Lord of Depravity. Of course, a religious interest in ever-greater acts of wickedness would lead her in one particular direction -- since there's nothing more depraved in Dark Elf culture than getting overly friendly with the deceased. The Dunmer are notoriously relaxed when it comes to sexual behavior, but that sort of thing is religiously offensive to say the least. So, the alchemist fled Morrowind for places where tombs aren't so carefully guarded and constantly visited.

      Easter egg: She's had to move once before, though -- you can see what's left of her last business location, east of Imperial City, just past the far shore of the Rumare. It's near a three-way crossroads, the easterly of which heads towards Cheydinhal, I think. Easter egg inside an easter egg: everything's burned to the ground, all except for some potions of fire resistance. Heh!

      Anyway, she's placed there to give you directions to Sanguine's shrine, which is fairly out-of-the-way for obvious reasons, and she had to have a backstory to explain how she would know the location of the hidden shrine.

      The TES guys don't fuck around when it comes to backstory.

  11. Not just easter eggs by Moraelin · · Score: 3, Interesting

    It's not just easter eggs, but a really odd and incoherent collection of stuff they found weird in games, or about games, or somewhat related to games... and some of it isn't even weird if you think about it.

    E.g., they pick on the fact that the main character in Undying was designed to be appealing to a gay man. Well, having played the game, you wouldn't notice it, and certainly not think there's anything weird about that character. He's not camp or a cross-dresser, he's just a young and fit Irish soldier, fresh from the trenches. He'd probably look just as sexy to a woman too, and, honestly, there was no point where I thought "dude, this guy looks gay". If anything, it's a fit and macho kind of a character, not the effeminate kind. I can live with playing a character like that.

    If I'm allowed the detour, though, reading the whole story just gives me one of the details that _do_ make me say, "thank goodness they asked a real novellist for help." I mean, I knew they had originally crammed all the worst cliches in a game until Clive Barker talked them out of it. Now I find out that the protagonist was supposed to be some _count_ too. How cliche is that in a supernatural theme?

    E.g., under "The Art of Evil" they pick on... not something from an actual game, but on Sony's reaction to a player's distasteful fanfic about Dark Elves.

    E.g., "Twisty History" has them pick on the fact that Sierra heavily photoshopped a castle, instead of using the real castle. Well, gee, ya think that games might not really match reality? I never would have guessed ;) At any rate, unless you know what the real castle looks like, chances are you'd never suspect anything in the game.

    E.g., "Strumpets of Silicon" picks on erotic clips or movies where some porn star dressed like Lara Croft. I'm kinda at a loss how that would count as weird, much less as weird in _gaming_.

    E.g., "The Madness of Malkavians" is even weirder in itself, picking on something that's expected and a trait of that bloodline. Newsflash: Malkavians _are_ mad, and ghouls _do_ pick the traits of their master. It's like elves having long ears or dwarves being short: that's the whole idea. It would have been weird if you played a Malkavian and you were perfectly sane.

    Plus, if they actually wanted to pick on something weird from that particular game, there's a scene where you talk with the news anchor on your TV set, and he tells you a joke.

    E.g., "Plot, The Magic Dragons" sees them picking on the fact that an old PC RPG's has... quests. No, really, you end up doing quests for some dragons instead of instantly hacking and slashing them, and everything else that moves! How weird is that? Well, not at all. Just because PC RPGs for a long while meant just dumb hack and slash, doesn't make quests weird.

    E.g., "The Mother / Whore Dichotomy" picks on the fact that Roberta Williams posed as Mother Goose on the cover of one game, and as one of the supposedly naked girls (you can't actually see anything naughty, if you ask me) in a jacuzi on the cover of Softporn Adventure.

    First of all, it seems to me like it's a false dichotomy in the first place, as one can jolly well be both if she so chooses. (Even prostitutes and porn stars have kids, you know. Plus, where do you think pregnant porn comes from?)

    Second, and more importantly, being seen from the collarbone upwards in a jacuzi doesn't make one a whore. Now if she had sex on camera or something, that might qualify as a "whore", but if showing a bit of skin makes one a whore, then you've just filed 99% of actresses and singers as "whores". It takes a mindset worst than even the biblethumping belt to go that far. And having worked on a softcore game doesn't make one a whore. It can mean anything ranging from "oh well, I'm not going to hand in my resignation just because the company makes a softcore game", to not giving a damn about it, to actually having some interest in softcore... which isn't horribly weird even among women. At any rate, it's ju

    --
    A polar bear is a cartesian bear after a coordinate transform.
  12. Re:TES 4: Oblivion by Anonymous Coward · · Score: 2, Interesting

    Oh, I see. Bethesda wrote an enormous backstory about an ancillary character in order to explain her sudden interest in discussing necrophilia with a complete stranger.

      Not exactly enormous, but yeah. Her asking you what the fine is in this province is supposed to be your clue to come back to her when you're looking for Daedric shrines. Plus it's a joke.

    Too bad they didn't put that kind of effort into the main story line. ;^)

      Umm. They did. The backstory behind the main quest is gigantic, and extends centuries back through Elder Scrolls lore. It's not Bethesda's fault if you didn't read any of the books or anything. The Elder Scrolls world is richly detailed and most everything in it is carefully thought out far in advance. Bethesda just doesn't stick the details right out there in front of you, because TES games are supposed to let you do your own thing rather than, as Graham Nelson wrote in the manual for Inform, "tie the player to a chair and shout the plot at him."

      If you don't want to understand any of the world's background, you don't have to read anything. But it's unfair to skip all of the supplemental stuff and then claim that the backstory is missing.

  13. Llamasoft by timftbf · · Score: 2, Funny

    They throw up "Jeff Minter made some games with odd names / concepts", and then go with something relatively pedestrian (in name) like "Attack of the Mutant Camels". (Which is largely just what happens if you code while taking drugs and watching "The Empire Strikes Back", anyway). "Metagalactic Llamas Battle at the Edge of Time". Now *that's* a title.

  14. Corrections and precisions by BlackCobra43 · · Score: 4, Funny

    This encounter happens in Abazigal`s Lair, the 4th dungeon of the Throne Of Bhaal expansion.

    -Your party is roughlty level 30 to 35 at this point; epic heroes that slay dragons and eat demiliches for breakfast. Of course, this only make the situation funnier :)

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  15. Not dinosaurs... Ants! by chipotlehero · · Score: 2, Informative
    If I remember correctly, the missions were actually against giant ants, not dinosaurs!

    The wikipedia article for the expansions appears to confirm this wikipedia article[wikipedia.com]

    1. Re:Not dinosaurs... Ants! by thatrichardguy · · Score: 2, Informative

      That was the Red Alert expansion. The original C&C expansion had dinos.

    2. Re:Not dinosaurs... Ants! by Jaqenn · · Score: 2, Informative

      As others have mentioned, that's Red Alert. As others have not mentioned, there was a hidden reference to it in the manual for the game. Morse code lines the edges of the manual pages which translates into radio chatter from an ant attack.

      I tried to paste the translation here, but the comment lame-ness filter is stopping me (too much whitespace). Go to http://www.the-spoiler.com/STRATEGY/Westwood/red.a lert.2.html and search the page for the phrase "5.4.1 Morse code in the manual".

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  16. My favorite board gaming ones by edremy · · Score: 3, Interesting
    Those of us old enough to remember actual board games have a few wierd ones too. (See the "Murphy's Rules" section in old Dragon magazines)

    My two favorites (I have both games)

    You can't commit suicide with a .45 magnum in Car Wars. People have 3 hit points- 1 wounds you, 2 makes you unconcious and 3 kills you. A heavy pistol does 2 points of damage...

    In a civil war game about the battle of Pea Ridge, there's a rule called "Designer's Great Great Grandfather". The DGGG was an officer in one confederate unit in the game. Every time that unit takes damage, you have to see if the DGGG is killed. If so, the game ends instantly without a winner since it's obvious the game couldn't possibly exist

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  17. Secret of Monkey Island by kalirion · · Score: 3, Funny

    I love the part in the first chapter of the first game that happens off screen:

    THOK
    THOK
    SMAK
    Guybrush comes out and places back the priceless Ming to its place.
    Guybrush : Better leave this here.
    (proceeds back to the room)
    THOK
    ooh!
    Hypnotize quarrelsome rhinoceros
    ow!
    KRASH!
    Push
    Sheriff : No!
    Push red button
    Sheriff : Not the red button!
    KABOOM

    WUMP
    WUMP
    WUMP
    WUMP
    Look at tremendous yak
    Guybrush : It's a big, ugly, hairy yak wearing some wax lips.
    Push tremendous dangerous-looking yak
    Guybrush : I can't move it.
    Pull tremendous dangerous-looking yak
    Guybrush : I can't move it.
    Pick up staple remover
    Use staple remover on tremendous dangerous-looking yak
    THOK
    Suddenly, the painting is shocked and Guybrush is thrown through it, making
    a hole in the wall.
    Walk to books
    Pick up Manual of Style
    Guybrush : I'll need this. I must be nuts!
    (jumps back into the hole he made earlier)
    Pick up wax lips
    THOK
    KRASH
    Guybrush : (loud voice) Acck! ...gophers!
    Pick up gopher repellent
    Use gopher repellent with gopher
    Use gopher repellent with another gopher
    Use gopher repellent with gopher horde
    Use gopher repellent with funny little man
    SMAK!
    KRASH
    Look at fabulous idol
    Guybrush : It's beautiful!
    Open lock
    Guybrush : I can't open it. Uh, oh!
    Pick up heavy chair
    Use heavy chair with sheriff
    THOK
    Guybrush appears from the door on the second floor.
    Guybrush : That should hold him for a while! If only I had a file I could get the idol!

  18. Morrowind Dweemer implied sex act by doug141 · · Score: 2, Interesting

    In Morrowind, or an expansion, there was a vast ancient dweemer hold. The story explained the dweemers had disappeared suddenly (act of god type thing), and sure enough there were little ash piles everywhere a dweemer has died. In one residence, there were two ash piles on a bed, plus a "dweemer tube" (like a vacuum tube the size of a banana) on one ash pile, and a jar of "dweemer oil" on the bedside table. After I got done laughing I opened the other door to leave, and found another ashpile outside the door, lined up with the door's keyhole.