Bioshock Previews Abound
The much-anticipated spiritual successor to System Shock 2, Irrational Games' Bioshock, is finally starting to emerge from the depths of secrecy. The 360/PC title is due on store shelves at the start of August, and a bunch of sites now have previews available for perusal. Eurogamer, CVG, IGN, Team Xbox, and Gamespot all had hands-on experience with the title recently and now can report back. From Gamespot's writeup: "As you investigate Rapture's sprawling, doomed infrastructure, its crumbling art deco facades, and leaky corridors, you'll uncover the secrets of what went wrong. Stepping out of the diving bell, you'll see signs of a struggle ... We'd barely set foot onto the first platform of the city proper before running into a splicer, which is one of BioShock's common enemies and one of Rapture's former residents. As Atlas will quickly fill you in, it seems that overuse of Adam turns the subject into a crazed monster that fiends for--what else--more Adam. Imagine a crazed junkie dying to get his hands on a fix; only this junkie can throw fireballs out of thin air and move large objects with his mind. And those are just the basic enemies." For a more visceral experience, 1up has a video preview of the game, which looks as creepy as it sounds.
I hate when sites ZIP up an already compressed file, as this site does with their downloadable videos. Gamer sites in particular seem to love to do this. Is the 1% size reduction (or in some cases, increase) really worth it?
If this is anything like SS2, I will love it (although its sad I will never see a conclusion to the SS series). From the preview video's I've watched, it seems like there is no crosshair or anything. Which can be cool, but also a pain in the ass. Could be just the 360 version though, where auto-aim will most likely be enabled.
No slight on Xbox fans, but as far as PC gaming is concerned has there ever been a co-developed Xbox/PC game that wasn't garbage?
When the lowest common denominator is a 9-button controller you can't ever expect to satisfy fans of games made for a more complex interface.
If the Xbox continues to poison the PC game pool as it has been since its inception, the only thing anchoring many PC users to Windows will vanish... does Microsoft understand this?
"But ammo is incredibly scarce, and faced with hordes of rampaging Splicers, we frequently found ourself reduced to smacking the freaks across the skull with a wrench.
You'll also have your genetic powers, of course, but again, these are strictly rationed and it's vital that you make every strike, every last bullet count, as you never know where the next ammo or Eve pick is going to be."
great. so yet another game where i run around not using stuff thinking 'im REALLY gonna need it in a minute so i wont use it right now' and replaying sections over and over to get the ammo usage down. THAT IS NOT FUN, NOR IS IT A GOOD FIRST RUN THROUGH A GAME.
on the 2nd run through you know where there will be some more stuff, but that kind of makes the 1st play a bit crud. Can't we have an intelligent replishment system, so that it gives you *enough* when needed, not just slotted in as fixed items on a map?
I played through one FPS (cant remember which) and used 1 grenade the whole game, thinking "gonna need all of these in a minute" and didnt. got the end and felt cheated.
sytuggling for ammo is a boring as running around a black room with a torch. walloping things with large metal objects is soo Half-Life 1.
Shodan was one of the greatest game villians ever. (HAL9000 anyone?)
I can't imagine a System Shock spiritual successor without a Shodan spiritual successor to be in it.
Horrific scenes. Blood. Gore. Violence. Gunning people down. Monsters. Destruction. Domination.
I cant for the life of me see any human or spiritual values in this.
I can play these games, but please come up with something else than "spiritual", for it is not even resembling that. Intellectual masturbation and washing your brain in blood and violence, maybe.
Getting bloody tired of FPSes, pun intended. Half-life2 had interesting twists, nice graphics, but after so many years, you just get tired of shooting / hitting stuff.