Slashdot Mirror


The History of Photoshop

Gammu writes "For the past fifteen plus years, Photoshop has turned into the killer app for graphics designers on the Mac. It was originally written as a support app for a grad student's thesis and struggled to find wide commercial release. Eventually, Adobe licensed the app and has sold millions of copies." Achewood's Chris Onstad also offers a different take of how it all went down.

53 of 298 comments (clear)

  1. But Does It Run On Linux? by morari · · Score: 3, Funny

    ...Oh :(

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:But Does It Run On Linux? by conares · · Score: 3, Funny

      Dont worry, we got the Gimp!;)

      --
      That, that really grinds my gears!
    2. Re:But Does It Run On Linux? by morari · · Score: 4, Funny

      Linux User #1: Bring out the Gimp. Linux User #2: But the Gimp's sleeping. Linux User #1: Well, I guess you're gonna have to go wake him up now, won't you?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:But Does It Run On Linux? by Odiumjunkie · · Score: 5, Insightful

      Please let's not have another pointless "Is the GIMP a Photoshop replacement?" debate. They're about as pointless as an ostensibly professional-level graphics editing program without proper CMYK support.

    4. Re:But Does It Run On Linux? by setirw · · Score: 4, Insightful

      ostensibly professional-level graphics

      But the GIMP isn't supposed to be a professional-level graphics application. I think Paint Shop Pro is a better GIMP equivalent: an application designed for the advanced home user who needs something above MSPAINT but would never use more than 1/128th of Photoshop's feature set.

      --
      This message printed on 100% post-consumer recycled electrons.
    5. Re:But Does It Run On Linux? by bishiraver · · Score: 2, Informative

      This is very true. Gimp doesn't have certain features which make it somewhat useless for doing even web graphics: blending layers, etc.. I use it for basic photo work at home, but at work I have to use Photoshop. There's no program that comes close to it, except perhaps fireworks.

    6. Re:But Does It Run On Linux? by Guido+von+Guido · · Score: 2, Insightful
      Which as you know is only needed for prepress work.


      I find that CMYK and LAB support are both very important to me as a photographer, and I've never done any prepress work. For instance, I find CMYK useful for adjusting skin tones (see Dan Margulis' Professional Photoshop) and for adjusting shadow detail with the K channel. I also like to use the K channel for channel blending.

  2. Licensed? by ObsessiveMathsFreak · · Score: 5, Informative

    I think it was less Adobe's licencing of the product than simply their tacit approval of its widespread warezing that lead to the rise of Photoshop. Despite it's obscene price, Adobe have never seemed interested in curbing the rampant pirating of this particular product.

    The reason is obvious of course. Better for Johnny the budding graphics designer to get familiar with "'Shopping" than take the legal route and become familiar with the like of the Gimp, etc. Personally, I think Adobe themselves upload the lastest hacked copies of Photoshop to the usual places.

    --
    May the Maths Be with you!
    1. Re:Licensed? by __aajqwr7439 · · Score: 5, Insightful

      I would also consider Adobe's student pricing at the time Photoshop was beginning on the road to domination. The last time I was in school (maybe 15 years ago), I was able to purchase Photoshop (2.0 or 2.5, I believe) for about $40. Pretty affordable, even for a grad student. That pricing had to help its widespread adoption.

      These days, the education price for Photoshop is $299. That's a lot of beer when you're a student with access to massive bandwidth...

      DN

  3. Eventually? by ScentCone · · Score: 4, Informative

    Eventually, Adobe licensed the app and has sold millions of copies.

    *sigh*

    It's not like Adobe didn't put a LITTLE bit of work into it over the years, you know? They didn't just license it, they've - for all practical purposes - completely rebuilt it over and over. If they hadn't, that which they licensed would have been totally eclipsed by products like Corel's PhotoPaint, etc. CS3 has about as much resemblance to the initial product as ... well, it doesn't have much. Bridge? ACR? All of the related products like Lightroom? The HISTORY of it is a little academic, at this point (both literally and figuratively).

    --
    Don't disappoint your bird dog. Go to the range.
    1. Re:Eventually? by slart42 · · Score: 2, Insightful

      [quote]CS3 has about as much resemblance to the initial product as ... well, it doesn't have much.[/quote]

      I beg to differ. I haven't used 1.0, so i can't speak of that, but I have used Photoshop since 2.0, and I actually think that most of the core features I used most of the time have been there since then, and haven't changed much (or needed to change). Sure, there's a lot of new stuff, some of it very useful, a lot of it feature-bloat (but possible useful for someone else), but I'd say that may basic approach to the program hasn't changed much between 2.0 and CS3. With the possible exception of layers (or where they around back then? I don't recall using those much back in the days).

    2. Re:Eventually? by jsebrech · · Score: 4, Insightful

      The basic toolbox in photoshop 1.0 is not that far removed from the one in photoshop CS3. You can see the lineage. Maybe the back-end is completely new, but the front-end has merely expanded.

      Which is sort of a shame, because the photoshop tools are a bit clumsy to use, and things like the selection tool could be implemented much better if they weren't afraid of alienating the existing customer base with changed behavior.

    3. Re:Eventually? by DDLKermit007 · · Score: 2, Insightful

      You apparently never used PS1. Up until 3.0 there were no layers, single undo up till 5.0 (single layer + single undo up till 3.0 took some SERIOUS skill), and other improvements as time went on. Now if you want to talk about an app thats seen next to no improvement over time, look at Illustrator. I started with 3.0, and really haven't seen that huge of a leap in new features. Vector art really doesn't get too whiz-bangy, but I keep upgrading just to be able to read other people's files. Bah...Microsoft 101 right there.

    4. Re:Eventually? by Pseudonym · · Score: 3, Interesting

      Not only has the front-end been rewritten several times, they've released the framework that they use as open source.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  4. Lack of colour display by gilesjuk · · Score: 2, Interesting

    Looking back, it seemed a bit crazy that the Mac wasn't colour for many years. Especially given the competition.

    Maybe we would all be using Macs if they at least had a 16 or 256 colour display a few years earlier.

    1. Re:Lack of colour display by imperious_rex · · Score: 5, Informative

      the Mac wasn't colour for many years

      Huh? The Mac came out in 1984 and the color Mac II came out in 1987. I'd hardly call 3 years "many" and yes, the competition (Amiga, Atari ST) had color from the start (1985) and until VGA appeared for PCs in 1987, the state of color PC graphics (CGA, EGA) was poor, to say the least.

  5. A question for large print graphics designers... by LingNoi · · Score: 3, Interesting

    Photoshop is put on a pedestal as being THE ONLY program you should use to edit images.

    I was wondering why that is?

    Is it because graphics designers who do large print are used to using Photoshop and do not see a point in switching to an unknown program?
    Is it because there are no alternatives that have the features they need?

    Are free programs such as the GIMP just not on par? I have used Photoshop, Paint Shop Pro and GIMP but I don't really see why Photoshop is hallmarked as the best. That being said I am not a graphics expert so I was wondering if someone who is and used these programs for more then 5 minutes could give me a good answer.

  6. Re:A question for large print graphics designers.. by calc · · Score: 4, Insightful

    For one thing Photoshop has a lot of commercial plugins available for it. Generally when professionals say they use Photoshop they mean they use Photoshop and a lot of plugins that just aren't available for other graphics programs like GIMP.

  7. Was this a plug for a really crappy comic? by urbanriot · · Score: 3, Insightful

    I guess the itty bitty little article on the history of Photoshop was all right, but the linked comic really stunk. Aside from lousy grammar and poor sentence flow, it just wasn't funny.

  8. Re:A question for large print graphics designers.. by gardyloo · · Score: 5, Funny

    Your message is written with such a serious tone, and I'll bite.
      Do a slashdot search for any of the following terms, and you'll quickly be drawn into threads about why :
          * GIMP;
          * CMYK;
          * Plugin xXx will do what you're looking for;
          * But it won't do it in 32-bit colour with customized colourmap support unless you compile it yourself and since I use gentoo I'm still waiting for KDE to finish compiling;
          * Yur momma is teh BOM in bed;
          * Hitler used Photoshop;
          * Suck a cock and die.

          I always read those threads, mainly because I am interested in German history and human psychology. I couldn't give a rat's ass about Photoshop or graphic design.

  9. What did the Knolls Get? by twitter · · Score: 4, Interesting

    A considerable empire and fortune have been built around PhotoShop. Adobe had sold 3,000,000 coppies by year 2000. I presume they have sold about as much since. I wonder how the creators were rewarded and what they think of the monster. Here are some questions the article raises but does not answer:

    • Does PhotoShop still use the Knoll framework?
    • Do they still contribute?
    • How much of the profits did the Knoll brothers get?
    • Do they think it was worth closing off?
    • Do they approve of other Adobe/M$ licensing deals that keep secret importand details about the way cameras and scanners work.

    I'm relatively sure they don't come around here and fanboy dis GIMP.

    --

    Friends don't help friends install M$ junk.

    1. Re:What did the Knolls Get? by jackbird · · Score: 3, Informative

      Tom Knoll works for Adobe and is still credited as a dev in the latest releases, and John Knoll is considered a giant in the VFX realm and still works at ILM (where he used Photoshop pre-1.0 to do matte paintings on Indiana Jones and the Temple of Doom - I didn't RTFA, so I don't know if they mentioned that).

  10. Apple category? by LocalH · · Score: 4, Funny

    You know, it runs on Windows too.

    --
    FC Closer
  11. Re:A question for large print graphics designers.. by SocialEngineer · · Score: 5, Insightful

    I do graphic design for a living, and there are a number of areas where The GIMP is lacking - but the big issue is in color space allowances. No CMYK support means no worky in the print world (unless your press uses RGB). I have to be able to not only convert an image to CMYK, but also control the colors to an extreme - I've had to remove all the color plates from the shot, increase the black plate to compensate, and then paint in spot red (for our press, that is 100% magenta, 50-60% yellow) over certain parts. Plus, the integration into the other parts of my work (working in InDesign/Illustrator for ads) is purely delightful.

    Plus, CS2's RAW image importing is.. well.. I love it. Can't even begin to describe how great it is to use it's interface to import raw photos.

    I still use the GIMP regularly - for minor stuff - at home. I still prefer my copy of Photoshop 6, though, for anything with any involvement.

    --
    "Better to be vulgar than non-existent" -Bev Henson
  12. Re:A question for large print graphics designers.. by Kwirl · · Score: 3, Insightful
    "Are free programs such as the GIMP just not on par? I have used Photoshop, Paint Shop Pro and GIMP but I don't really see why Photoshop is hallmarked as the best. That being said I am not a graphics expert so I was wondering if someone who is and used these programs for more then 5 minutes could give me a good answer."

    Questions like this are just begging to create an argument, but I'm going to give you my perspective. The primary advantage of using photoshop for me is familiarization. I'm not going to complicate things by explaining layering and color mode compatabilities, there are solutions to those. The key here is that I am lazy. I don't want to search for tools and addons and plugins that offer features that exists elsewhere in a standard installation.


    My other reason for preferring photoshop is that if you use any of Adobe's other quality design programs, it is all familiar and often easily interchangeable. Illustrator, Premier, or even just making funny little animated pictures with ImageReady, I feel better using software that I recognize as part of a family. Its probably the same reason I prefer MS Office. See item #1 about being lazy.


  13. "professional-level", what do you mean? by mangu · · Score: 5, Insightful
    ...pointless as an ostensibly professional-level...


    It has been ten years already that Clayton Christensen's book "The Innovator's Dilemma" was published. In that book he compared the evolution of several businesses, such as computer disk drives, excavating machines, and department stores.


    The conclusion is that there is no fixed point separating "professional" equipment from "entry-level". Systems that are designed for amateurs or small businesses will evolve and become adopted more and more widely by professionals, until the old "professional-level" manufacturers go out of business.


    What do the Gimp, Linux, 3.5 inch hard disks, and backhoe excavators have in common? They were created for amateurs, but are now used by many businesses. Perhaps there are some huge databases where 3.5 inch disks won't do and there may exist some mines where cable-actuated mechanical excavators are still used, but they are becoming less and less common.


    If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.

    1. Re:"professional-level", what do you mean? by setirw · · Score: 4, Insightful

      What do digital cameras, high-spec computers, and audio recording devices have in common? They were created for professionals, but have now permeated the amateur market. Perhaps there are some professional photographers who regularly use dinky point-and-shoot cameras for work and there may exist some animation studios where Celerons with 64mb RAM are still used, but they are becoming less and less common.

      Most equipment starts out as expensive, professional-grade products which percolate down to amateur-grade products. The first digital SLR was based on Nikon's then top-of-the-line F3 model and cost in the tens of thousands of dollars. Now, you can buy a point-and-shoot with a plastic lens for under $10. Likewise, ENIAC wasn't a desk toy, whereas the Bondi Blue iMac arguably is.

      BTW, most large databases are stored on expensive RAID systems with equally expensive tape backups. No serious business ever used floppies to backup its important data.

      --
      This message printed on 100% post-consumer recycled electrons.
    2. Re:"professional-level", what do you mean? by ozmanjusri · · Score: 3, Insightful
      If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.

      Yep, for sure.

      A real professional would use whatever tool is available to get the job done. I'd certainly be wary of hiring a prima-donna who could only use one imaging product.

      --
      "I've got more toys than Teruhisa Kitahara."
    3. Re:"professional-level", what do you mean? by Vellmont · · Score: 2, Interesting


      Most equipment starts out as expensive, professional-grade products which percolate down to amateur-grade products.

      I don't know about "most", but there's a LOT of "ameteur" level equipment that "professionals" use as well. The microcomputer started out as a cheap calculator, and now it's replaced the mainframe. Linux started out as an experiment by a college kid, and now it's replaced big expensive Sun/HP/AIX boxes. The video toaster on the Amiga did a lot of eye-candy video stuff really cheaply that the then expensive-ass "professional" grade video editors couldn't.

      Anyway, I think you're ignoring the larger picture brought up by the original poster. That the distinctions between "ameteur" and "professional" are really quite meaningless and artificial. I'd even argue it's really a lot of marketing whooey. Anyone smart will ignore all that nonsense and buy the tool that gets the job done.

      To give an example, currently I'm looking into getting some speakers. If you measure performance by the only fair way, accurate sound reproduction, the cheap $100 sony bookshelf speakers outperform $1400 Infinity super-dupers. For floorstanding speakers the $280 Sony's are equally as good as "great name" $1400 Bose.

      (BTW, he's talking about 3.5 inch hard drives, not floppy disks. Many years ago those big databases you speak of were run on big honkin expensive ass drives, not small, inexpensive, 3.5 inch hard drives.)

      --
      AccountKiller
    4. Re:"professional-level", what do you mean? by CastrTroy · · Score: 2, Insightful

      But that doesn't mean he shouldn't be aware of how to use GIMP. It would be like a programmer who could only program if he was using Visual Studio Team Fortress Edition (or whatever it's called). I wouldn't hire a programmer who couldn't get the job done with notepad and a command line compiler. Sure the tools are available, but if you want to whip something up in an unfamiliar computing environment, you often don't have all the "professional" level tools available, so you should be able to do a pretty good job with lesser tools. Even though it's 2007 and we have laser guided mitre saws, I would still expect that a carpenter could build stuff using a mitre box and a hand saw.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:"professional-level", what do you mean? by Planesdragon · · Score: 2, Interesting

      What do digital [SLR] cameras, high-spec computers, and [High-end] audio recording devices have in common?

      They're all high-quality versions of previously existing products.

      The first digital cameras were el-cheapo 35mm replacements. The first audio recording devices were essentially toys that just got better and better. And as for computers -- well, they're just an outgrowth of specialized adding machines.

    6. Re:"professional-level", what do you mean? by Anonymous Coward · · Score: 2, Insightful

      If I were a Photoshop designer I would at least make an effort to learn how to use the Gimp. At least that seems the prudent thing to do.

      Uh.. That's a neat statement, but why exactly? The design industry is not going to go open source. The GIMP is amazing for what it does but it's not suitable for professional use, particularly when it comes to CMYK output. This can't be compared to OpenOffice's ability to replace Word in nearly every office or classroom; Photoshop simply does many extremely critical things that the GIMP cannot.

      Besides, if GIMP were to improve and become the standard in the industry (which I suppose could happen, say, if Abode were to... Well, I can't come up with an example but let's say it's discovered that Abode CS3 makes computers randomly explode) then most able designers should be able to make the switch quickly. It's not a new programming language, it should not be difficult for a pro to be able to learn to do what they need quickly-- possibly even "learning by doing." If they can't do that, then GIMP is flawed.

      It's all well and good to support GIMP, and I would think many pros would play with it out of curiousity, but it is not "prudent" that they do so. I'm not slamming the app itself (which I heartily support) but I do take issue with your decree, which if I may say is pure B.S., and has more to do with you pushing the Slashdot OSS agenda than understanding what pro designers need.

    7. Re:"professional-level", what do you mean? by ryanov · · Score: 2, Interesting

      A little insecure are we?

      "I know Photoshop, look at me, fuck your also-ran software."

      Please.

      I also don't buy the idea that someone can use Photoshop and not figure out how to do the same thing, in most cases, with GIMP. If you're really any good at your job, the tool doesn't matter as much as you make it out to.

    8. Re:"professional-level", what do you mean? by fishboy · · Score: 2, Insightful
      Imply what you like, but GIMP most certainly isn't on the radar for anything serious. Most designers have never even heard of it. GIMP is like the Microsoft Access of graphic design as far as usefulness goes. Of course one can figure it out, we learn new software almost every day, but what would be the point? It lacks so many fundamental features, like a CMYK workspace, which is essential for printers, for it to be useful.

      If you're really any good at your job, the tool doesn't matter as much as you make it out to.
      I think you have a fundamental lack of understanding about the design industry. I am good at my job, and I know it can't be done with anything else, not at the moment anyway. If there were alternatives, people would be using them. The Adobe CS is just so ingrained in the graphic design workflow that replacing it is going to take a lot of doing, perhaps even a paradigm shift. GIMP has its place, but not as part of a professional design suite.

      Ask a carpenter to build a house with a handsaw instead of a skil saw and they'll tell you it just isn't worth it, there's no money to be made there.
  14. Re:It is the 'killer app' by larry+bagina · · Score: 2, Informative

    Historically, PhotoShop was a mac app. Dual monitor support, video editing, page layout, graphic design were all easier on a Macintosh than a windows box. Until Windows NT/2K, the OS wasn't stable enough -- at which point MacOS became second tier.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  15. Lets get real... by shaitand · · Score: 4, Insightful

    The warez scene made photoshop popular. Remember back in the land of dial up where you searched through dozens of websites to find a few that had working links to applications? Back then, there were dozens of warez webmasters competing for the coolest apps and Photoshop 4 was in vogue. This was significant because all those warez runners then used photoshop to make cool graphics for their sites. Other sites drooled and so photoshop spread. As the piracy grew so did the rep, as the rep grew so did the legitimate user base.

    Not that adobe will admit rampant photoshop piracy has been the best thing that ever happened to them. The real reason they and other software leaders want to shut it down is that they don't any competitor taking that freeway to success. It is in the interest of market leaders to raise the bar to market entry as much as possible.

    1. Re:Lets get real... by dangitman · · Score: 2, Insightful

      Yeah, right. It had nothing to do with:

      • Photoshop being a generally kick-ass,revolutionary application
      • The shift in the publishing industry from cut-n-paste and darkrooms to imagesetters and electronic publishing
      • The rise of "desktop publishing"
      • The massive amounts of money spent in the advertising and publishing industries

      No, none of that had anything to do with Photoshop being successful. It was all a bunch of warez kiddies.

      Seriously, get off the crack. The professionals using Photoshop were spending huge bucks on their equipment. Doing things digitally meant saving a ton of money, while producing better quality work more quickly. This in turn meant they made huge bucks by investing in Photoshop. A print shop or pre-press house routinely spends hundreds of thousands of dollars on high-end hardware. Even though a Mac system with Photoshop and Quark was considered "expensive" in the consumer PC world, they were screaming bargains in the land of serious publishing. Even a self-employed photographer spends a lot more money on cameras, lenses, studio space and lights than on Photoshop.

      Kids using pirated copies of Photoshop to use tacky filters or make photo composites barely register on the map. If it were all about warez, then why has Photoshop consistently had support for professional-level imaging workflows? If it was all about warez, how did Adobe grow to such an enormous size on the back of Photoshop, if nobody was paying for it?

      Photoshop is popular because it became an industry standard, and also because it was one of the most revolutionary pieces of software ever written. It changed entire industries. Warez kiddies were just jumping on the bandwagon. It's more accurate to say that Photoshop was popular on warez sites, because it was THE application to own in the professional world, not the other way around.

      --
      ... and then they built the supercollider.
  16. Juarez... by MsGeek · · Score: 4, Insightful

    Just so y'all know, Photoshop Elements does about as much as most casual users of Photoshop need, and it's less than a Benjamin. /me is waiting for the next version of Elements which will be a Universal app based on CS3. Currently Photoshop Elements is at v.4 for Mac and v.5 for Windows. It currently has to run under Rosetta with MacIntel which makes Baby Jebus cry.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  17. Re:A question for large print graphics designers.. by daeg · · Score: 5, Insightful

    When you are working on a $7,500 contract producing media that will cost the client over $50,000 to print you don't trust your color profiles to some unknown program.

    I can tell you that companies get really, really angry when their logo color comes out wrong. Sometimes you can blame the printer, but more typically it's the designer.

    Adobe products do have quirks and some features do have steep learning curves, but they all do color extremely well and are very consistent.

  18. Re:A question for large print graphics designers.. by linuxrocks123 · · Score: 2, Informative

    I don't know about the truth of your other statements, but stop spreading the lie about lack of CMYK support:

    http://www.blackfiveservices.co.uk/separate.shtml

    Maybe there's something wrong with it; tell the developers if there is. But don't say it doesn't exist, because it does.

    Thanks, now have a nice day.

    --
    vi ~/.emacs # I'm probably going to Hell for this.
  19. Re:A question for large print graphics designers.. by vrt3 · · Score: 5, Insightful
    Some quotes from that page:

    "A plugin providing rudimentary CMYK support for The GIMP"

    "this is experimental software"

    "This plug-in goes some small way towards rectifying the situation"

    I like Gimp, but that plugin doesn't sound like it provides professional CMYK support. And it looks like the project is dead:

    The plugin is unfinished, but usable for its primary purpose, and since I'm unlikely to have time to develop it further in the near future, I'm releasing it as is.
    --
    This sig under construction. Please check back later.
  20. Gimp!=pro application by mojoNYC · · Score: 4, Insightful

    Obviously, you come from outside the pro graphics world--the GIMP lacks basic functionality (such as CMYK colorspace for one), and is simply not ready for prime-time in this arena. In other words, if Johnny takes the Gimp route, he's going to find himself dealing with a bunch of issues that may be fun for geeks to overcome, but in this case, would take him away from the real task of image editing, unencumbered by software limitations. Photoshop is expensive because it's the best of breed by a wide margin, and Adobe knows it.

    1. Re:Gimp!=pro application by Anonymous Coward · · Score: 2, Insightful

      Uh...yeah.

      16-bit support please? Plug-in support? LAB color mode? A decent file browser? DNG support? QuickTime and Automator and ColorSync and OpenType and a native UI? Non-square pixel support?

      If you put 500 people on the Mac (my platform of choice thanks) and had them compare Photoshop and GIMP side-by-side, which program do you think would be selected by most of those 500?

      Photoshop kicks GIMP's ass up down sideways and back again.

      For a professional user, it is well worth the investment which is why most design houses and pro photographers use it.

    2. Re:Gimp!=pro application by drew · · Score: 2, Insightful

      I think you missed the point. If Adobe wasn't so incredibly lax on the rampant piracy of Photoshop, programs like The Gimp, and many of Photoshop's one time competitors that long ago faded into oblivion, would probably be a lot more advanced, because there would be real incentive to work on them. As it is, anyone who wants a copy of Photoshop can get it without hardly trying, and Adobe still rakes in the bucks because any significantly large company knows better than to get caught with their pants down on software licensing.

      --
      If I don't put anything here, will anyone recognize me anymore?
  21. Re:A question for large print graphics designers.. by Catil · · Score: 2, Informative

    I never tried it, but it seems like Gimp does run Photoshop plugins as well

  22. Re:A question for large print graphics designers.. by dr00g911 · · Score: 4, Informative

    Well, good CMYK support and reliable color workflow are two of the biggies for anyone who does graphic editing / design comping on a professional level.

    It handles type (CS2 and later) better than any competitor.

    It allows vector-based postscript overlays.

    It allows nearly unlimited undos (history palette)

    It allows (CS3 and later) non-destructive filters applied on a per-layer basis.

    Channel operations and masking are vastly superior to any competitor.

    It works great on 8, 16 and 32 bit images in RGB or CMYK plus any RAW format variant you can throw at it.

    It's functionally identical with an identical interface on Mac, Windows and SGI (remember them?).

    It has brilliantly designed backward compatibility fallbacks written into the PSD format as they've appended to it over the years.

    It has really amazing gif, png and jpg optimization routines built-in via save for web.

    It's snappy, responsive and very thoughtfully laid out.

    It runs natively on the Mac (instead of via X11), which happens to be where the majority of pro artists spend their time.

    Bottom line is, it feels extremely organic to professional artists, has the best featureset, is installed on every freelance station you'll ever sit at, and it works straight out of the box with great documentation. It's the standard.

    I check out Gimp, PaintshopPro or whatever about once a year to see how the most recent versions compare. They. Just. Don't. Not for real work, unless your time isn't worth anything.

  23. Negative? by m1sha · · Score: 2, Funny

    >>"Unfortunately, few commercial software companies did not see the point in Photoshop." And this didn't not not mean success for them at this stage?

  24. Re:MacPaint by mccalli · · Score: 3, Insightful

    Thing is that I find funny, that its taken 8 versions to have a Draw Circle Tool in Photoshop...The Amiga Dpaint had that from Day one.

    Totally different apps. Even the titles give this away: Photoshop DPaint. Photoshop didn't have a draw circle because it's not a drawing or painting application - you would use Freehand or Illustrator for that. Photoshop is for the manipulation of pre-prepared images, and it is unrivalled at this.

    Of course, whether you actually need its power rather depends on your line of work. Personally, I don't. iPhoto and Graphic Converter are plenty for me, though I'm keeping my eye on Pixelmator as well. However, those tools are fine for the kind of minor photo retouching I do. To do the full Photoshop workflow I'm not kidding myself - Photoshop has no serious competitor in its field.

    Cheers,
    Ian

  25. Re:A question for large print graphics designers.. by dr00g911 · · Score: 4, Insightful

    CMYK matters if anything you work with is ending up in print. On a press. Period. It also matters if files you receive for electronic images come to you in CMYK format. Like if you receive images that have been used in a professional capacity and need to adapt them for web use. Let's not even talk about hexa- or septachrome workflows.

    It's not rubbish, it's how the industry works if you want enough control over your image to come out at a professional standard.

    If you can't tell the difference, by all means, send RGB files and let the press operator use their best discretion in the conversion. I hold my work to a higher standard, and that's one thing that separates the pros from everyone else. We apply custom curves to give crushed, rich blacks (30%ish cyan mixed with 100% black or it will look weap and thin), we order matchprints, we look at our separations and we attend press checks.

    Photoshop's default compression for gif, jpg and png all suck if you use Save As-> after manually indexing. Their save for web option, however, results in wonderful results if the image is suitable for the format you're trying to achieve.

    Look, I've used the gimp a ton. I've used PS Pro a ton. For *basic* work, where color, workflow and clunkiness don't matter, they work as advertised. I'm not debating that. Lots of people can use either of those programs until the end of time because it fits their needs. I'm not debating that. But, what if I need to copy and paste? X11 to OS X? No go. Rough, rough, rough edges man. Basic functionality is missing without even breaching the high-end deficiencies.

    If you work with RAW images, CMYK, are doing pro level retouching/compositing involving channel ops, detailed masking, fine selections, variable feathers on a selection, adding arbitrary spot color channels, working with HDRI... I could go on until the end of time, point being GIMP and PS Pro aren't even vaguely suitable for the task and Photoshop is an absolute joy to work with.

    I guess the point I'm making is if you think GIMP does everything you want it to do, and you don't mind navigating the clunky interface, then great. You don't need Photoshop. It fits your needs.

    It most certainly comes nowhere close to fitting mine. Let's agree to disagree on that point.

  26. Why GIMP and $99 Pixelpusher don't cut it by theolein · · Score: 2, Interesting

    Everytime Photoshop is mentioned here (or Indesign or Illusrtator for that matter), sooner or later someone will jump up and claim that the GIMP can do aynthing that Photoshop can and will then go on to make increasingly bizarre claims about how GIMP is going to support CMYK anyday now and (in the last Photoshop claim in the /. article by the guy who was looking for cheap alternatives to the Adobe suite), by some people even claiming that you don't need CMYK for print as sRGB is somehow better than the various ISO CMYK profiles worked out by industry professionals. I wonder if these people have ever heard of spot colours and how trying to emulate those in RGB for print is not going to work out too well. But to get back on topic...

    Graphic professionals usually quote the quality CMYK workflows as the reason why PS is better than the GIMP, but in reality the reason is quality alone.

    The Adobe applications have, IMHO, amongst the highest quality of any apps I've ever seen out there. The apps consistenly produce the same quality results throughout the suite. The interfaces are very well thought out (the big changes in CS3 are the biggest in 7 years) and Adobe reserves a lot of time for quality control which ensures that when I use one of their apps in my job (I use almost all of them, PS, AI, ID, Acrobat), I can be fairly certain that they won't crash and that the results will be acceptable for print and the web. Added to that Adobe really pays a great amount of attention to detail, such as the quality of scaled images, which while many others support bicubic scaling these days, almost none do it with the same quality as PS does. And the list goes on.

    There's nothing wrong with the GIMP and it is a bloody amazing tool all things considered. But someone would have to pay the GIMP contributors to spend more time taking care of details in the app to bring it up to PS' quality.

  27. Re:A question for large print graphics designers.. by gaspyy · · Score: 2, Interesting

    Actually most graphic programs support PS plugins - at least Corel Photo-Paint, Paintshop Pro, Painter and Fireworks do, but I'm sure there are others.

    Photoshop does a few things very well - much better than its competitors, that is manipulating photos in a way a photographer understands. In other areas, it falls behind PhotoPaint for example.

  28. Re:Adobe's fancy buildings by yppiz · · Score: 2, Informative

    Not that it necessarily answers the question, but Knoll is not on the current list of major insider stockholders:

    http://finance.yahoo.com/q/ir?s=ADBE

  29. Re:A question for large print graphics designers.. by Doctor+O · · Score: 2, Informative

    You know, I'm the CTO of a pre-press shop with 30 employees, and we often deal with way larger amounts of money you talk about. At the moment I'm working on a web-to-print project for a major car manufacturer which will be used to have around 1600 dealerships customize, order and distribute brochures that will be distributed by TNT Germany-wide. We're talking about 35,000,000 copies here. That's business as usual for us, and we're a small shop. Forget those $57,500. The cost of a failure can easily propel into the millions. I'm sure the majority of players in the advertising chain deal with much larger numbers than those you quoted on a regular basis.

    That said, you're *so* spot on. A wrong logo color or even the "haptic sensation" of the paper can drive clients *really* mad. So you just don't fiddle around with something like the GIMP, you just buy the CS Suite licenses you need and have them paid off the same month you purchased them. Because, you know, there's always someone like me between agency and the printer, and you can bet I make sure that I deliver the data with the correct colors (actually, it's even a profession of it's own here). Usually that means PDF X/3, too, so if the colors come out wrong, I can just pull out the PDF I sent and show that the logo color indeed is set to the correct Pantone 12345, and therefore demonstrate that it's clearly the printer who fucked it up. Things like that happen regularly, and decide whether you keep getting those projects in the future.

    To sum it up for all those morons who think because the GIMP is good enough for them, it should be good enough for everyone:

    You don't put people's jobs, and therefore the income of themselves and their *families*, at risk for those ridiculous few thousand bucks the CS suite costs (updates are quite cheap BTW). Period. This is the Real Business World(TM), and if there's a relatively cheap, proven toolset that does everything you need and much more, I'll use it. And that's what everyone does and why Adobe have sold so many copies.

    And spare me the "But it's Free Software!" You go ahead and tell that to the people who lose their jobs. I'm sure their children will cheer in joy because at least, they support Free Software.

    Excuse the rant but seriously, I'm getting tired with all those know-it-alls who don't know shit about actual professional work, or business decisions. I'm sick and tired of those perpetual, unchanged discussions everytime the topic Photoshop comes up. It remembers me why I don't read the dot much any more.

    --
    Who is General Failure and why is he reading my hard disk?