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Ask the MMOG Money Traders

Late yesterday, Sparter Inc. announced the Gamer2Gamer virtual currency trading platform. The goal: to provide a secure currency trading environment for players of Massively Multiplayer Online Games. Rather than purchasing currency outright, the goal of the project is to cut out the middleman and (implicitly) the gold-farming consortiums that supply larger for-pay sites. We were contacted by a representative from the company before the release went out, looking to speak with the Slashdot community about the service. In his words, the folks at Gamer2Gamer "are devoted gamers themselves and are well aware that not everyone will like the idea -- but we think plenty of folks will like a world where Real Money Transfer is workable and unintrusive." And so, you get the chance today to put the hard questions to them. One question per comment, please, and we'll pass on the best of the lot to be answered as soon as possible. Update: 06/14 17:58 GMT by Z : Howzer points out that there is an extensive FAQ on the service, that you can use as a springboard for questions.

35 of 239 comments (clear)

  1. The Assured Protection of Human Rights by eldavojohn · · Score: 5, Interesting

    So you say you work out the middle man in this horrible scheme of capitalism. But I'm still concerned that the people who are farming right now at a severely reduced pay rate are doing so because they don't have the money to front for the operation and they have no choice but to remain a pawn. They make very little money and the real profits go to some American guy manipulating them all and paying for their accounts.

    Tell me again how your service does not promote this middle man from acting like a player? How am I assured that my gold is not earned by some innocent kid who is doing this as a job to make money? How am I assured this isn't still some cog in a scheme to exploit foreign workers?

    Disclaimer for the rest of Slashdot: I'm well aware of the situations where this may be the person's only means of income. I still would rather not support this system.

    --
    My work here is dung.
    1. Re:The Assured Protection of Human Rights by misleb · · Score: 2, Insightful

      It all depends on what has more value to you, the time you spend at work, or the time you spend at home.


      I find ironic that the most popular online *game* in the world is so readily compared to work.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    2. Re:The Assured Protection of Human Rights by MBraynard · · Score: 4, Insightful
      I'd reckon they'd be better off not working a menial job that contributes nothing to themselves or society in general except to perpetuate a system of victimization. It's true they could starve but at least then they wouldn't be making the problem worse. One would hope instead that they'd do something productive and help change the system.

      The farming job is the one they choose and the one that THEY Decided was the best choice for them.

      FYI - I use to work at one of these 'victim' jobs and so have many others like me who went on and started successful businesses and have attained relatively great levels of prosperity. You must be one of those 'college know it all' hippies.

      They live in mud and have no money. A foreign company comes in and offers them jobs with no skills - which are the only kind of jobs they can do. And you want to take those jobs away?

      Besides, suggesting that they are just as well of starving doesn't help your arguement.

    3. Re:The Assured Protection of Human Rights by toleraen · · Score: 2, Funny

      Yeah, but they only get one hot pocket per day, and they probably get the chicken and broccoli kind too. No one should have to suffer through those kind of conditions.

    4. Re:The Assured Protection of Human Rights by WuphonsReach · · Score: 4, Insightful

      If *I* were running an MMORPG, I'd give it a working economy similar to EVE Online. WoW is big enough to have a player run economy with a limited (but not quite finite) amount of total cash, isn't it?

      I suspect that WoW shards aren't large enough to have the critical mass needed for a real economy. Even in EVE, with everyone crammed into a single "world / shard / server", it's still possible that you can't find item X for sale. Or that a few producers have banded together and created a monopoly on item Y. (Although, at least with EVE and the roughly 30-45k active players, it's rare that it happens.)

      The usual problems in MMO economies are:

      - Crafting / manufacturing is not as profitable per hour as adventuring. Often because NPC vendors sell identical product too cheaply (worse, with infinite inventory). EVE handles this by making nearly everything as player-made, NPC vendors sell only a small handful of base goods.

      - NPCs that buy goods. This gets more into the money supply issue. But it causes problems for producers. If NPCs are buying a raw material at price X, that sets a floor on the raw material price. Often that floor price is out of sync with what the market really feels that the raw material is worth. Which leads to problems obtaining raw materials. In EVE, NPCs don't buy raw or finished materials.

      - Item destruction is a required aspect. If items never wear out, players never need to purchase new items. Which means that the economy grinds to a halt. Soul-binding of equipment isn't the answer. Equipment needs to wear out, with the option to repair it - but repairs should cost money and possibly a *lot* of money. In EVE, because of PvP and the death penalty, equipment is constantly being destroyed (you might get back 5% of your gear after a ship loss).

      - Single markets = 2-dimensional economies that don't work. Distance and location need to be part of the economy. Travel in the MMO needs to require time / effort or money. That allows multiple producers to compete without one producer getting 100% of the volume because they undercut prices by 1 copper. EVE handles this by limiting markets to Regions (and there are 50+ regions). You can only search pricing within a region, so you have to travel a bit in order to check on prices in other regions. There's no "fast travel" - 20 jumps is 20 jumps. So often a buyer will pay a premium to purchase goods that are physically closer.

      And that just glosses the surface of what is required to have a "working" economy in an MMO.

      --
      Wolde you bothe eate your cake, and have your cake?
    5. Re:The Assured Protection of Human Rights by CiderJack · · Score: 2, Funny

      "I'd reckon they'd be better off not working a menial job that contributes nothing to themselves or society in general except to perpetuate a system of victimization. It's true they could starve but at least then they wouldn't be making the problem worse. One would hope instead that they'd do something productive and help change the system. "

      You're right. Nobody should work at McDonalds, Walmart, etc. They should get a real life.

    6. Re:The Assured Protection of Human Rights by emilper · · Score: 2, Interesting

      maybe I got this wrong: situation 1: no job, no money: good situation 2: a job, some money: bad is this right ?

  2. Legal? by pionzypher · · Score: 3, Interesting

    With the recent lawsuit against peons4hire.com, Blizzard appears intent on cracking down against the larger players in the business. How do you intend on avoiding legal issues?

    --
    I'll believe in corporations having personhood when Texas executes one... - advocate_one
    1. Re:Legal? by pionzypher · · Score: 2, Interesting

      My mistake. I still believe it's a relevant question though. Will they C&D if Bliz asks? If not, how are they going to defend against further action?

      While I'm not against currency transfers, this seems a little bit like the business model of Sharman Networks, profiting on unauthorized transfers and sitting somewhere in the grey area of the law.

      --
      I'll believe in corporations having personhood when Texas executes one... - advocate_one
  3. Market Control & Conversion System? by eldavojohn · · Score: 5, Interesting

    Will your site will work out converting currencies in one game to currencies in another game--so that if I play Warcraft and Final Fantasy I can spend my gold for gil? If you are doing this, how are you going to keep these markets in check? Will it all just be normalized against the dollar?

    Bottom line question is whether or not you'll control dumping of virtual currency or if you'll institute ranges. If you're not instituting limits or regulating in a Federal Reserve type manner, how are you going to protect against a single person running the market (buying all the gold and sitting on it while letting it drip out slowly at an extreme amount of USD)?

    Will you post graphs of each MMO's currency so we can watch currencies like SWG's credit against Warcraft's Gold?

    --
    My work here is dung.
  4. Taxes by hardburn · · Score: 5, Insightful

    Inevitably, when Governments hear about money being passed around, their first thought is how to tax it. MMOGs can take the position that their currency isn't real, and therefore shouldn't be taxed. However, being able to transfer virtual currency for real cash weakens that argument.

    I personally don't want to play a game where I have to pay sales tax on buying items, or income tax for an in-game business, and I'm sure I'm not alone. Given this, do you see any foreseeable ways to keep taxes out of games?

    --
    Not a typewriter
    1. Re:Taxes by Peter+Cooper · · Score: 3, Informative

      Legally (in most countries anyway), barter is taxable.. and it doesn't make much difference whether the "currency" is stamps, Mars bars, cans of Red Bull, or actual "cash".

      That said, hardly anyone actually declares barter to tha tax man.. so the question really should go to the taxman.. are they going to enforce taxes on bartering of virtual cash, or not?

    2. Re:Taxes by hardburn · · Score: 2, Insightful

      from my point of view there can only be a taxation for the transaction that actually involves real money.

      That's your point of view. The point of view that really counts here is the government, which tends to make up whatever rules will maximize its revenue without (we should hope) seriously impacting the overall economy.

      --
      Not a typewriter
  5. Litigation by eldavojohn · · Score: 4, Interesting

    How do you plan to deal with the litigation against you that will inevitably spring up from companies like Blizzard & Sony that state this violates TOS and restrict auctions/selling on eBay and everywhere else?

    Will your servers be foreign based to avoid this?

    --
    My work here is dung.
    1. Re:Litigation by SurturZ · · Score: 2, Interesting

      Won't your business be built on shaky ground? What is to stop the MMO makers intentionally or inadvertantly causing hyper-inflation or hyper-deflation through updates to the game?

  6. How? by the_kanzure · · Score: 3, Interesting

    Particularly what internet protocols are you using, or equivalently how are you accessing these banks electronically? As an example: are we talking Financial Information eXchange or something different?

  7. Taxes by EveryNickIsTaken · · Score: 3, Interesting

    Do you currently have a plan in place for when these "Real Money Transfers" become taxable income? Will you be supplying tax documentation for your customers, or will that be their sole responsibility?

  8. Something unforseen: by CaptainPatent · · Score: 2, Insightful

    If this does fly it could produce a method to invent and earn money by paying attention to the up-and-coming games and investing when they're undervalued or overvalued and additionally, their popularity. Unfortunately this will also prompt an age minimum and consumer taxes, but it would be interesting to see if it would even fly on a global level.

    --
    Well, back to rejecting software patent applications.
  9. Cheating Your System by eldavojohn · · Score: 5, Interesting

    Purchases can be made using credit cards or Paypal, with Gamer2Gamer providing an escrow service to guarantee a safe transaction for the buyer. After in-game delivery is confirmed by the buyer, the site releases the transacted funds to the seller, completing the sale. The service is supported across games such as Blizzard Entertainment's World of Warcraft, Turbine's Lord of the Rings Online, Sony Online Entertainment's EverQuest 2, and CCP's EVE Online.
    How will you protect against 'buyers' who put the money in the escrow service, receive the goods and then claim they never got them and demand the escrow back? In Warcraft, I could forward the gold to another character and claim I never got it. Then you have two customers in a dirty dispute. Wouldn't it be smarter (but more work) for you to also have an intermediary account in game to hold the goods and money at the same time? How do you plan to resolve these issues that auction sites like eBay have to deal with?
    --
    My work here is dung.
    1. Re:Cheating Your System by MalleusEBHC · · Score: 2, Insightful

      What happens if I make a delivery but the buyer claims otherwise?

      We anticipate this scenario being extremely uncommon, particularly since Sparter uses state-of-the-art technology to root out fraud and to create a clean and safe marketplace. However, in the rare event of alleged buyer-fraud, we provide a dispute mechanism process to help you resolve the situation.


      I had the same question and found this on their FAQ. It all sounds like a bunch of marketing BS to me. So my question is, what assurances or explanations can you give, technical or otherwise, that there actually is a plan to deal with this situation. Right now, there is no reason I would have to trust them.
  10. RMT Legality by Cirak · · Score: 5, Insightful

    I'm concerned that this platform is devoted to promoting activity that the largest game (WoW) explicitly forbids. How do you plan to handle the fact that the entire premise of your site is one that could get your "customers" banned from the games they play?

  11. What are the real measures that will be taken? by moderatorrater · · Score: 3, Interesting

    A lot of MMO content is less enjoyable because of gold farmers and others looking at playing the game for monetary gain rather than enjoyment. What measures, if any, will be used to make sure that the sellers are legitimately playing the game? If not, how is this service actually helping the gamers for whom gold selling is an inconvenience?

  12. Terms of Service by grommit · · Score: 4, Interesting

    Will you be trading on games that specifically disallow RMT activities in their Terms of Service?

  13. MUDflation by Applekid · · Score: 3, Interesting

    "...we think plenty of folks will like a world where Real Money Transfer is workable and unintrusive"

    It's well known that real money for game currency helps contribute to mudflation by providing volumes of game capital to players unable to achieve the same. Such dilution of the value of currency on a game thereby impacts every player of that game as costs go up but gained rewards by playing the game does not.

    If you envision a world where Real Money Transfer is "unintrusive", how do you compensate for MUDflation? What steps do you intend to take to truly be unintrusive on other players?

    --
    More Twoson than Cupertino
    1. Re:MUDflation by Howzer · · Score: 5, Insightful

      Selling in-game cash for real cash is not the primary cause of MUDflation! I know you've heard a lot of people say it is, but that doesn't make it true.

      Think about how most MUD game economies work from first principles for a minute: you "harvest" unlimited resources mostly to sell to in-game "vendors" that have unlimited cash. That's what causes the inflation -- an unlimited supply of money!

      Consider, too, what most purchasers of in-game cash use it for: to pour into the in-game money sinks (buying your "spells", buying your "horse") which instantly removes it from circulation.

      MUD economies are broken, and primed for massive inflation from the get-go. In-game money-sinks are efforts to stave this off, but whenever there is infinite supply of money, there will be inflation.

      Most MUDs also have players of widely disparate levels (and thus "incomes") playing "together" which further exacerbates the inflation (Eg. It's worth less to me, a high level, to haggle with you, a low level, about some in-game resource I'm buying from you than to simply pay you whatever you're asking. Pretty soon the "accepted price" for whatever it is rises.)

      All the above considered, gold farming might slightly increase the inflation rate --- but this is dwarfed by factors that are built into the system.

    2. Re:MUDflation by pslam · · Score: 2, Interesting
      Oh YAWN YAWN YAWN that's a perfect cut-and-paste apologist response about mudflation.

      It DOES happen and it's not because MUD economies are broken. Give them some credit. Every MUD has money sinks as well as unlimited resources. You know what the factor is which moderates it all? TIME.

      Gaining money takes time and effort. That determines the price of goods. That's time and effort you spent that someone else didn't have to. Simple (real) example: if you can kill mobs for 100g/hour, or mine 20 "khorium" bars per hour, then khorium bars are going to be worth 5g each, plus a fee for having to specialise to mine it in the first place.

      What also needs bearing in mind is that often these activities involve doing repetitive/boring/unrewarding tasks. That usually increases the price some more still - and in fact this is the most profitable thing to do - because people are most willing to spend their gold on goods which they don't want to farm for themselves. Or goods which requires severe specialisation and time sinks to craft or obtain.

      It is the gold selling industry that is the problem. They don't value their time as much as you do. They don't value it at all, in fact. The people they hire are lowest wage workers who spent their entire day doing the same thing over, and over again. They don't have some other fun questing to do, or raid to do, or some item they're working towards. No, they just have to do that to get their real life wages.

      A recent problem is that often these farmers are bots. That is a clear violation of ToS - and people that buy from them are scum. They have virtually no cost to run and have no concept of how valuable their time is.

      And so the economy starts getting fucked. Gold is sold straight to a player. Players start running around with ridiculous amounts of gold. It's usually very, very obvious when people do this because they end up with massive amounts of high end gear that would have taken masses of time and experience to obtain, but SOMEHOW don't have the playing skills or knowledge that you would have figured out having done that... The effect is that the cost of items goes up, because suddenly everyone has a lot of gold.

      And then all the people with weak personalities cry that everyone else has more gear than them, and they can't afford to keep up. They go buy gold, and make the problem worse. More demand for goods, more people with money... higher cost of goods again. The cycle continues. The weak personalities say it's the only way you can keep up... etc... etc...

      So yes, there is inflation, but ironically it's caused by the gold selling industry. So the next time you buy gold from them because the item you want is expensive, just think about how you did it to yourself when you first bought gold, how you've been caught like a fool in a nice little trap, and how you're screwing up the game for the rest of us. Die in a fire.

  14. Game Terms of Service by Red+Flayer · · Score: 2, Interesting

    Many MMOs explicitly state in their Terms of Service that buying and selling of in-game goods for real currency is prohibited. While Sparter does not seem to be directly violating the ToS in this regard, Sparter will likely be deriving commercial benefit from use of trademarks owned by the game publishers. Another area of possible legal liability is in enabling and encouraging players to circumvent their contracts with game companies (as with Blizzard and Vivendi's recent countersuit against the creator of WoWglider) -- this would apply to any game where trading in game items or currency using real currency is prohibited.

    Can you please comment on how Sparter plans to protect itself from the inevitable lawsuits and C&D notices from game publishers?

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  15. Let's ask questions not in the FAQ! by Howzer · · Score: 4, Interesting

    Sparter has an extensive FAQ which answers everything from how they make money (commission) to how they "guarantee" you get the "goods" (they stick your money in escrow until you say "got the gold!" from the seller)

    So let's ask some questions not in the FAQ, eh?! Here's mine:

    For such an incredibly simple service, you seem to have a hugely top-heavy management team, which means big running costs, which explains your exorbitant 10 percent commission. What's to stop me (or anyone) setting up a simpler, leaner service doing exactly the same thing and charging 5 percent?

    Or, if that's too hard, try this one:

    You claim you use (quoting from your site) "state-of-the-art technology to root out fraud". Since simple fraud -- I say I didn't get something that someone says they gave me in game -- can't be checked by you unless you have the keys to WoW or EQ2 or SWG (or whatever) what "state-of-the-art technology" would you be talking about?

  16. Re:I think the name answers that by Red+Flayer · · Score: 4, Insightful

    They didn't call it gamer2company. :-)
    And yet nothing is there to prevent a company from having a representative post on the site to sell gold... and commercial gold farms will likely be able to undercut individual gamers' prices.

    I think they are trying to fill in, where Ebay like companies have failed, and that's to allow one person to trade with another person (more personable), rather than having to deal with a company.
    Ebay did not fail to provide a marketplace. They chose not to, stating that they were trying to reduce their users' exposure to risk (assumedly, from both fraud and legal action by the game companies). I'm certain they were also reducing their risk and expenses, both from dealing with fraud (in-game currency transactions have a high rate of fraud) and from legal fees if asked to C&D by game companies.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  17. How do you know the seller isn't a farmer? by DarthTeufel · · Score: 2, Interesting

    How do you determine that the "seller", isn't a farmer just looking for another avenue to move his goods?

  18. Possible solution- by paladinwannabe2 · · Score: 4, Interesting

    (I will use WoW as my example- but I don't play it, so I apologize if I get terms or numbers wrong).

    I think this could solve the problems of gold selling. You have an in-game auction house where you can sell and buy gold for real money, using the credit card you have on the account. Blizzard would probably take a small cut of the money (say 5-10%). However, it would be set up so that the gold you sell will be taken off next month's bill, with the stipulation that you can reduce your bill to 0, but you can't reduce it past 0. People trying to make a profit would have to use another system (and since people aren't actually making money with this system, Blizzard can avoid alot of IRS madness).

    This would pose a huge problem for dedicated gold sellers.
    1. Since you can't earn more money than you are paying Blizzard anyway, you can't turn a profit using this system.
    2. People trying to turn a profit will need to establish a secondary 'black market'
    3. The black market would be less convinient than the legitimate one- you'd have to set up a meeting outside of the game entirely, just like gold sellers do now.
    4. The black market is less trustworthy than Blizzard's market- your gold isn't guaranteed the way Blizzard's system would be.
    5. Since anyone can sell gold easily, the competition in the legit market would be huge.
    6. #3 and #4 means that the black market would have to sell gold at a fraction of the price of the legit market to sell gold at all- and #5 means the base price is low.
    7. End result: Gold farming for massive profit is impossible. Gold farming for minor profit is really hard. Gold farming for for free WoW time is possible, and those with plenty of time will be able to.

    I know some people object to gold buying because they believe that it's cheating. These people could be placed on server(s) that don't have the cash-gold auction house. Most people's objections to gold farmers, though, is that profit-seeking groups destroy fun by wrecking economies, camping mobs, hogging quest items, etc. Those groups will cease to exist once they can't turn a good profit. Everyone wins- people who object to the trade get their own server where there is no selling, and people who want to trade get servers where gold farming groups don't have a motive to disrupt anyone else. Oh, I guess the gold farmer's don't win, but that's sorta the point.

    --
    You are reading a copy of my copyrighted post.
  19. What about agreements? by seebs · · Score: 3, Interesting

    Given that nearly everyone in this industry asks you to agree to some kind of EULA to get access to their servers, you must break promises to be in this business at all.

    So why should we trust you? If you're willing to lie to them, how do we know you aren't lying to us, too?

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  20. Honesty? by Cornflake917 · · Score: 2, Interesting

    Are you going to be clear to your customers that trading virtual money might get them banned from the MMO they are playing?
    World of Warcraft's Terms of Service is pretty nasty. It basically reserves the right to ban any account they feel like without providing any reason. Your FAQ says that you realize that some game companies don't want players trading virtual goods while you think it is a gamer's right to be able to trade virtual itmes. I'm pretty sure that statement isn't going to save your customers from getting banned from WoW.

    Also, how does your company feel about possibly ruining game experiences for others gamers? Many MMO companies design their game economy around the fact that players can only obtain money through the game mechanics, without any outside effects. If your company destroys the fun factor of a game by ruining the economy, how will you deal with the possible legal action coming from the companies that have a decimated user base?

  21. Nonsense. Popular nonsense, but still nonsense. by dfenstrate · · Score: 3, Interesting

    So you say you work out the middle man in this horrible scheme of capitalism. But I'm still concerned that the people who are farming right now at a severely reduced pay rate are doing so because they don't have the money to front for the operation and they have no choice but to remain a pawn. They make very little money and the real profits go to some American guy manipulating them all and paying for their accounts.

    Tell me again how your service does not promote this middle man from acting like a player? How am I assured that my gold is not earned by some innocent kid who is doing this as a job to make money? How am I assured this isn't still some cog in a scheme to exploit foreign workers?

    Disclaimer for the rest of Slashdot: I'm well aware of the situations where this may be the person's only means of income. I still would rather not support this system.


    Your premise is entirely wrong, therefor it's not really possible to answer your question in a way that will satisfy you.

    The only part of your question that's relevent is this: Is everyone freely engaging in these transactions? If so, they must believe that they benefit from it. Can the worker quit and find another way to eek out a living? Can the employer fire him and hire someone else? Are you free to not play the MMOG in question? Are you free to not buy gold from this seller? Is the seller free to not sell gold from you? The alternatives may be less pleasent, but they are still alternatives.

    By arbitrarily saying I'm well aware of the situations where this may be the person's only means of income. I still would rather not support this. You're setting up field such that no answer will satisfy you, and any transaction that involves Americans paying foriegners for unskilled labor is evil exploitation.

    No one who thinks like you do can possibly be pleased. Why bother?

    This is what happens when you take too many classes about 'social justice': Your head gets filled with confused thinking about victims, oppressors, capitilist pigs, poor exploited foreigners and the like.
    --
    Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
  22. Re:Same argument used by cheaters by Bwerf · · Score: 2, Insightful

    Gear doesn't matter much when levelling up, true, I never cared except maybe buying a weapon from ah at lvl 10. But once you hit the max level it sure do make a difference. My main is a lvl 70 warrior and I wouldn't be able to play many instances if I had lvl 55-60 equipment unless it was the absolute best lvl 60 stuff (and that of course means putting a lot of work/money into getting it). Otoh I've never felt the need to buy gold, all the items that you can buy for gold is often easily replaced by quest rewards and drops.

    For real hardcore gamers the problem is more that of repairs and consumables though rather than gear. I have a friend that used to play in Nihilum and he had to grind for pots and such about all the time he wasn't raiding.

    The root of the problem is a bit different though. I personally don't want to keep up with the joneses, I want to keep up with my friends so that I can play with them at all. Since most mmog games (all?) reward effort in some way and also allow trading you easily get a situation where you have to play about the same amount as your friends, give each other stuff or buy it for RL money if you want to play together. This of course only handles the tradable part of the game, but that was what we were discussing, right?

    --
    If noone rtfa, then what's the slashdot effect?