Fallout 3 Fundamentals Released via Game Informer
CVG is carrying details out of the newest Game Informer magazine, which has a huge feature on Fallout 3. The relatively spoiler free information gives us hints at some of the biggest elements of the game, such as combat, character creation and growth, and the possibility of multiple endings. " Fallout 3 kicks off with your birth and your mother's death in a vault hospital. This is where you get to create you character as your father (voiced by Liam Neeson) hands you over to the DNA analyser, before removing his mask to reveal similar traits to the ones you picked ... Fans will be pleased to hear that the Karma system is making a return, and there are 9-12 possible endings based on your actions. If it's even half as good as Oblivion, this should turn out to be something very special indeed."
as long as VATS lest me also play without a serious case of Diablo-like button mashing and let me takes a bit of time (which the article hints to as an option), then I can deal with that if everything else ends up a good representation of the fallout world and its associated storytelling.
If it's even half as good as Oblivion, this should turn out to be something very special indeed.
Stop comparing it to Oblivion. A lot of people hated it and a lot of people liked it. I'm hoping Bethesda has enough sense to realize that they're making a sequel to a game that they didn't create, not a sequel to a game they did make. These should be two distinct games, not a post-apocalyptic Oblivion. It should be good compared to Fallout 1 and 2, not Oblivion.
Resemblant of the great cries of betrayal and censure when Retro said that Metroid Prime was going to be a (largely) first-person game instead of 2d. Despite all the outcry, it turned out to be one of the strongest GameCube titles, both in terms of critical review (http://www.gamerankings.com/itemrankings/simplera tings.asp, 3rd highest aggregate review of all games across all platforms) and sales.
To me, the interesting and meaningful parts of a game aren't things as prosaic as the game's camera setting. Fallout was define by its diverse freedom of choice, dark but wry humour, strong story and NPCs and fantastic setting. The camera and combat system in Fallout Tactics was precisely the same as Fallout 1/2, but it wasn't even the palest shadow of either of those titles. Clearly, the combat/camera system alone isn't what defines Fallout. As long as Bethesda brings those quintessential Fallout thematics and aesthetics to Fallout 3, I think it will carry the torch of the Fallout legacy very well.
I am glad they are making it first person.
Does it stick with the "classic isometric view" of the other Fallout's? No, it doesn't. Is the gaming world the same as it was back then? Far from it.
If they pull this off right, think of how insane it could be. Imagine having gone through fallout in first person. Imagine going through New Reno in first person. Imagine experiencing the crazy and insane things you went through in fallout, but through the eyes of the protagonist.
Personally, I feel there is MASSIVE potential here for drawing you into the gameworld. I think there is a great opportunity to make you feel like you are surviving in a destroyed and shattered world, instead of "just playing a game"
Fallout 1 & 2 are classics that can never be duplicated. I say let Bethesda try to modernize it.
So long as they don't re-invent it and they just "modernize" it, I forsee this potentially being a game worthy of the "classic" status. Don't be so quick to judge, approach it with an open mind.
I can't wait to come face-to-face with a mutant with today's graphic and animation technology.
Living With a Nerd
For reference, look at what they did with Half-Life 2. The atmosphere in that game is incredibly well designed and defined, and in those first few minutes of play, it's very easy to believe that City 17 exists...
No one ever said Real-Time with pausing is the same thing as turn-based. We knew it wasn't going to be turn-based, no one is really surprised. That being said, if done right, it can still be FUN. The same? Of course not... I don't care if it is the same, as long as I feel like I am playing a Fallout game, I'm cool with whatever the mechanism to play that game is. Damn... I feel like I am back on NMA :)
HOWEVER, agreed that the game should not use Oblivion (or any of TES games) as a benchmark for what Fallout 3 should be. From what I have gathered, beyond using the same object/map-building/graphics rendering engine, the ruleset underneath may be rather different than the other games. Is that good? I don't know... the proof will be in the good. However, from little bit I have read, we don't get everything we want, but it certainly doesn't sound nearly as bad as I had maybe thought 4-5 months ago.
... everything becomes a nail. Wish they would not bastardize my favorite game, because all they have is a FPS engine. Sad...
>>If it's even half as good as Oblivion, this should turn out to be something very special indeed.
^special^crappy^
Oblivion was a very pretty game, with very bad game design.
The entire world would scale to match the level of your character. So as a 1st level character, you can go into the Arena and kill the reigning champion with the same amount of difficulty as you would at 20th level. Maybe even easier... if you leveled your character in non-optimal ways (especially if you didn't go through the mind-numbing process of repeating actions for 10 minutes to maximize your stat gains) your character would be less powerful at 20th than at 1st.
Thievery was even worse. If you tried breaking into people's houses (a common activity for the thief archetype), don't try to do it at low levels. All the houses in the game (even nobles' houses) are filled with nothing valuable. Because you're not high level. It's totally backwards. The way it should be designed is this: a nobles' house should be protected by high level guards. If I can defeat them, then it should have jewels and stuff in it, not apples. Because I'm 3rd level.
There are mods out there (like Oscuro's Oblivion Overhaul) that fix the problem somewhat, but nothing but a total revamp of the game dyamics would make it a good RPG. A core feature that makes RPGs fun is that your character gets better over time. "Treading water", Oblivion's paradigm, is by contrast not fun.
You sure seem qualified to determine whether a game will suck or not even though you've never played a Fallout game in your life. But I would guess you read a lot of Slashdot comments, especially the +5 Insightful "Fallout 3 will suck no matter what" comments.
Reviewing just the first hour of video games.
Are you kidding? I'm throwing down like it was 1986.
I want to be able to take my time and pick out my morbid strategy before I proceed to blow someone innocent childs ribs out, and I'm not sure if that is truely plausible with this new combat system. But it's been a long time and I guess we have to accept some changes and the combat system is minor changes in my eyes. At least it's minor changes if the new system owns up to what combat is supposed to be in a Fallout game, because while combat is very important it's as a tool you apply (like dialog) as you proceed through the game. This is probably much easier achived with turn based combat though, and if this new combat system turns combat from tool into gameplay feature then it probably won't deserve the Fallout label - and then again if they do it right maybe it will. VTM Bloodlines had real time combat, and that never turned into anything like the monotome AI bashing most elderscroll games have been.
Also, if the game is half as good as Oblivion it'll be one of the worst games ever because Oblivion was upright horrible.