Fallout 3 Facts That Could Save Your Life
This past weekend Bethesda released a few new tidbits of information about Fallout 3. Game journalists were invited to an event with the production team, and came away with a much better sense of what the title is like. "Fortunately, you never had to experience the horrors of a nuclear holocaust. Unfortunately, your mother died during childbirth, and you were raised by your father (in a very scientific fashion). Your early, developmental years play an important part of the character creation process and double as a basic game play tutorial. The G.O.A.T. (Generalized Occupational Aptitude TEST) determines what some of your starting skills and skills will be. Physical, artistic attributes can be customized as well. Much like the first level of The Elder Scrolls IV: Oblivion, you can manually alter your starting stats and skills before you venture forth." For an epic amount of coverage on the game, Bethesda's new blog has two posts with copious links to previews and hands-on pieces.
The G.O.A.T. (Generalized Occupational Aptitude TEST) determines what some of your starting skills and skills will be
At least it wasn't the Generalized Occupational Aptitude TEST for Specialized Education.
Trolling is a art,
For Fallout 3 to resemble Oblivion. This sounds great!
-When Fallout 3 jumps in the water it doesn't get wet. The water gets Fallout 3. ...
-Fallout 3's tears can cure cancer. Too bad Fallout 3 doesn't cry. Ever.
-Guns don't kill people. Fallout 3 kills people.
-Fallout 3 is the reason why Waldo is hiding.
...the facts would be more along the lines of:
Never touch or pick up this game, in its beta stages it is already far to addictive and has already fully taken over the lives of the testers.
Like the first two were bug free?
Nothing pisses me off more than people who are convinced it sucks before they even play it, except maybe people who think it's awesome some equally bad reason.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Would it have killed them to make it 2 dimensional like the previous games?
I have been a fan of the genre since Wasteland on my C=64 but I'm rather worried that this will be the one Fallout game I never finish. The similarities to Oblivion are great in respect to graphics, story and depth but frankly I burned out on Oblivion and never have gone back to finish it. Perhaps I should have gone straight for the main quest but I am a bit of a completist and had to do every side quest I ran into. I think my biggest worry was that if I didnt build up my character enough I wouldnt be able to finish it. I blame that paranoia on the old days of Final Fantasy where if you didnt wander aimlessly for days on end you could never get strong enough to fight Sephiroth.
I am looking forward to this title. Any rough release dates? Will I be playing this Christmas or next Christmas?
A: You gain points in your skills (not specified if they're automatic or assigned?) and on even levels you gain perks. The maximum level in the game is 20, mainly because the game has a definitive ending which is triggered by the main plot. They mentioned anywhere between 9 and 12 possible endings to the game, possibly depending on side quests and choices made during the main quest lines.
Q: Explain more about the style of Dialogue / Storylines?
A: Again they stressed the fixed ending, with multiple possibilities, and that your actions throughout the game would determine how the main plot resolved. Also that your choices of dialogue can open up more quests, more options for places to go and things to do in the game. Emil really seemed to stress a high level of detail written into the game as far as Dialogue and Quest interaction. I'd like to point out that the dialogue and storyline stuff is essentially the same thing they promised in Oblivion. Anyways...
Q: Does all Radiation in the game dissipate over time?
A: There are a few events which cause extreme levels that will never go away, but most radiation from things like blown up cars (nuclear engines) and the mini-nuke weapon will dissipate given a little time.
Q: What is the main quest? (this person may have been sleeping through the demo...)
A: The main quest centers around your dad mysteriously disappearing from the Vault one day, and your quest to find him and find out why he left and where he is/has gone.
Q: Will there be unkillable NPC's?
A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.
And the new Fallout 3 world keeps all the humor and flavor of the original series. You will find broken down nuclear cars (that will still explode if shot up), crazy robots like Mr. Handy, and a host of sometimes quirky wasteland dwellers. At one point we set one of the exploding nuclear cars on fire and then hopped into a portable nuclear shelter (which costs a quarter to use and looks like a phone booth) to avoid the blast. http://www.critical-hits.com/?p=890
http://www.gameindustry.com/review/item.asp?id=85
... everything resembles a nail. All they have is a FPS engine so of course they are going to suck the life out of this game and make it a FPS. I did not like oblivion so I am very sad. (and to those who have noticed that I have already posted this exact same comment before, it will be even better the next time I post it. If re-using the same FPS engine over and over again is good enough for Bethesda, it is good enough for my posts on their games.)
Why do so many people seem to believe that a 1st person view is the same as a first-person-shooter? I will wait until I play TFG before I damn it or proclaim it.
"People are stupid; given proper motivation, almost anyone will believe almost anything."
NOTHING pisses you off more? You either overreact to other people's opinions about video games, or you need to re-evaluate your response to seeing a clown rape your mother while kicking you in the balls.
The world you experience is only a close approximation of reality.
I can just hear Ron Perlman's voice in my head now; "..these bat-eating mutants don't feel a thing when you shoot them". Garsh...I can't freaking wait!!!!
I'm here to kick a$$ and chew bubble gum...and I'm all out of bubble gum!
Might just be the first game I've bought in over seven years.
No Mac version :( I sure hope someone ports it! (From the No Mutants Allowed FAQ on Fallout 3 http://www.nma-fallout.com/article.php?id=37329)
The song-and-dance about catering to a small minority of Fallout fans was obviously bunk from the second it was announced as an FPS, and beyond that, an Xbox game.
You cannot develop a Fallout game for Xbox without sacrificing complexity. You cannot transform a turn-based RPG into a real-time FSP without sacrificing complexity.
The whole project reeks of cash-grab mentality. It's Fallout: Brotherhood of Steel done Bethesda-style.
You must spend a lot of your life pissed-off at people, because conceptualization/generalization based on available evidence is how the human brain works... and judging from the survival and advancement of the species over time, it works reasonably well.
If nothing were known about the game, you might have a point, but as it stands, you're just irrationally defending the game against criticism.
Me thinks the one fact that could save my life (or rather soul) isn't there: don't buy this pseudo RPG really-just-a-shooter crap.
Knock yourself out, mod me down. But I'm telling you, this thing'll suck ass to anyone other than the Generation X-Box kids.
If a train station is a place where a train stops, what's a workstation?
Some of the same actors, none of the same creators, in a lazy project designed to capitalize on the brand name while sucking in casual non-fans through the use of popular gimmicks.
I'm seriously doubting that anyone defending this project, given the information that has been released, has even played the original games.
What's a "homogenously sealed" environment?