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Fallout 3 Facts That Could Save Your Life

This past weekend Bethesda released a few new tidbits of information about Fallout 3. Game journalists were invited to an event with the production team, and came away with a much better sense of what the title is like. "Fortunately, you never had to experience the horrors of a nuclear holocaust. Unfortunately, your mother died during childbirth, and you were raised by your father (in a very scientific fashion). Your early, developmental years play an important part of the character creation process and double as a basic game play tutorial. The G.O.A.T. (Generalized Occupational Aptitude TEST) determines what some of your starting skills and skills will be. Physical, artistic attributes can be customized as well. Much like the first level of The Elder Scrolls IV: Oblivion, you can manually alter your starting stats and skills before you venture forth." For an epic amount of coverage on the game, Bethesda's new blog has two posts with copious links to previews and hands-on pieces.

75 comments

  1. The test by grub · · Score: 5, Funny


    The G.O.A.T. (Generalized Occupational Aptitude TEST) determines what some of your starting skills and skills will be

    At least it wasn't the Generalized Occupational Aptitude TEST for Specialized Education.

    --
    Trolling is a art,
    1. Re:The test by why-is-it · · Score: 1

      At least it wasn't the Generalized Occupational Aptitude TEST for Specialized Education.

      Maybe it will be, if you volunteer to shoot a porn movie but lack the necessary stamina and charisma...

      --
      *** Where are we going? And what's with this handbasket?
    2. Re:The test by JContad · · Score: 0

      You should check out their headquarters in Christmas Island...

    3. Re:The test by Barkmullz · · Score: 1

      At least it wasn't the Generalized Occupational Aptitude TEST for Specialized Education.
      You made me snort hot coffee through my nose.

      Thanks a bunch!

      --
      Ronald said nothing. He flung himself from the room, flung himself upon his horse, and rode madly off in all directions.
    4. Re:The test by Anonymous Coward · · Score: 0

      Are you sure it wasn't hot grits?

    5. Re:The test by ultranova · · Score: 2, Insightful

      Maybe it will be, if you volunteer to shoot a porn movie but lack the necessary stamina and charisma...

      Can you shoot porn movies in Fallout 3 ? Or engage in prostitution ? Or sleep with the head of slaver's guild to get a discount ? Or has the world been cleaned up to match current standards of morality (meaning you'll get exploding heads, but no sex, drugs or slavery) ?

      I don't think you can make a Fallout game with modern-day graphics without ending up with AO rating. M only gets you gore.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  2. Just what all us fans wanted by moderatorrater · · Score: 1

    For Fallout 3 to resemble Oblivion. This sounds great!

    1. Re:Just what all us fans wanted by Olix · · Score: 2, Interesting

      Fallout 3 will not have leveling enemies. Rejoice.

    2. Re:Just what all us fans wanted by harrkev · · Score: 1

      I have honestly not played any RPG's since Neverwinter Knights. But I AM a huge fallout fan (well, FO 1 & 2 -- never got Brotherhood of Steel). What are these "leveling enemies" of which you speak, any why are they so bad?

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    3. Re:Just what all us fans wanted by KDR_11k · · Score: 3, Informative

      Basically Oblivion didn't have the enemies placed by level designers or even their type determined that way but it looked at your level and just spawned enemies of a matching level. So if you go from level 1 to level 2 all monsters will be replaced with stronger ones. As a level up does not necessarily mean an increase in combat power you're screwed if you level more than you get stronger (as suddently all dungeons will be filled with huge dragons just because you trained your cooking skills a bit) and people had to devise specific strategies to gain as few levels as possible while gaining a maximum amount of power.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Just what all us fans wanted by edremy · · Score: 3, Informative
      Oblivion's designers had a good idea and took it too far- you should be able to access the entire world at all times but still always have a challenge. Thus, the difficulty of the critters you met would scale up as you got more powerful, so you'd always be challenged but not overwhelmed.

      Sounds great, except that it lead to some real problems. You could complete the game's main questline while at level 2- it was quite easy then since you fought absurdly easy monsters the whole way. Conversely,if you were high level you would constantly meet bandits on the road who would be decked out in epic-quality items such as full Daedric armor. Why a generic highwayman would be wearing armor that even the highest level characters in Morrowind would have trouble getting was a bit of a puzzle.

      There have been a lot of user patches to try and address this, mostly by capping the level and equipment of many of the random encounters and upping the difficulty on end game encounters.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    5. Re:Just what all us fans wanted by morari · · Score: 1

      As an Elder Scrolls fan, I didn't even want Oblivion to resemble Oblivion. Everything was too dumbed down and/or console orientated. The setting didn't lend itself as well as Morrowind anyway, since it's a very familiar Greco-Roman flavor instead of a largely alien world. I'd like to see them establish a firm base (which Oblivion could be if altered in a few choice spots) and build out from there, offering the other regions and expansion packs and such. I miss being able to go anywhere in the world like I could in Daggerfall.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    6. Re:Just what all us fans wanted by MBraynard · · Score: 1
      There are some legit criticisms of Oblivion, but the mostly uniform architecture made sense, story-wise. There were no Elf cities or anything like that - it was all Imperials. Some cities had hints of other races in the architecture.

      I had Morrowind and appreciated the graphics though it would have been nice had they harnessed the 360 horsepower for it. And if the AI wasn't so stupid.....

    7. Re:Just what all us fans wanted by Fallingcow · · Score: 2, Interesting

      Perhaps most significantly, it made it nearly impossible to play the game on the "normal" difficulty setting without paying VERY close attention to the leveling system. Since the boost to one's fighting ability varies with the way in which one levels, failing to put at least some effort in to power leveling would make the game damn-near impossible by level 15 (or earlier!)

      This might not be so bad, except that the leveling system was obviously designed to work in a "natural" way so that the player can mostly ignore it (indeed, it's almost the same as Morrowind's, which was required no attention whatsoever from the player, though one COULD pay more attention to it and get more out of each level if one wanted to) and consequently one must work to avoid increasing certain skills at all, while carefully leveling other skills (they're leveled by using them, did I mention that? It's not like you just choose to level individual skills) to a certain level and then stopping, to keep from triggering a new level prematurely.

      So, unless you're OCD and willing to put up with a system that is not terribly friendly to level-watching fiends, the only options are to throw the game difficulty slider down to nearly the bottom (which makes the early game WAY too easy, so you really have to keep adjusting it as you go, which feels cheap and makes the whole experience less satisfying, and makes leveling seem even less worthwhile than it already does in this game) or to download a huge 3rd-party overhaul of the system.

      I chose the latter, after playing most of my first run through the game with an eye always on the difficulty slider, and man, the second time with the mod was much better. Definitely the way to go.

      (/rant off)

    8. Re:Just what all us fans wanted by Anonymous Coward · · Score: 1, Interesting

      Oh, for fuck's sake. Of course every journalist is going to compare Fallout 3 to stuff in Oblivion - that's because it's Bethesda's other big recent title. It doesn't mean that the game will be remotely similar, and it's getting REALLY tedious seeing this same line trotted out in every single Fallout 3 related story.

      Let's just wait and see what the game's actually like before we engage in mindless Bethesda-bashing, please? You can hate Bethesda all you like if Fallout 3 does turn out to be just like Oblivion, but all indications are that they are at least trying to please existing fans as well as make a game that more than a few hundred people will want to play, so how about we give them a chance and save the hating till it's clear it's deserved?

    9. Re:Just what all us fans wanted by Haeleth · · Score: 1

      I miss being able to go anywhere in the world like I could in Daggerfall.
      Your memory's playing tricks with you, then, because it was only Arena where you could go anywhere in the world. Daggerfall limited you to certain parts of High Rock and Hammerfell, IIRC.
    10. Re:Just what all us fans wanted by moderatorrater · · Score: 2, Informative

      It's not a journalist's comparison that bothers me, it's the description that was dead-on for the character creation system in Oblivion and, to a lesser extent, Morrowind. Also, there was no Bethesda bashing, just a sincere desire that Oblivion (a game I really like) and Fallout (a game I also happen to like) be different games. Is that too much to ask?

    11. Re:Just what all us fans wanted by alvinrod · · Score: 1

      Essentially what it means that as your character becomes progressively more powerful (obtains a higher level, better items, etc.) enemies also scale similarly. There are a few different RPGs that have implemented a system similar to this one. Final Fantasy VIII comes to mind and so does Lunar: Silver Star Story.

      For the most part I think it's silly and leads to situations where that sewer rat you had to kill at the start of the game ends up being as powerful as the gigantic dragon that you have to slay near the end.

    12. Re:Just what all us fans wanted by Anonymous Coward · · Score: 0

      A third party mod like Oscuro's Oblivion Overhaul is exactly what the doctor ordered. Also add "immersive interface" to get rid of that stupid compass -- you can always pull up a map if you need to get your bearings. After that, it's a much better game, save for the cheap HDR/Bloom effects (making every building shine like the sun is not the point of HDR) ... and the wretched voice acting. I guess they blew their budget on Patrick Stewart delivering a dozen lines and hired three interns to voice all the other characters.

      I wonder if OOO is updated to work with the expansions? I haven't played much Oblivion lately, it just failed to grab me like Morrowind. I think it has partly to do with the clumsy hurried pacing. Morrowind revealed an intricate plot gradually, one you could take or leave at the start with no regrets, while Oblivion throws the main quest in your face at the start, which it makes it feel really kind of silly to go around doing other side plots instead of delivering that silly amulet.

    13. Re:Just what all us fans wanted by ricree · · Score: 2, Insightful

      I think that the character creation system is one of the areas they did well. Also, I think that they did a really good job on the first dungeon. For the most part, the problems don't start until you get out there and run into issues with the leveling system and the bland storyline.

    14. Re:Just what all us fans wanted by LKM · · Score: 1

      Didn't that lead to another issue? If you had quests where you had to protect people, they did not level up accorrdingly, so you had to do these quests as early as possible since otherwise, they'd be easily destroyed by the enemies? I'm not sure, have only played the game for about 30 minutes.

    15. Re:Just what all us fans wanted by Anonymous Coward · · Score: 0

      Yeah, we also wanted it to be a real-time FPS with a Final Fantasy combat system, designed with none of the original Fallout or Fallout 2 designers' input by a company who develops games for consoles and ports them to PCs.

      Catering to fans has never been the motivation behind this project, despite all the sickening, transparent, lying lip-service/damage control Bethesda has engaged in.

      As a fan of the original Fallout games who believes their gameplay wasn't an incidental component to my enjoyment, I won't be buying this game.

    16. Re:Just what all us fans wanted by Anonymous Coward · · Score: 0

      people had to devise specific strategies to gain as few levels as possible while gaining a maximum amount of power. The game has a difficulty slider right there in the menu. If you've decided you want to take on the big scary demons as a master chef rather than a master archer then all you have to do is nudge it a little to the left - seems pretty fair to me, since cooks are not known for their daedra-slaying prowess.

    17. Re:Just what all us fans wanted by Sofahero · · Score: 1

      I wished an isometric view for Fallout 3 but now we will get a first person crap. I do not want 3d immersion, I just wished for a followup to fallout 2.

    18. Re:Just what all us fans wanted by AlexMax2742 · · Score: 1
      And the rest of the gaming community wants you Fallout "fans" to kindly fuck yourself with a rake.

      *points back in the direction of NMA* Shoo!

      --
      I'm the guy with the unpopular opinion
    19. Re:Just what all us fans wanted by Anonymous Coward · · Score: 0

      The console gaming community, you must mean.

      Which is no surprise, considering that consoles have always been targeted towards children.

  3. Fallout 3 Facts... by hal2814 · · Score: 4, Funny

    -When Fallout 3 jumps in the water it doesn't get wet. The water gets Fallout 3.
    -Fallout 3's tears can cure cancer. Too bad Fallout 3 doesn't cry. Ever.
    -Guns don't kill people. Fallout 3 kills people.
    -Fallout 3 is the reason why Waldo is hiding. ...

    1. Re:Fallout 3 Facts... by Anonymous Coward · · Score: 0

      In Soylent Russia, Fallout 3 plays YOU!

    2. Re:Fallout 3 Facts... by pla · · Score: 2, Funny

      Fallout 3's tears can cure cancer. Too bad Fallout 3 doesn't cry. Ever.

      But the real mystery - Can Chuck Norris's characters die in Fallout3?

    3. Re:Fallout 3 Facts... by Anonymous Coward · · Score: 0

      When Chuck Norris performs a roundhouse kick in fallout 3, THE REAL WORLD explodes, obliterating everything except Fallout 3 and Chuck Norris. And Neo.

    4. Re:Fallout 3 Facts... by Anonymous Coward · · Score: 0

      Fallout 3 CAN divide by zero.
      When the boogeyman goes to sleep, he checks under his bed for Fallout 3.
      You won't install fallout 3. Fallout 3 intimidates your CD drive into opening and installs itself.

    5. Re:Fallout 3 Facts... by SuiteSisterMary · · Score: 1

      For every video game, Chuck Norris has unlimited continues. However, he's never actually used one, as Chuck Norris's video game characters have never died.

      When Chuck Norris plays Pitfall, the crocodiles get eaten.

      Chuck Norris played the very first game of Pac-Man. Tbad guys wern't originally ghosts; he just beat them that badly.

      Chuck Norris always get the Pole Position.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  4. Here I was thinking... by Anonymous Coward · · Score: 0

    ...the facts would be more along the lines of:

    Never touch or pick up this game, in its beta stages it is already far to addictive and has already fully taken over the lives of the testers.

  5. Re:Crappy Developer by SatanicPuppy · · Score: 3, Insightful

    Like the first two were bug free?

    Nothing pisses me off more than people who are convinced it sucks before they even play it, except maybe people who think it's awesome some equally bad reason.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  6. Why must it be a FPS? by Anonymous Coward · · Score: 0

    Would it have killed them to make it 2 dimensional like the previous games?

    1. Re:Why must it be a FPS? by Bieeanda · · Score: 1

      I'm not sure if Bethesda has ever developed a 2D game, so the answer is probably 'yes'.

    2. Re:Why must it be a FPS? by KDR_11k · · Score: 5, Funny

      Oh, they made it more two-dimensional, except that change is limited to the characters, story and gameplay.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Why must it be a FPS? by LighterShadeOfBlack · · Score: 1

      If you read any of the articles about Fallout 3 you'll know they've gone out of their way to make it very playable from 3rd person view and apparently the camera can be set so it can be played from an isometric viewpoint ("2D") too .

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    4. Re:Why must it be a FPS? by Anonymous Coward · · Score: 0

      Actually, they did develop 2D games. This one was quite good, as well.

      I'm sure it's not the same programmers, but it is Bethesda. And as a side-note, Julian Lefay, who was a programmer on Wayne Gretzky Hockey, also did the Elder Scrolls games up to, and including, Morrowind.

    5. Re:Why must it be a FPS? by Anonymous Coward · · Score: 2, Funny

      Two-dimensional characters you say? Well that's one improvement on Oblivion.

    6. Re: Why must it be a FPS? by Anonymous Coward · · Score: 0

      Because the primary goal is to sell units, and FPS games are popular. Also because the game is being made for Xbox.

      Anyone promoting Fallout 3 as a project for Fallout fans is being dishonest and denying reality.

  7. Too much of a good thing? by grapeape · · Score: 1

    I have been a fan of the genre since Wasteland on my C=64 but I'm rather worried that this will be the one Fallout game I never finish. The similarities to Oblivion are great in respect to graphics, story and depth but frankly I burned out on Oblivion and never have gone back to finish it. Perhaps I should have gone straight for the main quest but I am a bit of a completist and had to do every side quest I ran into. I think my biggest worry was that if I didnt build up my character enough I wouldnt be able to finish it. I blame that paranoia on the old days of Final Fantasy where if you didnt wander aimlessly for days on end you could never get strong enough to fight Sephiroth.

    1. Re:Too much of a good thing? by Anonymous Coward · · Score: 0

      old days of Final Fantasy where if you didnt wander aimlessly for days on end you could never get strong enough to fight Sephiroth.

      This made me feel older than you can possibly imagine.

    2. Re:Too much of a good thing? by grapeape · · Score: 1

      Guess you missed the C=64 comment :) I typed it and it still made me feel old.

    3. Re:Too much of a good thing? by Aladrin · · Score: 1

      Go back and finish Oblivion. The very same thing that everyone else bitches about is your friend here: Everything levels with you. In fact, if you level poorly, the end of the main mission is a lot harder at high levels than low levels. If you do exceptionally well at levelling (good bonuses always), it's incredibly easy.

      As for Fallout... I was a huge Wasteland fan. I was exceptionally disappointed in the first Fallout because it wasn't Wasteland 2. Now that Fallout 3 is my kind of game again (even though it's a different genre yet), I get to hear everyone else bitch and moan about how the series has gone to the dogs while I'm the happy one.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Too much of a good thing? by Anonymous Coward · · Score: 0

      Actually, Oblivion overdid it IMO. I played through plenty other quests and at the end I was trying to not level because my destruction skill was already maxed at 100 and the enemies got stronger while I stood still. The last blow was really when I went back to play the expansion, fresh start and all. So here I am, this wuzzy level 2 and then I kick the great and mighty guardian's ass with next to no effort. Eh? Or all the common thugs running around in Daedric armor in the endgame... look, I think some level matching is a good thing. But it's nice that there are some challenges you have to build up to and some kicks for being really powerful. Oblivion was a game where you stood still when you leveled, there was never a battle where you realized you're in way over your head and had to run for your life.

    5. Re:Too much of a good thing? by myowntrueself · · Score: 1

      Oblivion was a game where you stood still when you leveled, there was never a battle where you realized you're in way over your head and had to run for your life.

      Try killing Umbra for her armor and sword early on. She is in a crypt right outside the Imperial city, shouldn't be hard to find her.

      --
      In the free world the media isn't government run; the government is media run.
    6. Re:Too much of a good thing? by Anonymous Coward · · Score: 0

      Since when was Sephiroth the "old days?"

  8. Looking forward by coren2000 · · Score: 1

    I am looking forward to this title. Any rough release dates? Will I be playing this Christmas or next Christmas?

    1. Re:Looking forward by malkir · · Score: 1

      The game you should be waiting for is DNF

    2. Re:Looking forward by LighterShadeOfBlack · · Score: 1

      It's currently slated for Q4 2008. So odds are it'll be early 2009.

      --
      Spelling mistakes, grammatical errors, and stupid comments are intentional.
    3. Re:Looking forward by purple_cobra · · Score: 1

      Next Christmas, assuming Bethesda's release date of Autumn 2008 is accurate. Just in time for the Geforce 10 series, no doubt. ISTR reading it won't be DX10-only too, so XP owners should still be able to play it.

    4. Re:Looking forward by coren2000 · · Score: 1

      oh well, I'll stop paying attention to these fallout articles until next summer then.

  9. Hope Destroyed by Sibko · · Score: 3, Interesting
    The following articles pretty much destroyed what little hope I had in Bethesda actually making a decent Fallout game. First, the good parts:

    Q: What happens when your character levels?
    A: You gain points in your skills (not specified if they're automatic or assigned?) and on even levels you gain perks. The maximum level in the game is 20, mainly because the game has a definitive ending which is triggered by the main plot. They mentioned anywhere between 9 and 12 possible endings to the game, possibly depending on side quests and choices made during the main quest lines.
    Q: Explain more about the style of Dialogue / Storylines?
    A: Again they stressed the fixed ending, with multiple possibilities, and that your actions throughout the game would determine how the main plot resolved. Also that your choices of dialogue can open up more quests, more options for places to go and things to do in the game. Emil really seemed to stress a high level of detail written into the game as far as Dialogue and Quest interaction. I'd like to point out that the dialogue and storyline stuff is essentially the same thing they promised in Oblivion. Anyways...

    Q: Does all Radiation in the game dissipate over time?
    A: There are a few events which cause extreme levels that will never go away, but most radiation from things like blown up cars (nuclear engines) and the mini-nuke weapon will dissipate given a little time.
    Q: What is the main quest? (this person may have been sleeping through the demo...)
    A: The main quest centers around your dad mysteriously disappearing from the Vault one day, and your quest to find him and find out why he left and where he is/has gone.
    Q: Will there be unkillable NPC's?
    A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.

    And the new Fallout 3 world keeps all the humor and flavor of the original series. You will find broken down nuclear cars (that will still explode if shot up), crazy robots like Mr. Handy, and a host of sometimes quirky wasteland dwellers. At one point we set one of the exploding nuclear cars on fire and then hopped into a portable nuclear shelter (which costs a quarter to use and looks like a phone booth) to avoid the blast. http://www.critical-hits.com/?p=890
    http://www.gameindustry.com/review/item.asp?id=856 [Warning: This article may cause brain hemorrhaging.]
    1. Re:Hope Destroyed by Anonymous Coward · · Score: 0

      It all sounds good to me. Why does that "destroy your hope"?

    2. Re:Hope Destroyed by crippledmonkey · · Score: 2, Funny

      A little early to lose hope. Personally, all I want from the game is to be able to pull around a little red wagon with a nuke in it wherever I go.

  10. When all you have is a hammer ... by Dan667 · · Score: 0, Redundant

    ... everything resembles a nail. All they have is a FPS engine so of course they are going to suck the life out of this game and make it a FPS. I did not like oblivion so I am very sad. (and to those who have noticed that I have already posted this exact same comment before, it will be even better the next time I post it. If re-using the same FPS engine over and over again is good enough for Bethesda, it is good enough for my posts on their games.)

    1. Re:When all you have is a hammer ... by Anonymous Coward · · Score: 0

      Many many people noticed your duplicate comment, and I'm sure Bethesda did too and are too hurt now to continue producing Fallout 3

    2. Re:When all you have is a hammer ... by Anonymous Coward · · Score: 0

      WAAAH! My giant stinking vagina hurts!

  11. Play TFG by Hellpop · · Score: 0

    Why do so many people seem to believe that a 1st person view is the same as a first-person-shooter? I will wait until I play TFG before I damn it or proclaim it.

    --
    "People are stupid; given proper motivation, almost anyone will believe almost anything."
  12. Re:Crappy Developer by Walkingshark · · Score: 1

    NOTHING pisses you off more? You either overreact to other people's opinions about video games, or you need to re-evaluate your response to seeing a clown rape your mother while kicking you in the balls.

    --
    The world you experience is only a close approximation of reality.
  13. Voice-overs by jac_at_nac · · Score: 1

    I can just hear Ron Perlman's voice in my head now; "..these bat-eating mutants don't feel a thing when you shoot them". Garsh...I can't freaking wait!!!!

    --
    I'm here to kick a$$ and chew bubble gum...and I'm all out of bubble gum!
  14. Sounds great. by Teddy+Beartuzzi · · Score: 1

    Might just be the first game I've bought in over seven years.

  15. What about a Mac version? by rgravina · · Score: 1

    No Mac version :( I sure hope someone ports it! (From the No Mutants Allowed FAQ on Fallout 3 http://www.nma-fallout.com/article.php?id=37329)

    1. Re:What about a Mac version? by Anonymous Coward · · Score: 0

      Doesn't NMA stand for "no Macs allowed"?

    2. Re:What about a Mac version? by rgravina · · Score: 1

      Haha. Good one :)

  16. Why did you have hope in the first place? by Anonymous Coward · · Score: 0

    The song-and-dance about catering to a small minority of Fallout fans was obviously bunk from the second it was announced as an FPS, and beyond that, an Xbox game.

    You cannot develop a Fallout game for Xbox without sacrificing complexity. You cannot transform a turn-based RPG into a real-time FSP without sacrificing complexity.

    The whole project reeks of cash-grab mentality. It's Fallout: Brotherhood of Steel done Bethesda-style.

  17. Re:Crappy Developer by Anonymous Coward · · Score: 0

    Nothing pisses me off more than people who are convinced it sucks before they even play it, except maybe people who think it's awesome some equally bad reason.


    You must spend a lot of your life pissed-off at people, because conceptualization/generalization based on available evidence is how the human brain works... and judging from the survival and advancement of the species over time, it works reasonably well.

    If nothing were known about the game, you might have a point, but as it stands, you're just irrationally defending the game against criticism.
  18. Sellout 3 by soccerisgod · · Score: 0, Flamebait
    It may look like the real thing as far as the graphical design goes, but if you look at all the bullshit they're putting in it it can make you puke - provided you're an old school Fallout fan. A handheld nuke catapult? Portable phonebooth-sized shelters? Exploding cars with nuclear reactors? Super mutants that survive nuclear explosions? More idiotic minigames instead of character skills? Oblivion style dialog?

    Me thinks the one fact that could save my life (or rather soul) isn't there: don't buy this pseudo RPG really-just-a-shooter crap.

    Knock yourself out, mod me down. But I'm telling you, this thing'll suck ass to anyone other than the Generation X-Box kids.

    --
    If a train station is a place where a train stops, what's a workstation?
    1. Re:Sellout 3 by Anonymous Coward · · Score: 0

      Knock yourself out, mod me down.

      You got your wish! As we all know, any negative opinion of Fallout 3 expressed forthrightly is Flamebait or a Troll. (And any plea to ignore all available information about the game and blindly give it a chance is Insightful and Informative)
    2. Re:Sellout 3 by spyder-implee · · Score: 1

      I agree with you 100%... Not even worth pirating.

      --
      Take what ye can. Give nothing back!
  19. Fallout 3 = Terminator 3 by Anonymous Coward · · Score: 0

    Some of the same actors, none of the same creators, in a lazy project designed to capitalize on the brand name while sucking in casual non-fans through the use of popular gimmicks.

    I'm seriously doubting that anyone defending this project, given the information that has been released, has even played the original games.

  20. um... by Cius · · Score: 1

    What's a "homogenously sealed" environment?