Instrumented GIMP To Identify Usability Flaws
Mike writes "New users of the GIMP often become frustrated at the application's unwieldy user interface. Now Prof. Michael Terry and a group of researchers at the University of Waterloo have created ingimp, a modified version of the GIMP that collects real-time usability data in order to help the GIMP developers find and fix its usability problems. Terry recently gave a lecture about ingimp and the data it collects. During each session, ingimp records events such as document creation, window manipulation, and tool use. A log of these events is sent to the ingimp server for analysis. The project hopes to answer questions such as 'What is the typical monitor resolution of a GIMP user?' and 'Is the GIMP used primarily for photo editing or drawing?'"
I like the idea, but will the folks who use ingimp be at all representative of the user population at large? ... Especially of the user population that would complain about accessibility / usability. Is it worth it or is anyone talking about making such a thing an integral part of any project?
take it easy, but take it.
Or they could just call it GIMPshop....
So, if I invent a version that gives data on why the name sucks (the otehr main problem with the program), will the developers pay attention to that too?
"As God is my witness, I thought turkeys could fly." A. Carlson
I don't remember ever having a problem figuring out GIMP. But it would drive me insane if they start changing things around on me.
I already see one potential problem with this approach, and that is that it collects usability statistics from ingimp users, not GIMP users. How would it be guaranteed that the two groups are statistically equivalent?
(No, I have not RTFA yet.)
There are far too many anomalies of usability, lack of features and intricacies required for Gimp. Today, Photoshop is the industry leader, and anyone doing serious editing is using it. To be successful, Gimp must surpass it in more than one way (the one way being free). Kind of like what Firefox did to IE. Unfortunately, Gimp is no where ready for that. And I get a feeling that it is (heading to) nowhere.
... may be even Blender. The problem is that no one wants to be in the middle. Utilities need to rise to the top, or they face the fate of XMMS. I hope there will be a replacement in GTK too, just to show Gimp how to use the toolkit :)
I have been using Gimp for a long time. When I first installed Linux it was the only program everyone used to talk about. KDE's kolourpaint was not yet there for general purpose paint-brush replacement. I have used it for years under the hood of open-source fanboyism. And I think that is the reason why it has suffered. It had no competition, and now it is just a software which you don't want to open, again.
Now, I know it is not a paint-brush replacement. But it is neither a Photoshop replacement... and the middle land is already full of other utilities. Inkscape, Krita,
PS: posted this on journal before... this is shameless re-posting.
is in getting others to use the program because of its name. Lets have a contest to rename the GIMP.
You can put lipstick on a pig but in the end, you still have a pig.
With cameras and microphones and other things:
----
"Our performance traces indicate large amounts of cussing when images are resized."
---
"Wow. During that file open, three hundred users gave the finger to the camera."
"And that one guy --"
"I don't want to talk about that guy. Wahwahwahwahwah I-can't-hear-yoooo. Don't remind me of what he did."
---
"Nine hundred instances of users hitting the computer with a hammer while cropping. At least, that what we think the accelerometers were saying."
--
"The rapid rise in temperature was probably caused by the users pouring gasoline on the system and lighting a match. We'll try to address that issue in the next release."
Any sufficiently advanced technology is insufficiently documented.
For a while, I actually believed the folks that repeated ad nauseum the mantra that GIMP's user interface was difficult compared to their beloved Photoshop. Then one day I sat down to try to do some quick photo edits on a Photoshop box. Two hours later, I gave up on its bizarre layer model and just installed the GIMP so I could get some work done.
The ease-of-use of a graphic user interface, in general, correlates far more with the user's pre-existing familiarity with the interface than it does with any design decisions of the interface itself. There are certainly areas where GIMP's user interface could be improved, but let's not pretend like it's some kind of embarrassment -- because it's not.
You know, how do you recognize a project is someone's pet project? It's an overcomplicated solution for a problem with a trivial solution.
Want to find out what makes the GIMP ui suck? Ask the damn users! They won't exactly shy away from telling you.
I'm a Photoshop user and I have GIMP installed here to use the occasional esoteric plugin functionality. Let me tell you few things you can immediately get busy fixing:
1. for some reason GIMP developers decided every single thing needs its own window and its own menu bar. It's weird as f*ck: put the entire layout in a single window with integrated panel layout (similar to how Eclipse does it, for example).
2. each plugin is its own modeless exe dialog that takes arbitrary amount to start after it was called (at which time you can modify the processed image.. sometimes, and sometimes GIMP crashes because of it): create a proper lean plugin API and modal plugin dialog.
3. the menus and options are all over the place: there seems to be no strategy at all about what goes where
4. GIMP has really bad startup time, and performance, compared to commercial graphics editors (such as Photoshop)
5. There's no way at all to organize your layers in a more complex setup: there are no layer groups, layer folder, or anything like that. It's just a big sack of flat layers, that you can select one at a time, and link them together. This is Photoshop 4 level functionality, and most graphics editors are waaaay past that by now.
6. There are no proper drawing tools in Gimp at all. For a graphics package that claims to be targeted at geeks making icons and web devs making web designs, this is ridiculous. We're forced to fake our ways with selection tools and scripts, which covers only a fraction of what we need.
7. A personal issue I have with Gimp: no proper grid. I use the grid in Photoshop all the time, set on unobtrusive "pixel" mode, and usually at 8, 16, 32 pixels with subdivisors. In Gimp, no subdivisors, no pixel mode, and for some reason the *mere fast of displaying* the grid, makes everything slow down to a crawl.
The project hopes to answer questions such as 'What is the typical monitor resolution of a GIMP user?' and 'Is the GIMP used primarily for photo editing or drawing?'"
Looks to me like they're about to fall into the fallacy that caused Daimler-Chrysler to do a redesign of the Jeep line that killed their market.
The marketing department looked at what fraction of SUVs were actually used off-road. They came to the conclusion that it was small. So they redesigned their line to be more comfortable on-road at great cost to its off-road performance.
Turns out that a significant fraction of their market was people who NEEDED the off-road capability - and had the resources to pay for it, reliably buying cars, year after year, through all economic cycles.
Jeep stopped being the car they needed and became another clone of the rest of the market: "Mall Terrain Vehicles" that LOOK like an off-road car but are really just a funny-looking small/high van that qualifies as a "truck" to escape the fleet mileage regulations. Their guaranteed market went elsewhere and they were in head-to-head competition with a slew of vehicles over which they had no advantage.
Similarly, Coke looked at all the people buying Pepsi, saw that they were younger and that Pepsi's main difference was that it was sweeter, and replaced Coke with New Coke, which was sweeter yet. Result: People who drank Coke because they liked a less-sweet drink switched to Pepsi.
And then there was the high-ranking officer in WW II who spent months counting all the bullet holes on the returning bombers, then did a big presentation on how those areas should have armor added. At the end of his presentation a lower-ranking officer asked "Shouldn't we, instead, add more armor to those areas that are only lightly holed? After all, this sample represents only the planes that came back."
= = =
I think the same thing could happen here: Paying attention to what people do a lot of just focuses on what you're already doing right - at the cost of ignoring the things that people do occasionally, or only some people do, but which they need to have. Further, the things they do rarely may be used rarely specifically BECAUSE they're hard to use and the interface needs improvement.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
That is an awful mistake for F/OSS fanboys. "Oh, it's free, so we shouldn't complain". This is like being blind to the problem. If it's free and it works, why isn't EVERYBODY using it? (In other words, why is Mozilla Firefox MUCH MORE popular than the GIMP? Think about it).
Sometimes we can forget that graphical applications are meant to be used by designers who use most of their time retouching photographs and stuff. Here, time is money. And if the lack of usability in the GIMP makes me spend 5 times more the time than I would with Photoshop (and i'm being considerate), it's just not worth switching. To put it another way, Photoshop's user interface _IS_ worth the price. I still can't believe the GIMP guys CANNOT make something as user friendly (or don't want to, which is worse). It shocks me and frustrates me.
A quote from a designer's blog:
Ooooh... what a bold statement! The GIMP is *NOT* user-focused. Don't tell me.
See, professionals don't want just "a better pile of poo" to do their imaging work. They (and I, too) want something that IS EASY TO HANDLE. Because in graphical applications, form is function. And this is something that many programmers (at least many of those that I've discussed with) simply fail to understand.
That said, there are some basic problems that surpass the complexity.
However, most of this pales to the limitations that are inherent in the functionality. One of my biggest gripes is that the anti-aliasing code is sloppy in non-uniformly implemented. Try this: select a circle, and then use Edit->Stroke Selection. Select a 2 pixel stroke line and go. You will get absolutely HORRID aliasing. The same thing happens (though not quite as bad) with the paint tool stroking.
Overall, the GIMP is an amazing and powerful tool, but it has some serious warts.
Then there was the time IBM instrumented a mainframe to determine what instructions were heavily used so they could focus their optimize-the-microcode effort on them.
They found one particular instruction that accounted for some exceedingly large fraction of the execution time. So they went to work on the microcode and doubled its speed. Then they deployed the new microcode and measured the application performance, expecting to see a big improvement.
It didn't change a bit.
After a little more research they discovered they'd optimized the idle task's wait loop.
= = = =
Collecting data can be useful. But making good decisions based on it requires wisdom and insight.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
GIMP does support variable brush width based on tablet pressure since version 1.2.
And yes, it is still being developed and we are very close to finally releasing GIMP 2.4 which will bring lots of new features and usability improvements.