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John Knoll on CGI, Tron And 25 Years of Change

StonyandCher writes to tell us John Knoll, visual effects supervisor at Industrial Light and Magic, is using the 25th anniversary of Tron as a platform to look back at the last 25 years of visual effects. "The type of imagery that was possible to create at the time was very clearly computer generated; it wasn't going to fool anybody into thinking it was live action. That was a limitation of the technology that worked very well within the story, that fit right in and made a lot of sense: if you're telling a story about events taking place inside a computer, inside a big virtual environment, what techniques should you use? Parts of the film were done by shooting live action then doing rotoscope and other optical techniques over the top of it, but the stuff that really looked cool and stood out was the stuff that was computer generated."

194 comments

  1. And passed over for an Academy Award... by ausoleil · · Score: 4, Interesting

    It's amazing that this film was passed over for an Academy Award for Special Effects because "using computers was cheating." Times have certainly changed in that regard.

    1. Re:And passed over for an Academy Award... by _PimpDaddy7_ · · Score: 1

      Does anyone know what tipped the hat? When was it "acceptable"?

    2. Re:And passed over for an Academy Award... by ajs · · Score: 2, Informative

      I think it was before The Abyss, which won the 1989 best visual effects, but I'm not sure when. Certainly The Abyss was a watershed in many respects. It introduced morphing for motion blurring, as well as the first use that I'm aware of of computer-rotoscoped human forms (both techniques were used to make the water tentacle).

    3. Re:And passed over for an Academy Award... by Anonymous Coward · · Score: 0

      I wouldn't be surprised if it was those crazy dinosaurs that made people realize the power of CGI.

    4. Re:And passed over for an Academy Award... by Nos. · · Score: 1

      Actually, Willow (http://www.imdb.com/title/tt0096446/) was the first (expand the trivia section). It was a little more rudimentary at the time, but they built on it and that's how they got to the much more impressive scenes in The Abyss.

    5. Re:And passed over for an Academy Award... by Anonymous Coward · · Score: 0

      The biggest and earliest discussion I remember about computer graphics being used in a movie was the chrome water effect in Terminator 2.

    6. Re:And passed over for an Academy Award... by ajs · · Score: 1
      Nope. Jursic Park (1993) was well after The Abyss (1989), which won Best Visual Effects for its largely computer-generated effects.

      The winners over the years were:
      • Raiders of the Lost Ark (1981)
      • E.T. the Extra-Terrestrial (1982)
      • Star Wars: Episode VI - Return of the Jedi (1983) (special achievement award)
      • Indiana Jones and the Temple of Doom (1984)
      • Back to the Future (1985)
      • Aliens (1986)
      • Innerspace (1987) [did this use computer-generated effects?]
      • Who Framed Roger Rabbit (1988)
      • Abyss, The (1989) [computer effects]
      • Total Recall (1990) (Special Achievement Award) [some computer effects]
      • Terminator 2: Judgment Day (1991) [computer effects]
      • Death Becomes Her (1992) [computer effects]
      • Jurassic Park (1993) [computer effects]

    7. Re:And passed over for an Academy Award... by ajs · · Score: 1

      Willow was the first what?

      Certainly, it did not come out before Tron, which was the first feature film to use computer animation. Willow was also not largely influential within the industry. In fact, it was largely seen as a counter-example for just about everything that it did.

      Read the original question that your GP asked. He was wondering when computer effects become "not cheating" with respect to the perceptions of the Academy, and presumably of the effects industry. I really see The Abyss as the defining moment, there, but I could be wrong if there's a better example.

    8. Re:And passed over for an Academy Award... by Nos. · · Score: 1

      Sorry, I should have specified I guess, Willow was the first at morphing.

    9. Re:And passed over for an Academy Award... by ajs · · Score: 1

      T2 was important, but it comes well after the same director's previous work: The Abyss. The more I hear from people on this one, the more convinced I am that The Abyss was the turning point in terms of perception of computer-generated effects.

      I can confirm that, within the industry of computer-animation (which I was only loosely connected to in the late 80s), 1989 through the early 1990s was THE time to be entering that business, so it makes sense that it's when the result started being taken more seriously.

    10. Re:And passed over for an Academy Award... by ip_vjl · · Score: 1

      Certainly, it did not come out before Tron, which was the first feature film to use computer animation.


      Not quite.

      Tron more extensive usage of computer generated imagery, but it was beat by almost a decade by Westworld.

    11. Re:And passed over for an Academy Award... by Ucklak · · Score: 4, Interesting

      The commentary on Total Recall states that there are no computer effects in the movie. The tracking shot for the train scene was all motion control.
      The gurus that worked on the film said that this was the last movie they worked on that didn't use computer visual effects.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    12. Re:And passed over for an Academy Award... by Matt+Perry · · Score: 2, Insightful

      So what? Awards are meaningless. It's still a good movie whether it wins one hundred awards or zero.

      --
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    13. Re:And passed over for an Academy Award... by milatchi · · Score: 0

      Here is an old old SGI promotional video featuring the IRIS Indigo workstation (used for the CGI in T2) along with T2 footage.

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    14. Re:And passed over for an Academy Award... by plsander · · Score: 2, Interesting

      And the monkey costumes in the first part of 2001: A Space Odyssey was passed over for the monkey suits from Planet of the Apes

      The Academy would not know innovation if it bit them.

    15. Re:And passed over for an Academy Award... by djimi · · Score: 1

      And to think, ILM worked on every one of those movies, except for Aliens... and they're still the best. The fact they went so many years recently without an Oscar is utter bullshit.

      --
      Vox et praetera nihil
    16. Re:And passed over for an Academy Award... by rekoil · · Score: 1

      Actually, Total Recall's effects weren't done by ILM either. I think it was Dream Quest Images who did that film, with makeup/creature effects by Rob Bottin (the same guy responsible who did makeup for Robocop).

    17. Re:And passed over for an Academy Award... by Pseudonym · · Score: 1

      I'm going to define that as meaning "What was the first movie nominated for a special effects/visual effects Academy Award(R), on the strength of the use of computer graphics for anything that wasn't meant to be a computer display?"

      (The "on the strength of" qualification rules out, say, the star fields from Star Wars, which were largely incidental. The "non-computer-display" qualification rules out Westworld and Looker (not that they were nominated), and elements such as the hologram from Return of the Jedi.)

      The answer is 2010 (from 1984), which used CGI for shots of Jupiter, especially for the monoliths. Another notable mention is Young Sherlock Holmes (1985), with the stained glass knight sequence.

      One notable movie that didn't get a nomination is The Last Starfighter (1984), as this was really the first movie which took the whole CGI thing seriously. All space shots were done by computer.

      Willow (1988) is significant because it's the first movie that used digital manipulation of live-action plates. It might have even been the first to use digital compositing, but I'm not certain of that.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    18. Re:And passed over for an Academy Award... by GrassyNoel · · Score: 0

      Conversely, all the CGI in the The Hitch Hiker's Guide to the Galaxy TV series wasn't CGI at all, and it won a BAFTA award for visual effects.

      --
      Plus ça change, plus c'est la même chose.
    19. Re:And passed over for an Academy Award... by djimi · · Score: 1

      Bzzzt. ILM did the secretary painting her nails and they shot some miniatures, too. I didn't blanket my statement with "they did the effects", I wrote, "worked on", which is 100% correct.

      --
      Vox et praetera nihil
  2. Now, by Apagador-Man · · Score: 2

    THERE was a time when GOOD stories were told, and technology was used to push the story forward and special effects were not the stars per se.

    --
    In the end, there can be only one!
    1. Re:Now, by networkBoy · · Score: 1

      The dark crystal.

      Now that I have young kids I have an excuse to watch it again. I love that movie because the story and such while good are fine, the muppet work is awesome.
      -nB

      --
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    2. Re:Now, by jshriverWVU · · Score: 4, Insightful

      Agree digital effects and rendering should be used as a tool to help the story, not a story to push rendering. I watch a lot more Japanese and British content now a days because a lot of the junk being pushed out of hollywood is nothing but CGI foreplay, used to please the eyes and dim the brain with no real content.

    3. Re:Now, by Gulthek · · Score: 1

      What, like Casshern?

    4. Re:Now, by techpawn · · Score: 1

      I watch a lot more Japanese and British content now a days because a lot of the junk being pushed out of hollywood is nothing but CGI foreplay
      Because the Japanese never use CGI in movies. Granted I agree, but Transformers wouldn't nearly be a cool with a guy of a rubber suit.
      --
      Ask not what you can do for your country. Ask what your country did to you
    5. Re:Now, by Ucklak · · Score: 1

      Japanese TV has always been more entertaining than the American programs.

      I remember watching Go Ranger (as it was called in the States then - Super Sentai in Japan, Power Rangers in the US after 1992) in the 70s and just being captivated.
      Mazinger and Raydeen were also fun to watch. Never had anything about giant robots kicking ass in the states.

      There was another show about a house robot called Robocon that I loved and I wish I could get my hands on some episodes. He had robot friends, each with a distinct look, personality, and function, and he was afraid of cockroaches.

      The Space Giants (Ambassador Magma) came to the US in late 70s, early 80s courtesy of Ted Turner's WTCG (renamed later to WTBS) and was standard, after school fare. More entertaining than those boring after school specials.

      Transformers came to the states and I was not impressed. First, I was out of the age range where it was captivating so I'm sure that was most of it. Second, I've seen it before.
      The US toys were impressive as most of the Japanese toys I had weren't.

      My Go Ranger, Inazuman, and Kamen Rider toys had pull off masks, something that didn't exist in the US except for that bullet man GI Joe figure; and only their limbs and head moved. The robots were cool as you could build a bigger robot if you had all the pieces and the US never had a successful robot figure collection until Star Wars.

      When Power Rangers came, I knew what they did before I found out what they did. I was glad that someone had the wherewithall to produce this and that it did find a following.
      The Japanese Sentai series is still superior to the US produced one as the US compromises on the violence deeming if a gun is in the scene that it's too violent. I still watch the Japanese shows with my kids which they like better - probably because of the stunts and visual style.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    6. Re:Now, by Anonymous Coward · · Score: 1, Insightful

      Back then, they said the same thing about the movies made in a previous "back then". And they'll say it again about today's movies twenty years from now. And they were, and will be, just as full of crap as you are now. There is no magical bygone Golden Age for movies, or any other medium.

    7. Re:Now, by servognome · · Score: 1

      THERE was a time when GOOD stories were told, and technology was used to push the story forward and special effects were not the stars per se.
      Yeah, too many movies these days use sound as a crutch. Remember the good ole days before the darn "talkies" took over?
      --
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    8. Re:Now, by Anonymous Coward · · Score: 0

      Thank you.

      I'm a huge fan of Japanese live-action shows (it's sad that when I say I watch Japanese TV, people wrongfully assume anime).

      Two of my absolute favorites are Kamen Rider Kuuga and Kamen Rider Agito. Both had wonderful stories, wonderful characters, and very little emphasis on CG (especially Agito).

      The fight scenes in both shows are an absolute joy to watch, solely because of the efforts of the suit actors. Kuuga's fight scenes are dark and realistic, with the suit actors even emulating fatigue (a rarity in the genre). Agito's fight scenes are far more stylized, and it was all done without the use of CG. Each suit actor in Agito crafted a distinctive, beautiful fighting style of their own (no two major characters fought the same way), and executed it with their movements. No CG. Just suit actors being awesome. Suit actor Seiji Takaiwa in particular showed the importance of having an actual _actor_ instead of just a CG model. His body language while in the suit, even when he's not actually fighting, added additional depth to his scenes, and could not have been emulated with CG.

    9. Re:Now, by _Sprocket_ · · Score: 1

      THERE was a time when GOOD stories were told, and technology was used to push the story forward and special effects were not the stars per se. Technology and special effects have been a part of film longer than the narrative. From the display of simple scenes where the draw itself was a moving picture, to other scenes where various film trickery are used to create optical illusions, technology has always been a featured star.

      That doesn't mean special effects makes a particularly good movie. I also believe that story is important and truly great special effects are ones that are accepted so readily you forget that what you're seeing isn't real (Forrest Gump comes to mind). But let's not kid ourselves. There is no special time in cinemagraphic history where technology always took a back seat to the story.
    10. Re:Now, by Fritz+T.+Coyote · · Score: 1
      Japanese TV:

      I strongly recommend Aberenbo Shogun.

      Of course it ain't a kiddie show, so perhaps this advice is wasted.

    11. Re:Now, by Anonymous Coward · · Score: 0

      Y-E-S! Transformers as an exhibition of what we can do with computers was awesome. Transformers as a movie... terrible. I've never seen a more poorly written, horribly acted out story... I'd rather watch Fast and the Furious, and that's saying something.

    12. Re:Now, by operagost · · Score: 1

      So Japanese TV is better because it has more giant robots, guns, and fully poseable action figures?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    13. Re:Now, by NeilTheStupidHead · · Score: 2, Funny

      more giant robots, guns, and fully poseable action figures? Sounds like a recipe for success to me.
      --
      Lose: misplace or fail || Loose: not bound together
    14. Re:Now, by WilliamSChips · · Score: 1

      (it's sad that when I say I watch Japanese TV, people wrongfully assume anime). That's because the vast majority of Japanese scripted TV is anime.
      --
      Please, for the good of Humanity, vote Obama.
    15. Re:Now, by Sandbags · · Score: 1

      I would submit that when special effects are so good they are not noticed, when the suspension of disbelief is reached, and the audience is fully engrossed in the movie, noticeable special effects can ruin the movie, but a lack of them can do the same. In movies like Lord of the Rings trilogy, there were HUNDREDS of special effect scenes. Few of these scenes broke the realism of the movie for me due to exceptional care in detail and lighting. Most of the special effects were camera tricks or green screen sets improving the realism of the world and scale of the characters. Transformers presented special effects in a completely different way. Fortunately, the level of detail, and attention to small details like the weight and momentum of the robots, and the impact they have on their environment was exceptional. The brain was able to believe the robots were filmed, not rendered.

      Any movie can have this level of quality in their special effects. The question is, can the story attract enough audience to make it worth while? Lets face it, many stories don't translate well to film in the first place. Putting a bad script on a screen and adding effects where they're distracting is even worse. On the other hand, many bad scripts have become great movies due to well done special effects.

      The danger we run with effects is in films like F4:RoSS, where the movie was treated more like a comic than a real world, and the effects reflected that mood. Even with a $130m budget, they grossly missed their mark and many of the effects, especially any involving the air car, took me out of the movie and disappointed me. Part of this is the director's fault, and part was the production time line set by the producers. The effects team, given a few more weeks or months, could have cleaned up the effects, made this much more believable, and without even re-shooting scenes or changing the plot could have made this a successful movie instead of a flop. Sure, worldwide it made money, and might even break even in the US when the dice stop rolling, but any attempt at a 3rd movie is not going to get the same attention. Another $10m in effects budget and a 2 month delay on release would have gotten them another $50m on this movie and $100m on the next.

      This said, I don't think its fair to say "good stories don't need special effects" or "special effects should not be the star of the movie, or its draw effect." There are movies that simply could never be made without them (any comic book, any alien world, any magical fantasy setting, etc). I think it's better to say "any successful movie has special effects that don't distract the mind from the suspension of belief or flow of the story" Effects for the glory of having effects are pointless, but effects that support the world created by the author can be breathtaking.

      --
      There is no contest in life for which the unprepared have the advantage.
    16. Re:Now, by AgentSmith · · Score: 1

      Y'know. Noone will probably see this commment. Ever. But I also liked the Dark Crystal. I think it was one of Jim Henson's last Hurrahs of really unique puppetry before that short TV series stint (No, this is after the Muppet Show). It's a shame. Imagine what Jim Henson could do with current technology. He already knew how to tell a good story.

  3. Tron by Stanistani · · Score: 3, Funny

    Of all the movies that could have been remade, and wasn't. This one's at the top of my list...
    Come on Hollywood!

    1. Re:Tron by iggymanz · · Score: 4, Insightful

      why remake it, the early 1980s special effects fit into the story very well, nothing really would be gained by more eye candy. Kind of like the silly addition of useless enhanced special effects to Star Wars, did nothing for the movie.

    2. Re:Tron by Etrias · · Score: 1

      Nah. I remember this film with the fondness of childhood. A remake would try to "update" the story, make it contemporary and lessen its impact. Who do you get to replace Jeff Bridges and Bruce Boxleitner...Johnny Knoxville and Heath Ledger? pfffffffffffft!

    3. Re:Tron by Anonymous Coward · · Score: 0

      You should play Tron 2.0, which is essentially a sequel. Some of the incredibly nerdy references and settings in that just make me bust out laughing, and I can't see Hollywood producing something with the same level of reverence for the source.

    4. Re:Tron by Rob+T+Firefly · · Score: 2, Insightful

      If you like the original so much, why would you need a remake?

    5. Re:Tron by harrkev · · Score: 1

      Who do you get to replace Jeff Bridges and Bruce Boxleitner
      Jim Carey and Drew Carey would get my vote. Are they brothers?
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    6. Re:Tron by Stanistani · · Score: 1

      I don't need a remake, I merely want one.
      There's been such an advance in special effects, that a special-effects-oriented movie could really be good.
      Besides, I would like to see an update revolving around the Internet.

      Then again, I liked Freakazoid, so who knows what I want?

    7. Re:Tron by Some_Llama · · Score: 1

      Plus with an updated MCU it might be too powerful to beat :(

    8. Re:Tron by Ravenger · · Score: 2, Interesting

      The Tron 2.0 PC video game is a worthy successor to the film. The visuals and atmosphere are spot on, and the gameplay is excellent. Updates the tron mythos, featuring parts on the internet, inside personal computers and in PDAs too.

      Of course I'd like a new film sequel too, but only if it kept the same stark art style of the original.

    9. Re:Tron by Jay+Maynard · · Score: 1

      Exactly. Updating the effects to 2007 capabilities would destroy the atmosphere of a remake.

      Now, a sequel, updated to the current environment, could go to CGI - especially with real actors mixed in - and look really good...

      --
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    10. Re:Tron by Anonymous Coward · · Score: 0

      IIRC, the Tron 2.0 thing was supposed to be a multiple media project. There was supposed to a a Tron 2.0 movie, then a more fleshed-out game, etc. I believe the movie got canned and the remnants got pushed into the PC game. I was pretty bummed when I heard it was going to be game only, I too thought that the new Internetatized computer insides would make for interesting plot. I guess I should just go track down the ReBoot cartoon for that, huh?

    11. Re:Tron by Fozzyuw · · Score: 1

      Of all the movies that could have been remade, and wasn't. This one's at the top of my list...Come on Hollywood!

      hehe, so many jokes. The remake could be just a series of tubes. Or Tron just sits in YouTube all day. Subtitles would be required when playing a game as all the opponents speak l33t. etc.

      Seriously, it could actually be quite interesting as the Tron of the 80's is not the same Tron of today. There could be a good way to incorporate social, economic, and global problems of today into the story.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    12. Re:Tron by AmberBlackCat · · Score: 1

      Some Hollywood executive would mess it up and decide to make Tron a Camaro or something.

    13. Re:Tron by Bonobo_Unknown · · Score: 1

      or you could say that it has been remade, it's called "The Matrix"

      --
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    14. Re:Tron by Snaller · · Score: 1

      "why remake it"

      Money.

      Many people remember the name, so there is bonus PR attached, that is why the remake so much old stuff. Or buy licenses to something they end up totally changing anyway.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  4. Tron - box office flop by Silver+Sloth · · Score: 4, Insightful
    From TFA

    Yet despite the film's brilliance, it was a box office flop. Why was that?

    I'm sure it's not because of the technology involved. I don't know -- maybe the story didn't grab people, or they felt like it was too juvenile. I'm not sure, but I'm pretty sure it wasn't technique-related. It was because, underneath the brilliant technology, it was pretty standard Disney fare. The Disney audience didn't appreciate the technology and those that did wanted better writing. After all, we were used to sci-fi of the Star Trek standard where the quality of the writing overcame the poor effects.
    --
    init 11 - for when you need that edge.
    1. Re:Tron - box office flop by befletch · · Score: 4, Interesting

      At the risk of repeating myself: I'm convinced the biggest difference between Tron and Star Wars is John Williams. Go ahead, hum the Tron theme. I'll wait while you try to remember it...

      Music isn't the only difference, I'll grant. But I believe it is the biggest.

      --
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    2. Re:Tron - box office flop by Anonymous Coward · · Score: 0

      Star Trek quality writing? Are you serious? Random technobabble doesn't make a good movie. LOL

    3. Re:Tron - box office flop by Silver+Sloth · · Score: 1

      I don't normally reply to ACs and I have a sneaking suspicion that you're trolling but I'll rise to the bait. If you look at the list of Star Trek writers you'll see some well respected names from the Sci-Fi field, so yes, quality writing.

      --
      init 11 - for when you need that edge.
    4. Re:Tron - box office flop by Gulthek · · Score: 1

      I don't normally respond so offtopic, but man if you think the original 'Star Trek' had quality writing then you need to expand your horizons a little. Perhaps some 'Babylon 5'? How about TNG? If you want something contemporary with 'Star Trek' then 'The Prisoner' should do nicely.

      I'm just boggled that you praise Star Trek as quality but bash Tron. They are quite similar in both style and content.

    5. Re:Tron - box office flop by Silver+Sloth · · Score: 1
      Star Trek - the TV series, not the films have writing credits to, amoungst others
      • Theodore Sturgeon
      • Jerry Sohl
      • Robert Bloch
      Maybe you don't know your 50s/60s Sci-Fi writers that well but there's three award winning authors for you.
      --
      init 11 - for when you need that edge.
    6. Re:Tron - box office flop by Anonymous Coward · · Score: 0

      So what? Some people don't like the quality of Star Trek's writing. Name dropping isn't going to convince them, and just makes you look like a fan boy. Is "But OMG IT'S THEODORE STURGEON!!!!!" your next argument?

    7. Re:Tron - box office flop by suv4x4 · · Score: 0, Troll

      After all, we were used to sci-fi of the Star Trek standard where the quality of the writing overcame the poor effects.

      Hahahahahaha! Great one.

      Wait... are ya? Uhmm... Yea, ...you're serious :(

    8. Re:Tron - box office flop by Ucklak · · Score: 4, Insightful

      Wendy Carlos' soundtrack is highly memorable. Moreso than some of Jerry Goldsmith's or Alan Silvestri's scores.

      Especialy those who played the game, who can't hum the tune of the
      -coin insertion
      -the MCP cone
      -the spider sequence (which had about 4 seconds of screen time in the movie)
      -game over

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    9. Re:Tron - box office flop by Silver+Sloth · · Score: 1

      You miss the point

      My original contention was that Tron's weakness was that it was written by Disney studio hacks at a time when Sci-Fi fans were used to things like Star Trek which were written by established Sci-Fi writers, and, in my opinion, it shows. And, no, I'm not a fan boy, but I am someone who cares to check IMDb. Compare the credits for the Tron writers.

      --
      init 11 - for when you need that edge.
    10. Re:Tron - box office flop by redtetrahedron · · Score: 1

      Hey - I remember the TRON theme ... if you could hear through the computer you'd hear me humming it now...

    11. Re:Tron - box office flop by Silver+Sloth · · Score: 4, Insightful

      I've already been through this - Star Trek, the TV series, was written in part by award winning Sci-Fi writers with an established track record. Tron was written by Disney studio hacks who have nothing of any merit to their name, especially in Sci-Fi.

      Ok, so opinions vary over the quality of the writing but, objectively at least, Star Trek has the better pedigree.

      --
      init 11 - for when you need that edge.
    12. Re:Tron - box office flop by Gulthek · · Score: 1

      Good writers does not guarantee good writing. Don't judge by the name, judge by the writing.

      George RR Martin wrote (is writing) 'A Song of Ice and Fire' yes, but he also wrote 'Dying of the Light'

      Orson Scott Card wrote 'Ender's Game', but he also wrote 'Folk of the Fringe'

      Etc.

    13. Re:Tron - box office flop by suv4x4 · · Score: 1

      Ok, so opinions vary over the quality of the writing but, objectively at least, Star Trek has the better pedigree.

      Saying "better" implies "relative to". Tron I guess. Star Trek had better writing than Tron, yes. Tron was horrible. But Star Trek is just bad. Better than Tron, but bad.

      Honestly I could never understand why it gained such traction, maybe since it was first of its kind.

    14. Re:Tron - box office flop by Gulthek · · Score: 1

      Thanks, now I have the Tron theme in my head. Synthesize me an orchestra!

      Do dee do dee dooo do do (da da da da da da)

    15. Re:Tron - box office flop by Watts+Martin · · Score: 1

      But Star Trek is just bad. YMMV and all that, but I think it's more fair to say that Star Trek is just uneven. I'd argue that the best episodes of the original series are, at least in terms of writing and ideas, as good as anything since. It's just that the worst episodes are, well, as bad as anything since. I can't think of any TV series offhand, including all of the subsequent Trek series, that were as wildly inconsistent from show to show.

      And while I know we shouldn't be judging the special effects of 40 years ago (!) by today's standards, it's pretty hard for folks -- particularly if they've grown up in what might be dubbed the "post-ILM era" -- not to do just that. It's tough these days not to look at an episode like "Arena" and come away remembering nothing but a guy in a lizard suit throwing around foam rocks.

      Honestly I could never understand why it gained such traction, maybe since it was first of its kind. Don't underestimate how important that is, actually. There's a lot of stuff in Trek that seems cliche now, but it seems cliche because you've seen variants of it done, with varying degrees of success, on show after show since. It's a nerd version of watching the movie "Casablanca" for the first time: virtually every line in the movie will sound corny and unoriginal, but that's because you've been hearing riffs on them without knowing the original source all your life.
    16. Re:Tron - box office flop by operagost · · Score: 1

      I like to call herm Walter-penis Carlos.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    17. Re:Tron - box office flop by operagost · · Score: 1

      Your opinion is simply not the popular one among either academics or lay people. I imagine you're focusing on some of the poorly written episodes and ignoring masterpieces like "City on the Edge of Forever".

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    18. Re:Tron - box office flop by operagost · · Score: 1

      And from which ivory tower are we to assume our opinions on what is good writing? Exhibit one is the amount of discussion dedicated to this single episode.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    19. Re:Tron - box office flop by Ucklak · · Score: 1

      I have an original release SOB with Walters name and picture on the back.
      I also have SOB2, WTC, and By Request with his name. The By Request album has his caricature.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    20. Re:Tron - box office flop by NeilTheStupidHead · · Score: 1

      Possibly my favourite Star Trek episode was written by Sturgeon. I did not discover his work til years later and it was some time again later til I noticed his name on the writing credits. It could be coincidence that some of my favourite fiction in two different media is by the same author, but I tend to think it's more likely that it is the quality of the author his (or her) self because I can make the same claim with regards to Dorothy Fontana and others.

      --
      Lose: misplace or fail || Loose: not bound together
    21. Re:Tron - box office flop by Snaller · · Score: 1

      "After all, we were used to sci-fi of the Star Trek standard where the quality of the writing overcame the poor effects."

      The what the what? What were you smoking at the time?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    22. Re:Tron - box office flop by WilliamSChips · · Score: 1

      The fact that Harlan Ellison wrote a good Star Trek episode does not mean that Star Trek episodes by respected sci-fi(I'll cut my own tongue out before I call it speculative fiction) authors have to be good.

      --
      Please, for the good of Humanity, vote Obama.
    23. Re:Tron - box office flop by cpt+kangarooski · · Score: 1

      Meh. Ninety percent of Sturgeon's work was crud.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    24. Re:Tron - box office flop by lisaparratt · · Score: 1

      Did she kill your pet dog as a child, or does your disrespect stem from your own insecurity in your identity?

    25. Re:Tron - box office flop by chartreuse · · Score: 1

      The fact that Harlan Ellison wrote a good Star Trek episode does not mean that Star Trek episodes by respected sci-fi(I'll cut my own tongue out before I call it speculative fiction) authors have to be good. That's quite true. Writing for media is substantially different from writing prose fiction, and back then they didn't have (relatively) inexpensive CGI so the scenes a writer could imagine that were reproducible on film were severely limited compared to now. Do Androids Dream of Electric Sheep? and Blade Runner are profoundly different stories even though they're related by blood; likewise Dune and The Shining as movies only grossly resemble their respective source novels.

      I might add that Ellison thought Roddenberry completely butchered his original script, and reportedly Sturgeon and Bloch, among others, felt their work had been sausaged by the grinder of 60s network series TV, and in particular the producing and writing staff of Star Trek.
  5. And in another 25 years... by dswensen · · Score: 2, Funny

    ...people will still be bitching about "fake CGI" and wishing they could return to the flawless, joyful days of stop-motion, when special effects were indistinguishable from reality!

    1. Re:And in another 25 years... by Anonymous Coward · · Score: 0

      You've been watching that Al Gore documentary again, haven't you?

    2. Re:And in another 25 years... by pokerdad · · Score: 1

      ...people will still be bitching about "fake CGI" and wishing they could return to the flawless, joyful days of stop-motion, when special effects were indistinguishable from reality!

      No they won't, they will have moved on to some other complaint, just as those who complained about the addition of sound or the addition of color eventually went away.

    3. Re:And in another 25 years... by Rob+T+Firefly · · Score: 1

      Holodecks have ruined cinema! Every blockbuster is now cheap "immersive" drivel with no real plot. Bring back 2-D!

    4. Re:And in another 25 years... by Anonymous Coward · · Score: 0

      I like watching live-action movies with real actors, real stuntmen, and real stunts.

      If you add CGI, it becomes just another cartoon.

      I prefer live-action to cartoons.

    5. Re:And in another 25 years... by Crizp · · Score: 1

      That's why I love "The Punisher" so much -- it's good old-fashioned stunts all the way. They also make a point of it in the commentary.

  6. I remember... by $RANDOMLUSER · · Score: 2, Funny

    ...reading a review of TRON in InfoWorld. The headline was (I am not making this up) "The Disney Empire Strikes Back".

    --
    No folly is more costly than the folly of intolerant idealism. - Winston Churchill
  7. CGI, what's that. by Anonymous Coward · · Score: 0, Flamebait
    Maybe using an acronym in the title isn't such a good idea. (Unless your idea is to attract reader by confusing them.)

    CGI may mean:

            * Computer-generated imagery, a film-making technology
            * Common Gateway Interface, a technology used in web servers
                        o CGI.pm, a Perl module used for dealing with it
            * CGI Group, a Canadian headquartered information management company (formerly Conseillers en Gestion et Informatique C.G.I. Inc.)
            * Computer graphics interface, a low-level interface between the Graphical Kernel System and the hardware
            * Clinical Global Impression, a scale to assess treatment response associated with mental disorders
            * Clinton Global Initiative, a forum created by former President Bill Clinton to discuss global problems
            * Corrugated Galvanised Iron, molded sheet-metal
            * Cape Girardeau Regional Airport (IATA airport code: CGI) in Cape Girardeau, Missouri, United States
            * Cuerpo Guardia de Infantería, an Argentine police riot control service
            * Stratified Charged Gasoline Injection, a gasoline direct injection by the German automobile and truck manufacturer DaimlerChrysler for Spark-ignition-Engines
            * Championship Gaming Invitational, a Video Game tournament themed show shown on DirecTV
            * Cell Global Identify, unique identifier of a cell site in cellular networks such as GSM and UMTS

    http://en.wikipedia.org/wiki/CGI

    Tron? Many /. readers weren't even born when Tron came out.
    1. Re:CGI, what's that. by TENxOXR · · Score: 0, Offtopic

      I was born when it came out and was already setting fire to things, how I've nurtured that talent since...

    2. Re:CGI, what's that. by jshriverWVU · · Score: 2, Funny

      lol agree, everytime I see CGI I think of common gateway interface and wonder what a movie has to do with a web application.

    3. Re:CGI, what's that. by Anonymous Coward · · Score: 0

      What's wrong with a movie about some network device??

      http://www.imdb.com/title/tt0408345/

    4. Re:CGI, what's that. by milatchi · · Score: 1, Insightful

      The reason we (the Television and Film people) use CGI for Computer Generated Imagery instead of CG is because in Broadcast "CG" is generally associated with Character Generator.

      --
      Slashdot = -1 Redundant, Asperger, kdawson FUD, Libertarian, and Linux
    5. Re:CGI, what's that. by FauxReal · · Score: 1

      What's wrong with a movie about some network device??

      Have you ever seen Warriors of the Net? It's positively mind numbing.

  8. Not quite there yet! by TheBearBear · · Score: 5, Insightful

    The grpahics may have changed and look better, but the physics and implementation are still awful. When I see spiderman swing, he just falls too fast and the swing doesnt look natural with the cgi (like, his body doesnt react or stiffen to the G-force).

    And when Cgi characters jump off something and land on the ground, most of the time it doesnt look natural. I mean, are they even using earth's gravity acceleration of 9.8 m/s2????

    Seriously, look at the scene from the first movie where Peter jumps from building to building. it doesnt look naturally he's falling too fast, and when he lands, the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.

    1. Re:Not quite there yet! by tinrobot · · Score: 1

      You're right, it's not there yet.

      I'm an animator, and I know that the more real the images look, the more real the characters have to move. As you approach 100% reality, that last 5-10% becomes a very very steep slope. It's not easy.

      This is why I prefer making cartoons, you get to write your own laws of physics.

    2. Re:Not quite there yet! by TheBearBear · · Score: 1

      you get more emotion from a cartoon character than a realistic looking CGI. Why is that? isnt that weird. CGI chracters look more like dolls with stiff movements, while simple 2D cartoons have more emotion. A crappy looking spiderman jumping at real physics and real movements is MORE REAL than a real looking spiderman jumping at bad physics and fake looking movements.

      To me at least!

    3. Re:Not quite there yet! by gEvil+(beta) · · Score: 1

      it doesnt look naturally he's falling too fast, and when he lands, the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.

      Or there should be a hole in the ground with a dead-from-the-impact spiderman in it.

      --
      This guy's the limit!
    4. Re:Not quite there yet! by tinrobot · · Score: 4, Insightful

      When a character looks real, your brain expects it to move realistically. We look at humans all day long, so we know exactly how humans are supposed to move. If the animation is off by even a little bit, the brain knows something is amiss and we stop believing the character is real.

      When a character is stylized, the audience suspends it's expectations. How exactly does a character like Bugs Bunny move? We don't know because we've never seen anything like that in real life. So, the good people at Warner Brothers show us how Bugs Bunny moves and we accept it as reality.

    5. Re:Not quite there yet! by zarkill · · Score: 4, Interesting

      Also, according to a theory in Scott McCloud's Understanding Comics, people are able to project themselves more easily into a cartoonish character. This allows them to imbue the character with more emotion, and allow them to sympathize with that character.

      He was using that theory to explain why the protagonists in Japanese anime and manga tended to be very cartoony, while the villains were more detailed. The lack of detail in the main character's appearance more easily allows the viewer to put themselves in that character's place, while the detailed villains provide a stark contrast and a clear division of identity.

    6. Re:Not quite there yet! by Anonymous Coward · · Score: 0

      because they're using gravity of 9.8 m/ s^2 but not concerning themselves with air resistance?

    7. Re:Not quite there yet! by Anonymous Coward · · Score: 1, Funny

      Seriously, look at the scene from the first movie where Peter jumps from building to building. it doesnt look naturally he's falling too fast, and when he lands, the way his body looks when he lands just doesnt look natural.


      Exactly. Being bitten by a radioactive^H^H^H^H^H^H^H^H^H^H^Hgenetically engineered spider and gaining super powers is TOTALLY BELIEVEABLE ... but being slightly off on the physics really kills it.

    8. Re:Not quite there yet! by C0rinthian · · Score: 1

      People identify with simplistic images more than complex images. This has to do with perception. We percieve others in full detail, but only have a simplistic perception of ourselves. Because a simple character matches how we view ourselves, we are more likely to assume the role of the simplistic character. While more realistic characters are considered 'other people' and don't generate the same connection.

      Scott McCloud explained it alot better in 'Understanding Comics'

    9. Re:Not quite there yet! by Scaba · · Score: 1

      But a man being bitten by a radioactive spider and gaining arachnid abilities sits ok with you, as long as it's accurately portrayed on film?

    10. Re:Not quite there yet! by Anonymous Coward · · Score: 0

      He's. A. Spider. Have you ever watched a spider move? Have you ever watched a spider jump? The whole point is to make the physics look like a spider! I see this all the time on Slashdot, and it continues to amaze me that people still don't grasp this: the special effects are designed to make him look like a spider. Sheesh!

      Of course it wouldn't work like that in real life, since he's huge compared to a spider. Neither would being bitten by a radioactive spider turn you into a spider. That's why it's a movie.

    11. Re:Not quite there yet! by nEoN+nOoDlE · · Score: 1

      are they even using earth's gravity acceleration of 9.8 m/s2
      Most of the time - no, they aren't. When there are realistic characters falling off something like the Titanic, then it's usually calculated at real-world physics because it has to look realistic, but when it's a CG character doing crazy stunts, then the animator just eyeballs it to make it look right, and then there are supervisors and directors that make the changes until the director's happy with it. Even when the background characters are calculated at real-world physics speeds, the director will still make changes to make it look good.

      and when he lands, the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet.

      Maybe this was a stylistic choice as to show the strength of his legs? He is a superhero afterall, and if you can buy that he can jump across building to building, why not buy that he doesn't crouch/sink like normal people?

      Your arguments are kind of irrelevant, since we're talking about movies here. When a building explodes in a movie, it usually does so at half the speed for effect. Filmmakers have been using camera tricks and stunts to create a fake reality since the beginning of film, and there have been people complaining that it's just not realistic enough since about the same time. CG is just another tool for filmmakers to use to get their vision on screen. If you have a problem with Spiderman landing, it's not CGs fault. It's because that's how the director wanted it to look. There are plenty of examples of realistic CG that is completely seamless with the live action.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    12. Re:Not quite there yet! by GodfatherofSoul · · Score: 1

      This is a HUGE problem with not just CGI, but action sequences as well. So many action directors (John Woo I'm looking at you) screw up the physics. I don't mind if a ninja jumps 5 ft in the air, but his trajectory has to follow the expected parabola. If he floats in the air for too long, or slides way to far forward at the apex of his jump to kick two bad guys in the face, you ask the viewer to stretch their suspension of disbelief too far.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    13. Re:Not quite there yet! by Anonymous Coward · · Score: 0
      What you're complaining about isn't hard to fix, and probably was, initially. But the director is the decider. If he wants his hero to defy the laws of physics, that's what he'll get. If he wants Spiderman's suit to be all the colors of the rainbow and blink ads for Gatorade, that's what hell get.

      /Your friendly neighborhood TD

    14. Re:Not quite there yet! by Anonymous Coward · · Score: 0

      If it matched real physics, spiderman would be a bloodsplat on the side of a building.

    15. Re:Not quite there yet! by jodirren · · Score: 1

      I mean, are they even using earth's gravity acceleration of 9.8 m/s2???? Of course they are. That's the easy part. The hard part is getting the dynamics of the body correct. Modeling gravity is easy, but modeling all the tendons, ligaments, and muscles of humans (or almost any species for that matter) is extremely complicated. Biomechanics is a huge area of research exactly because it's so complicated and we're only just reaching a point where we can think about simulating the human body on computers, be it for entertainment or scientific/medical research.
    16. Re:Not quite there yet! by arfonrg · · Score: 1

      I mean, are they even using earth's gravity acceleration of 9.8 m/s2????

      They are falling at 32ft/s^2.

      --
      Your thin skin doesn't make me a troll
    17. Re:Not quite there yet! by roman_mir · · Score: 1

      Crap, what are you talking about? Bugs is real and the only reason he moves the way he does is because he never studied physics.

    18. Re:Not quite there yet! by Geekbot · · Score: 1

      There was some article about this a few years ago. It basically said that when you reach a certain level of realism people become anxious because it looks so real, except for *that something* which is so hard to put your finger on. I know someone with a lot of dolls. You know what? The ones that look the most real are scary. Because of the same thing. That something special is missing. They look like soul-less babies... some kind of reanimated still-born nightmare.

      Now we get CGI that does the same thing. We get models that look like someone is controlling a corpse. Maybe a human looking corpse, but that something special is missing.

    19. Re:Not quite there yet! by TheRaven64 · · Score: 1
      There's a concept in robotics called the 'Uncanney Valley.' Human brains are very good at filling in big gaps. You can look at this :-) and see a smiling face. It doesn't bother you that it looks nothing like an actual human. If you see something that looks almost human, but not quite, then it just looks creepy. This is the problem that animators have. Counter-intuitively, you often want to make things look less realistic, rather than more, because then the audience will fill in the gaps.

      Similarly, it's much easier to believe (or, at least, suspend disbelief for) that you could get superpowers by being bitten by a radioactive (wasn't it genetically modified, not radioactive, in the new films) spider than it is to believe Spiderman rolls quite like that, because most of us have no experience with radioactive spiders, and a lot of experience with how things fall when subjected to gravity. Something like Superman flying is fine, because it doesn't trigger any recognition. Something like Spiderman does, because we've swung from ropes, and seen things swing, and so we recognise slight deviations from our recollections.

      --
      I am TheRaven on Soylent News
    20. Re:Not quite there yet! by WilliamSChips · · Score: 1

      Exactly. The single biggest complaint about reality in Superman? That the change in glasses makes him unrecognizable. Not the flying, or the X-Ray vision, or the flying bullets, or the superstrength--it's the glasses people complain about. Because the thing about the glasses is just barely impossible.

      --
      Please, for the good of Humanity, vote Obama.
    21. Re:Not quite there yet! by captaineo · · Score: 1
      The graphics may have changed and look better, but the physics and implementation are still awful. When I see spiderman swing, he just falls too fast and the swing doesnt look natural with the cgi (like, his body doesn't react or stiffen to the G-force).

      I think a lot of awkward motion ends up in final shots because the animatics (rough animations created for blocking/editing purposes) aren't detailed enough to show that the timing is off, but by the time the animators get around to finishing the shot, it's too late to change the timing.

      For instance, if the approved animatic has Spider-Man jumping from building A to building B in 25 frames, and the editors lock that into their cut, then the final shot needs to have him jump in 25 frames, even if the animator later realizes it would look much more realistic if the jump were 40 or 50 frames. If caught early enough this can be corrected, but often it's too disruptive to make timing changes late in the production schedule.

    22. Re:Not quite there yet! by Anonymous Coward · · Score: 0

      It's not. But it would be fascinating to see what it would look like if a super-strong human was really jumping around NY. Unfortunately, all we get is something that looks obviously like an animation of a video game character in a video game world.

    23. Re:Not quite there yet! by master_p · · Score: 1

      Indeed...that's why Transformers is special: it's the first movie I have seen where graphics blend so nicely into reality. Robots seem so real in this movie, thanks to good physics and very good rendering/raytracing.

    24. Re:Not quite there yet! by dzfoo · · Score: 1

      I completely agree that the physics are not simulated correctly. But I believe that this is a matter of bad direction and lack of talent, than a technological limitation. Traditional frame animation is an artform that requires a certain degree of talent from the animator in order to make a believable and smooth representation of real life, that is, when doing something more ambitious than a Saturday morning cartoon. And even when the animators are highly talented, a good director is very important in order to ensure that the "performance" of the animation corroborates with the story and seems fluid and believable.

      The same holds true with computer animation. Even modern CGI "simulations", which may be just designed, modeled, and then left to their own algorithmic devices to "perform"; they have numerous variables that are tweaked constantly in order to stray from the straight simulation and add a level of dynamism and realism. The problem is when a very talented software engineer or graphics modeler is not properly skilled in the nuances that traditional animators have for ages taken as second nature: the little details that are taken for granted on casual observation, but that subconsciously register in our brains. This CGI animator then may not know to tweak that final factor that will add extra weight to the performance. The director, by fearing or misunderstanding the technology, or perhaps just out of dumb inexperience, will not go back and say "Hey, something's missing. I don't know, it just doesn't look right. Go back and fix that!"; and the shot is then committed to production.

      I've seen beautifully crafted computer-generated animation that seems fluid and lifelike, so I know it is certainly possible. Those are the ones that have the actors in a "Behind the scenes" featurette talking about how they spent months watching and analyzing the movements of elephants, fish, humans, or whatever, performing mundane acts of everyday life, just to be able to get things "right". Those are also the ones where the director may have even said "there's something wrong with that shot, the dinosaur's neck does not seem to go with the head. Go back and fix that!"

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    25. Re:Not quite there yet! by Corporate+Troll · · Score: 1
  9. Tron had great design... by tinrobot · · Score: 5, Interesting

    Syd Mead and the rest of the designers (who's names escape me at the moment) did an incredible job designing to the limitations of CG at the time. The graphics still look great today, and in fact, I think Tron still stands apart from most of today's CG. Almost all of the current CG tries to look like reality, which makes it invisible. With Tron, you knew it was CG and that was cool.

    If Tron had only had a good story, good acting, and hadn't opened against ET, this anniversary would have gotten more notice.

    1. Re:Tron had great design... by kerozen · · Score: 1
      For the most part, the overall look of the film was done optically. The whole "glow" esthetic was acheived by countless hours of classical animation on celluloid. There are still a few integrations of real CGI which do stand out.

      from article:

      "Parts of the film were done by shooting live action then doing rotoscope and other optical techniques over the top of it"
  10. I remember in High School... around 02... by Dr.+Smoove · · Score: 2, Funny

    In Shop (I was in Electronics) we watched Tron with the class group to basically see what the technology was like back then. Now, at the time Tron was out the FX were pretty dam amazing. This anime-loving spaz kid kept saying how "teh graphics suck, i don't see what the big deal is!!!11" over and over, and everytime someone reminded him of the year it was made, and how computers weren't the same back then, he would wait a minute and repeat himself, about teh graphics. That fucking clown. I wanted to throw a chair. Everytime I hear the word Tron, I picture his head, with his jaw flapping about how the graphics suck, while he struggles to comprehend that when Tron came out people weren't buying Dual Core 64 Bit computer systems for a week's paycheck at Dunkin Donuts.

    --
    "If you plant ice, you're gonna harvest wind."
    1. Re:I remember in High School... around 02... by $RANDOMLUSER · · Score: 1

      When the movie came out, the IBM XT hadn't been released yet.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    2. Re:I remember in High School... around 02... by Dr.+Smoove · · Score: 1, Redundant

      Exactly, but this cockasoreus would respond to exactly what you said with total disregard for the point you're making, still holding his stance that "the graphics suck" he might also include "my computer is way better." I think this kid may have had some form of autism.

      --
      "If you plant ice, you're gonna harvest wind."
    3. Re:I remember in High School... around 02... by Anonymous Coward · · Score: 0

      Yeah, same thing. I had a friend that we forced to drive an '85 Mercury around instead of his '08 Miata. He kept complaining about how "this car sucks" and "the mileage is bad" and "it smells funny," and we would point out that in the year it was made, it was a really good car. Then he'd wait for about a day and then start complaining again. What a fucking clown.

    4. Re:I remember in High School... around 02... by WilliamSChips · · Score: 1

      I doubt autism had anything to do with it.

      --
      Please, for the good of Humanity, vote Obama.
  11. CGI... by ratpick · · Score: 5, Insightful

    Has ruined far more movies than it's improved. When used discretely and where necessary to the story it is fantastic tool. But in too many movies the creators have reveled in their ability to create more and more spectacular stunts and made a movie that showcases CGI talent instead of one with an interesting and well told story. Think the dinosaurs in "Jurassic Park" versus the infamous Jar Jar Binks. One was done very well and effects were used in such a way as to cover the inadequacies of CGI (which are still present today), while the other--well, not so good.

    1. Re:CGI... by captainClassLoader · · Score: 1

      Hey, if somebody wants to hack together a version of that Jurassic Park scene where T-Rex bites the lawyer in half while on the porta-potty, with the lawyer replaced with Jar-Jar, I'd watch. Sounds like YouTube gold to me!

      --
      "The plural of anecdote is not data" -- Bruce Schneier
    2. Re:CGI... by Anonymous Coward · · Score: 0

      "Has ruined far more movies than it's improved. When used discretely..."

      They have been used discretely. That's the problem. They're distracting when you notice.

      What would be better if they were used discreetly, so as not to get in the way of the story.

    3. Re:CGI... by CrashPoint · · Score: 2, Insightful

      Poor example. Jar Jar was an extraneous, poorly-conceived character and would have dragged the film down just as badly were he a rubber suit instead of a CGI toon. CGI didn't ruin Episode 1, bad writing and direction did.

    4. Re:CGI... by Crizp · · Score: 1

      A good example could perhaps be A Beautiful Mind, when John Nash looks at and decodes hidden messages, or explaining his game theory in the bar... it does stand out, but it's not overdoing anything; it works well within the movie and furthers the story.

  12. Not like the old days by heroine · · Score: 1

    In the old days every movie was like starting from scratch. Every scene took a different approach, a lot of building from scratch, and imagination to pull off. Lots of people with different skills were involved. Today exactly 1 person does everything: the 3D artist. 3D artists aren't paid as much as the modellers, stuntmen, programmers, water experts, fire experts, lighting experts of the past. There isn't any building from scratch or standing around wondering how to pull off a scene. Today the movies are an assembly line. Shoot, chroma key, model, composite, next scene.

    1. Re:Not like the old days by hondo77 · · Score: 1

      You've never worked on a movie with CG in it, have you? No building from scratch? Think of any movie from Pixar. Every single thing in the movie is built from scratch. What's this "3D artist" you say is the one person that does everything? How about the supervisor on the set helping the live action work well with the digital coming down the road? The compositor working in the 2D world getting the lighting just right? The artics & mattes people erasing all those damn wires? On and on it goes.

      --
      I live ze unknown. I love ze unknown. I am ze unknown.
    2. Re:Not like the old days by servognome · · Score: 1

      There isn't any building from scratch or standing around wondering how to pull off a scene.
      In meatspace movie making if you need a phone on the set, you buy a phone and put it there; in CG movie making you need to build the phone from scratch. Yes you don't need as much imagination on how to "pull off" a scene, but at the same time it lets you be more creative with the actual scene because you don't need to think about that. The Star Wars Jabba scene is a good example, they shot it as best as they could figure, but it was cut because they couldn't figure how to pull it off.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    3. Re:Not like the old days by Anonymous Coward · · Score: 0

      Who is this "3d artist"? The concept artist? The modeller? The rigger? The texturer? The animator? The lighter? The compositor? Or the technical director?

    4. Re:Not like the old days by Some_Llama · · Score: 1

      "The artics & mattes people erasing all those damn wires?"

      Why do they have to erase wires? I would imagine they use green wires that would meld against the green background.. no?

  13. John Knoll by tonywong · · Score: 4, Interesting

    Just remember that this is the John Knoll who originally developed Photoshop too (stated in the article too).

    1. Re:John Knoll by dafragsta · · Score: 1

      Which is far more important of an innovation than anything he's done for ILM. The dude should ALWAYS be billed as the father of Photoshop, and all will bow in his awesome presence.

  14. So what were the milestones by ajs · · Score: 4, Informative

    The article mentions Tron. In another post I mentioned The Abyss. What other films advanced the art and perception of computer-generated effects? I can think of:

    Toy Story (and Geri's Game, which I think was attached to Toy Story)

    This film really advanced the public perception that movies could be all-CG, and opened the door for all of the CG films that followed.

    Terminator 2 (another Cameron film)

    This was, I think, the first use of a CG character in a live-action film.

    Titanic (Cameron again)

    The impact on the public with respect to the computer animation was minimal, but on Hollywood it was a huge deal. The fact that the ship was regarded as realistic by so much of the audience opened the door for dozens of projects that replaced models and stock footage with CG. It was, arguably, the most realistic CG in film to that date, and changed a lot of directors' and studios' perceptions.

    Anything anyone else can think of?

    1. Re:So what were the milestones by An+ominous+Cow+art · · Score: 1

      It's not a film, but I'd include Babylon 5 as being among the milestones.

    2. Re:So what were the milestones by smitty97 · · Score: 1

      star trek ii's genesis demo "money for nothing" dire straits video (im not sure how this was done) the "jupiter and beyond the infinite" acid trip from 2001 a space odyssey

      --
      mod me funny
    3. Re:So what were the milestones by levork · · Score: 1

      Perhaps a better claim for first use of a CG character in a live-action film was Young Sherlock Holmes (the stained glass knight), although I agree T2 was a landmark.

      Jurassic Park should definitely be on the list. For the first time, we saw humans interacting relatively seamlessly with CG characters - and those effects were *intrinsic* to the movie. For example, you could argue T2 would still be the same movie without the CGI sequences - that's a harder argument to make with Jurassic Park. If you're pointing out Cameron films, the pseudopod sequence in The Abyss is also noteworthy.

    4. Re:So what were the milestones by hondo77 · · Score: 2, Insightful

      I'll toss out a few more:

      • Star Trek II: The Wrath of Khan
        That Genesis sequence was quite an eye-opener.
      • Beauty and the Beast
        The ballroom scene, while not technically so amazing, raised public awareness of CG in movies.
      • Jurassic Park
        After seeing this, I thought effects shouldn't matter anymore because now anything was possible. It still bothers me when people talk about the great CG effects in a movie. Who cares (except for Sin City...and Sky Captain...and 300 :-)? How was the movie?
      --
      I live ze unknown. I love ze unknown. I am ze unknown.
    5. Re:So what were the milestones by tinrobot · · Score: 1

      Westworld had 2d raster graphics for Yul Brenner's character.

      I think they used vector graphics on the display screens of the spaceships in 2001.

      The Robert Abel canned foods commercial with the shiny woman robot was one of the first realistic human animations...

      Luxo Jr was the first CG animated short nominated for an Oscar

      Tin Toy was the first CG short to win an Oscar

    6. Re:So what were the milestones by ajs · · Score: 1

      I can't find any reference to the Jupiter and Beyond the Infinite sequence from 2001 having any computer animated elements. Can you be more specific?

      Star Trek II is an excellent example. The whole genesis sequence was certainly a catalyst for some of the work that I saw happening on the technical side, even as late as 1989.

    7. Re:So what were the milestones by ajs · · Score: 1

      Babylon 5 certainly did for television effects what Tron, Star Trek II, The Abyss, Terminator 2 and Jurassic Park did for film. However, I don't think there was much cross-effect from B5 on film. Could be wrong, though.

    8. Re:So what were the milestones by ajs · · Score: 1

      To answer my own question, the milestones in TV and film are outlined in excruciating detail on Wikipedia's Timeline of CGI in film and television. It points out a number of excellent films as series that I had forgotten about, and a few that I didn't realize had CG.

      Wow. It's just stunning that CG in movies has been with us since the 1970s!

      Wikipedia's Computer-generated imagery article also backs my intuition up on the idea that The Abyss was the entry of CG into the mainstream for the film industry (not a hard point to argue, given that it was the first movie to win an Academy Award on the basis of its CG effects).

    9. Re:So what were the milestones by servognome · · Score: 1

      Last Starfighter
      Showed that a really bad film with lots of CG is still a really bad film

      --
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    10. Re:So what were the milestones by JohnnyBGod · · Score: 1

      Titanic's CG is just fine if you look at the big picture. However, some details are pretty awful. The models were awesome, sure, but just try re-watching the first birds-eye view of the ship and check the people's movements: they look like freaking robots walking, and there's no excuse for that. Skeletal animation was already beyond that point when Titanic came out.

    11. Re:So what were the milestones by westlake · · Score: 1
      I think they used vector graphics on the display screens of the spaceships in 2001.

      all rear projection of cell animation. the simplest and most economical solution at the time.

    12. Re:So what were the milestones by Monkier · · Score: 1

      At the same time there was a few milestones in advertising & music videos: Michael Jackson's Black or White, Schick FX ad - where a guy's head morphs from a block, an another Airline ad (who's name escapes me) where some Orcas swim through a 747.

      And not to forget the computer generated cat... :)

    13. Re:So what were the milestones by Kuad · · Score: 1

      Reboot - first wholly computer-animated TV series.

    14. Re:So what were the milestones by Anonymous Coward · · Score: 0

      Forest Gump.

      It came before Titanic and I think was the first film to use CG that wasn't of the "in your face look at me" type. Crowds, backgrounds, etc. Forest Gump wasn't your typical "effects" type movie.

    15. Re:So what were the milestones by justthinkit · · Score: 1

      The Matrix

      Bullet time...

      --
      I come here for the love
    16. Re:So what were the milestones by spitzak · · Score: 1

      The Titanic ship was a 1/20th scale miniature, not CG.

      However there was heavy amounts of CG added. The water, sky, smoke, the wire rigging, and of course all the people, were added CG.

  15. Abuse of CGI by jagermeister101 · · Score: 1
    From TFA

    As people get more used to having this kind of control, it's going to settle down into a more tasteful use and will just be a tool like anything else, and you won't see the extreme fringes quite as much.
    IMHO movies are still abusing CGI a lot and forgetting completely about a cool story or good dialogue, with few exceptions. Hollywood has turned making films into making remake-rehash-bloated with CGI worthless movies.

    Film making is a business but also an art, it is sad to see that (being a bit simplistic) whatever studio releases the flashiest effects with the poorest acting/dialogue is the best movie. Compare Indiana Jones (cool effects, humour, dialogues and story) vs. Episodes I, II, III (ridiculous dialogues and plots cut and pasted with special FX).
    1. Re:Abuse of CGI by servognome · · Score: 1

      Compare Indiana Jones (cool effects, humour, dialogues and story) vs. Episodes I, II, III (ridiculous dialogues and plots cut and pasted with special FX).
      Ah the fallacy of nostaligia. We always compare a classic movie that we remember to one that sucks today. How about comparing "Star Trek The Motion Picture" to Episode I - Hollywood hasn't changed.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  16. Pixar by wandazulu · · Score: 1

    Pixar has a tendency to push the boundaries in their films: Monsters Inc. gave us amazing hair and fur (just watch the way Sully's fur sways and even shows up in shadows), Finding Nemo was all about realistic water, and I'd argue that Ratatoullie does amazing things with light (specifically, the natural light in the kitchen scenes). If anything, it seems they push the bar so *freaking* *high* in their films that it's almost impossible to match. Certainly it's got to be depressing for the movie maker in the garage who has Pixar-sized dreams and then realizes that he's not only not coming close, he's never in the same race.

    Well, back to inking the cels...

    1. Re:Pixar by jerkyjunkmail · · Score: 1

      The thing about pixar is the push the boundaries hard but they have good stories to go with those amazing visuals the produce. I'm sure the Pixar films would be as enjoyable as they are without the writing which would make them the same as a lot of crap that's cranked out of the movie industry.

      --

      --
      What is pirate software? Software for inventory of stolen treasure?
    2. Re:Pixar by wandazulu · · Score: 1

      You're absolutely right...the thing Pixar does *best* is tell a good story, which for some reason nobody else seems able to do as well. Combine good stories with their tech and Pixar is rightly the ten ton gorilla in the film industry (I specifically said film and not just animation or cgi because they put out films that work so much better than most of the crap coming from Hollywood these days).

    3. Re:Pixar by murdockme · · Score: 1

      It's fun to read about the old days at PIXAR. Having been there during the making of Toy Story and the refinements in the software and the home built modeling systems that we used to create that movie, & the shorts such as Geri's Game, the Listerine Commercials, The lifesaver commercials and others.

      Toy Story was cutting edge because it was the first FULL-LENGTH Computer Generated/Animated Motion Picture. There was work with fur in that movie that blew the minds of those in the industry and still to this day they marvel at things such as numbers of trees, water, smoke, etc. If you think about graphics and the rendering speeds of computers used then to make each frame of the movie and what's done today...there's so much more you can do today and will be able to do in 6 months.

      Tron was cool for its time. For those of us who were there when they pulled the first video games off the truck and put them into the arcade following the movie, it was a bit weird to think about "what if this machine really does suck me inside of it?"

      Hat's off to the pioneers and also to my friends at PIXAR who are doing even greater things then people thought possible and always will.

      Michael Murdock, former Macintosh Systems Engineer at PIXAR 1991-1997

  17. I had high hopes for Tron 2. by CrazyJim1 · · Score: 1

    Tron 1, people invade the computer space. I assumed Tron 2 would be the computer space invading people space. I imagined a tank coming out in downtown NY and crushing over a ton of cars. Maybe a light cycle bursting out on the highway clips off a car that just cut off another driver. It wouldn't take a lot of thought to make computer models invading our world work.

    1. Re:I had high hopes for Tron 2. by Elemenope · · Score: 1

      Yeah, it would have been like Who Framed Roger Rabbit?, only, instead of well-inked expressionistic characters, there would be wire-frame solid-shaded polygon monstrosities. Not what I would call filmographically compelling.

      Don't get me wrong, I liked Tron (and, FWIW, Who Framed Roger Rabbit?), but CGI wasn't at the time up to the challenge of realistically modeling CG objects in a 'real' environment convincingly. That didn't even really start to happen until The Abyss. Even simple surface light-shading would have made the computers they used in making Tron choke to death. I think they made a good choice in going for a mostly CG generated world and have the live-action shots be the anomaly. For suspension-of-disbelief, I would hazard that environmental seamlessness is more important than photo-realism.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  18. Tron anniversary release by bobalu · · Score: 2, Funny

    I picked up the latest greatest Tron disks not long ago because I did like the movie and wanted a nice copy. My experience at the time was people just weren't going to get the jokes unless you were a tech or programmer. When they said "Bring up the Logic Probe!" I laughed my ass off because I had been using one that day.

    The other six people in the audience made no sound.

    --
    The revolution will NOT be televised.
  19. Re:Uhm by Anonymous Coward · · Score: 0

    That article was more of a Tron cock sucking festival Surely that would be "Pron"?
  20. Failed to Credit Triple-I by Picass0 · · Score: 2, Informative


    How did Knoll or the author manage to snub Information International Inc. (aka Triple-I) , the very people who created the graphics for TRON?

    Most people will read this story and think ILM did the graphics for TRON.

    Shame on you, Computerworld and John Knoll!

    1. Re:Failed to Credit Triple-I by donglekey · · Score: 1

      Many different companies worked on TRON.

    2. Re:Failed to Credit Triple-I by kgagne · · Score: 1

      Exactly. If it's credits you want, visit the IMDb.

  21. Yes, movie physics is fake by Animats · · Score: 5, Interesting

    I know, but that's what directors want. I used to do physics simulation for high-end animation. Directors want an end state - they want the character to end up in some specified position. Sometimes one that's unreachable in the physical universe, let alone achievable with human muscle power. That's tough to do with a physics engine.

    The way this is usually done in production today is to motion capture lots of motion, splice the bits of motion together, and edit the result manually. The result is some good motion and some bogus motion tied together. It looks bogus, but it's become a cinematic convention.

    This really shows up in sports games. When EA runs an EA Football ad during an NFL game, you can tell from way across the room that the motion looks wrong.

    Game-like motion has become enough of a cliche to be parodied. The opening scene of Tomb Raider has Angelina Jolie moving like a video game character, tucking and rolling while staying in a single vertical plane, just like the game.

    There are many cinematic motion conventions that don't work in the real world. The classic is a car jumping across a gap. In reality, once the front wheels go over the edge, the car starts to rotate forward in pitch at a high rate. When you see a car jump in a movie, there are guides, ramps, extra wheels, and even pneumatic rams involved.

    As for "the way his body looks when he lands just doesnt look natural. looks as if he just fell 3 feet. his body should have crouched/sunk more.", that kind of thing is sometimes done with flying rigs and high-speed computer-controlled winches. "Underworld - Evolution" did that. They record and debug the motion in a heavily padded gym, then play it back on the set.

    Today, when someone does a tough stunt for real, nobody notices. There's a minor SF film which shows a woman running down the face of a 40-story building with a cable paying out behind her for support. A stuntwoman is really doing that on a real building. And for the bottom 30 feet, the star of the picture is really doing that, twisting to land on her feet and come out shooting. On the screen, it looks no different than similar things done in CG in other movies.

    1. Re:Yes, movie physics is fake by blhack · · Score: 1

      Today, when someone does a tough stunt for real, nobody notices. There's a minor SF film which shows a woman running down the face of a 40-story building with a cable paying out behind her for support. A stuntwoman is really doing that on a real building. And for the bottom 30 feet, the star of the picture is really doing that, twisting to land on her feet and come out shooting. On the screen, it looks no different than similar things done in CG in other movies. what movie!?
      --
      NewslilySocial News. No lolcats allowed.
    2. Re:Yes, movie physics is fake by Anonymous Coward · · Score: 0

      Big Momma's House 2

    3. Re:Yes, movie physics is fake by PontifexPrimus · · Score: 1
      Could be Resident Evil: Apocalypse:

      Milla Jovovich did the last part of the run down the city hall herself. Her stunt double did the first part at about 200 feet above ground.
      --
      -- Language is a virus from outer space.
  22. So what were the commercial milestones? by Anonymous Coward · · Score: 0

    "What other films advanced the art and perception of computer-generated effects? I can think of"

    Maybe you should ask yourself what commercials advanced CGI? That's were a lot of techiniques are tried first and were it's still being tried before moving to film.

  23. ALSO Magi, Robert Able & Assc., Digital Effect by Picass0 · · Score: 1

    Three more who created TRON. John Knoll never worked for any of them.

  24. Because it was too much of an "in" thing by dpbsmith · · Score: 1

    The story really resonated with hackers, hobbyists, and computer enthusiasts--particularly those who were enthusiastic about the style of direct interactive computing... as pioneered by Project Whirlwind -> Tracy Licklider -> timesharing -> DEC OS -> hobbyist microcomputers... but were also familiar with IBM-style mainframe operating systems.

    By 1982, there were beginning to be a lot of people who could relate to that kind of story, but still not enough to make a movie a box-office hit.

    1. Re:Because it was too much of an "in" thing by LWATCDR · · Score: 1

      Not really. At the time computers where still big. Every kid thought that they would write the next Pac Man and every parent was buying their kids a C64, AppleII, CoCo, or Ti99/4a. That was around the same time as WarGames which was also a big computer movie. I know because I went to both. Tron was full of eye candy but it was very shallow. You just didn't care what happened. IMHO WarGames was the computer movie. Where do you think the terms War dialer and War driving come from? I wonder how many modems that movie sold!

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  25. In case the name's not familiar... by TheTranceFan · · Score: 2, Interesting

    In case the name's not familiar, John Knoll's brother, Tom Knoll, wrote the original version of Photoshop. John has always been more the artist, and Tom more the signal processing geek, although there's plenty of overlap between their sets of skills. A talented duo.

  26. Tron- cutting-edge *TRADITIONAL* animation? by Dogtanian · · Score: 1

    It was because, underneath the brilliant technology, it was pretty standard Disney fare. The Disney audience didn't appreciate the technology and those that did wanted better writing. Very good point. The plot (as you imply) doesn't have much depth- it's ultimately just a cheesy fantasy. However (IMHO) the reason Tron doesn't really work as a Disney family film either is because the characters never come alive. You just don't care what happens to them... the wooden dialogue and acting just don't help.

    I speculated on reasons for this in a much longer analysis of the film I did a couple of years back.

    However, (as also mentioned in that comment), Tron has never been given the credit it deserves for innovative use of non-CGI animation. "WTF?!", I hear you say... but watch the 20th anniversary DVD documentary, and you'll realise just how reliant Tron was on:-
    • Manual Layering and Compositing. To get that particular appearance to the characters and other film elements, it was necessary to split the elements up, process them and recombine them. This was *not* a trivial process, and caused many headaches. (For example, when they received some matted-out frames from Korea- or wherever they were doing it- and the wet ink had caused them to stick together. Wet ink!... This is *not* CGI, folks.)
    • Backlit animation (i.e. pretty things that "glow"). Again, there is a lot of this in the film. Sure, backlit animation itself was nothing new; it seems to have been fashionable in the late-70s/early-80s for animated logos. But the extensive and professional manner in which Tron used it put it in another league altogether.
    Both techniques feature so universally (on the scenes inside the computer, obviously) that you could legitimately ask whether those parts of the film were truly "live action"!

    The documentary asserts that Tron was the first- and likely to remain the only- film to use these techniques on such a wide scale, and I see no reason to disagree with that. So for once, let's forget Tron's (admittedly brilliant) use of CGI and give credit to its innovations in the non-CGI area.
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Tron- cutting-edge *TRADITIONAL* animation? by Jay+Maynard · · Score: 1

      the wooden dialogue and acting
      Cindy Morgan's comment on this: "We were playing computer programs. We weren't supposed to be emotional!"

      --
      Disinfect the GNU General Public Virus!
    2. Re:Tron- cutting-edge *TRADITIONAL* animation? by Dogtanian · · Score: 1

      Cindy Morgan's comment on this: "We were playing computer programs. We weren't supposed to be emotional!" Well... you know, it depends how you view the film. The premise was that on some abstract level computer programs were "alive". Ultimately, this is fantasy as much as (say) someone becoming part of a story within a book is- perhaps moreso because computer programs of that time generally don't pretend to mimic human motivation or behaviour. (It's probably not worth overanalysing this aspect precisely *because* Tron is ultimately fantasy- in the general sense of the word- rather than sci-fi.)

      But my point was that the film's premise already required you to accept that programs have pseudo-religious motivations, and anger and fear. They already display "emotions"...

      And on a basic level, a film has to have some reason for watching. Tron is- ultimately- supposed to be a fun Disney fantasy adventure, you have to engage with the plot and/or characters at some level, but for me it never quite gelled, they never came to life.

      It's not a bad film; it's technically brilliant, ahead of its time in many respects and was a brave and interesting decision. And it's still perfectly watchable- I just don't think that as a story/character-driven film it works as well as it should.
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  27. Ummm... by tinrobot · · Score: 2, Informative

    Obviously, you're not in the business.

    On any major film, they will have all sorts of specialties. Some people just model, some people rig, some people paint textures, some people light the scene, some people manage the render farm, some people do the special effects, some do the composite, some people animate.

    But, yes, it is an assembly line, and things are standardized as much as possible, but the assembly line does change a bit depending on the show.

    Only on really small productions do you have one person doing everything.

  28. Jupiter and beyond the Infinite by Anonymous Coward · · Score: 1, Interesting
    The cool effect from 2001 was the psychedelic "slit scan" effect, developed by Douglas Trumbell. It's an optical effect, not CGI. Here's a brief description he wrote in this article:
    • As the black monolith vanishes into a strangely symmetrical alignment of Jupiter and its moons, the camera pans up and the "Stargate" engulfs the screen. For this infinite corridor of lights, shapes, and enormous speed and scale, I designed what I called the Slit-Scan machine. Using a technique of image scanning as used in scientific and industrial photography, this device could produce two seemingly infinite planes of exposure while holding depth-of-field from a distance of fifteen feet to one and one-half inches from the lens at an aperture of F/1.8 with exposures of approximately one minute per frame using a standard 65mm Mitchell camera.
    The top and bottom scans are actually seperate passes. You can see an example of the effect in this article, which includes a video link. In this article, the author makes some guesses as to what artwork might have been used in some of the 2001 shots, which can help visualize how the effect worked.
    Again, it's a cool effect - it's just not CGI. (Trumbell and John Dykstra were my optical effects heroes when I was a kid).
    1. Re:Jupiter and beyond the Infinite by Crizp · · Score: 1

      Just sharing the love for Dykstra as I saw this recently: http://www.imdb.com/title/tt0089489/

  29. Tron 2.0 by Anonymous Coward · · Score: 0

    Agreed. While it's basically a FPS it does the Tron universe so well. From a PDA through a mainframe. Plus the multiplayer is fun (lightcycles anyone?*).

    *BTW there's is the best implimentation of lighcycles I've seen.

  30. Light cycles by phrostie · · Score: 1

    growing up i could never decide what i wanted more, a light cycle or a light saber :-)

  31. Relive it, sort of... by theWoo · · Score: 1

    Go and see Daft Punk's live show - it's the closest you'll come to real life Tron:

    http://www.thecentric.com/wp-content/daft-punk1.jp g

  32. Spiderman is a comic character by Doctor+O · · Score: 1

    You know, Spiderman isn't about realism, as the stories arise from the Marvel comic character... Spiderman. I *expect* the slightly-off physics in such a movie.

    I'm with you and agree to your point if you look at movies which are set in a realistic environment and the modified physics aren't part of the visual concept. But Spiderman (or Matrix or LOTR or...) is a bad example for your point.

    --
    Who is General Failure and why is he reading my hard disk?
  33. Forrest Gump by Anonymous Coward · · Score: 0

    Honestly, I think that one of the films to make best use of CGI has been Forrest Gump. For the most part the effects were well done, such as in removing Gary Sinese's legs. Or the ping-pong balls. I guess the only part it looked particularly bad was when they tried to changed the historical figures' lip movements.

  34. Babylon 5 by Nim82 · · Score: 1

    Not a film, but Babylon5 opened the floodgates to full on CGI use in TV series. The large highly dynamic space battles were also a first generally (afaik).

    B5 was the death knell for miniature work in TV (Trek, etc), Foundation went on to do the effects for DS9 and Voyager. A lot of other shows, such as BSG & SG, owe a great deal to the pioneering work done back then - and it was all done on a shoestring budget (read: networked Amigas in an apartment with cables running through rabbit cages!).

    Until B5 most TV producers didn't think good CGI was a possibility with the budgets/timescales limitations they had to work with. A lot of jaws dropped when B5 first aired, mine certainly did (it's what inspired me to became a 3D artist).

    CG Society has quite a nice writeup on the work: http://features.cgsociety.org/story_custom.php?sto ry_id=3971

  35. Re:Tron Remake ---The Matrix by Geekbot · · Score: 3, Insightful

    I thought of this when reading the article when they asked Knoll about a remake. Remaking Tron would be impossible. Tron was something that really marked its time. Part of the magic of the movie was the era. It was a great movie, and the concept and graphics marked it's time well.

    A rethinking of Tron is really the Matrix. Both concepts hinged on a person trapped in a computer and having to overcome the 'evil' technology that was abused in some way and returning it to human control. The Matrix is the natural evolution of Tron. Instead of a nice resolution where man gained control of the technology, in The Matrix control was never restored but man worked out a truce with machine. We've come from a place where we were unsure about the role of computers in the future to a time where we anticipate their power and understand that the genie doesn't go back in the bottle.

    Both were masterpieces of their time that captured a culture's fears and anticipations of technology with cutting edge computer generated graphics which set the tone for the setting of the movie.

  36. And often they do it on purpose by Snaller · · Score: 1

    Listen to the commentaries on the Stargate SG1 DVD's where they talk about how the big space ships move to fast out of planetary atmospheres etc - they know it, they just can't be bothered because 'it would take to long' to show it realisticly! Totally incompetent in my opnion, if you make a movie about the aircraft carrier Enterprise leaving a harbor you don't just speed up the film - you edit your way out of it, clearly what they should do here as well.
    Nobody really aims for realism in Hollyweird (like when you get alien spaceships which are Apple mac compatible)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  37. Grindhouse by toonerh · · Score: 1

    Even recent movie "Grindhouse" by Rodrigez and Tarantino, in which Tarantino touted his feature "Death Proof" as mostly old school stunt drivng, was paired with Rodrigez's "Planent Terror" that used obvious CGI to replace an actress's leg with a machine gun.

    I don't think the old days are come back...

  38. The reason it looks "bad" by Anonymous Coward · · Score: 0

    is cartoons.

    We expect more weight behind something doing something spectacular. When the CGI renders *accurately* the physics, the thing it doesn't seem to get right is the perception of WEIGHT. And that's because it is falling at an eqivlent of 1G. Blade2 has Blade falling down and hitting the ground but it looks better because they've slowed the fall down. He's falling at 1/2 G. But it "looks" better for it.

    When they have the vamps whipping around the ceiling, the bodies need to be moving fast in order to get to the next beam before gravity pulls them too far down. But it "looks" false. If they moved slower it looks better but the gravity needed to make that trajectory possible in the real world is significantly less than 1G.

  39. no mention of the computer? by senatorpjt · · Score: 1

    All this talk about Tron and CGI and no mention of the machine it was done with? The story of the Foonly F1 is quite interesting in itself.

  40. titanic models by bored · · Score: 1

    You of course realize that for titanic many of the ship scenes were giant sets, and models with CG backgrounds added afterwords? A quick web search picked this up http://titanic.pottsoft.com/home/titanic/film_set. html. I just remember seeing a documentary about the films special affects, and the absolutly huge models built while the CG was used to add enhancments to the film. Things like the scene with people sliding off the deck was done with a giant model and CG people added afterwords.