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Miyamoto Speaks, Nintendo Ditching the Hardcore?

After Nintendo's very ... different ... press conference, you may be wondering what's going on. In a roundtable discussion with Nintendo, folks like Eiji Aonuma and Shigeru Miyamoto discussed Zelda, Mario Galaxy and WiiFit , giving some context to the message the company had on Wednesday. The balance board begged the question from the people there, is Nintendo ditching the hardcore? According to the Nintendo folks, not at all: "Aonuma believes that control can be pick-up-and-play, but that doesn't necessarily mean a game overall has to be easier. But he still states that his 'goal was always to appeal to...a vast audience.' One attendee pushed the issue further, asking if all Zelda games from now on are going to cater to the more casual crowd--will we ever again need a strategy guide to complete a Zelda game? Aonuma says that judging by Japanese sales so far, accessible 'stream-lined play has been effective,' but he wants to see how Western audiences react to the new Zelda before making a final decision on future games' difficulty levels. Aunoma also hopes to venture into new territory and create a wholly original game at some point in his career." For a lengthy treat, check out Kotaku's series of interview clips with Mr. Miyamoto.

20 of 314 comments (clear)

  1. Nonsense by danbert8 · · Score: 5, Funny

    With the power of the Opera Browser on the Wii, Nintendo has ensured that hardcore will exist forever. Porn on your TV, powered by your console. How is that ditching hardcore?
     
    OHHHHHH, hardcore GAMERS... My bad.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  2. Strategy guide? by Zelos · · Score: 5, Insightful

    will we ever again need a strategy guide to complete a Zelda game?
    Why would anyone want a game that requires a strategy guide to complete? That's normally a sign that the game has failed for me.

    1. Re:Strategy guide? by Anonymous Coward · · Score: 5, Insightful

      As an example of something so redonkulously unintuitive that it makes someone wonder what the hell the game makers were thinking, just look at a game like Final Fantasy 12.

      Obtaining the best weapons in FF12 is literally IMPOSSIBLE without a strategy guide/faq. Hell to get the "best" weapon, The Zodiac Spear, a player has to refrain from opening 4 specific chests throughout the course of the game. If one does not open these 4 chests, a chest in an optimal dungeon near the end of the game will contain the Spear (otherwise it will be empty). The 4 chests you can't open are not distinguished in ANY way and are in plain sight, making the entire process retardedly obscure.

      I enjoyed FF12, but stuff like that made me wonder what the fuck Square was thinking. If Nintendo can make games that don't resort to that kind of bullshit just to sell a $20 game guide, them I'm all for it.

    2. Re:Strategy guide? by MBGMorden · · Score: 5, Interesting

      That varies by person (not your attitude, but whether or not a game needs a strat guide). Some people probably couldn't make it through the original Mario Brothers without a strat guide. Some people can crank through the most complex game there is with no guide (especially those who have to WRITE those guides in the first place :)). Problem is, what data point is good? If they make a game that anybody who tries to complete it will do so, then for some gamers it's going to be boring as hell. Games to many are about challenge. On the flip side, if it's too complex, the less skilled and casual people will get frustrated and give up.

      The solution, and it's a simple one, is for manufacturer's to just realize that there are different market segments, and make a variety of games that appeal to each different segment. The market WANTS some really, really hard games. It wants some dirt easy ones. It wants some long games, some short games. It wants some violent games, and some non-violent ones. Give 'em what they want.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Strategy guide? by omeomi · · Score: 5, Funny

      Some people probably couldn't make it through the original Mario Brothers without a strat guide

      What exactly would that strategy guide say? "Run to the right. Jump over anything in your way. Run to the right some more. Continue running to the right..."

    4. Re:Strategy guide? by TheRaven64 · · Score: 4, Funny
      Then the game should adaptively judge your intelligence and make things more obvious for stupid people. At the end it should display a friendly message, like this:

      Congratulation! You have WON!
      (Your estimated IQ is 50)
      --
      I am TheRaven on Soylent News
    5. Re:Strategy guide? by jahudabudy · · Score: 5, Funny

      Dude, spoiler alert warning next time!!!! Some of us like the figure out games on our own. Sheesh.

      --
      ...sometimes, in order to hurt someone very badly, you have to tell that person terrible lies. - PA
    6. Re:Strategy guide? by MBGMorden · · Score: 4, Funny

      What exactly would that strategy guide say? "Run to the right. Jump over anything in your way. Run to the right some more. Continue running to the right..."

      How could you expect them to jump? The game is about running to the right. No wonder I kept dying. Damn puzzle games.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:Strategy guide? by AKAImBatman · · Score: 4, Informative

      What exactly would that strategy guide say?

      To get to the warp zone...

      Mole enemies are invulnerable to fireballs...

      To get over sections full of small jumps, hold the run button and run across.

      Likitu is a pain. The best strategy for dealing with him is...

      Hammer Bros. are an enemy that require precise timing and movement to defeat. The best strategy is...

      Seriously, anyone remember when strategy books were about strategy and not just answer keys? I probably still have my SFII strategy guide somewhere, which goes into detailed strategies that people figured out for playing the various characters in the game. This included sets of combos that were most effective against particular opponents and at what ranges.
  3. You can appeal to casual and hardcore audiences by Kelbear · · Score: 4, Insightful

    The solution has been around: "Easy to play, hard to master."

    You don't have to be a pro to enjoy a sport, an instrument, or a game and yet pros can keep engrossed so long as there's room for growth.

  4. Re:Never wholly geared to hardcore by Winckle · · Score: 5, Insightful

    Excuse me? For a long time in the 80s to early 90s "Nintendo" was "Video Games".

    What do you interpret hardcore as meaning?

  5. Why can't they do both? by p4rri11iz3r · · Score: 4, Insightful

    It seems to be that recently everybody seems to be associating games with a decent length to "hardcore." While I don't entirely agree with this, it serves my purpose for this post.

    If we look at what happened at E3 and where the anticipation seems to be, I note that Super Mario Galaxy and Metroid Prime 3. Looking at the past, these games predecessors have typically been quite lengthy affairs. Thus, it would seem that these games appeal more to the "hardcore" crowd.

    We also see games like Wii Fit and Super Smash Bros. Brawl. Wii Fit, which seems to resemble the mechanics used in Wii Sports and Wii play, will sport short games. SSBB is often seen as a quick, pick-up-and-play-a-round style game as well. These games appear to appeal more to the casual gamer who don't have as much time to play.

    I guess what I'm saying is, whether you're "hardcore" or casual, you have some really great games to look forward to this year and next.

    --
    "Now I'm seriously serious!" - Serious Sam
  6. I'm not hardcore, but I've been ditched by hansamurai · · Score: 4, Interesting

    It seems Nintendo thinks that by releasing a new Zelda game every few years, they are catering towards the "hardcore" crowd. I don't consider myself a hardcore gamer, but I have been a Nintendo fan my entire life. I bought a Wii on release date along with Zelda and quickly beat it. Then I sold the Wii to my brother-in-law as at the time there was still a huge shortage and I told myself I'd pick up a Wii as soon as I could find one. However, I am simply not interested in picking up another Wii until at least Super Smash Bros. comes out. Absolutely no games have interested me. I haven't seen a single game that I would buy if I still owned the system and still, the only thing I'm looking forward to is Super Smash Bros. And now I'm hearing rumors that SSB might not include online multiplayer, which for me, is a deal breaker. I played hundreds of hours of SSBM for the Gamecube during high school and college, but I don't live near any of my old friends anymore, there's simply no way for me to get the full experience out of SSB without online.

    I'm personally feeling alienated, but I'm not really Nintendo's primary focus anymore, I don't think. I enjoy games like Okami, God of War, Guitar Hero, Grand Theft Auto, 2D Castlevanias, and RPGs. I still enjoy my DS, but I can't see myself picking up a Wii again until it's cheaper. I haven't considered myself a "hardcore gamer" for years, but yet I feel like Nintendo has moved on with the Wii. But I can live with that, the DS and PS2 still provide me tons of games I'm interested in.

  7. Re:Softcore by Chr0me · · Score: 5, Insightful

    Of course they are abandoning the hardcore gamers; there is simply so much more money to be had in blasé games and infinite sequels. Yeah like Madden, Final Fantasy, Halo, any WWII shooter, DooM, Quake, UT, etc...

    Oh wait, you meant that games "hardcore gamers" play *aren't* blasé, infinite sequels. Sorry, I was confused by your contradictory point.
  8. Hardcore by GWLlosa · · Score: 5, Insightful

    I used to define myself as a 'hardcore' gamer. In college, all night-lan parties every weekend were the norm. Games had to have ludicrous depth and complexity before we'd consider including them.

    Times change. I'm married. 2 kids. 9-6 job in a cube. I now love the fact that so many games that are available are simple 'pick-up-and-play-in-the-evening'. In a way, Nintendo's game console has evolved to match my needs just as my needs changed. I imagine I'm not alone.

  9. Not abandoning, but certaintly not focusing either by LordZardoz · · Score: 4, Insightful

    Nintendo is going right on ahead with its current strategy of attracting non gamers. Doing so has worked pretty decently for them, and like any large company, they like money. They are not going to abandon the core demographic. They are still going ahead with Metroid and Smash Bros: Brawl. But it is becoming increasingly obvious that they are not focusing on the core either.

    My biggest concern for the platform is that that instead of being known as the "Kid Console", they may become known as a non game console.

    I am convinced that it is the 2nd and 3rd generation of Wii titles that will ultimately define the Wii. The first year has, as expected, suffered from a lack of big name titles. The launch was strong, but Metroid, Mario, and Brawl got pushed back too far. And because no one expected the Wii to do as well as it has, no one was developing 'core' games for the platform outside of the launch window. Of course, everyone scrambled to find a place on the bandwagon.

    The casual titles are easy to develop. Core titles take alot more time. Until the first batch of 3rd party core titles come on stream, you will get pretty much what we already have. Kid games, Ports, some 1st party Nintendo titles, and casual games.

    If Nintendo does manage to completely alienate the core gamer demographic, than that kind of title spread is what will dominate the platform. Certaintly entertaining, but that means that those seeking a more 'traditional' gaming experience will have to stick to the Xbox 360 or the PS3.

    END COMMUNICATION

  10. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  11. Re:Never wholly geared to hardcore by Sciros · · Score: 4, Insightful

    Not at all, bro. I grew up on Nintendo and believe me there was more than enough to make someone hardcore. And certainly more hardcore than even current "hardcore" gamers consider themselves. Ninja Gaiden 1 and 2 for SNES, Gradius and Life Force -- these are OLD, and they are HARD but awesome and lots of people played the heck out of them and got very good.

    SNES had plenty of challenging games that kept you playing for months because they were that good -- FFVI, Killer Instinct, etc. I still don't know a single person who has beaten Captain America and the Avengers for SNES (Genesis, yeah, but not SNES because in Genesis Captain could at least block with his shield...)

    I don't think games have gotten more hardcore at all. In fact I think they've gotten *less* so in terms of challenge. How many people whined and moaned about how difficult the Ninja Gaiden for Xbox was? Those people were all spoiled by the fact that every game that's released nowadays is beatable by even remotely dedicated players. Ninja Gaiden 2 eats Xbox's NG alive in terms of difficulty on every level except Master Ninja (which was added later just for kicks, and isn't really relevant because one could have always slid the difficulty meter all the way to max in Baldur's Gate making that game impossible but who cares).

    --
    I like basketball!!1!
  12. Press conference by SethraLavode · · Score: 5, Informative

    After Nintendo's very ... different ... press conference, you may be wondering what's going on.

    What's going on is that you witnessed an actual press conference, aimed at the main stream media, as opposed to an enthusiast-oriented hypefest. Nintendo saw the retooling of E3 as an opportunity to return to its intended roots, put on a show, and got their message out to those who needed to hear it. The point of the press event is to build up hype among retailers and the major press, which means communicating your vision, supporting your position, and giving them something to remember. This wasn't about abandoning gamers, hardcore, traditional, or otherwise.

    Nintendo knows that the hardcore gamers get their news from Kotaku, NeoGAF, IGN, or other websites and internet fora. The diehards are the ones who are checking Smash Brothers Dojo daily to keep up with the new updates. The fanboys already check obsessively to keep up with breaking news on what is going to be available. They don't need to be the only ones attended to. Right after the conference concluded, Nintendo's E3 site went active, with new trailers for all the major upcoming releases and with lists of upcoming releases. The fans knew where to find it all, and didn't need for it to be shown on stage. And if they had any lingering questions, the round table session was devoted to fielding questions for and from the hardcore crowd.

    That's not to say the enthusiasts were ignored. The first thirty to forty minutes of the event was dedicated to showing off the upcoming AAA titles for the benefit of the fans. They revealed that three major releases (Metroid Prime 3, Mario Galaxy, and Smash Brothers Brawl) are all coming out this year, with Mario Kart soon to follow. The announced that EA's entire sports lineup will be online, and that Medal of Honor will support 32 player online matches. They showed that they were specifically working with third-parties on accessory support to enhance gameplay options.

    Nintendo then shifted focus and aimed straight for the USA Todays and WSJs out there with the last twenty minutes or so. They brought out the new IP with the broad appeal that is in line with their market strategy, becaues that was the ideal moment to make it known to the world. And they succeeded spectacularly in that the major newpapers were talking about Wii Fit instead of Killzone 2 or Halo 3.

    Nintendo isn't abandoning the enthusiast market. What they are doing is making a conscious effort not to abandon the people who might become gaming enthusiasts, given the right gateway.

  13. Re:If you watched their E3 press conference... by alvinrod · · Score: 4, Insightful

    I'm really tired of this argument. If people want to complain about the lack of hardcore games now and that Nintendo has abandoned the core, where were they last generation? As far as I can tell, we're getting the same Zelda, Mario, and Metroid that were were last generation. These may have slightly different appeals, but they're still great games for gamers. If you don't think these games are hardcore, then what would you define as hardcore? If these games don't fit that bill, then Nintendo didn't have anything for you last generation for the most part and abandoned you long ago.

    I think once Super Smash Bros. and a Monkey Ball game manage to come out they'll be fine in my eyes. Both of these games could be considered fairly casual, but my friends and I played them relentlessly when we were back in high school. We'd have ten hour Monkey Ball or Smash Bros. sessions down in my friends basement, trading off the controller for single player aspects of the game or going heads up in multiplayer, trying to break each others records or square off for bragging rights. You can even play Wii Sports pretty hardcore as a few of my friends and I found out over last Thanksgiving when I brought my new Wii home and we ended up playing Wii boxing for almost four hours straight. Even my friend's dad got involved and had a hell of a time.

    They reason they spent so much time on Wii Fit is because it's completely new and hasn't really be done before. They want to make sure that it gets good press coverage and that people are aware of it. They want to give something new to the casual gamers who really haven't had much since Wii Sports. You can't build up this great system for the more casual gamers and then leave them out in the cold. With Mario Kart, Super Mario Galaxy, Metroid Prime: Corruption, and Super Smash Bros. all coming out within the next six months or so, I'd say they've got their core pretty well covered.

    If for whatever reason you consider hardcore gaming to by violent or mature rated games (in which case I think you're an idiot) then there's plenty of fun to be had with The Godfather: Blackhand Edition, Resident Evil 4, and Manhunt 2 as well as the new Resident Evil game when they come out. I'm pretty sure that there will eventually be plenty of shooters and other such games on the console as well. It's only been out for abouth eight months now, give it some time.

    I think the problem is that most people tend to think of themselves as hardcore gamers when it's convenient for them to say so. I'd wager that a majority of the people who claim that they are, really aren't. Just remember that because you play a lot of video games doesn't necessarily make you hardcore. Did you explore Twilight Princess without a guide to get all of the extra items? Do you do speed runs through the original Super Mario Bros. in order to see who could get the best time? Have you played a game competitively at a tournament? If you don't answer yes to questions like that, I don't consider you hardcore. You just spend too much time playing video games. Get over yourself.

    So until someone can come up with a legitimate reason to suggest that Nintendo has abandoned their core or stopped caring about hardcore gamers, I think you're all just a bunch of whiny bitches looking for something to piss and moan about. Either Nintendo never was hardcore and stopped catering to their core ages ago or you're completely off base and full of crap. Maybe some of you are under the delusion that you're in Nintendo's core when you really aren't. I just think it's a load of crap no matter how you slice it.