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Miyamoto Speaks, Nintendo Ditching the Hardcore?

After Nintendo's very ... different ... press conference, you may be wondering what's going on. In a roundtable discussion with Nintendo, folks like Eiji Aonuma and Shigeru Miyamoto discussed Zelda, Mario Galaxy and WiiFit , giving some context to the message the company had on Wednesday. The balance board begged the question from the people there, is Nintendo ditching the hardcore? According to the Nintendo folks, not at all: "Aonuma believes that control can be pick-up-and-play, but that doesn't necessarily mean a game overall has to be easier. But he still states that his 'goal was always to appeal to...a vast audience.' One attendee pushed the issue further, asking if all Zelda games from now on are going to cater to the more casual crowd--will we ever again need a strategy guide to complete a Zelda game? Aonuma says that judging by Japanese sales so far, accessible 'stream-lined play has been effective,' but he wants to see how Western audiences react to the new Zelda before making a final decision on future games' difficulty levels. Aunoma also hopes to venture into new territory and create a wholly original game at some point in his career." For a lengthy treat, check out Kotaku's series of interview clips with Mr. Miyamoto.

11 of 314 comments (clear)

  1. Nonsense by danbert8 · · Score: 5, Funny

    With the power of the Opera Browser on the Wii, Nintendo has ensured that hardcore will exist forever. Porn on your TV, powered by your console. How is that ditching hardcore?
     
    OHHHHHH, hardcore GAMERS... My bad.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  2. Strategy guide? by Zelos · · Score: 5, Insightful

    will we ever again need a strategy guide to complete a Zelda game?
    Why would anyone want a game that requires a strategy guide to complete? That's normally a sign that the game has failed for me.

    1. Re:Strategy guide? by Anonymous Coward · · Score: 5, Insightful

      As an example of something so redonkulously unintuitive that it makes someone wonder what the hell the game makers were thinking, just look at a game like Final Fantasy 12.

      Obtaining the best weapons in FF12 is literally IMPOSSIBLE without a strategy guide/faq. Hell to get the "best" weapon, The Zodiac Spear, a player has to refrain from opening 4 specific chests throughout the course of the game. If one does not open these 4 chests, a chest in an optimal dungeon near the end of the game will contain the Spear (otherwise it will be empty). The 4 chests you can't open are not distinguished in ANY way and are in plain sight, making the entire process retardedly obscure.

      I enjoyed FF12, but stuff like that made me wonder what the fuck Square was thinking. If Nintendo can make games that don't resort to that kind of bullshit just to sell a $20 game guide, them I'm all for it.

    2. Re:Strategy guide? by MBGMorden · · Score: 5, Interesting

      That varies by person (not your attitude, but whether or not a game needs a strat guide). Some people probably couldn't make it through the original Mario Brothers without a strat guide. Some people can crank through the most complex game there is with no guide (especially those who have to WRITE those guides in the first place :)). Problem is, what data point is good? If they make a game that anybody who tries to complete it will do so, then for some gamers it's going to be boring as hell. Games to many are about challenge. On the flip side, if it's too complex, the less skilled and casual people will get frustrated and give up.

      The solution, and it's a simple one, is for manufacturer's to just realize that there are different market segments, and make a variety of games that appeal to each different segment. The market WANTS some really, really hard games. It wants some dirt easy ones. It wants some long games, some short games. It wants some violent games, and some non-violent ones. Give 'em what they want.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Strategy guide? by omeomi · · Score: 5, Funny

      Some people probably couldn't make it through the original Mario Brothers without a strat guide

      What exactly would that strategy guide say? "Run to the right. Jump over anything in your way. Run to the right some more. Continue running to the right..."

    4. Re:Strategy guide? by jahudabudy · · Score: 5, Funny

      Dude, spoiler alert warning next time!!!! Some of us like the figure out games on our own. Sheesh.

      --
      ...sometimes, in order to hurt someone very badly, you have to tell that person terrible lies. - PA
  3. Re:Never wholly geared to hardcore by Winckle · · Score: 5, Insightful

    Excuse me? For a long time in the 80s to early 90s "Nintendo" was "Video Games".

    What do you interpret hardcore as meaning?

  4. Re:Softcore by Chr0me · · Score: 5, Insightful

    Of course they are abandoning the hardcore gamers; there is simply so much more money to be had in blasé games and infinite sequels. Yeah like Madden, Final Fantasy, Halo, any WWII shooter, DooM, Quake, UT, etc...

    Oh wait, you meant that games "hardcore gamers" play *aren't* blasé, infinite sequels. Sorry, I was confused by your contradictory point.
  5. Hardcore by GWLlosa · · Score: 5, Insightful

    I used to define myself as a 'hardcore' gamer. In college, all night-lan parties every weekend were the norm. Games had to have ludicrous depth and complexity before we'd consider including them.

    Times change. I'm married. 2 kids. 9-6 job in a cube. I now love the fact that so many games that are available are simple 'pick-up-and-play-in-the-evening'. In a way, Nintendo's game console has evolved to match my needs just as my needs changed. I imagine I'm not alone.

  6. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  7. Press conference by SethraLavode · · Score: 5, Informative

    After Nintendo's very ... different ... press conference, you may be wondering what's going on.

    What's going on is that you witnessed an actual press conference, aimed at the main stream media, as opposed to an enthusiast-oriented hypefest. Nintendo saw the retooling of E3 as an opportunity to return to its intended roots, put on a show, and got their message out to those who needed to hear it. The point of the press event is to build up hype among retailers and the major press, which means communicating your vision, supporting your position, and giving them something to remember. This wasn't about abandoning gamers, hardcore, traditional, or otherwise.

    Nintendo knows that the hardcore gamers get their news from Kotaku, NeoGAF, IGN, or other websites and internet fora. The diehards are the ones who are checking Smash Brothers Dojo daily to keep up with the new updates. The fanboys already check obsessively to keep up with breaking news on what is going to be available. They don't need to be the only ones attended to. Right after the conference concluded, Nintendo's E3 site went active, with new trailers for all the major upcoming releases and with lists of upcoming releases. The fans knew where to find it all, and didn't need for it to be shown on stage. And if they had any lingering questions, the round table session was devoted to fielding questions for and from the hardcore crowd.

    That's not to say the enthusiasts were ignored. The first thirty to forty minutes of the event was dedicated to showing off the upcoming AAA titles for the benefit of the fans. They revealed that three major releases (Metroid Prime 3, Mario Galaxy, and Smash Brothers Brawl) are all coming out this year, with Mario Kart soon to follow. The announced that EA's entire sports lineup will be online, and that Medal of Honor will support 32 player online matches. They showed that they were specifically working with third-parties on accessory support to enhance gameplay options.

    Nintendo then shifted focus and aimed straight for the USA Todays and WSJs out there with the last twenty minutes or so. They brought out the new IP with the broad appeal that is in line with their market strategy, becaues that was the ideal moment to make it known to the world. And they succeeded spectacularly in that the major newpapers were talking about Wii Fit instead of Killzone 2 or Halo 3.

    Nintendo isn't abandoning the enthusiast market. What they are doing is making a conscious effort not to abandon the people who might become gaming enthusiasts, given the right gateway.