The History of Civilization
You may recall back in March, when a group of smart folks got together to form a game canon. They essentially nominated the ten most important games, ever. Gamasutra has begun a series of articles which will explore the storied history of each of these titles, and they've started with Sim Meier's Civilization series. Benj Edwards' history of Civilization begins with a rundown on the series itself, and wraps with a lengthy Sid Meier interview. Required reading, essentially. "Meier [is] comfortable with a legacy inextricably tied to Civilization: 'I think that if that's what's on my epitaph, "Did Civilization," that would be fine.' In musing about the fate of his beloved series, Meier finds himself satisfied with what the future might hold for the franchise: 'There's probably somebody getting ready for their first day of college that's probably going to be a part of Civilization in ten to fifteen years from now. I think it'll be around for quite a while.'"
I believe Douglas Adams said it best...
"In the beginning, the universe was created. This has made a lot of people very angry, and is generally considered to have been a bad move."
That's easy, hundreds of them getting squashed gum up the treads immobilizing the tank. From there hundreds more take turns sticking their spears down the barrel of the turret causing the tank crew to expend all their ammo unclogging the main gun. Then its only a small matter of blocking the air vents of the tank with zebra skins and elephant dung and waiting for the crew to asphyxiate.
The days of the digital watch are numbered.
What if, to gain the benefits of a great person, you had to play that person and complete a short RPG style quest in the civilization you've created?
Yes, that would certainly fix my number one complaint about Civilization: it's not time-consuming enough.