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Too Human's Absence From E3, Silicon Knights Suit

GameDaily points out something I didn't even notice: Too Human wasn't at E3 this year. Denis Dyack's histrionics in the year since the game's terrible E3 2006 showing may have had something to do with that. According to the site, Dyack said: "We made the decision not to show Too Human at the press conference some time ago. The reason for this decision was that we have another event planned in the future for Too Human that we thought would be more appropriate ... Not attending the show and setting appointments with the press was due to Silicon Knights being extremely busy finalizing the game and we simply could not spare the time." Of course, today's announcement of a pending lawsuit between Silicon Knights and Epic may have something to do with it as well. Too Human is using Epic's Unreal engine to get the job done ... perhaps they've run into a snag?

2 of 23 comments (clear)

  1. Re:Crappy Engine - Not Surprised by RamblinLonghorn · · Score: 4, Insightful

    Yeah, that's the last thing the console market needs, another multi-platinum, critically acclaimed game. And don't forget to mention something about dedicated servers in your next post, you forgot this time.

  2. Re:Crappy Engine - Not Surprised by atomicstrawberry · · Score: 3, Insightful

    You mean 'just look at Gears of War' because that seems to be your entire basis for your argument.

    To date, as far as I'm aware only three games have shipped using UE3:
    - Gears of War
    - Rainbow Six: Vegas
    - Roboblitz (Xbox Live Arcade game)

    Only one of these games features "inane looking bald space marines".

    If we look at the near future there's a pile of UE3 games releasing, for example
    - Stranglehold
    - Bioshock
    - Blacksite: Area 51
    - Fury
    - Huxley
    - Lost Odyssey
    - Mass Effect
    - Medal of Honor: Airborne
    - Undertow
    - Unreal Tournament 3

    Of those, only UT3, Huxley and maybe Mass Effect and Blacksite are likely to have "inane looking bald space marines". Now, you might have tried a better troll, maybe pointing out that UE3 seems to be mainly used for FPS, but I think the list above (which features two single-player RPGs, one MMORPG and two third-person action games) seems to run contrary to that.

    And even if every UE3 game featured "inane looking bald space marines" that would hardly be a reflection on the engine. It wouldn't be Epic's fault if every developer using the engine was so lacking in creativity that they only made bald space marines. That would actually be a reflection of a much greater malaise in the industry in general. So it's just as well that your assertion is crap.