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Too Human's Absence From E3, Silicon Knights Suit

GameDaily points out something I didn't even notice: Too Human wasn't at E3 this year. Denis Dyack's histrionics in the year since the game's terrible E3 2006 showing may have had something to do with that. According to the site, Dyack said: "We made the decision not to show Too Human at the press conference some time ago. The reason for this decision was that we have another event planned in the future for Too Human that we thought would be more appropriate ... Not attending the show and setting appointments with the press was due to Silicon Knights being extremely busy finalizing the game and we simply could not spare the time." Of course, today's announcement of a pending lawsuit between Silicon Knights and Epic may have something to do with it as well. Too Human is using Epic's Unreal engine to get the job done ... perhaps they've run into a snag?

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  1. Second most delayed game ever? by Cleon+I · · Score: 3, Interesting

    Too Human... one of the few games that rivals Duke Nukem Forever for "most delayed game ever." It was originally announced in 1999 as a PSX game (that's the original Playstation, not PS2), but was delayed and moved to the Gamecube after Silicon Knights partnered with Nintendo. It was put on the back burner in favor of Eternal Darkness and Metal Gear Solid: The Twin Snakes, and now it seems like they're actually going to try to get it out for the 360. That means that this game has been in development for three generations of consoles, on three different platforms made by three different companies.