Too Human's Absence From E3, Silicon Knights Suit
GameDaily points out something I didn't even notice: Too Human wasn't at E3 this year. Denis Dyack's histrionics in the year since the game's terrible E3 2006 showing may have had something to do with that. According to the site, Dyack said: "We made the decision not to show Too Human at the press conference some time ago. The reason for this decision was that we have another event planned in the future for Too Human that we thought would be more appropriate ... Not attending the show and setting appointments with the press was due to Silicon Knights being extremely busy finalizing the game and we simply could not spare the time." Of course, today's announcement of a pending lawsuit between Silicon Knights and Epic may have something to do with it as well. Too Human is using Epic's Unreal engine to get the job done ... perhaps they've run into a snag?
How is anyone supposed to complete a game when they have to continually accept code drops from Epic. Nobody gets any warning what they're going to change. If you ask them to include a feature your game needs, they won't do it unless they need it for their own game.
Midway? You guys are in serious trouble because you signed up with Epic.
NCSoft - Didn't you guys learn anything from Lineage 2? You had to rewrite most of the engine!
SquareSoft / EA / SOE / etc... Aren't you guys paying attention to all the lawsuits against Epic? Doesn't that tell you something?
Duke Nukem forever might have actually shipped by now if it wasn't using UE....
Their idea of support is a web based message board where you're relying on the other poor suckers that licensed the engine to help you fix your problems.