Next Generation Zune Coming for Holiday Season
thefickler writes "Microsoft has confirmed the existence and coming launch of the long rumored Zune 2.0 or 2nd generation Zune, and it appears that Microsoft will expand the Zune family with new styles, sizes, and price points. 'Future Zune products will feature podcasting support and expanded video support. The Zune will also move into other geographic markets when Microsoft feels it has an appealing product to offer those demographics. Perhaps most importantly of all, the representative mentioned that Microsoft will build on the wireless support. Maybe we'll finally have the freedom of synching our digital audio players via wi-fi. The rep didn't mention anything specific about Microsoft's rumored answer to the iPod Shuffle. But interesting rumors from sources considered "reliable" point to a very innovative product.'"
"It's the second generation Zune, taking failure to a whole new level!"
It will probably be incompatible with music from the 1G Zune, and won't work with Vista. In other words, nothing new here.
blah blah blah
Now!! With twice the squirt!!!
Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
*no, slashdot is not this market. I know.
"You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo
Believe it or not I won it at a charity auction. I was pretty excited to get it, my 2gb mobile player wasn't cutting it for long trips. Here's the truth - they did a good job with it. It's well made. The interface is solid, easy to use and intuitive. I didn't have to read the instructions to use it. The software works pretty well, but is a little confusing. When the Zune came out it'd have been pretty hard to F*** up. With all the money in the world and dozens of business cases to study it'd be pretty difficult to come out with an MP3 player that didn't do a passable job. The Zune did just that, and now true to Microsoft form 2.0 will come out, and then 3.0 and 4.0, and it'll continue to improve. If I were voting with my own money I'd have probably bought Creative's 30gb model, but in truth the Zune is pretty good at what it does. If you can live with people poking fun at you for owning it, go ahead and buy one. It only syncs with Windows, by the way.
On the other hand, "rented" music allows you to sample a much wider variety of music than if you had to pay for it all. $15 will buy you 15 songs on iTunes forever, or it will buy you an "infinite" (limited by what's available on the Zune Marketplace) amount of music for one month. If you like the music, you can always buy it. Personally, the music subscription is what swayed me toward Zune rather than iPod. Well, that and I can't stand Apple's software on Windows. If you're going to make a Windows app, make a damn Windows app. Don't port an OS X app over to Windows, because not only is the look and feel all wrong but the functionality of "standard" controls is different as well. I don't expecto to have to ctrl-click or shift-click on a button in Windows to make some action happen, but that's exactly how the iTunes software works. Microsoft got it right with Office on OS X, building an interface and behaviors specific to OS X. Why can't Apple reciprocate and make proper Windows apps?
So turn off the wireless when you're not actively looking for or sharing with other Zune players. As a bonus, you'll get a longer battery life with wireless off.
Those ports violate everything Apple supposedly stands for, such as software that 'just works.' Software 'just working' requires it to work
This is actually a pet peeve for me. This same stupid shortcut approach to cross-platform development is why things developed on Windows and ported directly to OS X look mildly schizophrenic and get complaints about 'not being well-designed for OS X' from Mac users. It's also why a lot of cross-platform software ported from Linux using GTK+ for Windows or running under X11.app on OS X doesn't 'fit in' either. Why would Apple think this braindead approach to cross-platform development would work any better for them?
If you're going to do something cross-platform, bloody well develop it cross-platform instead of designing it just for one platform and then taking shortcuts to port it without thinking whether or not your design works in the new context.
--Rachel