Slashdot Mirror


The State of Play - Violence and Videogames

mozen writes "The BBC has an article up discussing the effects of videogames on the mind and how the media are reluctant to talk more openly about violent games. From the article: 'People who've grown up with Mario see him keeping pace, running and jumping along the building tops that streak by on a train journey. At best, it's a pleasant daydream — a happy reminder of a pastime you enjoy, and at worst, it's a mild distraction. Until, that is, you swap the games around. What if my screen dreams aren't of something so patently harmless as Puzzle Quest? What if they're of the stealth kills in Manhunt?'"

108 comments

  1. Better quote from the article by faloi · · Score: 4, Informative

    Games are under such sustained, and unfounded, attack because of the violence that they portray - still dramatically less gruesome that what is commonplace in film and TV

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  2. Wait, come again? by Thansal · · Score: 3, Funny

    The media DOESN'T like talking about violence in video games? What news sources do they use?

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    1. Re:Wait, come again? by Anonymous Coward · · Score: 0

      i personally like to get my violence in the news. then again im in usa, it may or may not be different where you are.

    2. Re:Wait, come again? by NoobixCube · · Score: 1

      This is the remarkably liberal British media. They can say "fuck" in prime time if they want, without every Christian in the country demanding they be sacked (an old guy's monocle might fall out though). Of course they don't like talking about games in media, there's no Mormons at the helm in the stations :P

      --
      Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
    3. Re:Wait, come again? by somersault · · Score: 1

      "They can say "fuck" in prime time if they want, without every Christian in the country demanding they be sacked (an old guy's monocle might fall out though)."

      Err.. where do you get that idea? Sources please..

      --
      which is totally what she said
    4. Re:Wait, come again? by Killjoy_NL · · Score: 1
      --
      This is the sig that says NI (again)
    5. Re:Wait, come again? by Anonymous Coward · · Score: 0

      "An old guy's monocle might fall out though"

      Mod parent up: +1,000,000 funny!

    6. Re:Wait, come again? by ex_ottoyuhr · · Score: 1

      Slashdot?

  3. Real life has no reset button or savegames by El_Muerte_TDS · · Score: 2, Insightful

    I'm not going to each pills, while running from ghosts, and listening to repetitive music.
    I'm not planning to perform a stealth kill in real life. I can't reset the real world or restore a save game.

    Of course, that is what a rational person would do. But irrational people are... well, irrational.

    1. Re:Real life has no reset button or savegames by Duffy13 · · Score: 1

      I soooooo saw you at that rave the other night, who are you kidding?

      --
      "Now you know, and knowing is half the battle!"
    2. Re:Real life has no reset button or savegames by WhatAmIDoingHere · · Score: 1

      Ah, another moron who tries to live Fight Club.

      --
      Not a Twitter sockpuppet... but I wish I was.
    3. Re:Real life has no reset button or savegames by ultranova · · Score: 1

      I can't reset the real world or restore a save game.

      I wonder if save/load functionality will be added to the next version ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:Real life has no reset button or savegames by Finite9 · · Score: 1

      Exactly...Only unstable people would act out their violent fantasies based on these games. Rational people would not take it further than the thought. Should we ban all violent video games based on the fact that the odd few people might commit acts of violence? In that case we should ban mostly everything that can be construed as violent. Think only happy thoughts, so the thought police don't catch you!

      Anyone noticed that guns are not banned despite being the most obvious choice of weapon for unstable people wanting to commit acts of violence? Didn't think so. Not that there is an especially strong witch hunt against video games...it's just that the people behind the witch hunts are small minded people trying to find a scapegoat.

      --
      "Everyone knows that vi vi vi is the number of the beast" -- Richard Stallman
  4. Or Pac-Man. by Anonymous Coward · · Score: 4, Funny
    "Computer games don't affect kids. I mean if Pac-man affected us as kids, we'd all be running around in a darkened room munching pills and listening to repetitive music."

    I'd post more, but I've gotta go to a rave tonight.

    1. Re:Or Pac-Man. by HTH+NE1 · · Score: 4, Funny

      "Computer games don't affect kids. I mean if Pac-man affected us as kids, we'd all be running around in a darkened room munching pills and listening to repetitive music."

      I'd post more, but I've gotta go to a rave tonight. Just don't go around trying to eat the cops afterward.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  5. happens to me all the time by acvh · · Score: 3, Funny

    my first memory of this phenomenon is after playing Lode Runner on the C64 for hours, then trying to read a book. the letters would drop off the end of the line as I read.

    when I played Katamari for too long I would see everything in terms of "can I roll it up", which could be dangerous when driving.

    I still find myself strafing around corners in office building, entering elevators backwards, and being very aware that landing a plane is just a controlled crash.

    None of that, however, has made me more likely to shoot someone when the elevator door opens or run my car over a pedestrian to hit my 10m goal.

    1. Re:happens to me all the time by the+dark+hero · · Score: 3, Funny

      Sometimes i see a reticle that turns green or red depending on who i'm looking at.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    2. Re:happens to me all the time by Control+Group · · Score: 1

      Seriously? You strafe around corners?

      That strikes me as pretty difficult, really. I mean, I've played plenty of bathroom-tile Tetris, I've eyed up objects in the mall as potential anti-zombie weapons, I've had nightmares about the Mad Monks chasing me into a pit, I've tried to take residential corners along the optimum racing line, and I've sized up my office as an Action Half Life level...but I've never actually strafed around a corner. It's a lot of work to pretty much just simulate turning your head.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    3. Re:happens to me all the time by mooingyak · · Score: 1

      I was driving along a main road once, kind of late at night. One of the stores on a corner had this eerie purplish light on it, and my first thought was that someone coming down the side street had quad damage.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    4. Re:happens to me all the time by Xybre · · Score: 1

      I played Aliens Vs Predator 2 online for 36 hours, then my friend came by and we went out for a bit, all the while I'm seeing Xenomorphs ("Alien"s) in shadows and running across rooftops. Nothing like sleep deprivation to incite a little visual hallucination.

      --
      Eternity is a time bomb.
    5. Re:happens to me all the time by Reziac · · Score: 2, Interesting

      I don't "act out" any of the behaviours learned in DOOM (tho I sometimes have fun dreams set in a DOOM environment). But I have noticed that playing DOOM (which I still do), and becoming GOOD at it, also made me a much better driver, because it made me more aware of ALL the moving and hazardous objects that my vehicle might intersect. And I've always been good at maps and navigation, but DOOM improved my ability to peg my location on and keep track of the map in my head.

      On the other end of things, even speaking as a hunter, I fail to see how killing hellspawn on the screen equates to killing anything in real life. (Roast pinkies... eugh!!)

      Tho if your workplace is invaded by hellspawn from that hole in the basement, I'm your man :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    6. Re:happens to me all the time by acvh · · Score: 1

      I with you on the mapping concept. Although it's kind of funny - I can build an effective cognitive map, whether driving, playing a game or whatever, but I couldn't use it to help you find your way if you paid me. Some kind of hemispherical disconnect I imagine.

    7. Re:happens to me all the time by Solra+Bizna · · Score: 3, Funny

      I've been known to walk at a ~30 degree angle for extra speed.

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    8. Re:happens to me all the time by Brian+Gordon · · Score: 2, Funny

      I actually walked around the perimeter of a room once rather than going straight across, and about halfway around I realized that I was checking corners for enemies :)

    9. Re:happens to me all the time by fractoid · · Score: 1

      Back when I played Warcraft 3, this one time I saw a burrowed crypt fiend on the freeway. Even changed lanes to avoid running it over... two seconds later I was like WTF. O_o

      Another time more recently I found myself trying to polymorph a cop off his bike, but just couldn't quite find my mental hotkey. And god knows how many times I've tried to counterspell one of those boring people who just. wouldn't. shut. up. I guess it's lucky I wasn't too social while I was spending a lot of time playing my warrior in WoW - it's easier to cross 'hit guy with sharpened +8 sword' over into reality than 'PoM+Pyro'. ;)

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    10. Re:happens to me all the time by 7Prime · · Score: 1

      For reals? You mean, I'm not the only person who plays Tetris with bathroom tiles? SWEET, "Mom! You hear that! It looks like I'm not crazy after all!" But no really, I think the bathroom tetris thing is more a product of a very mildly OCD mind that's trying to make sense of everything... better while on acid, though; trying to fit blocks together when they REALLY ARE MOVING is a lot more fun.

      But the strafing around corners... I definitely do, once in a while. I've seen a lot of people do it, it's actually very efficient sometimes.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    11. Re:happens to me all the time by neverhadachoice · · Score: 1

      ahaha i know EXACTLY what you mean.

    12. Re:happens to me all the time by Anonymous Coward · · Score: 0

      "None of that, however, has made me more likely to .......... run my car over a pedestrian to hit my 10m goal."

      I don't know about *you* but I have sure been tempted to run over pedestrians in the city.

    13. Re:happens to me all the time by dintech · · Score: 1

      After hours of playing World of Warcraft I go to work and do repetitive tasks to slowly earn experience and money. Oh wait...

    14. Re:happens to me all the time by LKM · · Score: 1

      "Ah, if that tall asshat over there was a block, I could score a Tetris..."

    15. Re:happens to me all the time by LKM · · Score: 1

      Same here. I used to do the homework for all of my pals back when we had to draw these 3D objects given two side views. But when doing military service as a driver, I constantly arrived late at the target because I got lost :-)

    16. Re:happens to me all the time by KoldKompress · · Score: 1

      I thought EVERYONE runs through a list of anti-zombie precautions. Hell, I've got all my escape routes, checkpoints and a ZRP (My made-up term for Zombie Readiness Pack). Ever since I read Max Brooks "Zombie survival guide".

      The Zombie Apocalypse is coming friends, be warned and be ready.

  6. Fucking hell. by Pojut · · Score: 3, Insightful

    What if my screen dreams aren't of something so patently harmless as Puzzle Quest? What if they're of the stealth kills in Manhunt?'"


    Then that means you daydream about that time you actually got the red kill. Big deal. You aren't daydreaming about murdering someone and then attempting to cover your tracks, worried if you will be found out, living with the guilt.

    You are daydreaming about pressing fucking buttons. If you get those two confused, you belong in a VERY padded cell.
    1. Re:Fucking hell. by enjerth · · Score: 1

      You are daydreaming about pressing fucking buttons. If you get those two confused, you belong in a VERY padded cell. Exactly. And furthermore, that's exactly why I oppose more realism in my game controls. Muscle memory and reflexes can be dangerous if you've been "training" yourself for it under realistic circumstances. I appreciate a few degrees of separation between gameplay and real life.
    2. Re:Fucking hell. by Pojut · · Score: 1

      why, do you run faster with a knife? ;-)

    3. Re:Fucking hell. by KoldKompress · · Score: 1

      Bwahaha. Funniest comment I've read in a while.
      But seriously. If you can mistake "WASD" for moving about, and Control for Crouching.. you have some weird connections there.

  7. Who buys the games? by steelclash84 · · Score: 1

    The parents? Do these parents let their kids watch 'R' rated movies, and yet have the audacity to complain when their kids start punching kittens? Too bad the media enjoys pinning child social problems on anything but the parents...

    1. Re:Who buys the games? by plague3106 · · Score: 1

      If a kid starts punching kittens, its probably because the parents abuse the child in some way. So yes, it is too bad the media doesn't blame the parents, because thats where blame belongs 100% of the time.

    2. Re:Who buys the games? by malsdavis · · Score: 2, Insightful

      It's not good to blame the audience for problems. Much better to blame someone else, in this case Video Games, but it could just as well be anything from usual list of bogeymen: Drugs, Rap Music, Paedophiles, Terrorists, Communists, etc.

      The items on the list have one thing in common: mass-media's main audience (middle-aged, middle-income parents of middle-sized families) don't tend to like or identify with any of these so they act as good objects of blame as there is minimal likelihood of alienating viewers. We live in a "Someone must be to blame for everything" culture but nobody wants to hear that it's them who are to blame for anything.

    3. Re:Who buys the games? by toolie · · Score: 1

      If a kid starts punching kittens, its probably because the parents abuse the child in some way. So yes, it is too bad the media doesn't blame the parents, because thats where blame belongs 100% of the time. Because personal responsibility is only for those who can't afford their own lawyers?
      --
      -- toolie
    4. Re:Who buys the games? by plague3106 · · Score: 1

      Who said anything about money or lawyers? Animal abuse by a kid (actually, I believe most people) is a sign that the person was or is being abused. It warps the mind. Expecting that people behave "normally" when raised in an atmosphere of abuse is just ignorant.

  8. Media's reluctance by aztektum · · Score: 3, Insightful

    Hopefully because they realize it's bullshit to blame videogames for idiots who act badly. I watched Zappa on Crossfire (via YouTube) yesterday and it was the same argument ~20 years ago, except about rock music.

    If you don't like the content DON'T FUCKING BUY IT.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Media's reluctance by mattnuzum · · Score: 1

      We are influenced by those around us.

      A 5 year old girl down the street swears like a sailor. Her parents don't care. They say, "No, its ok for her to say that. She's not in school."

      She has an influence on my 6 year old son. He's never heard those words in our house, either said out loud or on TV or games. Yet a neighbor who knows our values called us and said, "I just heard your son say 'mother f***er' and I thought you'd like to know about it."

      Absolutely we'd like to know about it. But what do you do? Give your child a list of words never to say? Not let him play with other kids whose families have different policies on games and movies their kids can play and watch?

      Its not enough to simply not watch those movies or play those games. We as a society are affected negatively when this type of "media" becomes mainstream.

    2. Re:Media's reluctance by Control+Group · · Score: 4, Insightful

      Absolutely we'd like to know about it. But what do you do? Give your child a list of words never to say? Not let him play with other kids whose families have different policies on games and movies their kids can play and watch?

      Frankly, yes, that's exactly what you do. While I'd be - to some extent - offended if some parents down the street stopped letting their son play with mine because they know I take my son shooting, I can't help but respect their commitment to raising their child the way they believe to be right.

      Look at it this way: over the course of a normal life, every person is going to have to make decisions about the sorts of people he or she is going to associate with; that's one of the responsibilities of being an adult. When you have a young child, you have to assume those responsibilities for your child until he's old enough to shoulder them himself. No, of course it's neither pleasant nor ideal; neither is the rest of life.

      And in the particular instance of swearing, a list of things he's not allowed to say isn't such a bad idea. After all, there's nothing inherently immoral about swearing, it's the use of obscenity in an inappropriate context that's the problem. There's a difference between me saying typing "fuck" on slashdot and me saying "fuck" in a job interview. Regardless of whether your son does swear, as long as he knows you won't tolerate it, and he'll get in trouble if you find out about it, I think you're doing your job well. That's the lesson he needs to learn, after all.
      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    3. Re:Media's reluctance by jythie · · Score: 1

      And here we get to the crux of the issue.

      It is not about being allowed to raise one's kids as one sees fit, it is about making sure OTHER parents raise their kids in such a way that it doesn't interfere with one's own style. The off chance that one's kids might be exposed to things one does no approve of by parents who do approve. In other words, LCD parenting.

      I can recall growing up, kids who's parents did not believe in soft drinks or TV going absolutely livid that their children hung out with families where such things were allowed, and thus all their carefully crafted isolation would go to pot when then kid got an option to make their own opinions on the things. Insufficient brainwashing time ^_^

    4. Re:Media's reluctance by vertinox · · Score: 1

      Absolutely we'd like to know about it. But what do you do? Give your child a list of words never to say? Not let him play with other kids whose families have different policies on games and movies their kids can play and watch?

      One of my neighbors parents wouldn't let their kids play with me cause my parents were catholic. (I'm dead serious)

      On the other end of the spectrum, my parents had hippie friends who wouldn't let their kid come over because we had Atari video games and a TV and I wasn't allowed to bring toy guns over because it promoted war. They were home schooled, but to be fair I met the kid like 20 years later and he had his hair dyed blue with a heavy metal T-Shirt at a community college.

      But the point is still the same... If you don't like the parenting abilities of your neighbors, you have the right to keep your kid at home, locked up, and scared of the Pope.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    5. Re:Media's reluctance by Hatta · · Score: 1

      Regardless of whether your son does swear, as long as he knows you won't tolerate it, and he'll get in trouble if you find out about it, I think you're doing your job well.

      If you don't care whether your child swears, why get upset about it? Frankly I think getting upset about it just encourages them. It empowers the child to get a reaction from adults. They know it's a special word so it goes in a special place in their brains. If you just ignore it, then there's no reaction, and there's no fun. They'll stop once they get bored.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Media's reluctance by grumbel · · Score: 1

      The media is certainly to blame, but so are the gamers. If not everybody would go into total denial mode when a "Do video games affect us?" comes up, we might be a little closer to find out what video games are and are not doing to us.

    7. Re:Media's reluctance by Krakhan · · Score: 1

      Why yes, because the effects of gaming can be clearly seen from Pure Pwnage. :)

    8. Re:Media's reluctance by dintech · · Score: 1

      In other words, LCD parenting.

      I hope that's in no way related to LSD parenting...

    9. Re:Media's reluctance by HTH+NE1 · · Score: 1

      There's a difference between me saying typing "fuck" on slashdot and me saying "fuck" in a job interview. In converse to the thread, I was working at a computer with several other people in the same room working on computers. No cubicle walls. The boss was in the next room, and something prompted him to ask me, "Don't you ever swear?"

      I stopped typing, looked up at the space above the monitor, and I swear I had a mental image of a scene out of Terminator, seeing a list of possible responses (Yes, No, Or what, Fuck you, Fuck you asshole, etc.) and decided to loudly blurt out, " Fuck yes!" and went back to my typing.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    10. Re:Media's reluctance by ultranova · · Score: 1

      But the point is still the same... If you don't like the parenting abilities of your neighbors, you have the right to keep your kid at home, locked up, and scared of the Pope.

      Do you ? The kid is still human and as such has human rights. At some point bringing him up the way you like will interfere with those rights and thus count as child abuse, for sufficiently extreme values of "the way you like". While using the Pope as a boogeyman propably wouldn't count (and might even be perfectly reasonable - the Pope does lead Catholic church after all, and said church has done many not-so-nice things over the years and continues doing others, such as the anti-condom campaign in Africa resulting in millions dying), social isolation propably should. After all, if you are isolated, you don't learn normal social skills, and if you don't learn those, your life is going to be very miserable.

      Oh well, it just goes to show once again that there's nothing worse than being weak and at someone else's nonexistent mercy.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  9. Obsession by Sefert · · Score: 2, Interesting

    It's a funny thing, obsession. Sure, I've had some delicious fantasies of siting down that scope after too much Battlefield 2. And frankly, I'm ok with that. This article really is indirectly talking about the obsessive nature of humans to do too much of what we like. There's been tons of articles floating around the net about 'internet addiction', and I'm sure everyone reading this article knows at least someone that does something way too much. Personally, I think this modern day tendency to associate the activity with the addiction is irritating. People don't have MSN Messenger addiction, or video game addiction. They've just got a problem with balancing their life. And perhaps they need therapy to make that happen, but don't label the symptom as the problem.

  10. I think what people don't understand... by PJ1216 · · Score: 1

    People don't understand that there will be people that always exist that have less than family-friendly daydreams. Its obvious in the books we read, the movies we watch, the games we play, and the music we listen to. Socially unacceptable behavior isn't always that uncommon of a desire or fantasy. Sometimes that "unacceptability" of the act may make it that much more desired. I think sometimes the only reason we have whatever balance we've achieved is that those desires that are repressed are allowed out in the various media outlets we have. So, if thats the case as to why they're playing Manhunt, then it shouldn't necessarily be a bad thing. If they have some sort of fascination with killing, I have no problem with them getting their fix from a game. I doubt the game will make them more likely to act out. If anything, the game makes them less likely to act out.

    Also, every person who many daydream about stealth killing isn't necessarily fascinated with death. Sometimes its the actual gameplay, technique, skill, and challenge the game offers or requires that makes the game so engaging. Therefore its those characteristics the player is attracted to, not the death.

  11. Nethack by Kaenneth · · Score: 2, Funny

    I've had many (nighttime) dreams set in video games, but the weirdest by far were the Nethack dreams.

    1. Re:Nethack by Solra+Bizna · · Score: 1

      I've had many (nighttime) dreams set in video games, but the weirdest by far were the Nethack dreams.

      I've only had one of those, and I can say, "Who needs recreational drugs when you can live in an 80x24 terminal in your dreams?"

      Unfortunately, I woke up when I got YASD...

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    2. Re:Nethack by CronoCloud · · Score: 2, Funny

      n@n ?

    3. Re:Nethack by Kaenneth · · Score: 1

      more like

      DDD
      D@D
      DDD

    4. Re:Nethack by pAnkRat · · Score: 1

      reminds me of the userfriendly story line with A.J. locked in nethack:
      http://ars.userfriendly.org/cartoons/?id=20060522

      --
      we need an "-1 Plain wrong" moderation option!
  12. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  13. Maybe because they've lost? by MikeRT · · Score: 2, Interesting

    After years of holding the industry back, video gamers are now old enough to be working professionals. Most of us who were in our late preteen and early teen years when Mortal Kombat was making so much controversy can now vote, pull down a serious income and are in short, starting to come to power. We make up the largest demographic of video gamers and it's a little hard to say that video games are primarily for children when most of the people who play them are at least 17 or 18 now.

    I look at this, the victories on beating gun control and the increasing legal protection of self-defense as a bit of a reprieve for sanity and to some extent, masculinity in America. The fact is that a lot of women, especially (essentially primarily) middle and upper class women are scared shitless today of anything that reeks of traditional male ideas or interests. You see it everywhere from mostly female schools going batshit loco over a 6 year old **drawing a picture of a gun** to the attacks on violent video games (which are mostly enjoyed by men).

    Now I'm not saying that women in general are like this. Most of the working class ones I've known are not like this, and I do know a a fair number of middle class women who aren't. However, a lot of the middle and upper class ones do find a serious problem with anything remotely dangerous or genuinely masculine. Anyone who has worked in a typical corporate environment should have met quite a few of those by now.

    In some areas, I think we're seeing a return of sanity. There used to be a time where blaming violent games on every crime involving some punk was reasonable. Today it isn't. There used to be a time when saying stuff like "I wouldn't trust myself with a gun, so I wouldn't trust a stranger with one" sounded reasonable. With some of the stranger, more violent crimes and general shift in attitudes, now you need to explain why you aren't dangerous if you are so unbalanced that holding a gun would make you scared.

    I'll remain a little positive until proven wrong about where things are going.

    1. Re:Maybe because they've lost? by HTH+NE1 · · Score: 1

      schools going batshit loco over a 6 year old **drawing a picture of a gun** They should be suing Warner Bros. The kid obviously learned that from watching Bugs Bunny cartoons.

      Please pass the ketchup, I think I'll go to bed.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Maybe because they've lost? by brkello · · Score: 2, Interesting

      This is such a confusing comment. I agree with you on the video game part of your post...but the rest comes off as "bat shit loco" to me. You are basically blaming gun control on women. This is obviously something you care about since the majority of your post focused on that rather than video games. Were you rejected by some girl who thought you were too masculine and now have become bitter?

      The whole stereotype of masculinity is a joke anyways. Are you more of a man because you go out blow the crap out of a deer with a shot gun? Are you more of a man because you get in to fights in bars when you are drunk? If women are afraid of a guy like that I say good for them. That has more to do with stupidity than masculinity. There are plenty of male administrators that freak out about stupid things as well. And quite frankly, it seems the lower the IQ of the girl the more likely she is going to be attracted to the "masculine" type. Broad generalization? Of course, but no more than you were doing.

      Quite frankly, I trust myself fine with a gun. It's the rest of the world out there having guns that scares the crap out of me.

      --
      Support a great indie game: http://www.abaddon360.com
  14. A little correction** by MikeRT · · Score: 1

    That was supposed to be "mostly female-administered schools" not "mostly female schools."

  15. Games in my head by hansamurai · · Score: 2, Interesting

    When I used to play World of Warcraft, I would go to sleep at night with my priest or rogue's actions running through my brain. I would constantly see myself playing, doing basically the same thing over and over, either running around or doing the typical battle moves that I would use against every enemy. This bothered me incredibly as I wasn't really sleeping, I was more in between and it was stopping me from falling asleep.

    Something similar happened the night before I got married. I had been playing Meteos (a puzzle game for the DS) for a couple of hours to help calm me, and by the time I did go to bed, I was playing the game in my head. Along with the emotions of the coming day hitting me, I had such a hard time falling asleep. I got about as much sleep that night as the next night.

    And I've also played Puzzle Quest in my head. I hate puzzle games!

    1. Re:Games in my head by Control+Group · · Score: 1

      Wait - you had time the night before your wedding for anything other than the rehearsal, dinner, and making sure everything was ready for the wedding?!?

      Man, I need to file a complaint.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:Games in my head by jnik · · Score: 1

      As long as you had time the night after your wedding for anything other than seeing the guests off and sleeping, you're doing better than most people I've discussed that with....

    3. Re:Games in my head by LogicHoleFlaw · · Score: 1

      Do a google search on "Tetris dreams". This is a pretty well-known phenomenon. Usually it's caused by your unconscious mind exploring the possibility space of a given constrained set of circumstances. In the classic Tetris study, the subjects' gameplay skills improved dramatically after playing to the point where they had dreams about the game. Their minds were 'pre-solving' Tetris and evaluating different strategies.

      Heh, I get this effect the most when I've been playing a lot of Soul Calibur.

      --
      -- Flaw
    4. Re:Games in my head by hansamurai · · Score: 1

      We had a Sunday wedding so the couple who were having a Saturday wedding at the same place already booked up their rehearsal for the Friday night. So our rehearsal and dinner was actually earlier on Thursday night. Saturday I just had to make sure all the guys had their tuxes and that everything was in line for the honeymoon. I suppose I could have helped out more now that I think about it...

    5. Re:Games in my head by Control+Group · · Score: 1

      Well, of course not. Evidently, it used to be the custom that the happy couple departed the reception early for just this reason.

      No such luck at ours. We personally said goodbye to every...single...drunkard.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    6. Re:Games in my head by Anonymous Coward · · Score: 0

      My condolences on that experience... we got the hell out of there while everyone else partied. Had a nice room booked in a lodge with a great big hot tub in it.... I can safely say that we didn't just go to sleep...

      Friedmud

      (Posted Anon to preserve previous moderating)

    7. Re:Games in my head by The+One+and+Only · · Score: 1

      Why did you act like your own wedding was something totally beyond your control?

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
  16. Re:Old news. by Xybre · · Score: 1

    I can't imagine how much more "damaging" video games are with fake blood and real-time rendered graphics are compared to the public executions and coliseum games of centuries past (or not even past, in some places).

    --
    Eternity is a time bomb.
  17. ANOTHER report on video games? by Mr.Fork · · Score: 1

    OK, correct me if I'm wrong... I have read tonnes of info (even here on slashdot) about idiots, and I put that politely, trying to find links between media viewed/played violence and children/adults. What research is finding that your own upbringing/life experiences/brain injuries has more to do with altered behaviour than playing a fracking computer game. I've personally played tonnes of 'violent' video games, I mean, gruesome violent blow-off-limbs games, spray walls with blood, or nuke a city. But I'm a normal, average guy who knows the difference between right and wrong - which has to do with 99.99% of our life interactions.

    Anyways, suffer a brain injury, life altering actions (post-stress injuries), horrible childhoods, and your ability to judge what is morally right and wrong can/will be altered. But this is all CDF and has been rebuffed time and time and time again. Didn't the TV industry go through some fear-mongering years ago from simliar non-fact-based groups? Seems like another 'attention sponge' needs a little squeeze.

    --
    Management is doing things right; leadership is doing the right things. - Peter F. Drucker
  18. I have occasional Gaming / Real World mix-ups! by malsdavis · · Score: 2, Funny

    "I know that, if I've spent an entire weekend playing Halo and you stick me behind a crowd of slow-moving tourists, there's a split second when I wish I had my pistol "

    Personally, I find after a weekend that features gaming heavily that when I'm waiting at the bus stop on Monday morning I sometimes find myself trying to press my brain's "z" button to toggle telescopic zoom, hoping I'll spot the bus coming down the long, straight road.

    I'm not just daydreaming, for a split second I really think that some sort of inbuilt binoculars will activate and its actually a real disappointment when I realise I don't have such capabilities.

    I guess it's a good thing I'm not usually holding an M-16 when waiting at the bus stop!

    1. Re:I have occasional Gaming / Real World mix-ups! by TubeSteak · · Score: 1

      I'm not just daydreaming, for a split second I really think that some sort of inbuilt binoculars will activate and its actually a real disappointment when I realise I don't have such capabilities.

      I guess it's a good thing I'm not usually holding an M-16 when waiting at the bus stop! I felt the exact same way.

      You know how I banished that disappointment?
      I replaced the stock sites on my M-16 with a 3-9x42 variable power zoom scope.

      Not only do I see the bus coming from far off, but the crack heads stopped hanging around my bus stop!
      --
      [Fuck Beta]
      o0t!
    2. Re:I have occasional Gaming / Real World mix-ups! by Anonymous Coward · · Score: 0

      "I know that, if I've spent an entire weekend playing Halo and you stick me behind a crowd of slow-moving tourists, there's a split second when I wish I had my pistol "

      I don't play that many violent video games at all. But put me in a store, or any public place for that matter, for just 30 seconds and I will wish that I had a pistol. I really hate being around people. Especially people that I don't know. Especially in public places.

      But here's the thing. Even if I did have a pistol, I wouldn't act out my fantasies of mass murder.

      Why ?

      BECAUSE I KNOW WHAT IS RIGHT AND WRONG.

      I actually spent quite a bit of time elaborating and going into detail but after proof reading a few times I realized that that pretty much sums it up. Most people, regardless of how violent their thoughts and fantasies may be, realize that if they killed every person that pissed them off then they would be no different than the people who pissed them off to begin with. The last thing the world needs is one more asshole or retard. The difference between a violent thinker who fantasizes and a violent thinker who acts it out is that the fantasizer realizes that by killing people you make the leap to asshole and become everything that makes you want to kill to begin with.

  19. The standard denial by p4rri11iz3r · · Score: 3, Insightful

    Just as the article says, everyone here will give the standard denial out of fear of giving the opposition new ammo.

    But they do make a point. I've experienced a similar phenomenom. After playing hours of Tetris, I've found myself almost unwillingly thinking about moves, combos etc... even after I'd moved on. There was a pop-cap game where you shoot off fireworks that did the same thing, making me constantly think of new combos and such. We can deny the affects all we like, but anything that is repetitive will eventually get under your skin when over-exposed. The moment of truth comes in how we allow this to affect our behaviour. Most people are able to shake these affects and move on with their life, but a few can become consumed by it. These are the people who become your psychopaths and mass-murderers. Every person feels that urge every now and again to just go off. Whether you're sitting in traffic, in line at the bank, or doing some other tedious and/or annoying task, the urges exist. Those of us who are civilized and possess the ability to think rationally can get past these moments without incident, but again, there are always the few who can't.

    This is why violent videogames are important. They help us to see what lies within us, and what the consequences of giving into can lead to. Games like Manhunt and Grand Theft Auto are great not because of their gameplay, but because they allow us to do that which we suppress in ourselves. It allows us to act out our most deviant and perverse fantasies without fear of repercussions. Nobody in their right mind will admit to it (which begs the question if I'm in my right mind), but we all have these fantasies at one point or another.

    In a way, video games do affect me, just not in the way the "analysts" think. I'd say I'm far less likely to go on a killing spree or whatever after playing GTA. Why? Because I realize that driving my car into a "Pay n' Spray" will not help me one iota in a full on man-hunt involving the FBI and the National Guard. It reinforces that there is nothing great or glorious about killing someone in whatever gruesome manner the developer has cooked up. But most importantly, it helps me realize just how dark and terrible these urges are, and reinforces in me the need to suppress them.

    So mod me into oblivion for speaking the truth if you must (It's the slashdot way, afterall), afterall, we wouldn't want our opponents to know this.

    --
    "Now I'm seriously serious!" - Serious Sam
    1. Re:The standard denial by blahplusplus · · Score: 1

      "After playing hours of Tetris, I've found myself almost unwillingly thinking about moves, combos etc... even after I'd moved on."

      The truth is it's about learning and/or your brain digesting the information. I know I've had the same thing happen in games you play frequently, your mind gets stuck in 'game playing / solving mode' and takes a little while to get back to normal.

  20. Chatterbox by HTH+NE1 · · Score: 2, Funny

    "Okay, and speaking of impossible, Jane from Cedar Grove is on the line, and she wants to talk about how difficult it is being a parent today. Hello Jane."

    "Hi Lazlow, I love the show, I'm a first time caller. I wanted to say something about these videogames, they are warping our kids minds. My sons dog, Bugle, got hit by a truck, and he says, 'Mummy, mummy, where's the reset button?' Kids these days, they think life is a game. Well it's not a game Lazlow. It is very, very serious. I let my kid play video games, and now, he runs around the house looking for gold coins. This is teaching our children to go chase money. My eldest has been playing this new videogame, called Pogo the Monkey."

    "Yeah, I've heard of that one."

    "The shop teacher called me today, and Sam made a home-made banana cannon in shop class, and was lobbing them across the street at a fast-food restaurant. And it's all because of videogames. Lazlow, life does not have a reset button."

    "Right, but this show does."

    [dial tone]

    "I love that button."

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  21. Why read the article? by sarysa · · Score: 1

    I know I'm certainly violating forum etiquette by not reading the article, but in not doing so, I'll make a point.

    I had to listen to what was probably this story on the radio while driving to work this morning. Every two-three months, someone manages to get a press release out saying violence in video games is harming society, and all the major media outlets pick it up. It typically happens during slow news weeks, when they run out of mine collapses, celebrity snafus, and infrastructure meltdowns.

    I don't care if the latest study says that video games will make kids 20% more likely to do some specific unspeakable act. For one thing, few kids have done said unspeakable act in the past, so 20% doesn't add much. The fact is, there are people out there who are lost, careless, abused, depressed, or whatever makes them finally snap. Sure, you may stop 14 year old little ilovegta1993 from stealing a car, but he'll just go and do whatever violent act that piques their interest, be it drawn from the news, school, maybe even from a book.

    I didn't read the article because it's surely published by an individual or entity who, for whatever reason, dislikes violent games, and take advantage of a societal flaw where hearing something over and over causes people with no stake in the issue to believe it, and vote/sign petitions in their favor. Step by step, they pass bits and pieces of their agenda into law, ultimately making the nation 0.00001% safer at the cost of our freedom.

    I wish someone would do a study on the negative effects of an excessively sheltered childhood, because you know how messed up these activists' kids must be. I'd spam the link to that one all over the internet.

    --
    Charisma is the measure of someone's ability to lie with a straight face.
    1. Re:Why read the article? by grumbel · · Score: 1

      ### I had to listen to what was probably this story on the radio while driving to work this morning.

      You should read the article, since you completly missed the point. Short summary, the article says that:

      - video games do affect us (Puzzle Quest as example)
      - yet we have no real understanding how they affect us
      - that the whole discussion is limited to violence only, by both media and gamers themselves, makes it very hard to find out to have a real discussions

    2. Re:Why read the article? by sarysa · · Score: 1

      I'll concede then. The major focus on the radio was violence, so I jumped to conclusions.

      At least I have a long-winded rant ready for the next "typical" government vs. gaming article, once this article gets buried and forgotten and it's back to same old.

      --
      Charisma is the measure of someone's ability to lie with a straight face.
  22. For those who don't want to RTFA before posting... by Lijemo · · Score: 4, Informative
    1. He does not claim that playing violent video-games make people violent.
    2. He does not claim that violent video games should be banned
    3. He acknowledges that there is a witch-hunt mentality about violent video games, and condemns this.
    4. He plays violent video-games himself.

    He does say that doing something over and over again-- whether it's a video game move or a cross-stitch pattern-- clearly affects the way we think. He acknowledges that this does NOT have to affect how we behave, and usually doesn't. But these things DO have a cognitive effect. His argument is that if we can only ever talk about this effect-or-lack-there-of in the context of condemning or defending violent video games, we are not going to be able to explore what is really happening.

    His point is that the cognitive effects-- positive, negative, and/or neutral-- are worth exploring, and cannot be explored when every exploration begins with an agenda of "for" or "against", setting out to prove that games are/are not harmful. Is this really such an outlandish suggestion?

  23. This is the state of play. by rob1980 · · Score: 1

    I'm sitting here right now, with my Nintendo DS and Final Fantasy 3, ordering my little pixellated minions to mow down everything in sight using a variety of weapons and offensive magic. And I've been doing this since I was 10.

    Now if we can't find more productive things to be outraged about than violence in video games, I'm going to have to start throwing silence spells around.

  24. Badgers by riffzifnab · · Score: 1

    Until, that is, you swap the games around. What if my screen dreams aren't of something so patently harmless as Puzzle Quest? What if they're of the stealth kills in Manhunt? And what if I dream of stapling Oscar Mayer wieners to badgers and then releasing them in a crowded hall of vegetarians? What a crazy swap that would be! Man I have to lay of the badger stapling game marathons over the weekends or god help me, me and my red Swingline might go to town one day.

    [twitch twitch]
  25. Re:Old news. by Anonymous Coward · · Score: 0

    Not that I agree with the "violent games = bad" extremists, but ... there's a certain degree of disassociation there that may in fact show that fake blood and real-time rendered graphics are more damaging than public executions.

    We often see complaints that the growing distance between the combatants in real wars are making them more and more like video games, and therefore more likely to actually encourage those with empire building tendencies to go to war. After all, the theory goes, if you can't see your enemy bleeding all over the floor and he's merely a dot on the video screen then it becomes that much easier to kill him.

    Similarly, we could posit that - for those of a certain state of mind - the fake violence is sufficiently close to real to encourage them to try it out in actuality, but sufficiently far from real to disassociate them from the consequences of that action. Compare this to someone who has seen, first hand, real people getting killed in the street - will they be more, or less, inclined to go on a killing rampage?

  26. Not just violence by jgoemat · · Score: 1

    What about the 6-year-old boy who was suspended because a teacher witnessed him kissing a classmate on the cheek?

  27. Better "dining out" from the game. by Anonymous Coward · · Score: 0

    Like when that character in F.E.A.R is chewing on people? Same with Doom 3.

  28. Re:Old news. by Xybre · · Score: 1

    I'll agree with that to an extent, the part where my opinion diverges is where the crowds *want* to the see the blood, *want* to watch someone die. They want the real thing.

    The other part is warfare, you brought up the military, which is irrelevant when we're talking about violence on the street and in schools. There is no separation or abstraction, is a kid at a school pulls a gun or a knife or a shiv and kills another student or teacher or goes on a rampage, they are *there* they are living it, breathing it, seeing the blood on the floor.

    --
    Eternity is a time bomb.
  29. OSS reluctance by Anonymous Coward · · Score: 0

    "If you don't like the content DON'T FUCKING BUY IT."

    Yeah! Stop using GPL code! Now what were we talking about again?

  30. Humor by tazsl · · Score: 1

    There's a lot of humor in video games. Does that cause humor in the streets?

    --
    for every complex problem , there is a solution that is simple , neat , and wrong.
    1. Re:Humor by grumbel · · Score: 1

      Short answer: Yes. Movies and TV have however a much larger effect, thanks to much more humor. When was the last time you heard somebody quoting Simpsons? Likely not that long ago. Case closed.

  31. Re:For those who don't want to RTFA before posting by mozen · · Score: 1

    I think your summary is spot on except that the "he" is a "she" ;-)

  32. Amateur. by Spy+der+Mann · · Score: 1

    What if they're of the stealth kills in Manhunt?

    You haven't played Silent Hill before bedtime, have you?

  33. Re:For those who don't want to RTFA before posting by neilsclark · · Score: 1

    lol

  34. Dreams and Obsessions by neilsclark · · Score: 1

    This was a great article, and it reminded me of a blog I did after uncontrollably waking up at 3AM to listen to one specific song. I've been studying game addiction for the past 3 years, and Margaret is right on target. We need way more sophistication in these debates on "addiction," and "violence." It's silly to see that games like Quake are censored from CBS' coverage of the World Series of Video Games, meanwhile on TV, 24 lets Jack Bauer mow down Chinese, Russian and Unspecified Middle Easterners.

    When you think about it, willy nilly comparing games to different stereotypes shows a clear disregard to the health of people who play games. Take obesity - when researchers simply ask whether games make people obese, they're not trying to help gamers. They're trying to confirm societal fears, especially among parents who'd rather not blame themselves for feeding little Billy hot pockets for the past 8 years. They're also, dangerously imho, overlooking the fact that some gamers go with far too little food - they get so wrapped up in raiding to raid the fridge. Unfourtunately, a lot of the "obesity and games," "addiction and games," research is very cheap to do, and we definitely haven't seen the last of it.

  35. Re:For those who don't want to RTFA before posting by Lijemo · · Score: 1

    Oops :)

  36. The standard improvement. by Anonymous Coward · · Score: 0

    "Just as the article says, everyone here will give the standard denial out of fear of giving the opposition new ammo."

    Unless it improves hand eye coordination for wanna-be surgeons.

  37. D&D, Heavy Metal, Pornography... by Anonymous Coward · · Score: 0

    There was a time when Dungeons & Dragons supposedly turned teenagers into satan worshipping killers.
    Heavy Metal music turned teenagers into satan worshipping fashion victims.
    And pornography, it was said, turned men into rapists. ...

  38. GTA by payndz · · Score: 1

    I remember that after a marathon session of playing Vice City, when I went out into the real world again I found myself thinking "If I did a flying dropkick, that bloke's Kawasaki would be mine!" every time a motorbike went past. And I don't even know how to ride a motorbike.

    --
    You must think in Russian.
  39. Code in my head by Anonymous Coward · · Score: 0

    Once when I was in junior high school, this happened to me, except it wasn't with a game, it was with code. VB6 code, mind you.
    I had spent several days straight in school to make sense out of VB-macros in the Office Suite. I could not see anything other than code when I closed my eyes that night. It was scary - for real. I have only had about five nightmares in my life (I'm 18 at the moment), and I count this incident as one of them[1].

    I finally managed to get to sleep at around 04:30 and got a few hours of sleep. The next day, I deleted the office documents I had been working on.

    The Moral: Stay away from Visual Basic. Forever.

    [1] Yes, I know I wasn't technically asleep, so it's not really a nightmare. But it was scarier than my real nightmares...

  40. Re:Old news. by Anonymous Coward · · Score: 0

    Man, you must be a psych major, whatever level.

    I ran a study once that definitely showed a strong correlation and seemed to imply that people with this predisposition towards violence could be triggered by anything. If wasn't a video game today, it will be someone who looks at them funny tomorrow, etc.

    It definitely warranted further in depth study. Unfortunately, circumstances prevented that.

    But kudos for an excellent observation and phrasing it correctly.

  41. Speak only for yourself pal. by AgentBif · · Score: 1

    Games like Manhunt and Grand Theft Auto are great not because of their gameplay, but because they allow us to do that which we suppress in ourselves. It allows us to act out our most deviant and perverse fantasies without fear of repercussions. Nobody in their right mind will admit to it (which begs the question if I'm in my right mind), but we all have these fantasies at one point or another.

    Hey man, please do not presume to speak for me, or for others for that matter. Not that the popularity of GTA is in dispute... but you can't assume everyone, even among a crowd of gamers, has your mindset.

    I personally find the notion of actually enjoying acting out fantasies of mean-spirited criminal brutality to be quite repugnant and disturbing. I haven't the slightest desire to play such role, even in a game. It's depressing that so many people actually derive pleasure from twisted, perverse crap like GTA.

    And then I wonder how much in the minority am I? Am I just weird or something? Aren't there other gamers out there who despise this genre as well?

    --
    Privacy Statement: We value your privacy! It is very valuable. That's why we try to sell it whenever we can.
  42. Re: your .sig by Anonymous Coward · · Score: 0

    Made me laugh out loud.

    It also makes me wonder, why wasn't that fucking piece of shit negro murderer sent to the electric chair?

    Glass

  43. Hold on... by ReAn1985 · · Score: 1

    I love how everyone is quick to point out violence *could* be caused by violent video games, but nobody sees the other side, perhaps people who are already fucked up in the head just simply play violent video games along side the rest of us sane people. Video games are an interesting portal to play something you are not. I'm not a violent killer, I don't steal cars... it's not me, but I still find the games compelling because they have 3 distinct attractive features. 1) Graphics, i'm motivated by graphics, it's an interesting topic and all the most violent games tend to have the most innovative breakthroughs in graphics (Crysis 2 Engine / Unreal / Etc...) 2) Excitment factor. It's far more exciting to play the hero capping off 100's of enemies to save the day, or to play the bad guy and see if you can get away with it, it's like an interactive action flick, where you get to shape the outcome. 3) Mental agility, and hand eye coordination. Ever ponder why America's Army was even invented? It was made BY the US Military (well not by them, but under thier guidance & supervision by a contracted development company) to train like a simulator. While far from realistic, the games tend to fine tune hand-eye co-ordination, thinking on your feet, and being creative with the tools provided. As well, it let's people fammiliarize themselves with some of the aspects of the US army, like rank/operations etc... Although it's a crude aproximation, it does help with Hand Eye Coordination & Fast thinking. (By the way, Playing hardcore FPS games is a great way to learn to type fast... cuz if you don't, you're a sitting duck) Anyway, back to my point, there's lots of appeal for violent video games to the sane market, perhaps all this corelation that people love to point out in the media to insane lunatics that shoot up thier school or kill thier parents is just coincidence? Or at least, a large portion of it could be. So the guy that shoots his classmates plays counterstrike? Well so does the doctor who saves lives every day, so does the vet, and so does the librarian. I don't believe that games MAKE insane people, but they could trigger already fucked up people to act. Although in those cases, it's not really the game at fault... it's a messed up person. My 2cents...

  44. Re:Old news. by Anonymous Coward · · Score: 0

    I don't have an account yet, but I hope the name won't affect the comment. I think the only correlations that can be made are those that fit within the fact that both violent and individuals who are more orriented to pacificism can both be drawn to violent videogames, whatever the reason. Violent individuals are just more LIKELY to enjoy them more. I wouldn't even classify this as fantasizing. That would imply that I daydream about killing people I know while I play these games, I merely enjoy dealing ELECTRONIC death to ELECTRONIC individuals because the gaming world is NOT the real world we live in. Its perfectly ok to bombard a planet of 6billion+ in Master of Orion 3. In halflife I can beat my allies with a crowbar. Its the representation of a different world wherein people themselves become their avatar specifically for THAT ELECTRONIC world. I have not seen any evidence that would suggest I am more violent for committing the atrocities that I have in games.