PSP Wi-Fi Impairs Processor Speed
GameDaily reports that the PlayStation Portable has an interesting restriction: its full processor power cannot be utilized at the same time as its WiFi functionality. Therefore, games that are played online cannot make use of the chip's 333mhz processor speed. The original finding from Beyond 3D was confirmed to GameDaily by Sony. Dave Karraker, Sr. Director, Corporate Communications: "The recent firmware upgrade (3.50) that removed the restriction on the PSP's CPU speed enables developers to utilize speeds either lower or higher than the default 222MHz, up to the full 333MHz clock speed. The article is correct that increased CPU speed cannot be used with the PSP's wireless feature." Though speculation is that this is a power-saving decision, there has been no official announcement as to the root cause.
It just goes to show - when Sony puts their top minds in a room, there's nothing they can do.
(Hey, lets face it, despite this exact article being a Sony "fuckup", one could apply my comment above to pretty much ANY company)
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Though speculation is that this is a power-saving decision, there has been no official announcement as to the root cause.
I would think that the root cause would be the network stack and packet processing overhead that occurs when the item is networked... but I am just thinking like an engineer here...
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
They bring their bean counters and market droids in to decide how to make a product - the same fools that are spiraling Sony into an all too American "fiscal quarter by fiscal quarter" style of corporate myopia.
Sony's (and other companies') top minds do the bidding of these bean counters and market droids.
Small, agile companies are the ones who let their top minds steer the product development ship.
--- Grow a pair, liberals... stop letting the Republicans bully you!
My stupid Wi-Fi was on and I couldnt post fast enough. Thanks Sony PSP!
Untill recently, the clock speed was only 222, now they have upgraded it so it can go to the full speed of 333mhz, however, you can't do this while running the wi-fi. People have not found a floor, just a limit to the extra given in the new update, everything was working fine at 222mhz and no one complained about slowness so you should have no problems on the wi-fi, there just wont be the extra snapiness, sony probably only did this to save battery or something.
PSP: lower clockspeed
NDS: no wpa
Iphone: $50/month
wtf is this?!
I mean yeah, some of y'all don't like Sony and point out everything that happens with this company as though it's a "fuckup" (to take an above commenter's description of this limitation). But it's a fact that the wifi being on didn't slow down any PSPs on any game ever published. The spin here may be tough for some to see through, but to fac tis simple, all PSP games were running at a set speed of 222 mhz. These games could have wifi on or off. I presume that somehow there is a power limitation or something other limitation that means you can't run full speed with wifi. I'm sure this isn't design flaw, unless you think every system that could be faster is designed poorly (and virtually every system could be faster). You have to engineer these things. This announcement is that Sony has now INCREASED the processor speed for non wifi applications. It's a bit of GOOD NEWS. I mean, whoop dee do, who cares, but still, this isn't bad news for anyone. It adds a capability that wasn't there in the past. But here's the spin "WIFI IMPAIRS THE PSP PROCESSOR!!!! NICE DESIGN CHOICE HAHAHA!!!" So strange to twist things that radically. I just don't get the whacky spinning. What did Sony do to deserve this special treatment? I'm sincerely curious. Sony has been pretty cool about Linux on its systems so long as it doesn't lead to pirated games. Sony is always pushing things to add features and be innovative... often valuing cool novel features over functionality. That's how we get new cool stuff. Everybody out there uses something Sony invented. Things as basic as optical discs and modern batteries were developed or improved by Sony. I would think Slashdot would have a lot of people who like Sony because it's got cool stuff. Albeit the nice stuff is too expensive. This seems like more than a economic issue. Some of you, and obviously the editor, have a real axe to grind. Reading through these threads, some dude was modded a troll for a single sentence saying "The Cell processor is a really cool piece of technology!" Anyway, I'd like to hear what the real issue is.
Almost since the first hack came out opening up the PSP to hobbyists, it's been known that overclocking the PSP's chip will break the wifi. There's been a lot of speculation about it, with a lot of people thinking it was intentional on Sony's part. Well, I guess now we know. It's UNintentional, but still Sony's fault.
Heh, stupid closed rental-hardware company. They too will fall into obscurity.
Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
I would think of a witty comeback, but I'm too busy playing GAMES on my DS.
"I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
How is that AT ALL relevant to the article??? Good for you. I would leave a witty comment, but I'm too busy playing GAMES (and listening to music) on my PSP.
You decide whether to play your Playstation Portable at 333Mhz or using WiFi capabilities. You choose to:
1) play at 333 Mhz. Page 108
2) play with WiFi capabilities. Page 42
3) do both! Page 36
p36. "Your PSP reads 'Emergency shut down. Battery dead.' You go to plug in your PSP to recharge it and the bettery explodes. You die.
p42. You experience a decrease in graphics quality but are happy to be playing with people instead of on your own.
p108. You run to your room, lock the door, and admire the 333Mhz in all their glory. You forget where you place the key for the door and die of starvation. One week after your death, your PSP spontaneously turns on, its battery explodes, and your corpse is set on fire.
And I'm sure you've been a dutiful fanboi and bought BOTH good games for it, too.
My sig can beat up your sig.
Whoa! BRB - shopping!
So, when you change the CPU clock to 333MHz, the hard-wired multipliers for the WiFi clock don't work.
It could also be that the clock jitter at 333MHz is greater than at 222MHz, so the WiFi doesn't work even if the clock dividers/multipliers can be adjusted.
It could also be that they need to increase the core voltage to manage 333MHz, and that breaks some other aspect of the WiFi. Typically RF parts are very sensitive to these changes and the signal will end up garbled.
It could also be that the power regulator can't actually supply the total system power load required for 33MHz CPU and WiFi at the same time (WiFi is quite power hungry).
There's plenty of non-conspiracy reasons why this could be the way it is, and all of them are quite acceptable seeing as the part was only intended to be 222MHz in the first place. The fact that something doesn't work at 333MHz kind of validates the original rating.
Nintendo huh? I guess some adults haven't matured and still enjoy playing games made for little kids. I hope your DS experience is filled with many (blocky) rainbows and (low resolution) wonders.