The Death and Rebirth of Genres
Via GameSetWatch, an article at the Manic Pop Blog about the way in which game genres disappear and reappear based on current trends. The post's author discusses the death of the Adventure game genre, and its reincarnation thanks to casual gaming: "A casual game like Azada takes that basic "Seek and Find" formula, adds in some additional bridging puzzles, and you end up with a game with a series of static screens filled with items to discover. You put these items in your inventory and combine them in order to open up additional areas. And some areas require that you solve puzzles to advance. And it's all wrapped up in a storyline, further driving your desire to "finish" the game. In other words, it's an old-school adventure game."
Genres don't die, they just are out of the spot light of popular culture.
People are going back and investigating games (and gaming systems) that they didnt have as kids, either legitimately by buying/acquiring the original hardware/software or by emulation and/or warezing.
This is partly because of
- emulation (ala MAME, MESS, etc)
- XBox Live and the Wii offering great classics,
- retro gaming sites
- people making prettied up versions of classic games (like the great stuff hosted at retrospec)
- and most 30 year old males who now have kids want to share some of the good gaming experiences that they had when they were young.
But the single biggest reasons (IMO) is that there are old games that OOOZE playability which people still rave about even now many years since they were released.
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Get off my lawn!
Old school adventures didn't have no fancy static screens. Old school adventures were walls of text! And full of mazes of twisty little passages all alike. You young'ins and your shiny 8-bit graphics will never appreciate navigating a non-euclidean maze while fending off theives and grues. Bah!
xyzzy
Sierra's writing? Bah. The writing in the best of modern IF (try Spider and Web) is significantly better than what Infocom and Sierra used to put out in KQ and PQ. As for Space Quest, I have very fond memories -- but going back and trying to play them again, the games are a mixed bag, and I spend far too much of my time frustrated.
No, if you want to get reminiscent about games with outstanding plots that still have playability (almost) a decade and a half later, I think it needs to be LucasArts. The Secret of Monkey Island, Sam & Max Hit The Road, Day of the Tentacle... those are the classics that stand the test of time.
... they simply evolved. Take Psychonauts, for example. Scratch the platformer surface and you'll find a detailed, well-written adventure game.
Everything I know about adventure games (and their death) I learned from Old Man Murray.
Dreamfall: 2006
Runaway 2: 2007
Paradise: 2006
Sam & Max: 2006-2007, six episodes
The genre isn't dead, it just hasn't grown to the same extent as action games. When a third-rate shooter can sell five times as many games, it takes some determination to release an adventure game. As a result, there's fewer of them coming out, but they do exist.
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban