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Are Game Publishers Late To the (Wii and DS) Game?

simoniker writes "A new 'Analyze This' feature on Gamasutra examines analysts' views on the rise of Nintendo's Wii and DS, and how well game publishers have reacted to it, with Wedbush Morgan's Michael Pachter commenting: 'It's hard to criticize anyone for putting too much faith in the PS3, as most [publishers] haven't created "cutting edge" titles yet for that platform. Most of the PS3 titles so far have been perennial titles, like Madden, Tony Hawk, etc ... I'd say that most failed to capitalize on the DS and Wii opportunity. The exception on the DS side is THQ, which has made every game it can for the platform. On the Wii side, Ubisoft took a big chance by making ten games for the [Wii] launch window, and it has performed very well, so far. I think that the others will catch up no later than early next year.'"

211 comments

  1. Duh, when game companies have to innovate.. by netsavior · · Score: 5, Insightful

    The Wii and to a lesser extent the DS almost require innovative gameplay. The result is that you can't just make a game with slightly bigger levels, more guns, and slightly better graphics and call it "new".

    The platform itself is calling for something different, and different takes time.

    1. Re:Duh, when game companies have to innovate.. by tepples · · Score: 1

      The Wii and to a lesser extent the DS almost require innovative gameplay. Unless you can make a bunch of ports of games for Windows that use the mouse or games for Windows Mobile that use the stylus.
    2. Re:Duh, when game companies have to innovate.. by tim_darklighter · · Score: 3, Interesting

      The result is that you can't just make a game with slightly bigger levels, more guns, and slightly better graphics and call it "new". And New Super Mario Bros. is the name of one of the (if not *the*) best selling game on the DS. ;)
    3. Re:Duh, when game companies have to innovate.. by Jesterboy · · Score: 5, Insightful

      ...Which can be both a good thing and a bad thing. I bought a DS pretty soon after it came out, before the DS Lite was announced. All my friends made fun of me because about the only thing to play at that time was Nintendogs and several mini-game collections. Eventually, good games did start coming out, but they would still have this sort of tacked on "innovation" due to the touch screen or microphone. Castlevania: Dawn of Sorrow, for instance. While a wonderful game, its inclusion of touch screen mechanics did nothing to improve the gameplay. However, because it was coming out on the DS they "had to innovate".

      Which is what bothers me a little bit about most developers approach to both the Wii and DS. Since the DS, everyone has been espousing how their unique additional features will open up developer creativity, which it certainly has. However, many developers seem to take it as since the additional functionality exists, they must use it. In my opinion, this sort of thinking hampers creativity, and leads to the "mini-game-itis" that both consoles have had in their conception; it's one of the easiest things to do that uses all that functionality. Certain game types just weren't made for the Wiimote's unique functionality, and they don't have to use it. I don't really what to play a 2D fighter by waving the Wiimote all over the place, so please don't force me to.

      I think Nintendo notices this, and that's why they've released peripherals like the classic controller for the Wii. I just hope that developers realize this too: innovation is great and all, but not at the detriment of gameplay.

    4. Re:Duh, when game companies have to innovate.. by Pojut · · Score: 1

      Wait wait wait...you are compaining about "waggle" being "bolted on" to the Wii?

      I suppose you have never heard of this gaming system from a company called Sony. See, at first, this gaming system (known as the "PS3") was shown with this odd-looking boomerang-type controller...and for some strange reason, shortly after Nintendo revealed their "waggle stick"...this company Sony suddenly had a controller that kinda did the same thing!

      So here we have Nintendo with a "waggle-stick"...Sony, the "winner" of the 6th-gen consoles (in terms of sales) trying to copy who was the "loser" of the 6th-gen consoles (in terms of sales), and then you have Microsoft sitting there going "You are both fuckin nuts, we did that shit 8 years ago on the PC....it's not that great"

      Basically, according to you, Microsoft is in the right on this one and Sony/Nintendo have been licking the wrong frogs...got it. You should be more clear next time, then we wouldn't have to have this lengthy recap.

      For the record, I have the Wii, PS3, and 360...while I enjoy them all, the PC still fsking rapes them.

    5. Re:Duh, when game companies have to innovate.. by fotbr · · Score: 1

      You know, I'll take fun minigames and golf on the Wii over $FPSofTheWeek on any other platform.

      That said, I have a 360 for the one game that made it worth it for me -- Forza2. I *might* buy some other racing games for it, but I haven't seen a single game that I would consider "must have" thats a PS3 exclusive.

      I'm a fan of fun, and my idea of Fun doesn't involve FPSs. If that keeps me from being a "hardcore" or "real" gamer, so be it.

    6. Re:Duh, when game companies have to innovate.. by hansamurai · · Score: 1, Redundant

      And New Super Mario Bros. also makes almost zero use of the DS's most innovative feature: the touch screen. It uses both screens, but I can't think of any times it used the touch screen during regular gameplay. Anyways, I enjoyed New Super Mario Bros., but I believe the best DS games are the games that really use the touch screen well: Kirby Canvas Curse, Trauma Center, and Elite Beat Agents really come to mind. I know you were just pointing out something ironic and funny, but some developers are really doing innovative things.

    7. Re:Duh, when game companies have to innovate.. by Pojut · · Score: 1

      If you don't like FPS, that's ok...there is still a lot of fun on the 360 to be had...Viva Pinata, Dead Rising, Oblivion, Rockstar Table Tennis...don't forget Mass Effect comes out soon and Fable 2 comes out next year...there are a lot more, just gotta look.

      As far as the PS3 goes, in my mind it will be worth getting one when God of War 3 comes out...the games I have for PS3 are OK, but I think God of War 3 is when I'm going to start loving the PS3 as a GAMING CONSOLE...cause right now, it's doing everything BUT gaming in my home theater.

    8. Re:Duh, when game companies have to innovate.. by tbannist · · Score: 1

      If I found mini-games fun, I'd be playing Minesweeper instead of posting to slashdot.

      --
      Fanatically anti-fanatical
    9. Re:Duh, when game companies have to innovate.. by king-manic · · Score: 1

      The Wii and to a lesser extent the DS almost require innovative gameplay.

      I'd trade innovation for polish. Innovative games are usually gimmicky, unpolished, and often tiresome. The very few that are both polished and innovative tend to shine but they are outnumbered by the number of games that are innovative and crap.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:Duh, when game companies have to innovate.. by Toonol · · Score: 1

      If I found mini-games fun, I'd be playing Minesweeper instead of posting to slashdot.

      You know, following that logic, I think I can prove that you find nothing fun other than posting on Slashdot.

    11. Re:Duh, when game companies have to innovate.. by Anonymous Coward · · Score: 0

      You're going to ruin the dreams of the Nbots that there is some sort of amazing gameplay just waiting to be unlocked in the stupid little Wiimote.
      What dreams? Us happy Wii owners already know that there's plenty of fun gameplay to be had from the innovative Wiimote, because we've been enjoying it from the moment we picked up Wii Sports to the moment we put down Metroid Prime 3.

      But don't worry, little fanboy. You'll get over your bitterness one day, and come to understand that there is room in the market for more than one platform. I know it's hard to see when you're blinded by childish hatred, but the fact that there are fun games on the Wii does not make games on the XBox360 or PS3 any less fun, and the fact that a Wii is worth owning does not stop the XBox360 and PS3 also being worth owning, and the fact that the Wii has an amazing controller doesn't stop the XBox360 having amazing online services and the PS3 having amazing processing power. These things may be too difficult for you to comprehend today, but when you grow up you will realise that they are true.
    12. Re:Duh, when game companies have to innovate.. by Pluvius · · Score: 0, Flamebait

      the fact that there are fun games on the Wii does not make games on the XBox360 or PS3 any less fun, and the fact that a Wii is worth owning does not stop the XBox360 and PS3 also being worth owning, and the fact that the Wii has an amazing controller doesn't stop the XBox360 having amazing online services and the PS3 having amazing processing power.

      Ignoring the fact that the amazingness of the Wiimote is still an open question, none of those things make Nintendo fanboys any less smug or holier-than-thou, unfortunately.

      Rob

    13. Re:Duh, when game companies have to innovate.. by gEvil+(beta) · · Score: 1

      And New Super Mario Bros. also makes almost zero use of the DS's most innovative feature: the touch screen. It uses both screens, but I can't think of any times it used the touch screen during regular gameplay.

      You must not have payed much attention, cos it was constantly adding a big extra button on the bottom screen. Sure, it's not the most effective use of the touchscreen, but it was nice to have a big button that you could hit if you needed the powerup.

      --
      This guy's the limit!
    14. Re:Duh, when game companies have to innovate.. by MorpheousMarty · · Score: 1

      The classic controller was with the console at launch, mainly to help with the virtual console. And I agree, I still play Megaman X games for god sakes, and they haven't really changed at all in a decade (and that's the way I like it).

    15. Re:Duh, when game companies have to innovate.. by fotbr · · Score: 1

      Viva Pinata was ok, but (for me) wasn't worth buying.

      I throw Dead Rising into the FPS category, along with GTA and Saints Row, and other similar titles -- although they're really more along the lines of "third person shooters".

      Oblivion I already had on the PC, and its fun there for modding, and while I didn't care much for the hack'n'slash-everything-in-sight, some of the quest lines were fun. Not worth buying for a console when I already had it.

      I'd forgotten about the Rockstar Table Tennis -- I'll have to give that one a serious look, as I remember the reviews being pretty good, and I haven't paid much attention to whats coming -- Rather than fall for the hype, I just rent stuff that looks interesting and buy whats worth keeping longer than a weekend.

      Don't get me wrong, I'm not permanantly ruling out getting a PS3 -- but I don't need a "home theater" system, or a media PC, or anything else the PS3 works as; I've got too many other hobbies than to camp out on the sofa and watch TV or movies. I've got enough friends with them that when there's a "must have" I'll end up playing it over there and probably swinging by the Walmart or Target on the way home and picking one up. Until then, however, I see no reason to have one.

    16. Re:Duh, when game companies have to innovate.. by dq5+studios · · Score: 1, Informative

      However, many developers seem to take it as since the additional functionality exists, they must use it.
      They have to. It's in the Nintendo docs for the DS. The touch screen must be used some how. It's up to the developer how.
    17. Re:Duh, when game companies have to innovate.. by DreadSpoon · · Score: 1

      For what it's worth, Portrait of Ruin got rid of the touchscreen addons. They learned their lesson.

      I'd also wager against the motion control being that big of a thing for the Wii. Twilight Princess played much like any other 3D Zelda. Some of the best games on the Wii are virtual console titles that use the classic controller or a Gamecube controller.

      If a game can use the new feature, great, but games don't need them. At least some developers know that.

    18. Re:Duh, when game companies have to innovate.. by 7Prime · · Score: 1

      Well, Nintendo's NEVER been one without polish. I don't think I've ever played a Nintendo game that didn't feel utterly polished to a shine. Even other companies games seem to be more polished on Nintendo consoles. Just look at Tales of Symphonia (GCN) next to Tales of the Abyss (PS2), for christ sake, and the latter was released almost 3 years later. I think hardware anti-aliasing was part of it, for the GameCube, but it's more than that. I think Nintendo does a certain amount of quality control, along with providing developers with ways in which to produce cleaner games. I have no proof of this, but it sure feels like it.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    19. Re:Duh, when game companies have to innovate.. by adona1 · · Score: 1

      Yeah, God of War 3 is the one thing that might push me to a PS3....I suppose I should count myself lucky that GoW 2 was released on the PS2, which can be bought for sofa change nowadays.

      --
      Between the falling angel and the rising ape
    20. Re:Duh, when game companies have to innovate.. by 7Prime · · Score: 1

      ...and then you have Microsoft sitting there going "You are both fuckin nuts, we did that shit 8 years ago on the PC....it's not that great"
      Wait... what? Since when did Microsoft do a IR/motion sensor controller for big name titles on the PC... in fact, what games did Microsoft make for the PC 8 years ago? A few... like Mech Warrior, and some others that they bought from other companies. Nope, sorry, doesn't ring any bells...
       
      ...what the hell are you talking about, again?
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    21. Re:Duh, when game companies have to innovate.. by Pojut · · Score: 1
    22. Re:Duh, when game companies have to innovate.. by blahplusplus · · Score: 1

      "Castlevania: Dawn of Sorrow, for instance. While a wonderful game, its inclusion of touch screen mechanics did nothing to improve the gameplay. However, because it was coming out on the DS they "had to innovate"."

      This sounds like a case of incompetence, if the touch screen added nothing or was not an agile easy to use input controller they should have avoided it. This "innovation" simply sounds like it was RUSHED, if game developers had more time to think things through they could have found a valid use for it perhaps.

    23. Re:Duh, when game companies have to innovate.. by Knuckles · · Score: 1

      as far as Rockstar Table Tennis goes: I'd rather play in on my Wii than push buttons on the 360, thank you.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    24. Re:Duh, when game companies have to innovate.. by Knuckles · · Score: 1

      The "amazingness" of the wiimote is an open question just for those who haven't played with it. Those of us who have played Resident Evil 4 Wii Edition or are right now playing the Metroid Prime preview on the virtual console, KNOW.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    25. Re:Duh, when game companies have to innovate.. by Knuckles · · Score: 1

      See my other post in this thread, Rockstar showed Table Tennis for Wii at the Leipzig Games Convention last week.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    26. Re:Duh, when game companies have to innovate.. by LKM · · Score: 1

      I realize that it hurts to identify with a company, and then see it get fucked up by another company you despise. That's okay, vent a bit on /.; I'm sure you're already feeling better.

      However, I'd like to point out that you're wrong on two accounts. First, the innovative games aren't the ones with the waggle. Second, the Wii doesn't have many minigames at all, unfortunately. In fact, it has more FPS than minigames. Personally, I'd love to see more minigames, Mario Party 8 is getting a bit old.

    27. Re:Duh, when game companies have to innovate.. by LKM · · Score: 1

      Ignoring the fact that the amazingness of the Wiimote is still an open question

      Wow, that post must have come here from the past. The amazingness of the Wiimote has not been an open question since we all played Wii Sports.

    28. Re:Duh, when game companies have to innovate.. by LKM · · Score: 1

      It's not either-or. It's both.

    29. Re:Duh, when game companies have to innovate.. by somersault · · Score: 1

      I think GTA should just be in its own separate 'awesome' category. Flying, driving, cycling, shooting, playing pool, etc. All done with good quality and playability. If you don't like the shooting then there's plenty of fun to be had just from being able to roam around :) It does eventually get old by yourself, but since GTA IV is going to have network play AFAIK, it has a lot of potential..

      --
      which is totally what she said
    30. Re:Duh, when game companies have to innovate.. by Pojut · · Score: 1

      Not to be an ass (especially since you are being very polite) but if you consider GTA, Saints row, dead rising, etc. as an fps....does that mean that you would consider the first GTA an FPS even though it's a topdown view?

      I'm sorry, I just get really frustrated when people do things like that...if you know it's a third person shooter, then it's obviously not a first person shooter. Just because it involves "shooting" doesn't automatically make it an FPS...Hell, Missle Command had shooting in it. /rant

    31. Re:Duh, when game companies have to innovate.. by fotbr · · Score: 1

      Well, the GTA III, VC, and SA all had the ability to play from a first person POV, at least on the PC, and THAT, along with the point of the game, is why I throw it in that category.

      Since the original GTA, and GTA II did not have such a capability, I wouldn't consider them FPSs.

      But in fairness, I should have just referred to the style of game I don't care for as XPSs, since it doesn't really matter if the game is first-person or third-person-from-above-and-behind -- if the point of the game is to destroy everything between A and B, or to run around and destroy stuff at random, then chances are I won't find it fun.

    32. Re:Duh, when game companies have to innovate.. by Pojut · · Score: 1

      you might find shooter hybrids enjoyable...something like the Metroid Prime series (more emphasis on discovery and exploration than shooting) or even something like Oblivion (which, while there is a lot of fighting involved in it, still has a lot of non-combat elements to it as well)

      If you want a REAL challange, you can play through Postal 2 without killing a single person...towards the later stages it becomes ALMOST impossible to do...it is possible to beat the game having killed not a single person (i.e. the game is only as violent as you make it to be)

      Out of curiosity, what is your favourite genre?

    33. Re:Duh, when game companies have to innovate.. by Alzheimers · · Score: 1

      Just about all games can be considered "First Person", unless you play with your eyes closed.

    34. Re:Duh, when game companies have to innovate.. by fotbr · · Score: 1

      See my first post -- I have Oblivion for the PC, and enjoyed most of it, but I never got into the hack'n'slash side.

      As for my favorite genre, that would have to be Simulations. Flying, driving, and submarine. But I don't like the arcade type varieties. X-Plane, MS Flight Sim, and the Falcon series are some of my favorites for the PC, and as I said, Forza2 for the 360. Some of the older Need for Speed series were good, and NFS:Porsche was great, although after that I haven't been terribly impressed with where that series is going. The submarine simulators kinda peaked with Janes 688i, although the Silent Hunter series has been pretty good.

      Following that would be turn-based strategy, although that genre is pretty much dying off, since they don't have the "ooh shiney" factor of RTS.

      I don't do much with any RPGs or MMORPGs, since I much prefer the pen & paper RPGs with a few good friends, although now that we've moved, we do that via some online collaboration / conferencing software -- Adobe Connect, actually, since the whiteboard is good for maps and it does a decent job at handling a half dozen video streams -- and we're fortunate enough to have a group of people where cheating isn't an issue.

      And again, as I said in my first post, I do like the golf and bowling games on the Wii, where the controller works FAR better than any other keyboard/mouse button/stick combo out there right now. I like the minigames when I've got 10-15 minutes to kill and don't have time to get into any of my other hobbies or a longer game.

      I'm sort of an oddball I guess. I get little enjoyment from blood and gore or similar violence in games, but I certaintly will not say they shouldn't be allowed -- they're simply not something I will buy.

    35. Re:Duh, when game companies have to innovate.. by Pojut · · Score: 1

      I don't know how old you are or what games you grew up on, but you should check out some of the older text-based games....Zork, Avon, Fyleet, etc. Also, you should check out MUDs...there are TONS of good MUDs out there, some of the once released in more recent years can be quite advanced and complicated (for a text-based game, of course)

      You also would probably like the Harvest Moon series...also, if you get into the mod-community additions for it, Roller Coaster Tycoon 3 can suck up HUNDREDS of hours of your time.

    36. Re:Duh, when game companies have to innovate.. by fotbr · · Score: 1

      Cool. Now I'll probably end up waiting and seeing which version I like better before buying one.

    37. Re:Duh, when game companies have to innovate.. by fotbr · · Score: 2, Funny

      Nor does it make any PS3 or 360 fanboys any less smug or holier-than-thou either.

      Fanboyism of all types is petty, stupid, and getting increasingly annoying to those of us who refuse to take sides.

      PS3 fanboys: Yes, your console is powerful, and can do lots more than just play games. We get it, you can shut up now.

      360 fanboys: Yes, your console is powerful, has more games out for it, been out longer, and so forth. We get it, you can shut up now too.

      Wii fanboys: Yes, you have the wii-mote. Its different. We get it, you can shut up now too.

      Apple fanboys: Yes, its nice hardware, it runs apple's flavor of unix, its bright white and 'user friendly'. We get it. You can shut up now.

      MS fanboys: Wait...these exist?

      Linux fanboys: Yeah, its "the best", or at least "good enough". We get it. You can shut up now.

      GPL fanboys: Yes, we know RMS is your god, capitalism is bad, anybody making money is bad, software wants to be free. We get it. You can shut up now.

      I think that pretty much covered the big groups here on /. -- we get it, shut up, and let people have some real and meaningful conversation. You know, like /. used to be before we got invaded by 15 year olds.

    38. Re:Duh, when game companies have to innovate.. by TuringTest · · Score: 1

      So, how do you play baseball with that controller? Doesn't feel a bit weird a C-shaped bat?

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    39. Re:Duh, when game companies have to innovate.. by drummerboybac · · Score: 1

      bolt on waggle. Heh. I know there's a "that's what she said" joke in there somewhere

  2. EA by r6_jason · · Score: 1

    Thus far I have not seen NCAA nor Nascar for the Wii, despite the fact that both the Xbox 360 and the Wii are pretty much even in total number of consoles in the wild. There may be other games in the works for the Wii, but, considering Nascar's fan base and the fact that there is now a Wii sponsored car in Nascar, a Nascar game would be very welcome, even if it does blow pretty hard on the Xbox 360.

    1. Re:EA by hardburn · · Score: 1

      How dare they let a Japanese company into NASCAR!

      --
      Not a typewriter
    2. Re:EA by H8X55 · · Score: 1

      Toyota is in NASCAR now...

    3. Re:EA by Anonymous Coward · · Score: 0

      The comparison of the Wii vs. 360 is a pretty laughable one. The 360 had a years lead, and has lost it. The Wii flattly appeals to more people. NASCAR really hasn't had very many good titles associated with it imo. Any company that makes a NASCAR game is largely just trying to captalize on the name. Anyone whos serious about driving games will generally deal with games like Wangon Midnight Racing, and Grand Turismo. Both of which are made by Japanese companies who've spent much time, and various itterations of driving games to get it right. NOT American companies who seem to start from scratch every time.

    4. Re:EA by Anonymous Coward · · Score: 0

      And a hockey game!

      Both NHL 08 and NHL2k8 are coming out for the 360 and the PS3, but not the Wii. There hasn't been any hockey game for a Nintendo platform since NHL 06 for Gamecube.

      I want to stickhandle, deke, and shoot with the Wiimote. Instead, I wait and watch as almost every other sport comes to the Wii, but no hockey game announced yet.

    5. Re:EA by LokiSnake · · Score: 1

      Actually, I personally think a better choice in a serious racing game to be Forza 2. The Gran Turismo games tend to look pretty, and drive okay, but the driving mechanics some how wash out each car's feel and personality. I loved it when I first tried Forza, drove a Porsche 911, and actually *felt* the weight in the back of the car. That definitely won me over as a driver.

    6. Re:EA by raptorspike · · Score: 1

      Other than hockey, NASCAR/IRL, and football (AFL or NFL), what about Lacrosse? MLL and NLL are both major leagues in lacrosse nationwide

  3. I want my mix games by tomstdenis · · Score: 0

    Games which can use the DS as a hybrid controller hehehe, that'd rock.

    --
    Someday, I'll have a real sig.
    1. Re:I want my mix games by shoptroll · · Score: 2, Informative

      Taken a look at Pokemon Battle Revolution?

      --
      Insert Sig Here
    2. Re:I want my mix games by Neo_piper · · Score: 1

      I did, and then I cried...
      I have to say that it features less polish then even the first "Import your Pokemon Game" Pokemon Stadium for the N64.
      Other than Importing my critters from the game and a few purchasable uploads there is NIL interaction with the Cartridge or DS.
      Huge letdown.
      The only area that even pretended to try was with the announcer being SLIGHTLY less repetitive than other installments.
      All in all I have to say it was step backwards to lower expectations to where releasing Wii Port/Facelift of Coliseum/XD would look innovative.
      </bitter>

    3. Re:I want my mix games by Toonol · · Score: 1

      Sadly, that game was the biggest disappointment I've seen from Nintendo in this current generation. It's absolutely pointless without a DS and Pokemon cartridge. All it really does is allow you to redo some battles on the tv.

  4. The biggest mistake by Pojut · · Score: 3, Insightful

    That publishers have made in reference to the Wii are most certainly the following:

    No Star Wars light sabre-centric game out (or even officially announced, for that matter), no type of Gardening game (think about it...what would sell to grandmas around the country better than a Garden simulator using the Wiimote?)...etc, etc, etc.

    Really, the possibilities are VERY large indeed when it comes to the Wii's control sceme, despite its lack of power. I know these things aren't put together overnight, but developers really need to start pushing stuff like that out soon, before the Wii commotion dies down.

    1. Re:The biggest mistake by Anonymous Coward · · Score: 1, Informative

      They have announced Lego Star Wars the compelte saga for the wii which has lightsaber control via the wiimote.

      They have also announced Harvest Moon for the wii which has you using the wiimote as you would use gardening tools.

    2. Re:The biggest mistake by Pojut · · Score: 1

      I...I...::asplode::

    3. Re:The biggest mistake by Constantine+XVI · · Score: 1

      Sorry, but it sounds like it's just waggle==attack, like in Twilight Princess. We'll have to wait for Jedi Knight IV

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    4. Re:The biggest mistake by Anonymous Coward · · Score: 0

      before the Wii commotion dies down.

      You're full of shit. I still play RPG's on the SNES and it is 16 years old.

    5. Re:The biggest mistake by Pojut · · Score: 1

      So do I...the ladyfriend and I are actually going through Secret of Mana (or Secret of Mana 2, if you are a purist) and I just finished going through Secret of Evermore for the umpteenth time...what I meant by commotion though was it flying off the shelves nearly as quickly as they can get it on the shelves. It's still fresh and at the forefront of consumer's minds...

    6. Re:The biggest mistake by tbannist · · Score: 1

      Why would someone want a "garden simulator" when they could have a garden?

      --
      Fanatically anti-fanatical
    7. Re:The biggest mistake by moderatorrater · · Score: 2, Funny

      Why would someone want to play an interstellar bounty hunter when they can just be one? It's less of a hassle and you don't have to do it everyday.

    8. Re:The biggest mistake by Pojut · · Score: 1

      Well, like I said...it would be geared towards the "senior citizen" bracket...think of it...a nice old grandmother who loves to garden but can't because she has some kind of messed up physical problem that prevents her from doing yardwork...now she can at least do the same motions without all the stress and pain.

      Not to mention those that have condos/apartments.

    9. Re:The biggest mistake by Pojut · · Score: 1

      ::sniffles:: Mr. Bubbles!!!!!!!! ..... Oh.....wrong game.

    10. Re:The biggest mistake by Altus · · Score: 1


      why would anyone play "guitar hero" when they could just get a guitar?

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    11. Re:The biggest mistake by jZnat · · Score: 1

      Because a decent guitar costs at least an order of magnitude more than Guitar Hero does, perhaps?

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    12. Re:The biggest mistake by Anonymous Coward · · Score: 0

      I bought a new low end Samick guitar to learn on with a small amp for $100. The quality is actually pretty good for what I paid. No, it doesn't have high end pickups to produce the best sound, but the action and fretboard feel pretty good. I can disassemble it and replace the pickups if I really wanted to. I can also buy expansions to produce new effects as my ability and desire grows. I also get to actually learn how to play any song I want or make up my own.

      Guitar hero 2 is $80. That's hardly an order of magnitude.

    13. Re:The biggest mistake by NonSequor · · Score: 1

      And the same thing goes for a decent garden and a garden simulator.

      --
      My only political goal is to see to it that no political party achieves its goals.
    14. Re:The biggest mistake by Faylone · · Score: 1

      (or Seiken Densetsu 2, if you are a purist)
      Fixed by a real purist. :)
    15. Re:The biggest mistake by Krakhan · · Score: 1

      Why would someone want a yard work simulator when they go out and just do some yard work?

    16. Re:The biggest mistake by realityfighter · · Score: 1

      For the record, I would totally play that gardening game.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    17. Re:The biggest mistake by Yvan256 · · Score: 1

      I still play RPG's on the SNES and it is 16 years old.
      You made me realize I was getting older. I hate you.

      P.S.: the SNES rocks!

    18. Re:The biggest mistake by LKM · · Score: 1

      And why play racing games if you can drive a car? Why play sports games if you can go out and play the game IRL?

      Geez. Can we stop with these stupid questions?

    19. Re:The biggest mistake by Anonymous Coward · · Score: 0

      And a garden similator doesn't die/get full of weeds/get eaten by rabbits and deer, if for some reason you can't tend to it regularly

    20. Re:The biggest mistake by tbannist · · Score: 1

      My god, you're a stupid ass.

      Maybe you live in a country where street racing is legal, but I doubt it.
      And you can't always have 5-19 friends ready to run out and play your favourite sport.

      Gardening however, is:
      a) boring to a great many people
      b) has low entry cost (you need dirt and seeds)
      c) a solo activity
      d) is usually enjoyed because
              i) it gets you outdoors
              ii) you get to see something real grow

      If you're going to make a comparison at least put some thought into.

      --
      Fanatically anti-fanatical
    21. Re:The biggest mistake by LKM · · Score: 1

      First of all, I see you've added me as a foe or something. I'm afraid I have to disappoint you, I don't really care about you, so I'm hardly your foe. Second:

      My god, you're a stupid ass.

      If you want to antagonize people, don't start with an insult. It doesn't work. See, I'm not insulted. At this point, I'm thinking you're a sad freak who has nothing better to do than troll people on /. and pretend that they care. And lest you think I do because I write this, let me point out that I'm just a bit bored and taking a break from coding. Reading your drivel is a perfect way to get some air into my brain.

      Let's continue:

      Maybe you live in a country where street racing is legal, but I doubt it.

      Ah, I see we're making progress. Instead of insulting me, you're now trying to make an argument. Well done. Too bad your argument is crap. Obviously, street racing is not legal where I live. We do, however, have racing tracks where you can race all day long. Anyway, you're kind of making my point: You can't do what you do in NfS:Underground in real life. Same applies to gardening: I'm living in a rather big city. I don't have a garden. I guess I could get one of these garden patches outside of the city, but then I'd have to take two half-hour train rides whenever I wanted to do some gardening.

      So guess what, I can't do any gardening, just like I can't do any underground racing - although underground racing is a bit more feasible.

      And you can't always have 5-19 friends ready to run out and play your favourite sport.

      Congratulations, another argument, although similarly poorly thought out as the former. Neither do you need to find 5-19 friends (in fact, I doubt you have any at all, considering your inane ramblings, but that is, of course, quite beside the point). You could joint a sports club, or go to a sports court near you and see if you can join a game that's already on. But of course, that takes quite a bit of work; less so then gardening, but still.

      And even if you did this, the experience of playing a console sports game and of doing real sports is entirely different. It's a different activity. The same applies to car racing. And - surprise - the same also applies to gardening. I think stacking shit is a really boring activity, yet I love Tetris. I think shooting people is a dumb idea, yet I love Warhawk. I play the guitar, but I also play Guitar Hero.

      Games are not the same as real life, even if they are about the same themes.

      A gardening game has nothing to do with actual gardening apart from the subject. The experience is entirely different.

      Okay, let's see what else you've got.

      Gardening however, is: a) boring to a great many people

      So? I think Tennis is the most boring shit ever invented by mankind, yet I love to play Wii Tennis against my friends. Is gardening boring? My parents would disagree; so would a lot of people. It doesn't really matter: The fact that something is boring in real life does not in any way imply that it must be boring in a videogame. Eating pills is boring. Pac-Man is fun.

      b) has low entry cost (you need dirt and seeds)

      If you already have a garden, which a lot of people don't.

      c) a solo activity

      So? Most games are solo activities. Perfect fit.

      d) is usually enjoyed because i) it gets you outdoors

      Same applies to sports in general, yet sports games seem to be okay with you.

      ii) you get to see something real grow

      And you won't when playing games. So? When playing a sports game, you also don't get to exercise. Yet people still play them.

      If you're going to make a comparison at least put some thought into.

      And if you're going to call others "a stupid ass," at least follow it up with an actual argument.

      Come on, you can do better, son.

    22. Re:The biggest mistake by Anonymous Coward · · Score: 0

      Try Animal Crossing

    23. Re:The biggest mistake by Anonymous Coward · · Score: 0

      b) You need dirt, seeds, tools, a hose, fertilizer. Possibly you need fences and rabbit traps. And most importantly, you need a significant plot of land that you have the right to dig up. That last bit will disqualify a lot of people. Sure you could "garden" by having a box of dirt on your porch with some flowers, but that's not the full gardening experience. Just like racing your friend at the stop light is not the full racing experience.

    24. Re:The biggest mistake by tbannist · · Score: 1

      I'm sorry, you're just unbelievably stupid. If that fact bothers you, you might want to do something about it. That's the sole reason you're on my foe list, so I don't have to read the stupid shit you post. Frankly, I didn't bother to read beyond first line of this post. Everything you write is utter garbage.

      --
      Fanatically anti-fanatical
    25. Re:The biggest mistake by LKM · · Score: 1

      That's the sole reason you're on my foe list, so I don't have to read the stupid shit you post

      And yet you do. And even reply to it.

    26. Re:The biggest mistake by Anonymous Coward · · Score: 0

      I'm already playing a gardening game, Rune Factory: A Fantasy Harvest Moon on the DS. It's my first venture into the Harvest Moon series and I'm completely enjoying it. And as a surprising (to myself) counterpoint, since starting to play it I find myself more encouraged to go out and work on my real yard and shrubbery. I own a 2 acre plot so I've got room to play with.

      Video games are a way to unwind after a grueling day at the office, managing the house and kids, etc. I'm mostly an RPG person, but find Rune Factory's farming aspect to be wonderfully relaxing. Think of it this way, when you have a busy and stressful work and home life, you sometimes forget how to slow down and relax. For me, gaming was an outlet. But given how I'm finding tending to my crops and befriended monsters in Rune Factory is more relaxing and stress relieving than the RPG/battling parts, it planted the seed (pun intended) that maybe I'd find real gardening relaxing as well. And it is turning out to be true. I'm thinking about going back and picking up one of the GBA Harvest Moon games to see how I'd like farming without the RPG piece. And while I'm out perhaps I'll bring home...another shrubbery! I think I'll skip cutting down the mightiest tree in the forest with a herring though.

  5. DS and Wii are at different stages in their lives by hansamurai · · Score: 5, Insightful

    The DS has been out almost three years, the Wii for less than a year. I would agree that the first years for both consoles were similar, the best games were first-party titles developed internally by Nintendo. This is for a number of reasons (including that Nintendo developed games are generally very good), but I think the biggest reason is that each of the consoles did something so different, third-parties were playing the wait-and-see game. By now, most companies have seen the potential of both platforms, but the major difference between the DS and the Wii is that the great DS third party games have been out for a while now and they're still coming. The great third-party games for the Wii really haven't arrived.

    Look at the DS, some of the great third party games are Trauma Center (six months after release), Phoenix Wright (~year after release though a remake with extra content), and Meteos (~year after release). I can't think of a really great third party game for the DS that was available at release, except maybe Castlevania, but definitely not one that took advantage of the DS's unique capabilities.

    It took a while for the DS to catch on for developers, and it's the same sequence for the Wii. This was a mistake for many publishers, besides Ubisoft which took a "gamble" with the Wii and I guess it paid off. The development time for a console game is probably longer than that for a handheld, so we're waiting a little longer for those great third party games. I'm sure they'll come though.

  6. Yes. Obviously. by igotmybfg · · Score: 1

    This question has been asked and answered. Look at the numbers of marquee games out by publishers, by platform, vs. the sales numbers for the Wii and DS. This is not news.

  7. Re:DS and Wii are at different stages in their liv by shoptroll · · Score: 1

    Agreed. Conversely, look at the number of titles that either completely jumped from PS3 to XBox360 or went cross-platform.

    Back on topic, this is pretty much the main reason for this generation's drought of games for the Nintendo platform. Everyone thought the PS3 was going to emerge from November the champion and the Wii was gonna be left in the dust. Thus, publishers and developers positioned themselves for the PS3 and put significantly less focus on the Wii. Ubisoft, for some reason, took the contrarian route and have been doing pretty well since then. Everyone else is playing catchup at this point.

    --
    Insert Sig Here
  8. For the Wii, most definitely. by Xest · · Score: 0

    I have a Wii but I just can't spend long on the Wii, there's simply nothing on it to keep me playing. Play through Zelda, play through Red Steel, have a bit of a bat about on Wii sports or a play around on Rayman now and then but that's pretty much all there is to the Wii. It does however have a lot of potential, and many publishers have realised this, that's why, whilst the Wii is selling well I personally wouldn't recommend it to people right now unless you live in a house with a bunch of mates or so where you'll daily have a laugh with it's party games. Give it 6months to a year, when all the latecomers like EA who realised it's got a lot of potential have had time to develop their titles and I think there'll be a whole lot more reason to bother with the Wii.

    As for the DS, I don't think anyone was really a latecomer to it, by the time I realised it's existence it already had so many games around and now it just has hundreds and hundreds of top quality games. I play my DS a whole lot more simply because there are so many good games out there.

    All that said however, I play my 360/PC more than either of them, perhaps because I'm a so-called "hardcore" gamer and don't fit Nintendo's target demographic anymore. Whilst I think my 360 is going to dominate my time in the next 6 to 12 months with the likes of Halo 3, Mass Effect, Blue Dragon and so forth upto Christmas and Fable 2, Alan Wake and so forth after Christmas I can quite easily see from Mid next year onwars the Wii stealing a vastly larger portion of my time as the developers finally catch on. I kinda want a PS3 to play Resistance, and honestly if it was as cheap as the Wii I'd impulse buy it for just that, however, like the 360 it's not a cheap console, the difference being that right now it has the high cost like the 360 and the shortage of good games like the Wii so for me it's hard to justify purchasing it. Perhaps by next Christmas the PS3 will be a decent choice with many more games and a easier to justify price and so I'd imagine around then is when I'll be likely to get one. Well, that's assuming the Wii hasn't filled my previous prediction that the late comers mentioned in this article haven't got me so utterly addicted with their new games by that point ;)

    1. Re:For the Wii, most definitely. by wiggles · · Score: 1

      unless you live in a house with a bunch of mates


      See, this is where typing in a British accent makes you sound to us on this side of the pond like you're from Utah.
    2. Re:For the Wii, most definitely. by Bret540 · · Score: 1

      Disclaimer: I do not own a Wii, XBOX 360, or a PS3 but know people who have various combinations of these systems. First question: do you have a lot of spare time? I've heard that the Wii is great for people who just want to pick up and go. If you like spending more than a hour or so on a game in one setting, there aren't a lot of those types of games for the Wii yet. Second question: have you played the new metroid yet? I've heard good things about it so far, and I would guess its more up your alley.

    3. Re:For the Wii, most definitely. by Floritard · · Score: 1

      Pick up Resident Evil 4 for the Wii. I didn't play it earlier on the GC or PS2, so it was completely fresh to me anyway, but I really think the Wiimote is flat out perfect for that series. I always thought the RE series was boring, but it's great on the Wii. I haven't played any of the other shooters for Wii (they're all rehashed and uninspiring to me), but the Wiimote sure does work well for the close quarters tense zombie combat of RE4. For what it is, it's nearly a perfect game really. Of course I haven't played the new Metroid (which I didn't even know was out yet), so it may well be the best game yet. I agree the Wii really needs some more titles, but at least when the titles do come and they work, they're not only fun, but innovatively so. I have a pretty good idea what Halo 3 will play like, Wii games are more exciting to me though. ...

      In fact, I just watched some preview movies of Metroid and it looks damn cool.

    4. Re:For the Wii, most definitely. by VJ42 · · Score: 1

      I have no idea what he said wrong. Why do you Americans always make fun of Utah and\or New Jersey anyway??? Can someone explain it please.
      It's not like they're Scottish, Welsh or French, or Irish or German or Australian either...

      --
      If I have nothing to hide, you have no reason to search me
    5. Re:For the Wii, most definitely. by xenocide2 · · Score: 1

      And please, tell us who shot JFK. It's been decades and has been driving us bonkers.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:For the Wii, most definitely. by fbjon · · Score: 1

      I think he was suggesting mates as in wives.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    7. Re:For the Wii, most definitely. by nuzak · · Score: 1

      > Why do you Americans always make fun of Utah and\or New Jersey anyway???

      Here's a quick rundown on regions and states:

      * Utah - Mormons everywhere, running everything with a clean-cut friendly, smiling, family-friendly kind of theocratic fascism. The running gag is that the Mormon Church was one of the last to allow polygamy, and there's more than a few cultish types left there who actively practice it.

      * New Jersey - Big chemical manufacturing industry presence "downstate" (i.e. the part near Jersey City), which gives the Garden State (no kidding, that's its nickname) its unique look and smell. The rest of the state is actually fairly pretty, for a giant suburb.

      --
      Done with slashdot, done with nerds, getting a life.
    8. Re:For the Wii, most definitely. by trdrstv · · Score: 1

      Pick up Resident Evil 4 for the Wii. I didn't play it earlier on the GC or PS2, so it was completely fresh to me anyway, but I really think the Wiimote is flat out perfect for that series. I always thought the RE series was boring, but it's great on the Wii. I haven't played any of the other shooters for Wii (they're all rehashed and uninspiring to me), but the Wiimote sure does work well for the close quarters tense zombie combat of RE4. For what it is, it's nearly a perfect game really.

      Agreed. RE4 was nearly a perfect game on the Gamecube, then they added more missions (from the later PS2 version) and offered real tight control with the Wiimote. It's one of (if not THE) best game on Wii (and yes, I love Zelda also). If you DO like RE4 however for the suspense look up "Eternal Darkness" . The game is very good, and well worth the price (+ a Wavebird, and memory card).

      cheers.

    9. Re:For the Wii, most definitely. by Nizer · · Score: 1

      Somehow, "practice" seems an entirely appropriate verb in the context of polygamy.

      --
      My other sig is a ...
    10. Re:For the Wii, most definitely. by Knuckles · · Score: 1

      Metroid isn't out yet, but available from the software downloads or in virtual console in some markets (AFAICT, Europe is shafted yet again. FUCK YOU, Nintendo Europe)

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    11. Re:For the Wii, most definitely. by LKM · · Score: 1

      I have a Wii but I just can't spend long on the Wii, there's simply nothing on it to keep me playing. Play through Zelda, play through Red Steel, have a bit of a bat about on Wii sports or a play around on Rayman now and then but that's pretty much all there is to the Wii

      WHA? Are you only allowed to play launch titles or something? Do you realize that new games come out even after the console's launch day? In fact, there have been new Wii titles coming out weekly. Check out the shelf at your local games store, and you'll find great titles like Metroid Prime 3, Resident Evil 4, Super Paper Mario, Wario Ware, Mario Party 8, Madden, Trauma Center, Mario Strikers, Elebits, Excite Truck or The Godfather (it's good, trust me).

    12. Re:For the Wii, most definitely. by VJ42 · · Score: 1

      Wait. You guys call your wives\spouses\other halves etc. mates? Being in the UK I'd never heard that synonym before, it's not one we use. Thanks for the clarification.

      --
      If I have nothing to hide, you have no reason to search me
    13. Re:For the Wii, most definitely. by VJ42 · · Score: 1

      Thanks for clearing that up, now I think I'll understand a whole lot of American humour better. Now I have to go and learn what's so funny about the other 48 states... ;p

      --
      If I have nothing to hide, you have no reason to search me
    14. Re:For the Wii, most definitely. by ShadowsHawk · · Score: 1

      I got to play Metroid for about 20-30 minutes yesterday. I changed the control scheme to advanced which allows for free look while you're locked on. It took a bit to get used to, but it made for a MUCH better game. It's still a bit twitchy, but it's far better than any other 'shooter' (on the Wii) to date.

  9. Welcome Real Game Development by Anonymous Coward · · Score: 0, Interesting

    Right now publishers, including the company I'm at, are shoveling out whatever low cost, quick to make crap out the door for the Wii. We want to milk the fad while proceeding right along with our real next gen plans.

    Sucks to hear if you are a Wii fan expecting publishers to be jumping entirely on the Wii bandwagon. We have far to much experience dealing with Nintendo over the years and they haven't changed one bit this gen. Nintendo and the Wii are nothing any publisher is going to be insane enough to actually bank the company's next five years on.

    Look for a million variations of sports and dancing Wii games that are already out there. We'll keep crapping the clones out as long as the suckers keep buying the crap.

    Meanwhile HD TVs are moving into the mass market price range and the real next gen consoles are building up their user bases ready to buy our real games.

    Knock yourself out thinking that there is some sort of amazing never seen before gameplay about to hit the Wii to make up for the abysmal cesspool of a library the system has right now. The chances of that happening are as good as Wii owners getting a true 1-1 control Lightsaber game...

    Queue, indignant Wii owners...

    1. Re:Welcome Real Game Development by netsavior · · Score: 1

      hah if HD is the only thing that makes a "real" game then this indignent Wii owner is glad that I don't own a 360 or a PS3. HDTV is merely incremental, a slight increase in visual sharpness, an aspect which has very little to do with gaming. The Wii might not be "revolutionary" right now (thanks largely to publishers who are scared to break out of the "12 more pixels deep" box), but at least it is not merely incremental. Sometimes going in a different direction is not necessarily successful (although the Wii is at least for now) but I feel like it is usually important. Basically you can't innovate if all you do is follow the leader... you can only hope for second place.

    2. Re:Welcome Real Game Development by Chris+Burke · · Score: 1

      Hehe, according to the actual game developers instead of trolls, the reason there's so much shovelware coming out for the Wii is because they were all caught with their pants down, buying into the Sony hype and writing off the Wii. They are, however, smartening up and trying to change directions as fast as they can. That takes time, however, and in the meantime crapware cash-ins are what they've got to offer. It sucks, but it's how the game is played. Look at the majority of the PS2 library: utter shit designed to cash in on the most popular console. But also with plenty of gems designed to cash in on the most popular console as well.

      Pretend Wii Sports and Elebits don't have unique gameplay all you want. The market has spoken, and the publishers are listening. The "Nobody would bet on Nintendo" rhetoric is about six months too late. It's now the "nobody would bet against Sony!" folks who are kicking themselves.

      Indignant? I find the continued delusions of the trolls hilarious. :)

      --

      The enemies of Democracy are
    3. Re:Welcome Real Game Development by ChefInnocent · · Score: 2, Insightful

      Let us assume for the moment you are not posting as mere flaimbait. Let us also assume that you really are employed by some game company.

      If your company is so short sighted as to not jump on the Wii band wagon, then your company has many ways of dying. The first is that what if the Wii continues its success? Sure, it has been a long time since Nintendo was successful for a 5 year stint. However, Nintendo is likely to make its next generation console an improvement on this one. That is to say, a more accurate Wii-mote and HD output graphics. The second way you folks are killing yourself is let us say all the game companies collude to continue pumping out the same shit as last year with better graphics. You aren't bringing in new customers. The Wii is proving that it can expand the game market; a game market that wasn't interested in last years crap last year and will be less interested in it this year.

      If you and your company cannot see what the Wii is actually doing, then hopefully someone else will take over for you. Customers are buying the Wii because they are tired of the SoS. Some customers (fan boys) will continue to buy the SoS, but the rest of us are looking for the next new thing; not last years game with a shiny new interface.

    4. Re:Welcome Real Game Development by MeanderingMind · · Score: 1

      Meanwhile HD TVs are moving into the mass market price range and the real next gen consoles are building up their user bases ready to buy our real games.


      Starting to move anyway. The nice big TVs the advertisements call for are still well out of range. If you're content with a monitor sized TV that does HD, it's only $600 dollars (cheapest I could find on Best Buy at 1080i).

      Also, your company want might to pay more attention to the "building up" of user bases. The rate at which the PS3 and Xbox 360 are selling combined is less than that of the Wii. Beyond the costs of multi-platforming your "real" games, you'll still be targeting a smaller user base when your games come out in a few years.

      There is real debate to be had on this subject, but you seem to be lacking any of the decent arguments.

      I now return to my regularly scheduled playing of my 360.
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    5. Re:Welcome Real Game Development by seebs · · Score: 1

      You know, it's one thing to get caught with your pants down.

      What you describe is more like getting caught with your pants down, then sitting on a block of lard while carefully and diligently sewing your pants tightly around your ankles.

      Frankly, though, I don't really believe you. I am more inclined to believe the developers who are doing exactly what they did with the DS: Experimenting a bit and getting serious about the system. All the "real" HD in the world won't make up for the fact that no one who's played Metroid Prime 3 can stand the tedium of aiming with an analog stick anymore.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    6. Re:Welcome Real Game Development by Kalendraf · · Score: 1

      As someone with very good vision (once rated 20/10, now closer to 20/15), I find it absolutely bizarre when people comment on how HDTV vs. SDTV is "merely incremental". For my eyes, moving from a 480i blurred, craptastic image to a 720p/1080i crisp, clear picture is even more impressive than a supposedly mammoth change like B&W to color.

      I hate watching 480i TV because the fuzzy images make me wonder if I'm losing my sight. Give us HD...or make us blind.

    7. Re:Welcome Real Game Development by Anonymous Coward · · Score: 0

      How about this thought? "Shovelware is good"

      Ok not really, more like "Shovelware is a good indicator of up and coming gems"

      If you look at the PS2, there is so much crap that it could earn the title "Expert Excerement Expiditure"

      If the Wii is heading in that direction, it's going to be great because eventually in all that digging, your going to find games like GoW and GoW2.

      Wii ftw? Hardly... Why because you have companies like Epic making the Unreal engine, which is going to make PS3 dev easier. Maybe even easy enough to get their shovelware training going.

      My predictions are in the next year, the Wii will have a decent showing and the 360 is going to pick up alot of momentum. Wii because I think randomly, your going to get a good game + Nintendo's first Party games. 360 because they have a mature platform with a good GOTY line up games coming up. Bioshock, Mass Effect, Hive, Fallout 3 and Halo are just a couple to mention.

      So where is the PS3 going to be? in trouble until the year after. Devs will get used to the funny aspects of the PS3 and the UNREAL engine will allow people to pump crappy game after crappy game. If 360 and the Wii can make everyone not care about the PS3 any more then the PS3 will be this gen's GC/Xbox1, otherwise we are in for a 3 console tie.

    8. Re:Welcome Real Game Development by trdrstv · · Score: 1

      Frankly, though, I don't really believe you. I am more inclined to believe the developers who are doing exactly what they did with the DS: Experimenting a bit and getting serious about the system. All the "real" HD in the world won't make up for the fact that no one who's played Metroid Prime 3 can stand the tedium of aiming with an analog stick anymore.

      Then I'll be sure to beat Bioshock before I pick up Metroid Prime 3. Thanks for the tip!

    9. Re:Welcome Real Game Development by seebs · · Score: 1

      Probably a good choice.

      Bioshock looks really neat, but I can't stand aiming with an analog stick, and I won't buy SecuROM games anymore.

      So I'll probably never see it.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    10. Re:Welcome Real Game Development by Anonymous Coward · · Score: 0

      Starting to move anyway. The nice big TVs the advertisements call for are still well out of range. If you're content with a monitor sized TV that does HD, it's only $600 dollars (cheapest I could find on Best Buy at 1080i).
      Picked up a Samsung 24" 1920x1200 monitor @ Costco - $479. You can get ~50" 1080p for ~$2200 easily there.
    11. Re:Welcome Real Game Development by Anonymous Coward · · Score: 0

      Owch! Sounds like someone struck a nerve.

      It's ok. Wii isn't going anywhere. It'll be here when, you know, you ... come around.

    12. Re:Welcome Real Game Development by netsavior · · Score: 1

      Quake was an amazing game. glQuake was the exact same game with a much higher resolution rendering engine. glQuake was not a revolution, it was not suprising, and it did not make Quake magically appeal to more people, it was just an incremental improvement on the resolution of a great game.

      When pitchers finally broke the 100mph barrier on fast balls in baseball, the game didn't change at all, fastballs just became more fast. Same for the "Graphics centric" marketplace we are seeing for the 360 and ps3. My hope is that we either make it to complete photorealism or realize 16E10x9E10@900FPS still won't make a game better; before videogame creativity dies completly. I think this is Nintendo's hope as well.

    13. Re:Welcome Real Game Development by edwdig · · Score: 1

      As someone with very good vision (once rated 20/10, now closer to 20/15), I find it absolutely bizarre when people comment on how HDTV vs. SDTV is "merely incremental". For my eyes, moving from a 480i blurred, craptastic image to a 720p/1080i crisp, clear picture is even more impressive than a supposedly mammoth change like B&W to color.

      I'm sure a lot of that depends on your provides your TV service. If you get HD from Cablevision, it's overly compressed with very glaring compression artifacts. To me, the artifacts arefar more noticeable than the resolution increase.

    14. Re:Welcome Real Game Development by Knuckles · · Score: 1

      For my eyes, moving from a 480i blurred, craptastic image to a 720p/1080i crisp, clear picture is even more impressive than a supposedly mammoth change like B&W to color.

      Yeah well, but the move from 480p (Wii) to 720p is not very interesting. Any by the time I can get a big 1080p TV for a reasonable price (and no, a month's salary is not reasonable), there will be Wii 2 in HD glory.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    15. Re:Welcome Real Game Development by neverhadachoice · · Score: 1

      Aside from anything else, there's another important factor at play here.

      You're angry. Very angry. Anger is an emotion, so it follows that you're emotionally invested in this. The fact that you are emotionally invested in it means that this is not a business decision for you. It's not logical. It's emotional. Which makes you - *da-dadada* - a fanboy. And an anonymous trolling fanboy at that. The fact that this is so emotional for you invalidates almost everything you've said, because if this was a business decision, it wouldn't be aggravating you so much. But you're snappy, bitey, and insulting. You're fanboying, and accusing others of doing it in the process! Terrible.

      Everyone else is discussing this based on facts, logic, and rational determination based on fact. But not you! You're all "blah blah punks spewing bullshit blah blah juevenille stupidity". You're super pissed. This isn't business talking. This is personal for you, you got too close, man. Your favourite console will never be your friend. No-one is taking you seriously, because you're either making this stuff up, or you're just too plain stupid to be able to tell business sense from emotional attachment to a console (which, I might add, is highly worrying).

    16. Re:Welcome Real Game Development by Knuckles · · Score: 1

      Picked up a Samsung 24" 1920x1200 monitor @ Costco - $479. You can get ~50" 1080p for ~$2200 easily there.

      Um yeah,exactly. That' what the parent said, "starting to move". 24" is ridiculous, 50" is still small, and $2200 is expensive. Wakeme up when I can get a > 80" in 1080p for around 1000.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    17. Re:Welcome Real Game Development by ShadowsHawk · · Score: 1

      I agree that SecuRom is annoying. I even had to uninstall AVG in order to get it working. Having said that, it is an amazing game that I'm throughly enjoying. I plan on finishing the game and wiping my system to make sure that it is clean. It's unfortunate that we're forced to play by these rules, but it seems that we'll never be free of annoying DRM.

    18. Re:Welcome Real Game Development by mink · · Score: 1

      The game is incompatable with Anti-Virus software?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    19. Re:Welcome Real Game Development by ShadowsHawk · · Score: 1

      No, AVG issued an update this week that incorrectly identifies bioshock.exe as a virus. I was forced to uninstall Bioshock & AVG in order to get Bioshock working again. You are able to reinstall AVG; you simply need to exclude the Bioshock folder from scanning.

  10. Not really by Pluvius · · Score: 1

    I'm not sure what this guy is looking at in regards to the DS. Plenty of third-party developers have been coming to it since it became clear that the PSP wasn't going to be a giant killer, which we've known for at least two years now. I can name plenty of big-name third-party titles on the platform, and I don't even own one.

    As for the Wii, while it's true that third parties were caught off-guard by it, I'm not sure that they should put too much effort into joining the "Wii game" to begin with. Most people who get the Wii, assuming that they get any games for it at all besides Wii Sports, have been buying and are going to buy Nintendo games and not much else. It was the same with the GameCube, and the same before that with the N64. Waggle doesn't change anything.

    Rob

    1. Re:Not really by CastrTroy · · Score: 3, Insightful

      Wii, assuming that they get any games for it at all besides Wii Sports, have been buying and are going to buy Nintendo games and not much else. It was the same with the GameCube, and the same before that with the N64. Waggle doesn't change anything.
      Wii, assuming that they get any games for it at all besides Wii Sports, have been buying and are going to buy GOOD games and not much else. It was the same with the GameCube, and the same before that with the N64. Waggle doesn't change anything.

      There, fixed that for you. The fact that most publishers completely ignored the GameCube while Nintendo released some very good games, means that obviously most of the games that are being bought are going to be from Nintendo. One notable exception is Resident Evil. Same thing seems to be happening on the Wii. Nintendo is releasing a lot of really good games, meanwhile, the other publishers seem to be ignoring it, or at least did at the beginning. Most people don't even bother checking who the publisher of a game is. All they want to know is whether or not the game is good, and base their decision off that.
      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Not really by Chris+Burke · · Score: 1

      The N64 and GC were disasters for Nintendo's 3rd party support, and it had very little do with the popularity of Nintendo's 1st party titles. 3rd parties were extremely active and successful on the SNES and NES; N just did a great job of ostracizing them in the N64 generation and an inadequate job of luring them back in the GC generation. Based on appearances N has fixed the problem with 3rd party relations, and now looks to have fixed the other problem of not having enough units out there to be attractive vs the other consoles as in the GC generation.

      Things change. "Waggle" may not be why they change, but "3rd parties don't sell on Nintendo" is not set in stone.

      --

      The enemies of Democracy are
    3. Re:Not really by Pluvius · · Score: 1

      have been buying and are going to buy GOOD games and not much else. It was the same with the GameCube, and the same before that with the N64. Waggle doesn't change anything.

      That's basically the exact same thing that I said. If you think that there are going to be more than a handful of third-party games that go beyond mini-game gimmickry, you're living in a dream world. Waggle really doesn't change anything.

      Rob

    4. Re:Not really by Pluvius · · Score: 1

      Based on appearances N has fixed the problem with 3rd party relations

      Not in my observation. The Wiimote discourages traditional games, the Wii itself is so weak that its full potential will likely be realized within a couple of years, and Nintendo is still lackadaisical about online gaming. Those things are strong negatives to third parties.

      Rob

    5. Re:Not really by plague3106 · · Score: 1

      I disagree. I'd probably buy more third party games, because Nintendo seems to still like to target kids and general audiences. But I'd like to see on the wii games like Resident Evil, Manhunt, Sadness, Mortal Kombat, etc.

      The gamecube didn't sell like the Wii is selling, so I don't think you can safely assume that the people that have flocked to nintendo will act the same as those that were with nintendo for the GC.

    6. Re:Not really by Chris+Burke · · Score: 2, Insightful

      3rd party relations means business relations, as in not treating 3rd parties like shit (as they did in the N64 generation), and instead encouraging them with development support and other assistance to publish games for the system (as they did insufficiently in the GC generation). Nintendo made it clear they understood their errors.

      Just like more and more 3rd party game developers are making it clear they understand their own error in underestimating the Wii. Having more consoles out there than any other, with ongoing sales stronger than any other, is a strong positive to third parties. When's the last time you heard a company publicly say "Yes, we fucked up when we didn't strongly support this console from the beginning, we're trying to fix that ASAP"? Nobody said that about the N64 or GC, that's for certain. So whether you can see it or not, things are very different now.

      You're also completely wrong about the Wii being weak being a strong negative to 3rd parties. It isn't. They don't care. Proof: Basically every console matchup you could mention. N64 vs PSX, Xbox vs PS2, PSP vs DS, NES vs Master System. In each case the largest library and the largest player base was on the weaker system, in some cases vastly weaker. The last time the most powerful console "won" was the SNES vs Genesis generation. The game developers only care about power if the players care about power, and so far no indication that the Wii's lack of power has hurt sales.

      --

      The enemies of Democracy are
    7. Re:Not really by residieu · · Score: 1

      So, people aren't going to buy 3rd party games because of there will be no good 3rd party games. Therefore, 3rd party publishers should not bother to make games for Wii.

      The only way that logic makes sense is if you have the unstated assumption that 3rd parties are incapable of making good games for the Wii

    8. Re:Not really by Joe+Random · · Score: 1

      What "waggle" does is break the symmetry between consoles. Before, it was easy (or at least not overly difficult) to develop a game for a single console, and then just port it over to the other ones. Adding a unique control scheme forces game studios that want to follow that same model to either port games to the Wii poorly, or port games from the Wii poorly. Assuming that the Wii can reach a "critical mass" of market penetration -- whatever that number might be, I don't know -- what I anticipate is a greater number of exclusive titles for the Wii (as compared to previous Nintendo systems). Exclusive titles, assuming that they're good, lead to more console sales, which lead to more exclusives.

      So yes, "waggle" does have the potential to change things. It could be a long shot, true, but it's a definite possibility.

    9. Re:Not really by vonPoonBurGer · · Score: 4, Interesting

      The fact that most publishers completely ignored the GameCube while Nintendo released some very good games, means that obviously most of the games that are being bought are going to be from Nintendo. One notable exception is Resident Evil. Same thing seems to be happening on the Wii. I disagree completely. The GameCube had little 3rd-party support because it was the runner-up in the last generation of the console wars, selling far less units than the PS2 and original Xbox did over their lifespans. Most 3rd-party developers decided to take a "wait and see" approach with the Wii, because no one was quite sure how it would do. The only major exception was Ubisoft, and they're laughing all the way to the bank now. The Wii has 10.57 million units sold so far, the largest slice of the next-gen pie, and that number is growing faster than the 360 and PS3 combined. At this point all we have seen for the Wii is the tail end of the first round of games, especially considering most publishers and developers were late to start projects for the Wii. With over 10 million units sold, I fully expect to see the first major round of 3rd-party Wii titles appear next year. I mean, seriously, what publisher isn't going to want to take a stab at the gaming dollars behind over 40% of the marketplace? That incentive of being able to tap into a large chunk of the market virtually guarantees that the Wii will enjoy far better 3rd-party support than the GC did.

      If you look at why the PS2 was successful, it got to market earlier than its competitors with a good product at a good price. That lead to strong initial sales, which in turn led to a lot of titles being developed for this new system. More titles turned into additional hardware sales, which led to even more developer attention on that platform, and the whole thing snowballed and ultimately 120 million PS2s were sold. The Wii may have been later to market, but at the rate it's outselling PS3 and 360 it will be the most common next-gen console by a significant margin for the Christmas '08 season. That is confirmed to be attracting increased developer attention (see the comments made by the CEO of EA for example), which means we're going to be seeing more 3rd-party titles for the Wii in the future. That in turn will likely lead to increased hardware sales, and so on.

      I don't think the Wii will have anywhere near the dominance that the PS2 enjoyed, however. This generation marks the first time that I can think of where the capabilities of the various competitors were split so starkly, while at the same time being somewhat equal in terms of their desirability. The 360 and PS3 are natural extensions of the bigger better faster more mentality, but the Wii is going in a completely different direction, last-gen graphics with a new control scheme. No one's measured it yet to my knowledge, but I suspect there will be a significant amount of overlap between owners of the Wii and "true" next-gen consoles (i.e. 360/PS3). That may have an impact on how gaming dollars get spent down the road. My money's on a rough split between the Wii and the 360, though I'm not sure which will be on top. I'm convinced at this point that the PS3 will be this generation's distant third.
    10. Re:Not really by EggyToast · · Score: 1

      I'd imagine that developers would quite like the reduced cost of a more established, yet slower, system architecture, and would be perfectly happy not having to introduced network code into their games.

      The problem is that the games that work well with those type of elements (flashy FPS games just to name one large genre) exist almost entirely due to those two elements.

      But they're hardly dealbreakers. It's not like BioShock has online play.

    11. Re:Not really by Tacvek · · Score: 1

      Based on appearances N has fixed the problem with 3rd party relations

      Not in my observation. The Wiimote discourages traditional games, the Wii itself is so weak that its full potential will likely be realized within a couple of years, and Nintendo is still lackadaisical about online gaming. Those things are strong negatives to third parties.

      Rob Generally this has been the case. Nintendo has a major focus on younger age range and non-gamers. These areas of focus mean that nintendo cannot really do much more than the irritating friend code system. Otherwise the Media would do a bunch of "pedo's can communicate with the children via the Wii!!!" type stories. (Those have already happened with the DS.) This is a shame. I will admit that the XBOX360 has a much better system (except for the idiotic subscription system). (I have never seen or used the PS3's online system, so I cannot comment on it). I honestly don't expect too much from the Wii in terms of hard-core or semi-hardcore games. The primarry ones will most likely be the Mario, Zelda, StarFox, and Metroid series (as always), with perhaps 1 or 2 good third party games.

      However, the Wii has positioned itself fairly well for local-multiplayer. (Both non-traditional like Wiisports, or semi-tradional like SSBB and Mario Party series). So if one is a gamer, and local-multiplayer is not their thing, then the Wii is probably not the best console for them. However, it may still be worth having for the handful of good games it will have.
      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    12. Re:Not really by Pluvius · · Score: 1

      In each case the largest library and the largest player base was on the weaker system, in some cases vastly weaker.

      In what cases vastly weaker? I don't remember ever seeing a console succeed whose full potential could be realized so quickly. Less than a year into the Wii's lifespan, we already hear speculation from developers that they're approaching the limits of what the Wii can do. And how do you explain all the games for the PS3 and 360 which have no planned ports for the Wii, even after the third parties are supposed to have "gotten it"?

      Rob

    13. Re:Not really by Anonymous Coward · · Score: 0

      The Wiimote doesn't really discourage anything. Even without using pointing/motion sensing you have the control stick on the nunchuck and enough buttons to support traditional games. 4 easy access ones, another 4 hard to reach without changing your grip (but sufficient for functions like pausing, inventory selection etc.) , and the d-pad (also a little difficult to switch to quickly)

    14. Re:Not really by Pluvius · · Score: 1

      The only way that logic makes sense is if you have the unstated assumption that 3rd parties are incapable of making good games for the Wii

      OK, I'll state it now. Third parties, in general, do not want to go through the effort of making games that will somehow be better than their PS3 and 360 counterparts despite the poor processing power of the Wii and the complications of the Wiimote. They instead want to use the current Wii hype to make quick, easy money, and the best way to do that on the Wii is to rely on mini-game gimmickry.

      Happy?

      Rob

    15. Re:Not really by Pluvius · · Score: 1

      What "waggle" does is break the symmetry between consoles.

      Which is horrible from a third-party standpoint. A publisher doesn't want to produce a game for only one system out of three unless that one system's parent is paying a lot of money for an exclusivity deal.

      Adding a unique control scheme forces game studios that want to follow that same model to either port games to the Wii poorly, or port games from the Wii poorly.

      And it's going to be (and already is) the former, not the latter. The reason why is three-fold. (a) The Wii is competing with two similar consoles, not just one, making it the odd man out; (b) the attachment rate is much lower for the Wii, especially for third-party games; and (c) the Wii is too weak for many of the games that developers are doing and wish to do. The simple metric of unit sales doesn't mean much in the face of those three things. At best, as I said, you'll see a lot of shovelware from third parties on the Wii.

      Rob

    16. Re:Not really by Pluvius · · Score: 1

      If you don't use the waggle but do use the nunchuk, you only have an analog stick, a D-Pad, and six useable buttons. The PS3 and 360 controllers have two analog sticks, a D-Pad, and twelve useable buttons (including the stick buttons, though I can't remember if the 360 has those). Many games on the latter two systems use most or all of those buttons and sticks. And of course the Sixaxis has motion sensing on top of all this. Waggle can't replace all of those missing functions.

      Rob

    17. Re:Not really by Anonymous Coward · · Score: 0

      But you don't need anywhere near that many buttons to have a good traditional game (Whatever that is). You are right that the Wii control scheme complicates making cross platform games. It doesn't get in the way of traditional games.

    18. Re:Not really by Zalbik · · Score: 1

      the Wii itself is so weak that its full potential will likely be realized within a couple of years, and Nintendo is still lackadaisical about online gaming. Those things are strong negatives to third parties


      So the fact that development shops can spend less time on graphics & eye-candy, and the system has very popular titles WITHOUT multiplayer should be considered negatives for third parties?!?

      I don't quite get it...

    19. Re:Not really by Pluvius · · Score: 1

      It's funny that people think that all there is to processing power is "graphics and eye-candy." It's like they haven't been paying any attention to the reasons why games have improved since Pong.

      And yes, the Wii does have popular titles without online multiplayer. Unfortunately, all of them are made by Nintendo, and they're mostly being bought by long-time Nintendo fans who obviously never cared about online multiplayer to begin with.

      Rob

    20. Re:Not really by seebs · · Score: 1

      Nintendo produced the best games so far. Other companies do fine when they produce decent games -- but even a mediocre game for Wii can sell better than an excellent game for PS3, making it an easy target.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    21. Re:Not really by Pluvius · · Score: 1

      Of course a mediocre game for the Wii can sell better than a great game for the PS3 right now, since the Wii has a lot more units sold. Draw a fair comparison by changing "PS3" to "360" and you'll see a dramatic difference.

      Rob

    22. Re:Not really by Kjella · · Score: 2, Insightful

      Yeah, they're all going to ignore where the majority of the current-gen market is going to be (Wii is now bigger than 360 and growing faster than 360 and PS3 combined). You sound like IBM at the height of their OS/2 arrogance, where their exclusive and powerful OS would be the cash cow while Windows would be the toy OS for commoners. Until they realized all sorts of useful software was being written for Windows and OS/2 was dying on the grape wine. SD is cheap to produce. Produce a good Wii game for cheap, sell lots to a huge market, make huge profit. Or produce an even cheaper gimmicky game that'll sell ok, it's still making money. Unlike the GC which came when the PS2 was that platform, the time to market is just right.

      Microsoft is often being accused of selling stuff that's just "good enough" and more often than not awkward to use with unique gimmicks that only exists on that platform, yet it was cheap and ubiquous just as personal computers took off. They also happen to be mildly successful and have 40bn in the bank. Without stretching the analogy too far, Nintendo has managed to place a Wii in very many homes. You can say what you want about the platform, but bean counters will see "potential market". They'll tell the developers to suck it up and produce for the market that makes them the most money. The tech-geeks looking at specs and the wierd controller just aren't the ones deciding the platform.

      --
      Live today, because you never know what tomorrow brings
    23. Re:Not really by Chris+Burke · · Score: 4, Insightful

      In what cases vastly weaker?

      PSP is PS2-level hardware while DS is N64-level hardware. Speaking of N64, it was vastly more powerful than the PSX (see Waverace vs Jet Moto if you don't remember), though the PSX had the advantage of CD storage which was important for some games but not most. Mostly the ones that used lots of FMV. Gameboy vs every pre-PSP portable is a perfect example.

      Pretend power is important all you want. History says otherwise. Game developers understand this.

      I don't remember ever seeing a console succeed whose full potential could be realized so quickly. Less than a year into the Wii's lifespan, we already hear speculation from developers that they're approaching the limits of what the Wii can do

      And I don't remember ever hearing anyone say that having it take 5+ years to figure out how to get the promised performance out of a console is a good thing. The Wii is the same architecture as the GC just with ~2-3x the frequency. It's hardly surprising that it takes developers less time to figure out how to max its potential than the PS3 given 5 years of experience with the GC, and judging from their comments they prefer it this way.

      And how do you explain all the games for the PS3 and 360 which have no planned ports for the Wii, even after the third parties are supposed to have "gotten it"?

      Well pretty much like you said the Wii encourages non-traditional game play. Half-assed ports with waggle controls added are what the companies are putting out now. Having "gotten it" they are not planning on continuing, instead they will be developing titles that play to the Wii's strengths. This is what you would expect.

      You haven't actually said how any of these things are negatives for game developers... they just seem like things you aren't impressed with. Game developers are impressed by market share numbers. Game developers have openly supported the Wii and said they made a mistake not supporting it and are changing course in order to do so. Why you think that means the opposite of what it seems to, that 3rd parties won't be supporting the Wii, I don't know.

      --

      The enemies of Democracy are
    24. Re:Not really by Pluvius · · Score: 1

      Yeah, they're all going to ignore where the majority of the current-gen market is going to be (Wii is now bigger than 360 and growing faster than 360 and PS3 combined).

      I'm sure you have proof that most of the current-gen market is going to be on the Wii. Obviously past performance is the same as future results, everyone knows that!

      You can say what you want about the platform, but bean counters will see "potential market". They'll tell the developers to suck it up and produce for the market that makes them the most money. The tech-geeks looking at specs and the wierd controller just aren't the ones deciding the platform.

      But the tech-geeks are the ones who are going to make the games, so...

      Rob

    25. Re:Not really by bteeter · · Score: 1

      From what I've read its quite easy for a developer to develop to the Wii, since its essentially an evolutionary improvement over the previous generation. So if they developed to the Gamecube or even the XBox they won't have a huge leap to make to develop to the Wii.

      Sure the controls are going to be different, but how much development time would it take to program in using WiiMote vs a stock controller as a percentage of development time? Maybe 10% is controls? I don't know as I'm not a games developer - but I would think it wouldn't be more than that.

      In reality the 3rd parties are going to want to develop to the platforms with the most users, hence most potential customers. Right now the Wii and 360 are the leaders so they are going to be the primary targets. Plus PS3 is playing catch in sales and everything I've read says its very hard to develop for. So, I'd think we'll see more Wii and 360 games under development than PS3 games in the future.

    26. Re:Not really by Toonol · · Score: 1

      Waggle doesn't change anything.

      I think it changes consoles fundamentally, just as much as the mouse changed desktop computing.

    27. Re:Not really by Toonol · · Score: 1

      You're assuming the reduction in buttons is a bad thing. I would argue that using every button on a dual-shock is an example of poor UI design.

    28. Re:Not really by Pluvius · · Score: 1

      PSP is PS2-level hardware while DS is N64-level hardware.

      Ah, trying to make equivalent the portable market and the console market, even though the two are not similar and never have been.

      Speaking of N64, it was vastly more powerful than the PSX (see Waverace vs Jet Moto if you don't remember), though the PSX had the advantage of CD storage which was important for some games but not most.

      So in other words, the N64 wasn't really all that much better than the PSX? The idea that CD storage wasn't important is total bull, BTW.

      And I don't remember ever hearing anyone say that having it take 5+ years to figure out how to get the promised performance out of a console is a good thing.

      As opposed to either being stuck with an obsolete console for years or having to migrate to a new one every couple of years with all of the hassle that entails?

      Having "gotten it" they are not planning on continuing, instead they will be developing titles that play to the Wii's strengths.

      And the Wii's strengths are towards gimmickry, not towards the magnificent games we've been seeing on the other systems like Bioshock and Oblivion, neither of which would really be difficult to port to the Wii if it had the required power. From there, the argument follows that you won't be seeing Wii-exclusive games of the quality of Bioshock or Oblivion either, except possibly in a certain small subset of genres (like party gaming). This is the crux of the problem.

      You haven't actually said how any of these things are negatives for game developers

      Because those go against the things that the market wants. The fact that a lot of Wiis are being bought doesn't mean anything if the games aren't being bought with them, if the Wiis are just being bought out of impulse and hype.

      Rob

    29. Re:Not really by Toonol · · Score: 1

      I don't remember ever seeing a console succeed whose full potential could be realized so quickly.

      It hasn't, though. Not close. Oh... you mean graphics. Yeah, maybe. That's a bit of a myopic view, though. The interface (gamepads) for the 360 and PS3 hit their full potential... what? Eight or ten years ago?

      And how do you explain all the games for the PS3 and 360 which have no planned ports for the Wii, even after the third parties are supposed to have "gotten it"?

      Because there are fundamental differences between the Wii and the other two consoles. There are just as many games for the Wii that are not being ported to the PS3 and 360, also... because they would have to be stripped down and rebuilt. The 360 and PS3 are, in a lot of ways, very similar consoles... like the x-box and PS2 were last gen. And since the market is fast approaching 50% Wii, and 50% 360+PS3, it looks like plenty of games will be built for both.

    30. Re:Not really by LoverOfJoy · · Score: 1

      I agree with you except that it could change if wii ever reaches whatever elusive critical mass that people keep talking about. Attachment rates can be somewhat low but if there are enough wii out there, it may still sell better. 360 and ps3 may be similar to design toward but if there are more wiis out there than 360s and ps3s combined then the wii design may still be the priority.

      It still can't overcome the power issue. They simply can't make the graphics as detailed on the wii as they can on the other two systems...but if the wii sells enough consoles quick enough, people may end up deciding that for most games the 360 version looks better but the wii version plays better.

      I have my doubts on whether the wii can reach that critical mass quick enough, though. They are selling incredibly well now but if they don't get enough great 3rd party games soon they may forever lose the high-attach-rate customers and then they'd have to outsell their competitors that much more before they could reach that critical mass.

    31. Re:Not really by Pluvius · · Score: 1

      How? What has been done with waggle that hasn't been done before to much the same effect on consoles, other than better aiming in shooters?

      Rob

    32. Re:Not really by Toonol · · Score: 1

      It's funny that people think that all there is to processing power is "graphics and eye-candy." It's like they haven't been paying any attention to the reasons why games have improved since Pong.

      You're really fooling yourself if you think that improvements in processing power are promoting deeper gameplay. What game for the PS3 would have been impossible on the PS2, if we aren't worried about cutting graphical quality? Not one. Same with 360 and x-box. "Gears of war", with the same gameplay, but with six year old graphics, would have thoroughly doable on the x-box. In fact, you might argue that the increased labor cost due to designing more detailed resources has been forcing game shops to shorten games.

      And yes, the Wii does have popular titles without online multiplayer. Unfortunately, all of them are made by Nintendo, and they're mostly being bought by long-time Nintendo fans who obviously never cared about online multiplayer to begin with.

      Wii is selling much better than the Gamecube and N64, so unless you're arguing that a bunch of old SNES loyalists are getting back into the console buying business, you're wrong.

    33. Re:Not really by Pluvius · · Score: 1

      It depends on the game. Most modern games would not work on the waggleless Wii without actually resulting in bad UI design.

      Rob

    34. Re:Not really by Pluvius · · Score: 0, Troll

      It hasn't, though. Not close. Oh... you mean graphics.

      And everything else with the possible exception of the controls, which, of course, haven't been shown to really have any potential at all.

      Rob

    35. Re:Not really by Pluvius · · Score: 1

      Sure the controls are going to be different, but how much development time would it take to program in using WiiMote vs a stock controller as a percentage of development time?

      How much time would it take for developers to come up with ways to use the Wiimote that would result in at least equivalent gameplay to the other consoles despite fewer buttons and the near-mandatory inclusion of waggle? I'd say a lot for most games.

      Rob

    36. Re:Not really by seebs · · Score: 1

      No, my comparison is fair -- it's the comparison that, for a game programmer, determines whether there'll still be a job to come in to a month after the project is released.

      These people are, in the end, trying to earn a living. Actual sales matter. What percentage of first-party sales your game can reach doesn't matter as much as whether you can make a game that justifies its development costs by recovering them does.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    37. Re:Not really by Pluvius · · Score: 1

      What game for the PS3 would have been impossible on the PS2, if we aren't worried about cutting graphical quality?

      Oblivion pops to mind immediately; the PS2 wouldn't likely have been able to handle the AI, physics, and so forth on such a large game without at least a massive hit in graphical quality. And yes, such a hit would affect gameplay, due to fog, difficulty in recognizing objects, and such. There are other similar examples, and we're only in the first couple of generations of games for the PS3 and 360.

      Wii is selling much better than the Gamecube and N64

      N64: 32.93M
      GC: 21.63M
      Wii: ~10M

      Rob

    38. Re:Not really by Toonol · · Score: 1

      And everything else with the possible exception of the controls, which, of course, haven't been shown to really have any potential at all.

      When you argue, you should refrain from making truly bizarre statements. They ruin the credibility of your more sensible points. The controls _obviously_and_clearly_ have vast potential. If you want to argue that the Wii graphics are poor compared to PS3, go ahead. That's a defensible position. But arguing that the Wiimote doesn't have 'any potential at all' just shows to everyone that you're arguing from an emotional viewpoint.

    39. Re:Not really by Toonol · · Score: 1

      Is selling better, not has sold better. It is selling at a greater rate than those two consoles did when introduced. It's a foregone conclusion that it will move more units than either of those two.

    40. Re:Not really by Chris+Burke · · Score: 4, Insightful

      Ah, trying to make equivalent the portable market and the console market, even though the two are not similar and never have been.

      Just answering your question. The fact that hardware power has not and has never been a dominant factor in console success is true in both the portable and home console market. In that way they are very similar. The history is very clear on this.

      So in other words, the N64 wasn't really all that much better than the PSX? The idea that CD storage wasn't important is total bull, BTW.

      In terms of "horespower", as in "ability to draw pretty pictures", then no the N64 was way more powerful than the PSX. And sorry, but most games didn't use the CD's capacity. Because most companies back then couldn't afford massive amounts of FMV. For those that did, clearly the N64 suffered. Yet for those that didn't, the PSX didn't die merely because it was "obsolete". Because nobody cared if the games were fun.

      As opposed to either being stuck with an obsolete console for years or having to migrate to a new one every couple of years with all of the hassle that entails?

      So "able to squeeze maximal performance from" means "obsolete" now, meaning the PS3 will never become obsolete since nobody will ever figure out how to keep all the SPEs busy, just like Sony said. Once again, this is a plus from a developers point of view. And based on the ongoing sales of the PS2, I think it's clear people care about "obsolete" a lot less than you.

      And the Wii's strengths are towards gimmickry, not towards the magnificent games we've been seeing on the other systems like Bioshock and Oblivion, neither of which would really be difficult to port to the Wii if it had the required power.

      I didn't know magnificent games required a certain power level unachievable before this generation. I guess Halo 1 was ass then. Of course it would have sucked less without being hindered by terrible controls. Good thing being able to aim in an FPS is just a gimmick, just like those PC users and their mouse gimmick.

      Seriously, you sound like the DS detractors in its first year (which, since your first post made it seem you aren't aware, I'll let you know was light on quality 3rd party support and heavy with "gimmicky" mini-games). Competitors called the analog stick a gimmick too when Nintendo introduced it to consoles. Until they universally adopted it.

      Because those go against the things that the market wants. The fact that a lot of Wiis are being bought doesn't mean anything if the games aren't being bought with them, if the Wiis are just being bought out of impulse and hype.

      The market disagrees with you. The game development studios disagree with you. You want to know what happens with a console selling based solely on hype? Look at the the hysteria at the PS3 launch compared to it's performance this year. That's what hype with no substance gets you. People buy Wiis because they play them at a friend's house and find it to be fun.

      Really you just don't like the Wii, and that's fine, but stop pretending that your opinion actually represents things game developers see as a downside, especially when they're saying the opposite.

      --

      The enemies of Democracy are
    41. Re:Not really by Anonymous Coward · · Score: 0

      Elebits. You can't duplicate its control on another console. You can grab something, move it up, to the left, towards you, and turn it upside down simultaneously, while moving your character at the same time. Even if you made so you could perform all those actions (not simultaneously, there simply aren't enough axis on a standard controller) it would be much more awkward and unnatural. Basically, the game would suck. But because of the wiimote, Elebits is a lot of fun.

      Have you, you know, actually used a Wii? Like more than a couple rounds of Wii Sports Tennis? Though even that proved the wiimote was something special the first time I put topspin on the ball by... putting topspin on the ball.

    42. Re:Not really by CastrTroy · · Score: 1

      The controls are only different insofar as that you can utililize them differently. I'm not sure how it actually works in the Wii development environment, but based on what I've seen from the PC libraries available for the wiimote, it basically shows up as a bluetooth joystick with a couple of extra axes. So getting and interpreting the data from the wiimote isn't difficult, it's figuring out good ways to use that data. Also, if you don't want to use the motion sensing capabilities, you can just use the nunchuck, and you have basically the same controls as any other console. If the game is good, and doesn't benifit from the motion sensing, I don't think anyone would care.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    43. Re:Not really by Mr2001 · · Score: 1

      Adding a unique control scheme forces game studios that want to follow that same model to either port games to the Wii poorly, or port games from the Wii poorly. Counterexample: Scarface for Wii. The reworked controls don't always work well (careful not to sprain your wrist while beating up pedestrians), but overall, the ability to shoot anywhere on screen, even while driving, means the port is probably better than the originals.
      --
      Visual IRC: Fast. Powerful. Free.
    44. Re:Not really by Pluvius · · Score: 1

      The controls _obviously_and_clearly_ have vast potential.

      I see now; asserting something repeatedly makes it more true. I apologize for my mistake.

      Rob

    45. Re:Not really by Pluvius · · Score: 1

      Is selling better, not has sold better.

      And what does that have to do with the price of tea in China? Why should I believe that most of the game sales (not most of the Wii sales) aren't from people who are fans of Mario, Zelda, and the like who want to play the franchises' newest installments?

      Rob

    46. Re:Not really by Pluvius · · Score: 1

      And sorry, but most games didn't use the CD's capacity.

      Most of the best games did. There's also the fact that N64 ROMs were much lower in capacity than CDs, so you didn't have to use anywhere near the CD's full capacity to do better. And I shouldn't even have to mention the fact that CDs were a lot cheaper on top of all this.

      So "able to squeeze maximal performance from" means "obsolete" now

      The fact that the Wii will be obsolete in a couple of years is separate from the fact that its potential is already almost fulfilled, though the two are indeed related.

      And based on the ongoing sales of the PS2, I think it's clear people care about "obsolete" a lot less than you.

      Sure there are people who are behind the curve. However, that's not the market that the publishers of new games (aside from the shovelware you usually see in the twilight of a console's life) are after.

      I didn't know magnificent games required a certain power level unachievable before this generation. I guess Halo 1 was ass then.

      Does the word "progress" mean anything to you?

      Good thing being able to aim in an FPS is just a gimmick, just like those PC users and their mouse gimmick.

      Good job at pointing out exactly why the Wiimote isn't that big of a deal. PC users have been using mice to aim in FPSes for over a decade, and aiming is about the only thing that the Wiimote does that's at all extraordinary for consoles.

      Seriously, you sound like the DS detractors in its first year (which, since your first post made it seem you aren't aware, I'll let you know was light on quality 3rd party support and heavy with "gimmicky" mini-games).

      Oh, I'm aware. I'm also aware that, again, the portable market is very different from the console market, and that the time it took for quality third-party games to show up on the DS was less than a year. And of course there's the fact that you don't have to use the DS's unique features if you don't want to. And the fact that the touchscreen (unlike the dual screens, which were the gimmick that Nintendo hyped up first, if you remember) was actually a good idea that had virtually no drawbacks. And the fact that the DS was the successor to the massively successful Game Boy series of portables, giving it a huge marketshare from the beginning.

      Competitors called the analog stick a gimmick too when Nintendo introduced it to consoles.

      Where? The goofy gimmick was the three-handled design, which of course was terrible and was fixed by Sony. No one had a problem with the analog stick in and of itself, except maybe the few people who had memories of the Atari 5200.

      People buy Wiis because they play them at a friend's house and find it to be fun.

      I presume that's why the Wii has a bad attachment rate? Why there are a lot of people who got a Wii and just play Wii Sports on it nearly a year after launch, assuming that they haven't already shoved it into a dusty corner?

      Rob

    47. Re:Not really by Pluvius · · Score: 1

      You can grab something, move it up, to the left, towards you, and turn it upside down simultaneously, while moving your character at the same time.

      Wow, amazing. Surely I've been wrong about this controller if it allows you to move objects slightly more easily than a normal controller does. Why would I care about that level of detail in object manipulation in the vast majority of games? Why is that worth the drawbacks that the Wiimote carries?

      BTW, you can do that with the Sixaxis just as easily. In fact, if you split the Sixaxis down the middle, shifted the controls slightly for better ergonomics, and added an IR sensor, you'd have everything that the Wiimote has with none of the disadvantages.

      Have you, you know, actually used a Wii?

      Yes, I have. Wii Sports was a collection of minigames that could've been done better on any modern console, with or without waggle. For the game that was supposed to show off the Wiimote's massive potential and the game everyone seems to love, it wasn't at all impressive. Nor was the Wiimote, with its lack of precision on the menus and lack of realistic feedback to go with striking the tennis ball and so forth.

      Rob

    48. Re:Not really by Anonymous Coward · · Score: 0

      If you look at the sales rate of the PS2 compared to the Wii in the first year, you can see the Wii massively outselling the PS2. So maybe it won't dominate like the PS2..., but with that kind of sales rate, I certaintly wouldn't be willing to bet against it not achieving just that.

    49. Re:Not really by Anonymous Coward · · Score: 0

      Man, you PS3 fans are just such bitter, miserable people.

    50. Re:Not really by Anonymous Coward · · Score: 0

      So what you are trying to say is that tech geeks make games for PS3 and xbox360 that no one publishes. Sounds credible...

    51. Re:Not really by LKM · · Score: 1
      Why do you hate the Wii so much? Reading through your posts, it seems you're scared or something. What is your issue?

       

      Adding a unique control scheme forces game studios that want to follow that same model to either port games to the Wii poorly, or port games from the Wii poorly.

      And it's going to be (and already is) the former, not the latter.

      It's both. Anyone with Internet access can clearly see this. Why do you feel the need to even post when it's clear from your posting history that you're only going to say bad things about the Wii, regardless of the truth?

      What's your issue?
    52. Re:Not really by Psychochild · · Score: 4, Insightful

      I was a game developer working at a game publisher/developer when the PS2 came out. I can offer some insight into how things went last generation from that point of view.

      The PS2 was huge because the original PlayStation was a huge success. Sony came out of nowhere to dominate the console market by releasing the right product at the right time. The number of exclusives that Sony got helped seal the deal. It didn't hurt that Nintendo shot itself in the foot by trying to stick with cartridges instead of optical media, so people wrote off the Gamecube as a failure before it launched. It was a self-fulfilling prophecy.

      If you look at why the PS2 was successful, it got to market earlier than its competitors with a good product at a good price.

      Then, how do you explain the Dreamcast? It launched earlier, had good games, and at a reasonable price. Even included a modem for internet connectivity. No, what really helped the PS2 was the marketing campaign and the unquestioning support of developers. The PS2 defeated the Dreamcast before launch because it promised the moon and the stars and people decided to wait for the PS2 instead of buying the Dreamcast. (Remember the "emotion chip" that was so powerful it would show real emotion on character's face? Or, at least, on the faces of pre-rendered movies.) I'm sure it really stung for Sega, because they were derided for having made the Saturn so hard to program for. They turn around and produce a extremely nice system to work on, then get trounced by the PS2 which was a real bitch to work on. I remember one of the top programmers at the company complaining on a daily basis about how hard it was to get anything to work on the PS2. But he had to because the company was backing the PS2 110%.

      Note that this "generation" of games is a bit different. The increase in graphics isn't as huge as it had been for the previous generations. The jump between PS2 and PS3 graphics is a fraction of what the jump between PlayStation and PS2 graphics were. Add in that many people don't have HD TVs yet (see the articles about most people not even knowing about the HD capabilities of the XBox 360, etc), and you have people that aren't buying a console because it looks, "ZOMG SOOOOO MUCH BETTER!"

      What Nintendo did for the Wii was to go in a different direction. If Nintendo had built the Wii to appeal to the same hard-core audience that all the console makers had been chasing for the past decade, then we would have seen the Wii falter. If they had focused on graphical presentation, they would have probably been crushed (along with everyone else). No, what they did was to appeal to a new crowd that was interested in more than just the prettiest graphical presentation. So, even though the publishers wrote Nintendo off as lost, once again, people decided that the Wii was cool enough to buy without having the latest version of Madden on it. This catches all the publishers by surprise (they are the ones that decide which projects get funded), so they're now scrambling to take advantage of one of the most popular platforms for this generation.

      So, this explains why things have turned out the way they did. Publishers wrote off Nintendo because they were able to do that successfully last time. Didn't work quite so well.

      Some insight from someone who has seen the inside of the beast.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    53. Re:Not really by ookaze · · Score: 1

      In what cases vastly weaker? I don't remember ever seeing a console succeed whose full potential could be realized so quickly. Less than a year into the Wii's lifespan, we already hear speculation from developers that they're approaching the limits of what the Wii can do And you took that at face value?
      How bitter can people and developers be?
      The fact is that none of these speculating developers even reached the quality of a Gamecube game like Resident Evil 4 or Rogue Squadron, NOT ONE!
      They don't even master the Gamecube, let alone the Wii.
      Metroid Prime 3 shatters everyone of these developers' games that speculate on what the Wii can do. It shatters them on graphics and on gameplay with the Wiimote. This is a fact, not speculation. And to add insult to injury, Mark Pacini, director of Metroid Prime 3, says that's all they could do on Wii FOR NOW, as they need more time to master the Wii's power! And their current game destroys all the 3rd parties one already!
      They even mastered the wiimote controls. They basically did right what Ubisoft wanted to do but couldn't even slightly approach in Red Steel.
      So spare us your "speculation from developers", or I'll have to think they are all very bad developers.

      And how do you explain all the games for the PS3 and 360 which have no planned ports for the Wii, even after the third parties are supposed to have "gotten it"? You mean the games started 2-3 years before that can't be ported to the Wii?
      The developers are basically stuck on these ones.
    54. Re:Not really by ookaze · · Score: 1

      Most 3rd-party developers decided to take a "wait and see" approach with the Wii, because no one was quite sure how it would do You're pretty wrong on this one. What Psychochild said is mostly the truth, and how it's clearly seen in the gaming community: the (western) developers didn't decide to take a "wait and see" approach with the Wii, they had WRITTEN it OF. The Wii was dead on arrival for all of them, even for most eastern devs.
      Even Ubisoft, which was contracted by Nintendo to make launch games, did really bad launch games. They managed to sell 1 M+ of two of them because there was NOTHING else good from western devs on the Wii. Think that some of the most successful games on the Wii are from Atlus, which wouldn't have even been noticed without being Shin Megami Tensei or Persona or Disgaea games (all RPG).

      At this point all we have seen for the Wii is the tail end of the first round of games, especially considering most publishers and developers were late to start projects for the Wii You've got to be kidding. We've barely seen the beginning of the first round of games for the Wii. All we've got for now are very low production value trash games, bad ports and remakes. The core of the first batch of Wii games from 3rd parties will be seen in 2008, more than one year after Wii's release. A shame!
      Some developers waited until JUNE to realize the Wii wasn't going anywhere, and some still have not realized that!

      With over 10 million units sold, I fully expect to see the first major round of 3rd-party Wii titles appear next year Oh, sorry, we actually agree.

      If you look at why the PS2 was successful, it got to market earlier than its competitors with a good product at a good price No, the Dreamcast did, and was crushed. Sony got the unconditional follow of every developers exclusive games from the start. Look at what Psychochild answered to your post, that's basically what happened.
      Devs did exactly the same thing this time with PS3. That's why I actually expect to see lots of publishers go bankrupt this generation.
      EA nearly died, with their profits shrinking to dangerous levels every year. They should have recouped it all by now if PS3 was a huge success, but that didn't happen. Now they're scared, as it's like NES time again.

      I don't think the Wii will have anywhere near the dominance that the PS2 enjoyed, however. This generation marks the first time that I can think of where the capabilities of the various competitors were split so starkly, while at the same time being somewhat equal in terms of their desirability They're not equal, the Wii is clearly more desirable.

      The 360 and PS3 are natural extensions of the bigger better faster more mentality, but the Wii is going in a completely different direction, last-gen graphics with a new control scheme The Wii doesn't have last-gen graphics, whatever that means. The Wii is not bigger better faster, but it's even better: smaller better faster.

      No one's measured it yet to my knowledge, but I suspect there will be a significant amount of overlap between owners of the Wii and "true" next-gen consoles (i.e. 360/PS3) Wii is as true next-gen (or rather current gen) as 360/PS3. Perhaps you meant HD consoles.
      And as I suspected from the start, the secondary console will not be the Wii like every one boasted, but one of the other two. It happened already, as the Wii is market leader now.
      And I doubt the amount of overlap will be significant, as Gamecube marketshare showed, except if most PS2 owners only get a Wii. Which could very well happen, sure.
    55. Re:Not really by ShadowsHawk · · Score: 1

      1. I wouldn't expect to see a game like Bioshock on the Wii. I have a PC that I use for 'hardcore' games. I bought my Wii for party and adventure games. Two different devices for two very different purposes.

      2. How is it 'going against what the market wants'? Honestly, you come off like you're bitter because the Wii is most likely going to end up as the dominant seller this round.

      3. I believe the last attach rate figure that I heard (several months ago) was 2-1 in favor of the Wii. In other words, people are purchasing more Wii games per console than they are for PS3 games.

    56. Re:Not really by Anonymous Coward · · Score: 0

      The next step is to learn from your mistake, Rob, and try not to repeat them. This should also help with your anger management issues.

    57. Re:Not really by Anonymous Coward · · Score: 0

      Godfather?
      Unplayable on the ps2 and actually fun to play on the Wii?
      (I tried both, a friend even showed us the ps2 version before i played and he didn't even remember how to strangle people >.>, that was BAD UI design)

    58. Re:Not really by Anonymous Coward · · Score: 0

      I presume that's why the PS3 has a bad attachment rate? Why there are a lot of people who got a PS3 and just play Resistance on it nearly a year after launch, assuming that they haven't already shoved it into a dusty corner?

      T,FTFY
      HTH
      HAND
      ECT, ETC

    59. Re:Not really by Laurence0 · · Score: 1

      Even discounting the waggle, you've still got the ability to aim with the remote, which is roughly equivalent to another analogue stick, but with far more speed and accuracy, so the Wii is only a handful of buttons lower than the others. Once you add things like shaking the nunchuck (reload in most FPS games) and the fact that if you /really/ need it, you could probably pick up at least 8 to 12 types of waggle (either way in each of 3 dimensions with either controller) it could be argued to have /more/ "buttons". OK, trying to remember 12 types of waggle would suck, but then so would trying to remember what all 12 buttons on a sixaxis do. I think you're underestimating how good being able to aim is. That's why (in my opinion anyway) all console FPS games have sucked. You can't aim properly (as in, accurately and quickly) with an analogue stick.

    60. Re:Not really by Laurence0 · · Score: 1

      "BTW, you can do that with the Sixaxis just as easily. In fact, if you split the Sixaxis down the middle, shifted the controls slightly for better ergonomics, and added an IR sensor, you'd have everything that the Wiimote has with none of the disadvantages." So, what you're saying is if you replaced the sixaxis with a Wiimote, you'd have a controller that was as good as the Wiimote? Oooh, plus 5 insightful here we come! Seriously though, what disadvantages are you thinking of? I've not seen any PS3s (don't tend to hang around in game shops much, and nobody's bought one), so I'm only vaguely familiar with the controller, so it's possible I've missed something!

    61. Re:Not really by Toonol · · Score: 1

      Apology accepted.

  11. They didn't expect Wii to be popular by EricR86 · · Score: 1

    As a student I attended an information session for a game development company. They were looking for new undergrads to join their game development team so I thought I'd check it out.
    What I found out is that they were developing their title game exclusively for the PS3. And was slated (IIRC) to be released close to the launch of the PS3 itself. They stated that they had problems with the hardware/drivers and the tools. And even now it's still in development last I heard.

    The Wii at this point wasn't out yet, but during the question session I had to ask - why not develop for the Wii (or PC - since the developers admitted they played a lot of games on their PC)? They didn't give a clear answer or even express a direct interest, and I don't think they had one. It seems as though they just simply didn't see the merit in developing for something different and possibly "gimmicky". IIRC they said that they wouldn't rule it out, but now that they're stuck on the PS3 until they get the game shipped.

    Of course they're going to be "late" to the Wii. I'm sure there are tons of companies who devoted themselves to either the XBox360 or PS3 betting on their market dominance. But instead found themselves struggling to develop for the platforms they chose (e.g. Silicon Knights). Saying that, I have no idea if the Wii development platform is any better.

    To their credit, they were developing a DS game that apparently was coming along much better along with their PS3 title.

    1. Re:They didn't expect Wii to be popular by seebs · · Score: 1

      Exactly, there's a lot of people who just plain missed the boat on this. Well, the great thing is, enough people didn't to make the platform stay viable until they catch up.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:They didn't expect Wii to be popular by thanners · · Score: 1

      Saying that, I have no idea if the Wii development platform is any better.
      Well, apart from the new-fangled controls and little things, I'd expect that developing for the Wii would be easier due to it being more-or-less a glorified version of its predecessor, the Gamecube. Even if a particular developer never worked with the Gamecube, one would assume at least the available tools for developers would be fairly mature. Or something. (c:
  12. Re:DS and Wii are at different stages in their liv by CastrTroy · · Score: 1

    But there's no games for the PS3 Either. I think most publishers banked on the 360 because they already had a lot of units in the wild when the other two were released. I think there was a lot of hesitation towards the PS3 because of the high cost, but also because it's hard and expensive to develop for.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  13. Re:Do when game companies have to innovate? by Anonymous Coward · · Score: 0

    Why? Why can't they just port a few games for use w/ the classic controller. The graphics don't suck at all. I would buy a Wii if it had any good fighting games besides the gamecube version of soul caliber 2.

  14. Ubisoft says they're taking advantage of this... by seebs · · Score: 1

    ... to take Wii profits and use them to produce better 360 and PS3 games. Or so say the folks over on a PS3 forum I hang out on.

    Frankly, I think it'll take the third parties a while to get the hang of the system. There's a widespread belief that third parties can't succeed on Nintendo platforms -- which may have been partially true, but some of that is just that Nintendo polishes games to a mirror-like finish before shipping them, and most companies can't outdo them.

    Still, there's plenty of awesome 3rd-party games on the DS, and more to come. I expect that, by the end of this year, we'll be starting to see some better-produced third party games on the Wii, although Cruisin' looks like utter ass still. But the fact that Nintendo's putting out games that look pretty decent suggests that it's possible, and if sales keep being utterly phenomenal, I suspect we'll see an initial flood of "well, sorry, uhm, here's our wii game, we developed it in two months" titles, followed by some serious titles that people put real time into. Just compare things like RE4 Wii (which is pretty good, despite being a mere port) to some of the early shovelware... I think it'll happen.

    I'm not surprised that the early games are pretty mediocre. To be honest, if you look at the titles that came out for, say, the PS2, there's a whole mountain of utter crap there, with the good titles buried in the heap. We tend to think of it as getting a lot of great games, and it did, but percentage-wise, it's no better than anything else, and worse than many.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  15. Re: The development migration to Wii... by trdrstv · · Score: 1

    Also, your company want might to pay more attention to the "building up" of user bases. The rate at which the PS3 and Xbox 360 are selling combined is less than that of the Wii. Beyond the costs of multi-platforming your "real" games, you'll still be targeting a smaller user base when your games come out in a few years.

    Combine that with the costs of Development. THQ's president that said a Wii game cost between 25% - 50% of a 360 title...

    So you can sell to a larger install base AND develop 2-4 games for the same investment? To combat this MS, and Sony need to get their install base much higher, and much quicker (or at least more profitable VIA microtransactions and such) than Nintendo, or the Wii will soon become the PS2 of this generation.

  16. Re: The development migration to Wii... by Anonymous Coward · · Score: 0

    I assume you are completely oblivious to the relative sales of third party(no first party Nintendo or Sony) game sales to make such a comment...

    This is what we like to call the "Deer Hunter Fallacy". The Wii is just the latest phase of that old game development low dev cost/high return mirage.

  17. Re: The development migration to Wii... by tbannist · · Score: 1

    You do realize that if a game costs 25%-50% of another game, those extra savings are coming from somewhere other than a nebulous void right?

    Wii games cost less because they don't make the game as big, as long, or as in depth as they would for another console. I'm absolutely sure that the difference in costs between HD graphic development and regular is far less than 50%. They're saving money because they're making simpler games designed for your grandmother or your 5 year old.

    --
    Fanatically anti-fanatical
  18. Re:DS and Wii are at different stages in their liv by merreborn · · Score: 1

    the best games were first-party titles developed internally by Nintendo. This is for a number of reasons (including that Nintendo developed games are generally very good)


    Nintendo also took a long time to get dev kits out to 3rd party developers, at least for the Wii. Nintendo probably had at least a one year head start on any 3rd parties.
  19. The development migration to Wii... by trdrstv · · Score: 1

    Wii games cost less because they don't make the game as big, as long, or as in depth as they would for another console. I'm absolutely sure that the difference in costs between HD graphic development and regular is far less than 50%.

    I suppose that depends on where you put your money. You can have an HD presentation and some of the best facial animations ever seen in a game, and yet end up with a 6 hour game.

    They're saving money because they're making simpler games designed for your grandmother or your 5 year old.

    Hopefully both. :-) Over Memorial Day weekend 3 generations of my family were playing WiiSports together. This would not have happened with any other system to date.

    1. Re: The development migration to Wii... by Anonymous Coward · · Score: 0
      Wii games cost less because they don't make the game as big, as long, or as in depth as they would for another console. I'm absolutely sure that the difference in costs between HD graphic development and regular is far less than 50%.

      That's an interesting theory, but it would seem to be one you pulled deep from your nether regions. If you would have read the link you would see that it's because Wii development doesn't require much over Gamecube development so the existing tools and technology from the Gamecube can be reused. This can be correlated by many other developers:

      THQ and Ubisoft

      Majesco

      Sega

      Probably more, and I think EA is mentioned in there too, but that was a quick look.

    2. Re: The development migration to Wii... by LKM · · Score: 1

      You do realize that if a game costs 25%-50% of another game, those extra savings are coming from somewhere other than a nebulous void right?

      Maybe because they don't need to create huge hi-res textures, characters with tons of polygons, and orchestrated music? Or maybe because they don't have to train programmers to program the cell chip, but can keep their toolchains and programming skills from the Cube? Maybe because they don't need to do face motion capturing for cut scenes because nobody would notice the difference on the Wii's resolution anyway?

      Nah, gotta be because Wii games are designed for my grandmother (may she rest in peace).

    3. Re: The development migration to Wii... by KDR_11k · · Score: 1

      Less processing power makes games simpler but not necessarily in the gameplay sense. As power increases rooms get more detailled and it takes longer and longer to produce as much level as before which translates to higher costs and often even shorter levels. Having to make a high-res version of every object in the game for proper normalmap generation eats tons of time (probably the biggest time eater). More texture resolution means you have to paint smaller and smaller details into it which takes more time. Adding physics to every random debry in the level and making them behave correctly takes time.

      I have little doubt that you can easily spend twice the time on making every part of the game as before. It's not the HD, that's a simple API call to set the rendering resolution. It's dealing with the higher geometry and texture throughputs as well as more powerful shader engines and more detailled physics.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re: The development migration to Wii... by tbannist · · Score: 1

      That could be the case, but remember we're talking about doubling the entire cost of the game. I'm sure you can double the cost of the art for HD, but you'd have to at least triple or quadruple the cost of the art before you'd manage to double the cost of the game (depending on what percentage of your total costs got to art assets).

      I'm not sure that more realistic physics is should be blamed on the HD, though. The physics system seems to be a gameplay component rather than a display component. It'll be interesting to see how this ends up shaking out. The whole physics and HD thing seems to sounds like a perfect opportunity for some of the small companies to specialize. We already have companies that produce engines and license them to other companies, I wonder if eventually there will be room for companies to produce physics systems and license them. On the one hand, I think development companies should be reluctant outsource gameplay development, but on the other, it seems it would promote efficiency to do so.

      --
      Fanatically anti-fanatical
    5. Re: The development migration to Wii... by KDR_11k · · Score: 1

      Physics often end up being mere toys in most games with perhaps one or two puzzles using them (in a very primitive way) and the rest being mostly debries to make explosions look more powerful and add ragdoll deaths. BTW, there's plenty of readily buyable physics systems but it'll still take time to set your game world up for it.

      Art IS the most expensive area in game development but of course it's not the only one getting more expensive. Multi-processor programming is more difficult and bug-prone than the old single-processor way.

      Anyway, more processing power does mean more work or would you argue that the one-man games of the 8 bit era were cookie-cutter shovelware (or at least moreso than larger productions)?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  20. Everyone is late, so they are on time by hellfire · · Score: 2, Insightful

    Every company, including game companies like to bet on what they think is a sure thing. In the console market, the Wii is a disruptive technology. Few mainstream titles bet on disruptive technologies. And the larger the company, the less likely the CEO is going to have some kind of innovative idea or an innovative team that explains to the CEO why this disruptive technology would be good. Every game maker was going by historical numbers based on the gamecube, which weren't good compared to the PS2 or xbox.

    Same thing happened with the dot com bust. Everyone was going gung ho, expecting higher sales in 2001, when suddenly, everyone stopped buying and the bottom fell out of everyone's earnings. Customers were buying because of the Y2k scare, but when it never came, they didn't have to buy any more.

    The CEOs are praised for having such good earnings before 2001, and then bemoan their luck after 2001 when they say "oh well we didn't see the crash coming." Everyone saw the damn market crash coming EXCEPT these slow CEOs. I'll admit no one knew exactly when it was coming, but it was coming soon enough.

    Same with the Wii. They all were geared towards the old consoles, and now they all are getting bitten in the ass because the PS3 is overpriced and buggy, and the xbox is "eh, whatever." But the Wii is something that is getting new customers, and requires new thinking. Big slow corporations don't like to think in new ways until they are forced to.

    There are of course exceptions, but the ones that do everything like everyone else don't tend to care that much or get severely penalized. They are average humans after all.

    --

    "All great wisdom is contained in .signature files"

  21. 2008, this time next year by Araxen · · Score: 1

    Is when we'll see that the Wii has established a firm grip on #1 this generation. Also I believe the people developing games for the PS3 will finally get the graphics power out of the PS3 that Sony/IBM have been drooling over for years now. Xbox 360 this time next year will have a firm grip on #2 something Microsoft doesn't want. They wanted #1 and nothing less.

  22. Re:DS and Wii are at different stages in their liv by justme8800 · · Score: 2, Insightful

    Your point is a good one, but your dates are a good deal off, I remember the timeline working a little differently.

    11/20/04: DS release
    12
    01
    02
    03
    04
    05
    06/13/05: Kirby Canvas Curse
    06/28/05: Meteos
    07
    08/22/05: Advance Wars DS, Nintendogs (same day release)
    09
    10/04/05: Trauma Center, Castlevania (same day release)
    10/12/05: Phoenix Wright

    After that came a torrent of games like Mario Kart, Sonic Rush, Animal Crossing, and in the spring Metroid Hunters. It took about 8 months to get the first true* DS game, Kirby. By the time we were at the holiday season a year from release, we were getting superb games left and right. The stuff we had at launch (Mario 64, Feel the Magic, and after a month or so Warioware) pretty much parallels the same stuff we're putting up with on the Wii now. 8 months after release, we're now seeing the fist true* Wii game in Metroid.

    In Japan, Brain Training took off early at just 6 months, and rocketed the DS skyward higher than anyone only looking at "good" games could have predicted. Wii Sports is doing the same thing for the Wii, it's not a difficult parallel to see. Not the only parallel to see, either, what with Zelda TP/Mario 64DS, Warioware/Warioware, Brawl/MarioKart DS, and depending how far you twist the inkblot, Forever Blue/Nintendogs.

    The Wii, however, is a little different. Third parties, seeing how well the risky DS had done, jumped on the bandwagon much sooner than they did with the DS. That's how we got stuff like Elebits and *cough* Red Steel right off the bat. Unfortunately, the Wii seems to generally be taking way longer to design and develop for than the DS did, so third party support this holiday season is looking a little lighter than the DS's '05 season was. By the time next holiday season comes around, though, we should see an explosion of titles similar to the DS's holiday seasons.

    Nintendo seems to be copycatting their own success, and when "copy" means "try something completely different," the industry could use all the Nintendo they can get.

    Sony seems to be doing something like that, too, as you can draw many similar parallels between the PSP and PS3. If only their "copy" was bit less like "copy" as well.

    *"True," meaning a AAA ground-up designed innovative game, and not a pile of minigames.

  23. Wii Attach Rate looking good by LKM · · Score: 1

    Most people who get the Wii, assuming that they get any games for it at all besides Wii Sports,

    Just FYI: Attach rate on the Wii is bigger than on the PS3, and comparable to the 360 at the same time in its lifespan.

    As for non-Nintendo games, people will buy them if they are available, see NES, SNES, early Wii sales numbers for Ubisoft.

  24. Wii does NOT have enough minigames! by LKM · · Score: 1

    If you think that there are going to be more than a handful of third-party games that go beyond mini-game gimmickry, you're living in a dream world. Waggle really doesn't change anything.

    GAH! Stop with the minigames meme! The Wii has more FPS than minigames. It needs more minigames. In fact, I'd be happy if third-party devs concentrated on making minigames. Of course, they don't, so that dream world thing... Applies to somebody else than you think.

  25. Wii not getting equivalent gameplay by LKM · · Score: 1

    The Wii isn't getting equivalent gameplay. It's getting better gameplay.

    Deal with it.

  26. Will the Wii beat the PS2's total sales number? by LKM · · Score: 1

    Whether the Wii will catch up with the PS2 in total sales depends mainly on how long Nintendo will milk it. So far, in each generation, the leader was the last to launch the next generation console. It stands to reason that, with Nintendo winning this generation, it would wait for Sony or Microsoft to make a move.

    However, Sony could go either way. If the PS3 never catches on, Sony might decide to not throw bad money after good money and launch a new generation early, just like Microsoft did with the 360. On the other hand, with the PS3 being (arguably) the strongest of the current-gen consoles, hardware-wise, Sony might decide to keep it alive as long as possible to gain back as much of its investment as possible.

    As of now, Microsoft is in a good position vis-à-vis the PS3, and has no chance of competing with the Wii anyway - the 360 is the hardcore console, and Microsoft can't just change that short-term. I think they'll keep the 360 alive for quite a bit longer than the original Xbox. Should the PS3 catch up with the 360 and beat it by a good margin, I could even see Microsoft exiting the console business for good.

    Personally, I think Nintendo won't launch an HD version of the Wii as long as the other two don't make their move. Still, I believe the Wii's lifespan will be considerably shorter than the PS2's (which is still selling rather well). I don't think the Wii will reach 120 million sold consoles.

  27. haha by LKM · · Score: 1

    Yes, I have. Wii Sports was a collection of minigames that could've been done better on any modern console, with or without waggle.

    HAHAHA! Man, your comments are getting better and better as I scroll through the thread. Also, more and more desperate. Wii selling less than Cube! No online games on Wii! Wii Sports would be better on other consoles!

    Really, you should listen to yourself. You're not helping your point by making these inane arguments.

  28. Re:DS and Wii are at different stages in their liv by donaldm · · Score: 1

    Is 70 plus native PS3 games or 2000 plus PS1/2 games good enough. Although why blame the console manufacture when it is the gaming companies that produce the games (yes I know Microsoft, Nintendo and Sony have their own gaming studios).

    If you said "There are not enough native PS3 games for the PS3 that I like", I would agree with you but then again I can equally say the same for the Wii and the Xbox360. Todays games IMHO seem almost to be a marginal change from previous games.

    As for "the PS3 is hard to develop for" that is an Urban Myth since the basic programming language is C and C++ which have been around for well over 20 years. In addition multi-processor machines have been around that long as well, so programming for them is well understood. I can understand that type of comment coming from a programmer that is in their own comfort zone and is too lazy to get out of it, but not a professional programmer. Anyway most game developers just use a game development system which does not involve low level programming. It is normally left up to the vendor of the development system to optimize their product.

    Programming is only one aspect of game development there are many other factors involved and a gaming company has to get it all together otherwise they are going to loose money if their game is bad or is mediocre which in many ways is what we are seeing with many games today. To much of the same types of game results in poor sales which will hurt a gaming company as much as a bad game.

    --
    There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  29. Re:DS and Wii are at different stages in their liv by CastrTroy · · Score: 1

    I don't own a PS3, and don't plan to. But the general consensus from what I hear is that there aren't that many good PS3 games. PS1/2 games can be discounted, because if you want to play those, you can save yourself a few hundred dollars and get a PS2. There maybe be just as many good games for the PS3 as for the Wii or 360, but then why pay so much extra unless the games are signinficantly better? If you get the same amount of fun (assuming you can measure fun) out of a PS3, 360, or Wii, then the Wii makes the most sense to purchase on a fun:cost ratio.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  30. Re:Do when game companies have to innovate? by KDR_11k · · Score: 1

    If you include the Gamecube you should look into the Naruto Gekitou Ninja Taisen/Clash of Ninja games, those are pretty good (independent of the license) but 4 for the GC (the best GC version) isn't getting a release in the west, instead there's a modified version of the Wii sequels and I have no idea if those are any good. Technically there's also Street Fighter on the virtual console (and possibly the Neo Geo games in the future) but that's kind of a stretch to count. I think I did read that a non-crappy version of Guilty Gear Accent Core was coming out for the Wii but I'm not sure.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  31. I have all 3 by strider2k · · Score: 1

    Let me say that it takes up too much space. I'm afraid to play the 360 due to the scratching, afraid to touch the PS3 because of fingerprint issues, and not playing the Wii at the moment because DS has so many good games. I just want one of them to win but it's not going to happen.

    --
    Every geek has some sort of website, programming or computer project. Here's mine: www.youtasteit.com . What's yours?