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PS3's Lair Playable Via Remote On PSP

Next Generation has confirmed with Sony a rumor working its way through fan boards: Lair is playable via remote on the PSP. That is, you can load up the game on your PlayStation 3, and then actually play it on the PSP's small-but-beautiful screen. This is functionality that Sony has been hinting at since the PS3 was announced, but up until now remote play has been restricted to music and movies stored on the console. Kotaku notes in their writeup that you need to play through the tutorial first on the console proper if you want to do this. The PSP doesn't have the buttons the game uses to brake.

6 of 84 comments (clear)

  1. Awesome! by Wordplay · · Score: 4, Funny

    Now it can be terrible on -two- systems!

  2. Great by Pluvius · · Score: 3, Insightful

    Now maybe they could do this with a game that's worth playing.

    Rob

  3. And the point is? by supabeast! · · Score: 3, Insightful

    Why would anyone want to play a PS3 game via the use of a PSP as a remote as opposed to just playing it on the PS3? Is there some added functionality here that I'm missing, or is this just geeks at Sony wasting effort?

    1. Re:And the point is? by androvsky · · Score: 3, Informative

      Because it can be done from anywhere there's a wifi connection, not just at home? If someone really enjoys a game, it's a neat idea to be able to play it a little from work/school/coffee shops, or even friends houses. I'd suspect lag would make it largely unplayable for action games, but it's still a good way to show someone the game or get a quick fix.

  4. Mounted dragon combat _simulator_?!?!? by Corngood · · Score: 4, Funny

    Too realistic... that's an interesting take on it. I guess most people prefer a less realistic take on dragon flying.

    1. Re:Mounted dragon combat _simulator_?!?!? by seebs · · Score: 3, Insightful

      Compare arcade steering to the steering of, say, an actual large object... Or compare it to what actually happens if you're riding an animal and you pull on the reins. It ought to react well, over time, to a gentle nudge, and not reward wild twisting and yanking.

      In short, imagine driving an actual car, at freeway speeds, by yanking the wheel sharply (say, 90 degree turn of the wheel) every time you want to shift lanes. Would that work?

      No.

      But if you made a game where the controls reacted too much like an actual steering wheel, people would bash them as unresponsive or inclined to overrespond, because they expect a simplified interface.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/