PS3's Lair Playable Via Remote On PSP
Next Generation has confirmed with Sony a rumor working its way through fan boards: Lair is playable via remote on the PSP. That is, you can load up the game on your PlayStation 3, and then actually play it on the PSP's small-but-beautiful screen. This is functionality that Sony has been hinting at since the PS3 was announced, but up until now remote play has been restricted to music and movies stored on the console. Kotaku notes in their writeup that you need to play through the tutorial first on the console proper if you want to do this. The PSP doesn't have the buttons the game uses to brake.
Now it can be terrible on -two- systems!
Now maybe they could do this with a game that's worth playing.
Rob
The biggest complaint so far in the reviews is the awful control scheme. Maybe playing it through the PSP's interface will fix that. Certainly worth watching, in any case.
Since this is likely to be read by a lot of Sony fans, what games would you say are worth playing at this point? I have no interest in Motorstorm, so skip that one. I keep having an urge to buy a PS3, I just haven't found anything I want to play yet and some honest opinions would be appreciated.
Slashdot - where whining about luck is the new way to make the world you want.
Why would anyone want to play a PS3 game via the use of a PSP as a remote as opposed to just playing it on the PS3? Is there some added functionality here that I'm missing, or is this just geeks at Sony wasting effort?
Well thank goodness! It sure isn't playable with the PS3 on it's own!
Too realistic... that's an interesting take on it. I guess most people prefer a less realistic take on dragon flying.
I really wish there was a slashdotscanner ala wikiscanner to prove that you're the same AC who's always posting about Wii controllers being gimicky and "bolted" on.
I don't think that sort of proof is necessary. The writing style and rabidness are the same.
Rob
"I get the feeling that there are people who really fear this game. I suppose the fact that the PS3 can run a game that looks this good at 1080p and shows what a real next gen game's disc requirements are(25 gigs for Lair) make people feel their console is inferior and need to lash out."
Yeah, that'd be so much worse than somebody using a horribly reviewed game with pretty screenshots to pre-emptively lash out at the people using more popular consoles.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
I seriously think if LAIR did have an alternate control scheme that it would be scoring anywhere from 7 upwards in most reviews. Considering the minimal amount of money and time it would have required too, it would have been money well spent. If they have any sense they'll patch the game as soon as they can. It might repair some of the damage and cause some reviewers to revise their scores.
I'm confused as to how you know how well Lair is doing at the cash register. I wouldn't mind if it did do well, since that would give the PS3 leverage, but the only thing I've seen is that it's #1 on the PS3 list at GameStop, which isn't saying much in and of itself. Especially since it doesn't show up on the overall best-sellers list at all.
Rob
You haven't actually played Lair, have you?
-- toolie
Forcing people to use tilt and gestures for flying with no alternate conventional control scheme was a TERRIBLE IDEA.
Let's see-- "Forcing people to use *two joysticks* (one under each thumb) and two sets of crazy buttons, with *extra buttons under each index finger* is just insane!"
The point is, the gameplay was built around the sixaxis controller. That's one of the things Sure, you could fly around, but you couldn't do much else. The shear variety of attack sequences available would be prohibitive. It'd be a button-mashing nightmare.
The control scheme for flying is intuitive, easy-to-use, and makes for amazing gameplay.
But, if you want a different controller scheme, you can always use your PSP.
Microsoft is to software what Budweiser is to beer.
If dual shock works then that says to me the effort of providing a proper patch is minimal.
Yeah, boy was that game a flop! I'll just link wikipedia's list of failures which it encountered when it was released:
* E3 2000 Game Critics Awards: Best of Show, Best Original Game, Best PC Game, Best Strategy Game
* E3 1999 Game Critics Awards: Best Original Game
* BAFTA Interactive Entertainment Awards 2001 for Interactivity and Moving Images
* The Electronic Multimedia Awards. (EMMA) Gold Award Of Excellence
* ECTS 2001 for PC Game of the Year Power Unlimited Benelux,PC Game of the Year CD Action Eastern Europe,PC Game of the Year PC Games Germany,PC Game of the Year KwVideogiochi.it Italy,PC Game of the Year PC Hemma Scandinavia, PC Game of the Year Solo Juegos.com Spain
* PC World (US) for Best game of 2001
* ACADEMY OF INTERACTIVE ARTS AND SCIENCES, Nominated for six awards. It won Computer Game Of The Year and Innovation in Computer Gaming
* THE GAME DEVELOPERS CHOICE AWARDS (US) four awards. Excellence in Programming, Excellence in Game Design, Game Of The Year, Game Innovation Spotlight
* Gamespy, Gamer's Choice Of The Year (Strategy)
* GAMES MAGAZINE (USA) Game Of The Year
* NY times, Reviewers choice of the year's best videogame.
* PC Gameplay UK, Game of 2001
* Cnet's top five games of the summer, #1.
* CGW, voted number one by readers of CGW.
* Joint highest PC game review score ever on IGN.com [9.7/10] (joint with Half Life 2)
What a coaster that turned out to be.
Now, I can't say I have been able to play lair yet, and it certainly did not recieve the same quality of reviews as black and white, but I see no reason not to give it the benefit of the doubt. Most of the reviews I read suggest that if they couldn't get to grips with the control scheme in the first hour of play the game is poorly designed. Most of the reccomendations i've read from gamers suggest that if you persist and learn the control scheme, the game is surprisingly rewarding. Who do I believe here? Those are not mutually exclusive statements. One thing is for sure: if the control scheme is like black and white, but hideously complex, i'm in.
"If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
I'd also point out that LAIR is not an amazing game. It has amazing graphics and the potential to be amazing but clearly the game play mechanics are not up to snuff. It doesn't help when the control scheme alienates reviewers and players with no alternative scheme to use. A small amount of work would have left the game with some dignity. I doubt it would have gotten 9s but it might have fallen into the 6-8 range.
Translation: It's a very nice control scheme, it just doesn't suit the purposes of the game.
Sounds like they made a great 747 flight simulator, but replaced the model of the plane with a dragon. AFAIK, 747s don't have the best handling for, say, picking up cows off a bridge.
"But if you made a game where the controls reacted too much like an actual steering wheel, people would bash them as unresponsive or inclined to overrespond, because they expect a simplified interface." I believe what you are looking for is called Gran Turismo. And it's good.
Penny Arcade. Next you'll be saying Bill Gates personally drew the comic, huh?
Better be careful, it probably violates the EULA if you attempt to load it on a different platform... you know, like trying to rip your DVD to AVI?
Vgchartz has Lair selling 92,441 copies 8th in the United States. They're not completely accurate I don't think, but for a game with universally bad reviews, the sales are pretty good. More notably, they have Warhawk selling over 107k, which doesn't include online sales.