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Bioshock Ships 1.5 Million, Sequels Likely

Gamespot is reporting that 2K games has shipped 1.5 million units of BioShock to games stores and retailers. The title was noted by EA Sports' Peter Moore as proof that third-party publishers aren't getting squeezed out by first-party AAA games. "It turns out the comments by the former Xbox 360 and Games for Windows marketing chief were prescient. Today during a post-earnings report conference call with analysts, Take-Two Interactive Chairman Strauss Zelnick said BioShock was already a runaway success for the controversial publisher, which has been set back by the Grand Theft Auto IV and Manhunt 2 delays."

103 comments

  1. Alternative title to this new post by mwvdlee · · Score: 4, Funny

    "Company earning millions, likely to want more".

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    1. Re:Alternative title to this new post by Duffy13 · · Score: 2, Insightful

      While I'm sure their publisher would love a sequel, I think it really depends on the Irrational team. They might not do it if they don't think they have the material to do so. From what I've seen so far, these guys are pretty good about not selling out. There are some rumors that System Shock 3 is planned, and they appear to have a habit of making rounds through their main franchises with pretty good levels of success.

      --
      "Now you know, and knowing is half the battle!"
    2. Re:Alternative title to this new post by Spikeles · · Score: 2

      And yet still puts Securom on their games...

      --
      I don't need to test my programs.. I have an error correcting modem.
    3. Re:Alternative title to this new post by kannibal_klown · · Score: 1

      There are some rumors that System Shock 3 is planned
      Really, I thought they didn't own the rights to System Shock anymore or something to that nature.
    4. Re:Alternative title to this new post by Spikeles · · Score: 1

      The IP for System Shock is owned by EA. Unless Take2 buy it they(ie, Irrational) can't do a thing.

      --
      I don't need to test my programs.. I have an error correcting modem.
    5. Re:Alternative title to this new post by MooseMuffin · · Score: 5, Insightful

      Bioshock really doesn't need a sequel. The best thing about the game was that it put you in this mysterious place and you gradually discover how it became that way. You know all that now. Sure some new bad guy can take over the city and need to be taken out, but thats nowhere near as interesting, and by the nature of being a sequel the game won't be anywhere near as original.

      I would hope the irrational team gets to do another new property, since they've shown how good they are at it.

    6. Re:Alternative title to this new post by Zeussy · · Score: 1
      According to this gamesutra article:

      officials from Take-Two have hinted at BioShock becoming a long-term franchise on a 'roughly 2 year interval,'
      So here is hoping to atleast having a sequel, although I dont want this franchise to be flogged to death.
    7. Re:Alternative title to this new post by Duffy13 · · Score: 1

      You are indeed correct, apparently it's being developed by EA Redwood Studios. Bummer.

      --
      "Now you know, and knowing is half the battle!"
    8. Re:Alternative title to this new post by Miltazar · · Score: 1

      Well since they are making so much maybe they can remove that microsoft-esque copy protection so I can buy it without feeling like I just dropped the soap in prison.

      --
      "Hold! What you are doing to us is wrong! Why do you do this thing?"
    9. Re:Alternative title to this new post by realthing02 · · Score: 3, Insightful

      The thing about sequels in video games, however, is that it's simply brand recognition. It really doesn't have anything to do with the previous games in a lot of cases. Look at the Grand Theft Auto series- the games are all separate entities: different cities, different themes. Sure it's the same (boring?) game play over and over, but it can be a lot different.

      Part of the fun of Bioshock is discovering the city, and also, to me, it was the moral/ethical battle that the game explored. The game play was simply a venue for that story to unfold. Don't get me wrong, it was a great venue to play through. But first and foremost there was a story to be told/acted out. And I think they could build another rapture and another interesting story to go along with it.

      Disregard all of this if it comes out within a year and a half, though :-\

    10. Re:Alternative title to this new post by steveo777 · · Score: 1
      I'm not sure I'd want to play any sequels for that very reason. Are they just going to stay down in that underwater city of Rapture? Will the culture and contraband have reached the shores of any other part of the world? Even then I don't see where this could go that would be able to hold on to the very specific mood of the game play and story of Bioshock.

      I haven't gotten very far in the game, so maybe there is more opening for sequels than I know, but even then... if the world of Rapture ever escaped into the 'real' world, it would quickly turn into a tactical FPS where you would have plasmids calling down the A-10 Thunderbolt II's to take down the Big Daddy Armada? I think not.

      --
      This sig isn't original enough, it's time to come up with something witty...
    11. Re:Alternative title to this new post by Senobyzal · · Score: 1

      Well, they left open the option for a sequel given how Ryan's DNA is tied to the regeneration chambers. I think that there's ample opportunity for him to escape and try to build a new utopia... maybe on the far side of the moon? They can even have an early version of SHODAN make a guest appearance as a proto-AI.

    12. Re:Alternative title to this new post by p0tat03 · · Score: 1

      Well, keep in mind that Bioshock is a "sequel" to the System Shock series in the first place. I hope if Irrational does do a sequel (and I'm hoping they do!) that it be a spiritual sequel, not a direct continuation of this plot, since it's pretty much run its course.

    13. Re:Alternative title to this new post by Corporate+Troll · · Score: 1

      The best thing about the game was that it put you in this mysterious place and you gradually discover how it became that way.

      A bit like "The Dig"... ;-)

    14. Re:Alternative title to this new post by ChronoReverse · · Score: 0, Offtopic

      After you kill Ryan, if you walk around the back partition you'll find that his Vita-Chamber was switched off. A man chooses, a slave obeys. Make no mistake, Ryan chose his death.

    15. Re:Alternative title to this new post by Anonymous Coward · · Score: 0

      I haven't played the game (hardware and time requirements) but from what I've heard, the story doesn't prevent knowledge of the technology from leaving the city and into the world at large.

      Bioshock explores how it affects an objectivist/capitalist society. What would happen on a communist one? On a dictatorship? On a democracy? How would the world feel about the little sisters, for example. Would your country's military try to keep the knowledge to itself? Would the scientists go too far in their experiments? Will plasmids be an underground thing (war on drugs) or be promoted and monopolized by the government?

      I could see a sequel where you play as a random person in a given society, which was working fine until ... well ... everything changes. You or a person you know is being conscripted as a little sister and you want to stop it but you run into everyone wanting to use the plasmids. Or you come back to your homeland and see how your communist utopia has been changed, or how your democracy turned into a dictatorship/theocracy/rule of the majority, possibly reverting back to slavery and so on. Or you were somewhere in africa, which was already ravaged by war and genocide, only to now turn into war and slavement, which a positive feedback loop making the war gain more and more momentum. Or even after there is no more people to fight and enslave, internal war starts.

      You could also join with the system shock franchise and make this into the reason for WW3. Or just put up a colony on the moon, as people mention.

    16. Re:Alternative title to this new post by ArchAngelQ · · Score: 1

      I would love to see the original System Shock remade. It really deserves it, the game was way before it's time. System Shock 2 was good, but nowhere near as interesting as Bioshock.

    17. Re:Alternative title to this new post by Fallingcow · · Score: 1

      As a big fan of SS2, I tried to play the original a couple years ago.

      Once I finally got the damn thing working (it's old) I discovered that it was unplayable. The graphics were painfully bad.

      Mind you, I'm pretty tolerant of crappy graphics in 3D games. I liked Doom, Wolf3D, and even Blake Stone. This, though? Ugh.

      A remake would be great for people like me who can't get past the blur-tastic graphics.

      While we're at it, can someone please remake Deus Ex? I'll pay new-game prices for graphical/physics engine updates (and yes, I've got the fan-made graphics update packs) since I re-play it more than any other FPS I've got.

    18. Re:Alternative title to this new post by Kelbear · · Score: 1

      In an interview with Ken Levine, I believe it was Gametrailers, he mentioned that he believed Irrational had plenty more to tell about Rapture and he loved this game format and wants to do more. He also mentioned that "games as art" isn't important to him, he mainly want to make a solid game first, and artistic themes are basically a bonus.

      Personally, I'd like to see a prequel instead. Set it just as the war is brewing. They could use a thriller feel instead of horror like in Deus Ex, but with vibrant art deco. I'd love to see Rapture when it was still alive. There is plenty of story to tell during this conflict.

    19. Re:Alternative title to this new post by tehmorph · · Score: 1

      But Bioshock _was_ SS3!

      --
      Could not open .sig for reading- sanity error
    20. Re:Alternative title to this new post by Jim+Hall · · Score: 1

      No kidding. Discussing whether or not to make a sequel is like discussion whether or not to pick up the bag of money on the table.

    21. Re:Alternative title to this new post by Grant_Watson · · Score: 1

      That's the major reason I didn't buy it; apparently there aren't many like me.

    22. Re:Alternative title to this new post by Rallion · · Score: 1

      You cite Wolf3D, Doom, and Blake Stone as examples of 3D games, but they're only HALF 3D. That's probably the difference. It's 'easy' to make sprites look better than low-poly models with low-res textures.

      There's a mod that replaces the textures with higher-res versions. The models themselves are still hideous, but it hides them a little.

    23. Re:Alternative title to this new post by IndieKid · · Score: 1

      I love the idea of a prequel, but the fact that we already know what happens to Rapture kinda blows the whole 'multiple ending' thing out of the water (if you'll excuse the pun!).

    24. Re:Alternative title to this new post by Fallingcow · · Score: 1

      SS1 looked plenty spritey to me. Maybe it wasn't--I did only manage to play for about 10 minutes before I got motion sickness and annoyance-induced sickness at the clunkiness of the resolution-limited UI.

    25. Re:Alternative title to this new post by Rallion · · Score: 1

      Ah, well, you said SS2. It's been way too long since I've played SS1 to say anything about that. It may be sprites.

      If you ARE interested in better SS2 graphics, there's actually two projects that improve them:
      Improved AI models
      Improved objects
      I haven't tried either of them myself, but I'm downloading both of them right now.

    26. Re:Alternative title to this new post by Fallingcow · · Score: 1

      I tried the AI models one. It's not bad.

      Ah, crap. I did say SS2. Yeah, I meant SS1. 2 is very playable, though its graphics could also use an update (beyond what these oh-so-good projects are doing).

  2. Good... by cablepokerface · · Score: 1

    Let it ship 5m times more. Everybody should play this.

    I played it through Hard, Easy and Medium (in that order). I have 1000/1000 achievements points. Still, the weird thing is; I was at work the other day and in a dull moment, I couldn't wait for my next trip to rapture.

    I hope the game industry 'gets' that these are the games we want.

    1. Re:Good... by Anonymous Coward · · Score: 0

      These games?

      Linear Storyline?
      Low Res Texures brought on by the case of the consoles?
      Limited Variety of enemys?
      Zero innovation in gameplay?

    2. Re:Good... by Spikeles · · Score: 1

      In it's defense, the weapon change thing is brilliant. The other day i was playing Doom 3 and kept hitting the shift key...

      --
      I don't need to test my programs.. I have an error correcting modem.
    3. Re:Good... by Pojut · · Score: 3, Interesting

      Have you actually even played it? It doesn't really innovate anything, but that doesn't mean it isn't an amazing experience to play through.

      As far as graphics are concerned this will be the only thing I will say about it...they are good enough (ESPECIALLY the water) to the point where when you first surface after the plane crash, I thought it was a cinematic...it wasn't. You are actually controlling it.

      Play the first few minutes of the game and you will see what I am talking about.

    4. Re:Good... by Anonymous Coward · · Score: 0

      My advice to you is: stop whining and get used to the idea of games being used as a vehicle for delivering linear storylines. They work.

      Constructive fiction is just not there yet, and won't be for another 1,000 years.

    5. Re:Good... by Prien715 · · Score: 1

      I had the same exact experience with the water. My second that was "Why isn't the character moving?";)

      --
      -- Political fascism requires a Fuhrer.
    6. Re:Good... by Anonymous Coward · · Score: 0

      The game is crap. It has nice graphics and thats it.

      It is completely derivative (Deus Ex, Half Life, Hexen and Pokemon Snap) and for a game that has "a man chooses, a slave obeys" as one of its main themes, it is extremely ironic that you get to make only a single choice in the whole game.

      It was boring.

      The people that think it is so revolutionary and so awesome must not have played the games above. Go play Stalker, that is far more revolutionary than Bioshock is.

    7. Re:Good... by Anonymous Coward · · Score: 0

      I put in my Star Wars: Episode IV - A New Hope DVD a few nights ago, and I tried to get the main character to use force powers, swing a light saber, or even just jump, but it was completely unresponsive; I couldn't affect the plot at all. It was completely linear and full of cut scenes. The game is crap. It has nice graphics and thats it.

    8. Re:Good... by ShadowsHawk · · Score: 1

      Agreed. I've shown the intro to a few friends and ALL of them had the exact same reaction. I'm personally impressed by the amount of detail that went into the splicers conversations. "I used to be beautiful!" I haven't had time to finish the game yet, but there has been moments where I actually feel bad for killing them.

  3. First Party vs. Third Party by IndieKid · · Score: 1

    Sure, the first party and third party publishers are doing OK, but won't someone please think of the second party!

    1. Re:First Party vs. Third Party by donscarletti · · Score: 1

      Sure, the first party and third party publishers are doing OK, but won't someone please think of the second party!

      Though technically speaking the first and second party interchangeable, since the first party is defined by convention to be the platform manufacturer (in this case Microsoft), the second party who is the other direct participant in a transaction must therefore be the end user of the platform. This is of course outside of Nintendo related literature where the second party is redefined to mean the semi autonomous subsidiaries and affiliates of the platform creator.

      For PCs I think the end user (second party) is doing as well in the the game manufacturing market as it has done since the days where people bought their home computers for the express purpose of hacking up tick tac toe playing AIs and text adventures. With things like python and VB.net users can program their own new games with less bother than in the past. With todays moddable games, users can whip up a new game without having to touch more than a few lines of code. As for consoles, I think that has reached a highpoint too as Linux can be installed easily on the PS3 with the support of the manufacturer and can even be thrown onto a xbox with a little more time and effort.

      While the second party has far to go before it can challenge anyone for market dominance, things are heading in the right direction.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    2. Re:First Party vs. Third Party by IndieKid · · Score: 1

      Very true :-)

      I believe Microsoft have gone some way to support indie games developers (who could feasibly be called the 2nd party as you say) through downloads on X-Box live and the provision of a free toolkit for games development.

      Interestingly, I think the 1st party is harder to define on the PC platform than the 2nd and 3rd parties! No one company is responsible for the complete PC package including hardware and software as with consoles. I guess Microsoft would like to be considered 1st Party, but not all games are based on DirectX and not all PC games are 'Games for Windows' despite their recent efforts.

  4. 2 zillions shipped but... by davFr · · Score: 2, Insightful

    ... shipping is not selling.

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    1. Re:2 zillions shipped but... by Jesterboy · · Score: 1

      Correct me if I'm wrong, but shipping *is* selling, from the publisher's point of view. At this point, a store has already bought the product from the publisher, and that's all the money the publisher is going to see from it.

    2. Re:2 zillions shipped but... by chromatic · · Score: 1

      The stores can return unsold inventory to the publisher for refunds. At least, that's how it works in book publishing. Sell-in is nice, but only sell-through matters.

  5. A Rapture Reminder by glindsey · · Score: 2, Funny

    2K Games, would you kindly leave out the DRM on any sequels to BioShock you happen to make?

    1. Re:A Rapture Reminder by glindsey · · Score: 0, Troll

      Hey, would you kindly not mod my previous comment "Troll"?

      CODE YELLOW.

    2. Re:A Rapture Reminder by glindsey · · Score: 1

      Oh, fine, I see Tennenbaum's been messin' in your egg salad, eh kid?

      (Now I'm left to wonder if the moderators beat the game and are playing a meta-joke on me, or didn't and are watching references whoosh past their heads...)

  6. I can understand why by Pojut · · Score: 4, Interesting

    The first 15 minutes in BioShock were easily the scariest I have ever experienced in a video game. Turned out the lights, cranked the surround system, cranked the sub, and got lost in Rapture. My ladyfriend and my best bud were over...all three of us were jumping and shrieking. Definately an amazing experience.

    Play this game. Play it on 360 or play it on a (very) well equipped PC, it doesn't matter which. Just make sure that you experience it at least once...you won't ever forget it.

    1. Re:I can understand why by Gulthek · · Score: 2, Interesting

      Check out Fatal Frame 2 if you really want a game that you can't play with the lights off.

    2. Re:I can understand why by Pojut · · Score: 1

      Had a buddy of mine (a spotter if you will...in fact, it was the same buddy that was there for the opening of BioShock) sit through all of the Fatal Frame series with me...As a whole series, Fatal Frame is EASILY up there as the scariest....BioShock is not neccessarily the SCARIEST game out there, but the first 15 minutes were positively terrifying (we had purposely read and seen as little as possible....a couple screenshots, a single preview article, and that was it...we didn't want to ruin any of it. As a result, we had NO idea what the fuck was happening.)

    3. Re:I can understand why by Aladrin · · Score: 1

      Cripes, yes. That's the game I thought of, too. I am not easily creeped out (Bioshock was scary?? AT ALL??) but Fatal Frame 2's INTRO had me creeped out. I got that weird chill down my spine and everything. Awesome game.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:I can understand why by Anonymous Coward · · Score: 0, Offtopic

      Yeah, real gamerz play Halo and Rainbow Six online, screaming with their pre-pubescent cracking voices into their headsets about how everybody else is a "fag" or a "nigger", right?

      Go back to jacking off to your child porn, little-dick.

    5. Re:I can understand why by Ichimaru_Taishou · · Score: 1

      Agreed, your post needs to be modded up. I have played tonnes of "horror/suspense" games and this game made me soil myself. Makes Horror movies look like children's stories. Bioshock has nothing on the Fatal Frame series in terms of horror/suspense.

    6. Re:I can understand why by Archimonde · · Score: 1

      I'm playing Bioshock right now and true, it can be scary at times.

      But the most scary game I played was Thief:The dark project. I barely managed to complete couple of levels without sound and gamma maxed out, but I just gave up afterwards because I was completely terrified playing that game. I said then: "No more scary games for me fullstop."

      Maybe I'm just a bit older now, but I still freeze occasionally when playing Bioshock;)

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
  7. Damn good game, but... by Lisandro · · Score: 1, Flamebait

    ...i liked it better when it was called System Shock 2 :)

    (If you liked Bioshock, SS2 is well worth the try. Still an amazing game after all these years)

    1. Re:Damn good game, but... by irby0 · · Score: 1

      I'm having a hard time getting into Bioshock completely and I never really liked SS2. I always preferred SS1 and I'd love a port or "spiritual successor" to /it/. Nothing like some good cyborg killins with the flechette rifle.

  8. Is a man not entitled to the sweat of his brow? by Anonymous Coward · · Score: 4, Funny

    No! says the AC on Slashdot. It belongs to the pirates.

    1. Re:Is a man not entitled to the sweat of his brow? by zarthrag · · Score: 1

      LOL!!! Mod parent funny! (If you pay attention to the start of the game, this makes perfect sense)

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  9. Re:Can we assume by Pojut · · Score: 1

    Well, considering it was on a 6-foot projection screen with a very respectable surround system...I would say it was quite scary. I can't actually play it too loud because I had neighbors calling me complaining (you may not realize this, but the wailing of the Big Daddies produces a LOT of bass.)

  10. Re:HI GUYS! by FauxPasIII · · Score: 4, Funny

    > I need to talk to spark my life up.

    Need a new spark in your life? Then try Electro-Shock® Plasmids from Ryan Industries!

    (sorry for feeding the troll, couldn't resist ;)

    --
    25% Funny, 25% Insightful, 25% Informative, 25% Troll
  11. Re:HI GUYS! by pete-classic · · Score: 1

    Very nicely done. Wish I had mod points.

    -Peter

  12. I agree by SuperKendall · · Score: 1

    System Shock 2 was pretty similar gameplay-wise, although updated and prettier for sure. But, I think overall I enjoyed SS2 just a little more...

    Still, Bioshock was really good.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I agree by Urusai · · Score: 1

      Bioshock suffered from the shoehorning of System Shock 2's space station theme into an Art Deco environment. How do you explain IFF rocket-launching turrets? Even Thief 2's addition of turrets and robots (the exact same model as used in SS2 but reskinned, apparently) seems less implausible. They should have ditched the unlikely parts and tried some originality. Even the essential character of the two antagonists is the same: the corrupt collectivist Many/Fontaine vs. the arrogant individualist Shodan/Ryan.

    2. Re:I agree by SuperKendall · · Score: 1

      I think that was the main problem, the implausibility of some aspects... the world as a whole seemed somewhat less coherent than SS2.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  13. Demo didn't work by Cheesey · · Score: 1

    I couldn't even play the Bioshock demo. I launched it from Steam, Steam said it was starting, and then... nothing. Nothing happened at all. No error messages, no log, no clue about what might have gone wrong.

    All other Steam games work fine, but Bioshock is different because it includes SecuROM, even in the demo (!). Therefore, I suspect that SecuROM is to blame. So - no sale. Please try to make sure that showstopper bugs like SecuROM don't get through your QA process next time.

    --
    >north
    You're an immobile computer, remember?
    1. Re:Demo didn't work by glindsey · · Score: 0, Troll

      The funny thing is, I never touched the PC version, only played the 360 version, so I never experienced the DRM issues; my comment was just a subtle joke. (And since you haven't played the game, you wouldn't get it, since I'm trying not to be spoiler-riffic.)

      I'd bet if I'd just said "would you kindly continue to make Bioshock sequels?" instead of mentioning the DRM, the moderation on my comments would've been far different.

    2. Re:Demo didn't work by Cheesey · · Score: 1

      Ah no, that went way over my head. I couldn't resist an opportunity to complain about SecuROM, but with 1.5 million copies shipped, I doubt they really care...

      --
      >north
      You're an immobile computer, remember?
    3. Re:Demo didn't work by glindsey · · Score: 0, Troll

      Heh. From the looks of my comments now, it went way over a lot of folks' heads. Oh well... I have karma to burn.

  14. I hope they will stop complaining about Piracy... by blahplusplus · · Score: 1

    The only answer to piracy is to make games so good that they sell well... also known as "the stardock way".

    I respect stardock for a reason because they are probably one of the only rational game developers/publishers.

  15. Ditto. by antdude · · Score: 1

    And I DO want a sequel to it. SHODAN wants a sequel to taunt us!

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  16. damn by St.+Arbirix · · Score: 3, Funny

    I'm a Mac user who owns a PS3.

    Pretty much fucked, aren't I?

    --
    Direct away from face when opening.
    1. Re:damn by xXBondsXx · · Score: 1

      hahahhahhahahhaaha yes you are buddy (don't mod me down, I am just rewarding humor)

      --
      The voice of the next generation. "In this tower, in my mind..." Babble - Tower
    2. Re:damn by photomonkey · · Score: 1

      If it's that popular, it will be ported to Mac inside of a year.

      --
      Message contains 1 attachment: spam.gif
    3. Re:damn by St.+Arbirix · · Score: 1

      I am more hopeful for a PS3 release.

      --
      Direct away from face when opening.
    4. Re:damn by fallen1 · · Score: 1

      I know you were making a joke but be glad... Securom sucks. Why should I be tied to a trojan on my computer and be limited to 5 installs? I bet the pirates with a NoCD crack aren't worried about those things...

      I'm not advocating piracy by any means. I don't own Bioshock and will never own it - more than likely. I still use Windows 2000 Pro because it is exceptionally stable and does everything I need it to do. I'd need to upgrade to Windows XP Pro and upgrade my video card just to enjoy the massively invasive DRM and limited use availability of the game.

      Hmmm, let me think about that. Oh, yeah - go fuck yourself 2k Games. Stop treating your customers like criminals and also realize there is a very large percentage of people still using (d'oh!) Win2k. The Vista movement is rather constipated since most people don't want Microsoft in charge of their computer system. Personally, it is getting about time to switch to either Mac OSX or some flavor of Linux and give up on mainstream gaming. This sucks, imho, as I enjoy PC gaming more than I do console gaming (in general). Mouse + keyboard ftw!!! ;-)

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

  17. Not if you have an Intel based Mac by Anonymous Coward · · Score: 1, Informative

    And a high-end one. Bioshock ran great under BootCamp on my MBP. Had it at 1920x1200, too.

  18. Why would they do that? by Anonymous Coward · · Score: 0

    They put thier crappy DRM on the game, and made millions.

    It would seem quite clear to them (given their preconceptions) that the DRM helped them make those millions by preventing unwanted duplication. Whether it actually did or not is of little consequence, because they made millions.

    There is no huge consumer backlash this time. They aren't being taken to court to get thier slap on the wrist. They are getting away with it and laughing all the way to the bank.

    So, they will do it again. Count on it.

  19. Re:HI GUYS! by MooseMuffin · · Score: 1

    Also wish I had mod points.

  20. Re:HI GUYS! by dyslexicbunny · · Score: 1

    You win sir. I only played the demo but I just spit soda all over my keyboard and monitor after reading your comment.

  21. Am I the only one by popo · · Score: 0, Troll

    ...who thought this game was average?

    It was nothing more than a straightforward shooter. What about it was interesting or new?

    so it was in an underwater city... so?

    No multiplayer. Linear maps. No rpg elements. Limited enemy types. Piss poor intro and build-up.

    Half Life 2 is years older and infinitely better.

    This game was all hype and no delivery.

    I give it a 7/10... only because the art-direction was first rate.

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    ------ The best brain training is now totally free : )
    1. Re:Am I the only one by Anonymous Coward · · Score: 0

      Posting anon because I modded in this thread.

      Here is a great review that might put some of that sentiment into words: http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock

      I didn't think it was that great either, mostly because it seems very shallow. They spent all this time talking about the cool enemies and all the dynamics with them.

      Now maybe this was me, but I thought they were just highlighting ONE of MANY of these sorts of cool enemies/dynamics. But no, they were highlighting the only one. That big daddy/little sister thing is the games whole shtick. There is nothing else :P

      My 2c

    2. Re:Am I the only one by KidKadaver · · Score: 1

      Am I the only one ...who thought this game was average? Possibly. I think the best criticism is that its homogeneous, but it's also short enough to get away with it. HL2 as an example, is a longer game and consequently requires varying styles of gameplay to stay interesting. Whether this makes it a better game is questionable. A key selling point for me is immersion, I can't think of a game thats done a better job at establishing mood and environment. Interestingly enough, the story is almost entirely optional, if you dont bother to listen to the strewn about tape recorders, then you'll likely wonder why anyone is excited about the games storytelling. As a final point, people approach the game in very different ways ... while talking around the office I was surprised that none of us had remotely similar play styles; possibly due to personality or simply the gene-tonics/plasmids that were available. My point is a game that allows people to go their own route is rare, even more so in a homogeneous FPS.
    3. Re:Am I the only one by Anonymous Coward · · Score: 0

      Would you kindly keep your opinions to yourself!

    4. Re:Am I the only one by Anonymous Coward · · Score: 0

      Careful. Apparently "would you kindly" jokes go over here like a lead balloon.

    5. Re:Am I the only one by Anonymous Coward · · Score: 0

      To each their own I guess. I never thought half life 2 was anything special. It had a nice opening sequence while you got to the lab, some standard shooting after. Then a pair of vehicle sequences that I could have done without, and ravenholdt that I call gimmick central. And then a crappy ending. I mainly enjoyed the parts where you fight the tripod monsters. If the enemies were smart you'd never know it since they die too quickly to show it off.

      The atmosphere in halflife's opening is its best part, but its gone within 15 minutes. I felt bioshock captured that for the entire game, and blew half life away when it came to storytelling.

    6. Re:Am I the only one by Prien715 · · Score: 1

      I loved HL2, but honestly, Bioshock had much more of a story and was more immersing. The place had a distinct culture and feel that not only pervaded the dialog, but even the posters on the wall, the vending machines, and the PA announcements.

      No RPG elements
      See, I'm going to have to simply disagree here. There was at least one series moral choices in the game (from a story perspective) and a completely configurable character ability system from the ability system perspective. Granted, you only got "experience" for defeating one type of enemy, but modifying one's own genetic material on-the-fly seems just about at home in a steampunk RPG as changing armor or classes in a fantasy one.

      Linear maps
      Some of the later maps were most definitely non-linear. The game is non-linear in about the same way that metroid is, but not as much.

      I love HL2 so I won't try to compare these games other than to say their definitely in the same league.

      --
      -- Political fascism requires a Fuhrer.
    7. Re:Am I the only one by glindsey · · Score: 1

      I think the art direction was 95% of the reason why folks have been so blown away. Yeah, the game was straightforward from a mechanics sense, but weren't you affected by the atmosphere of the game at all? Rapture feels like a believable place to me, despite the fact that obviously a city at the bottom of the ocean using 1940's/50's technology is a rather crazy proposition. Yet they were able to pull off that suspension of disbelief, at least to me.

      I will admit that I didn't play the second Half-Life, so I'm not qualified to comment there.

      No multiplayer -- okay, I agree with you there. It might've made Security Beacon into a useful Plasmid. I'm not sure how you'd integrate the Plasmid/Tonic/ADAM system into it, though -- or, for that matter, how you'd handle hacking things since that essentially freezes the game while it's happening. Maybe you'd have the hacker and/or thing being hacked temporarily disappear from the playing field during the procedure.

      Linear maps? Linear goals, sure, but you could backtrack and poke around wherever you wanted. Hell, when you're in Hephaestus you find a keycode to open a door back in the Farmer's Market.

      No RPG elements -- how else would you define having to pick and choose exactly which Plasmids and Tonics to buy along the way? ADAM is your XP, EVE is your MP -- seems awfully RPG-like to me.

      Limited enemy types -- I agree here too, but I'm not sure how many additional enemy types you could've added within the context of the storyline. I mean, you're either fighting security systems or psychotic Splicers.

      As for a "piss-poor intro and buildup," did you actually play the game beyond the demo portion? When I started, I was like, "If you just survived a plane crash, would you really hop into a mysterious bathysphere to go somewhere you know nothing about? And then, upon getting there, plunge a hypodermic needle filled with an unknown mutagenic substance into your arm without a second thought?" But when you get to the end, it all makes sense, and yeah, maybe the plot twist was a little cliché, but damn was it revealed with dramatic flair.

      BioShock was the first time I was playing a game and felt like I was playing a movie, and I think that's really why it has gotten such rave reviews.

      Finally -- I'd be interested to see the difference in opinions between people playing the PC version, and those playing the 360 version. From an informal poll of my friends, generally those who played the game on a console, in a living room, with a large television and speakers, were more impressed by it than those playing it on a PC. Maybe the additional theatrical feel of playing on a home theater system has something to do with it.

    8. Re:Am I the only one by jafuser · · Score: 1

      BioShock was the first time I was playing a game and felt like I was playing a movie

      That's exactly what I was thinking. I think some of the strongest critics are probably those who just blasted their way to the end and didn't explore the entire plot.

      To me, the best stories (in games, books, or movies) are those which create a robust enough universe that I can imagine the events that led up to the story, the followup to the epilogue, or alternate outcomes from those present in the story. It's interesting to explore the possibilities of what Rapture might have been like before ADAM was discovered, or what happened to Rapture after you left, or where else Rapture might eventually have gone downhill even if ADAM had not been discovered.

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    9. Re:Am I the only one by servognome · · Score: 1

      It was nothing more than a straightforward shooter. What about it was interesting or new?
      Perhaps because it really wasn't a shooter... I would say it was more of a cinematic adventure with a shooter element.

      so it was in an underwater city... so?
      It wasn't just in an underwater city, in fact it could have been anywhere. What was important was the background of the underwater utopia's founding. The ideals of Rapture and tragic unravelling is what made it interesting and thought provoking

      I give it a 7/10... only because the art-direction was first rate.
      It's kinda like saying World of Warcraft deserves 5/10 because it is a horrible RPG and older MMOs had many more advanced elements. You can't always break a game down with a checklist and decide if it is good or not. For many people (myself included) the art direction and story of the game was everything.
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    10. Re:Am I the only one by jac_at_nac · · Score: 1

      I hear ya on your assessment. I haven't quite finished it yet since its violent enough not to play in front of my children. I do hope that FallOut 3 follows a similar path.

      --
      I'm here to kick a$$ and chew bubble gum...and I'm all out of bubble gum!
    11. Re:Am I the only one by Anonymous Coward · · Score: 0

      PEOPLE - NEGATIVE OPINIONS ARE *NOT* TROLLS.

      Jesus I fucking hate Slashdot.

      Oh noes! Criticism!

      What a bunch of pussies.

  22. Yes and no. by MMaestro · · Score: 1
    Although the game revealed most of what happened before and how everything came to be, there are huge chunks of the game that really aren't explained. For example: the game constantly refers to Rapture as a "city" yet you never see any residential areas. (Where did people sleep?) How did they get so much steel down there? (You never see a massive "maintenance elevator" for equipment and materials.) Who came up with the technology for building a city on the ocean floor in the first place? The game constantly refers to smuggling operations prior to when the player shows up, did anyone ever manage to escape before everything went to hell?

    Making a sequel for game would be easy (what was Tenenbaum doing while the player was following orders? She wasn't cooped up the whole time since you run into her relatively early in the game). A prequel would be ever easier (how did Tenenbaum survive this whole time? The game's events takes place over a whole year after the war broke out).

  23. Kudos to Take 2 by Enderandrew · · Score: 1

    No publisher wanted any piece of this game initially. Irrational wanted to acquire the rights to do System Shock 3, and no one would foot the bill. In fact, when they pitched this game, most publishers insisted this game would bomb, and it was just another pointless FPS.

    Irrational makes fine games, and I'm glad to see someone saw the potential in this title. Consumers sure did.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  24. No Bioshock 'till there's no DRM. by lanner · · Score: 1

    Won't buy, won't play, have a nice day.

    1. Re:No Bioshock 'till there's no DRM. by scoot80 · · Score: 1

      I don't think there is any DRM if you get it through Steam? I.e. I don't think you get rootkit-ted ? I could be wrong.

  25. Re:Yes and no. [spoilers] by Anonymous Coward · · Score: 0

    Note: This comment may contain mild SPOILERS.

    the game constantly refers to Rapture as a "city" yet you never see any residential areas. (Where did people sleep?)
    Olympic Heights was an example of a residential area.

    How did they get so much steel down there?
    Who came up with the technology for building a city on the ocean floor in the first place?
    Rapture was to be built-by and home-to the worlds best and brightest. You can assume there were some excellent engineers.

    The game constantly refers to smuggling operations prior to when the player shows up, did anyone ever manage to escape before everything went to hell?
    This is never mentioned that I can recall, however it is implied that almost everyone was trapped in Rapture since Ryan shut off the bathysphere to the surface, and presumably most people were unable to, or unaware of how to exploit the smuggling exit(s).

    what was Tenenbaum doing while the player was following orders?
    Trying to redeem herself by providing a safehouse for the Little Sisters.

    what was Tenenbaum doing while the player was following orders? She wasn't cooped up the whole time since you run into her relatively early in the game
    Probably trying to rescue Little Sisters.

    how did Tenenbaum survive this whole time?
    She had a hideout/safehouse in Olympic Heights.

  26. The following does not contain my opinion on DRM by heinousjay · · Score: 1

    Why wouldn't they? Basically, it hurts pirates (who aren't gonna pay), Slashdotters who hold their principles above playing the game (and let's face it, tend to not pay for software anyway), and a vanishingly small percentage of people who just can't get it to work.

    The numbers are in their favor here.

    --
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  27. Re:Yes and no. [spoilers] by MMaestro · · Score: 1
    Olympic Heights was an example of a residential area.

    If so, then it was a pretty terrible example. The game easily shows that the city has hundreds of different citizens living within it, but we never see massive dorms or rows of apartments. People have to sleep somewhere and the game never shows the player.

    Rapture was to be built-by and home-to the worlds best and brightest. You can assume there were some excellent engineers.

    Nonetheless, you have to question how all the steel got down there. Even the world's greatest engineers working with the world's greatest supercomputers would be unable to predict water currents when you talking about MILES underwater.

    This is never mentioned that I can recall, however it is implied that almost everyone was trapped in Rapture since Ryan shut off the bathysphere to the surface, and presumably most people were unable to, or unaware of how to exploit the smuggling exit(s).

    Actually, no. When you play the game it is pretty obvious that there was at least one group who knew had access to one of the smuggling exits, had knowledge about it and simply didn't take advantage of it. Remember the smugglers in the fishery area? They could've escaped anytime beforehand.

    Trying to redeem herself by providing a safehouse for the Little Sisters.

    Uh, for a whole year? Sooner or later people would've wised up and forced her into action. And she's still needs to eat and drink, I never saw any evidence of her having a year's supply of rations stocked up in her safehouse.

  28. Severely disappointed by Anonymous Coward · · Score: 0

    I loved System Shock and its sequel to death. I've had BioShock installed for about a week. Know what I've been playing? My MMORPG (LOTRO). Because after having to sit through the non-skippable intro sequences and swim to shore and enter the bathysphere and ride down FOUR TIMES with different video settings to be able to play, I'm already frustrated with the game. Haven't game companies learned by now that movies and such should ALWAYS, no exceptions, be skippable? I mean, come on, this is either ignorance or shoddy production, both being unacceptable. Besides that - having to tweak the settings down to "looks like Half-Life" doesn't help. I don't know why but if I attempt to play at my LCD screen's native res, with decent video settings, the game crashes. Probably some god damned Vista or DirectX 10 related GARBAGE. Well, a choice between installing Vista and not playing BioShock is no choice at all, Vista isn't entering my house. And no, techies, I do not need a PC upgrade... I have 3.4Ghz, 2 gigs of RAM, and a GeForce 7800 GT. This trouble is just not worth it for a game whose allegedly stellar plot is unfortunately eclipsed by technical issues. It will probably just sit on my HD until I need to clear 7 gigs of space.

    1. Re:Severely disappointed by mink · · Score: 1

      How are you haveing such trouble?
      I let it defailt detected settings (most everything set to high) and my setup is comprable to yours.

      Athlon 64 4000+ (single core)
      2GB ram
      WinXP
      GeForce 7800GS (AGP).
      20" CRT screen.

      Once in a while (quite rare IMO) I get a skip but otherwise it is playing fine. I'm up to Fort Frolic. I am amazed how high I have the settings and how smooth it is with all those shaders and particle effects.

      --
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