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The Wiimote As Yoda Intended - A Lightsaber

An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

15 of 268 comments (clear)

  1. Waggle? by nutznboltz2003 · · Score: 5, Insightful

    So will the rest of the game rely on poorly coded waggle controls to get by? I like the concept, but this has got to be hard to code, and if it is not handled correctly, we are only going to end up with another crappy Star Wars game. Instead of giving us Wii owners bad ports with waggle controls added, I think LucasArts has two options. 1) Make sure the controls work, and work well. 2) Stop the bad ports, and give us updated versions of classic LucasArts games, like Monkey Island, Maniac Mansion, and others.

  2. force feedback by redcaboodle · · Score: 5, Insightful

    How do you get force feedback on those things?
    You'll never know if you hit something. I'm a sword fencer (2 kg bastard sword) and the experience is much more tactile then visual. Even if you consider that light sabres are much lighter than a real sword and don't have bars to protect your hand I doubt if fencing with a light sabre wii control will live up tu the experience of real fencing - even if it's just for show.

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    1. Re:force feedback by eln · · Score: 5, Insightful

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

      Having said that, they could provide some sort of little vibration plus a sound coming from the Wiimote's speaker to simulate impact. Even in a simple game like Wii Sports, the baseball game provides some feedback (a noise coming from the Wiimote itself) to simulate when the bat makes contact with the ball, and that actually is enough to make it feel at least somewhat real if you're absorbed in the game. It really is amazing how much more "real" it feels when the sound from the strike is actually coming from the implement in your hand rather than from the speaker on your TV.

      I think they can make this work. The Wiimote has surprising heft for something of its size, and that plus the speaker and the vibrations make it feel far more realistic than you might expect by looking at it.

    2. Re:force feedback by Luyseyal · · Score: 4, Insightful

      > How do you get force feedback on those things?

      Uhhhh by using the built-in functionality of the Wiimote? That said, yes, it's just a vibration, but that vibration can tell you to stop wasting energy swinging through, etc.

      -l

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    3. Re:force feedback by Luyseyal · · Score: 4, Insightful

      Of course, lightsabers stop when they contact each other...

      -l

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    4. Re:force feedback by rachit · · Score: 2, Insightful

      A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. The way you say this, it sounds like its from personal experience...

      Besides the GP poster was likely talking about feedback when your opponent parries with his lightsaber. Its unlikely that he was referring to the tactile feedback of when his sword slices through people. If he was, it wouldn't be wise to argue with him.
    5. Re:force feedback by nuzak · · Score: 4, Insightful

      > It goes through everything like butter!

      Except another lightsaber, matie. Arr!

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  3. But how do you handle it? by Rooked_One · · Score: 2, Insightful

    Ok... ignore that... Seriously - how will it handle? Any Wii owner will tell you they were very disapointed with Red Steel, so is the light saber action only going to have 3 or so programmed swings or is it going to be 100% interactive?

    That is what will make this "cool".

    1. Re:But how do you handle it? by UbuntuDupe · · Score: 3, Insightful

      First, a minor quibble: I wasn't disappointed with Red Steel. While it didn't do what I feel was promised, the swordfighting was overall pretty cool because of how you could block. It was almost instinctive, so it allowed for better reaction times.

      As for what the Wii's capable of: they really have a lot of room to innovate here that unfortunately hasn't been explored:

      -It could largely solve the 1-1 motion matching problem by having the Wii detect vertical tilt as it normally does (w/ accelerometer) and horizontal motion with the pointer. If your Wiimote loses sight of the sensor bar, it can just bring your saber back in at the next place it does detect it. There is quite a wide detection angle to begin with.

      -When sabers collide, make either the player push himself back (as represented by his onscreen view), or the opponent bounce backward, or some of both, so that your living-room Wiimote position, despite having "gone through" where the opponent's saber should be, is still consistent with what he sees on the screen.

  4. As a Swordsman... by SwordsmanLuke · · Score: 5, Insightful

    I wonder how they've approached making this work. Physics of swordplay aside, sword fighting is not easy. (Hint, *real* swordfighting doesn't look like the movies, and you can't pick it up in a couple afternoons swinging sticks at your friends.) If their simulation of sword movements is true to how each player is swinging their Wiimote, I think people may get frustrated very quickly by the fact that they're going to suck. On the other hand, if the controls are simplified to allow a preset handful of attacks, I wonder how much depth they can provide to the game.

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  5. Uncomfortably Close by Applekid · · Score: 2, Insightful

    Anyone else slightly disturbed how how closely the copy in TFS follows the write up at Kotaku?

    I mean, it links to Next-Gen which is fine, but if your summary lifts more than 50% of the phrases word-for-word, maybe you should be linking that, too.

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  6. Re:Tacked on by bigstrat2003 · · Score: 2, Insightful

    Have you ever, ever heard of "Take what you can get"? I don't give a damn if it is tacked on, this feature has the potential to be truly amazing. If you blast a cool feature into oblivion because it's "tacked-on", don't blame LucasArts for not putting the work into developing a more fleshed-out version, blame yourself for causing them to think there's no interest.

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  7. Re:Lightsabre dueling by Anonymous Coward · · Score: 0, Insightful

    I have a feeling raising that point in this thread will be a complete waste of time.

    Besides, I'm sure he does - he is exercising his imagination. That's rare nowadays, so whether he is using reality or fiction as a basis is not so important as long as he doesn't become obsessive. The tactical questions of using a weapon of that nature are interesting whether or not it actually exists.

  8. fun times by bakamaki · · Score: 1, Insightful

    My first thought is I wan to wield two at once. Wondering if Wii supports 4 remotes? I'm sure this isn't built into the functionality of the game, but hey it can't stop me from "dueling myself". Also I would really like the ability to kill yourself with the Wii-mote. Hari-kari anyone?

  9. Re:The Force is NOT With Wii. by Anonymous Coward · · Score: 2, Insightful
    Correct me if I'm wrong, but isn't the wiimote essentially just a thumb rocker that you activate by swinging?

    Okay. You're wrong.

    It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom. You can't map the game lightsaber position to the position of the wiimote as you are holding it.

    No, it's exactly like that.