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Blizzard, Microsoft Codify Licenses for Machinima

Wired has up a piece looking at two recent licenses released by Microsoft and Blizzard clarifying their policies towards player use of their games to create Machinima. It's an interesting discussion, because while Blizzard's license grants rights for the first time since World of Warcraft was released (essentially deliberately opening holes in their EULA), Microsoft's new policy takes rights away from enthusiastic Halo players at a time when everyone has just been given the capability to create their own in-game videos. Despite some trepidations, both licenses seem to be well received: "Even digital rights advocacy group the Electronic Frontier Foundation signed off on the rules ... Fred von Lohmann, an EFF senior staff attorney who examined both sets of rules, said the main difference between them lies in a user's base set of rights ... 'It's great news that both of these companies are taking machinima seriously enough that they have been willing to come out and authorize some kinds of machinima ... That's a huge improvement over where we were before, which was (that) no one wanted to give machinima guys any kind of guidance at all.'"

15 of 63 comments (clear)

  1. Well received? by apdyck · · Score: 5, Interesting

    Despite some trepidations, both licenses seem to be well received How can one really say if a license is well received? Doesn't everybody just click "I accept"?
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    .sig
    1. Re:Well received? by toleraen · · Score: 4, Interesting

      A while back the Everquest EULA was modified to read that SOE was able to dig through your processes to see if you're running any programs that were hooking into the client (back then it was mainly for ShowEQ). It was not well received (a whole lot of complaining on the forums, subscriptions canceled, etc), and that part of the license, as well as their process identifying program, got removed.

      People can and have stood up to overly infringing EULAs, but it doesn't happen too often.

    2. Re:Well received? by EvanED · · Score: 2, Insightful

      Doesn't everybody just click "I accept"?

      I bet the people who did, say, RvB didn't just click "I accept." I bet they read it. Heck, they might have had a lawyer read it for them.

    3. Re:Well received? by HTH+NE1 · · Score: 3, Interesting

      It does seem to make Rooster Teeth's sale of any new DVDs of Red vs. Blue in the future to be against the terms, unless they negotiate alternate terms. Everything they've made so far predates this license.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  2. Re:Only for Halo? by LiquidCoooled · · Score: 5, Informative

    Machinima is the art of using someone else's rendering engine to portray a story different from the original intent.
    For instance using the half-life engine to create a love story or something just as crap (Garrys mod is actually great for setting that kind of crap up).

    That about covers my knowledge of machinima, whether my comment is crap or not is relative (though I think it was a bit rushed myself).

    --
    liqbase :: faster than paper
  3. Re:Only for Halo? by Moe+Napoli · · Score: 2, Informative

    Machinima is the art of using someone else's rendering engine to portray a story different from the original intent. Machinima is the practice of live-action filmmaking within a 3D virtual space. However, do to accessibility, it mostly defaults to existing game engines and their associated IP. This will change as more sandbox-theme virtual 3D space is developed.

  4. Re:Only for Halo? by MrBandersnatch · · Score: 2, Interesting

    Errrm, my 11 and 9 year olds spend a lot of time creating machinima using Garry's mod. Most of it is drivel (hey they're my kids but Ive got PERSPECTIVE), some of it is genuinely amusing and I am absolutely amazed by some of their results when they have gone to pains with the gmod poser.

    Point being that I can well see machinima becoming a commercialised gaming sub-genre over the coming years (e.g. "The Movies" but with the sort of engine credibility/hype surrounding ID5/UT3/Crysis) since, at least in the case of my pair of high functioning aspergertons, there is a hell of a lot of entertainment value in what is rapidly becoming an "art".

  5. Imagine a real hollywood set by freshmayka · · Score: 4, Insightful

    Machinima is storytelling. Now what if you could not only break into, but copy and distribute all the props and actors from a Hollywood back lot?

    So Steven Spielberg spends a couple dozen million dollars on models and props and sets and backdrops and... makes a movie and cashes in on it.

    Bungie designs a three-dimensional virtual world with models and props and sets and backdrops and... turns it into a gameworld and cashes in on it.

    If in EITHER of these cases, Random Joe comes in and uses any of these creative resources (the models, sets, props, actors) and makes an entertainment product and sells it... What do you call that?

    If it WAS a studio back-lot, it's probably grand theft for stealing hundreds of thousands of dollars in props.

    In a digital world, you're just manipulating and redistributing a data-stream. Sounds fair enough right? Well so long as nobody turns a profit from it...

    The artist could argue that all art steals from previous ideas and creations. However you can't actually make a replica of Michael Angelo's "David" and name it Joe Average's "Bob" and sell it or otherwise claim it as your creation... Make a video of the statue, or a photo, paint over it, add a soundtrack, and call it "Mixed-Media" and THEN you can put your name on it.

    1. Re:Imagine a real hollywood set by Hausenwulf · · Score: 2, Interesting

      "If in EITHER of these cases, Random Joe comes in and uses any of these creative resources (the models, sets, props, actors) and makes an entertainment product and sells it... What do you call that?" I think it's called "fair use."

    2. Re:Imagine a real hollywood set by fullmetal55 · · Score: 2, Informative

      Using your logic, it should be illegal to make a replica of Michelangelo's david and sell it for profit? even scale replicas?
      what about scale replicas of the statue of liberty? it should be illegal to copy Bartholdi's work on that too shouldn't it?

      What about fanfiction? is that illegal too? Also regarding the movie props and stuff, if they just used them it wouldn't be considered theft, trespassing yes (considered to be a lot less of a serious crime than theft), but not theft if they were simply used in another movie. Using copywritten images is also different than physical theft, (more like digital trespassing). comparing the two shows an ignorance of law. props are property, images aren't. Images are copywritten works, not physical property. the statue of david is physical property. making a physical copy of it isn't removing that physical property it's a replica.

      Also it's pointless to use the statue of david as an example in this case, as any copyright on the statue of David has obviously long since expired, and it's value isn't in the image, it's in the physical work itself. And numerous people have used the image without diminishing the original work (Simpsons even had an entire episode devoted to the statue of David). I suppose it does work for some arguements. Since, it shows that a work of art, can be replicated, used in other mediums, photographed, replicated, and shown off for free numerous times, and the value of the original work never decreases. in fact it increases with time.

      And to be honest if somebody made a complete full scale, exact replica and named it "bob", It would be considered a knock-off, and be labeled a replica of David, and if he insisted on calling it "bob" he'd be laughed at. And again it wouldn't diminish the value of the original one bit. in fact the controversy in the media would most likely increase the value of the statue of David.

    3. Re:Imagine a real hollywood set by steelcobra · · Score: 2, Informative

      The question is also: Does the original studio benefit from the dirivative work? Rooster Teeth (obviously the biggest example) made a killing and a phenomenon with Red Vs Blue that Bungie (and Microsoft by extension) saw as essentially free advertising for the games, and even actively promoted. Which gave the group license to do alternate projects for other games as well as a means of advertising, much like how a select few webcomics creators are commisioned to do special mini-books for promotional purposes.

    4. Re:Imagine a real hollywood set by DavidTC · · Score: 4, Insightful

      Um, no, actually, if you snuck onto a movie lot and filmed a movie, you might be in trouble for trespassing, but it's no sort of copyright violation I can think of, and you could even sell said movie. It's not even theft to use props and whatnot, as long as you weren't actually attempting to make off with them, any more than it's theft to sit on a bench in someone's front yard. (And if it was theft, it still wouldn't be illegal to sell the movie.)

      In fact, there are actually 'illegally filmed' movies out there, including some big ones, where they thought they had permission to film somewhere and didn't ask the right people. They sometimes get charged with various things, like obstructing traffic, but none of them are 'copyright violation', because you can't copyright reality and it is explicitly legal to take pictures of whatever the hell you want in public.

      The only exception is sometimes you can't use photographs of people for profit without consent. Only people, not their stuff. And, of course, taking a photograph of a copyrighted image counts as copying it, so need to be careful there.

      Your example is even stupider than normal examples comparing copyrights to property rights. You've managed to come up with something that isn't illegal at all.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  6. Reading is hard. Jump to conclusions, instead! by Malkin · · Score: 5, Insightful

    You didn't actually read Blizzard's Fair Use Guide before posting that, did you?

    No, they don't expect the 16-year-old kid to go out and get a license before he makes his movie. They only want you to get a "content use license" if your film ends up being used for a commercial purpose, or screened in public at a festival. That's not at all unreasonable, since you're making ample use of their artwork in your movie.

  7. Barrier to Entry by hidannik · · Score: 2, Insightful

    While it's nice to know what's kosher and what isn't, the Microsoft license forbids two common practices - one that is common for writers just getting their feet wet, and another that keeps the costs low enough for hobbyists and amateurs to dabble.

    The first practice I'm referring to is fan fiction; a writer makes "baby steps" by writing sequels or prequels or side-stories or alternate endings, etc. that use the existing fictional world as a base.

    The second is the use of sound and music from the original work. The machinima author, to comply with this license, has to produce new sound effects for everything in the film, new ambient noise, and new music. And has to synchronize those sounds with the action while also adjusting sound placement in the environment, something that games do for you automatically, just as they do the animation of characters and 3D rendering and physics.

    I'm not saying that Microsoft is wrong to put these restrictions in the default machinima license for its properties; for the sound case in particular there are license considerations that make it understandable. But it will have a chilling effect.

    Consider all the machinima out there that would never have happened had this license been in place six years ago. There would have been no Red vs. Blue (violates both rules), no Fire Team Charlie (violates sound rule), and so on.

    I like to make machinima "arrangements" of games with good stories; I am in the process of making one of Shadow of the Colossus. After that's finished, I'd wanted to make one of either BioShock or Halo. This license certainly kills that idea (violates sound rule). Or if I do make it, I'll be the only one that can watch it.

    Not only that, this means all walkthrough and speedrun videos will have to lack game sound, and it also leads to the slightly ludicrous situation that Halo 3 players can record gameplay and share it, but cannot save it in video form for posterity.

    Hans

  8. Red vs Blue by Cryophallion · · Score: 2, Interesting

    Well, it's a good thing Red vs Blue just ended, or else it would have to end now.

    From TFA:

    The creation of anything "pornographic or obscene ... or otherwise objectionable." The vagueness of this rule upset many creators.

    I'm sure some parents would call the language used in RvB "obscene" (and if parents don't, I know a lawyer who will...)

    The sale of any works that use Microsoft intellectual property. The company said it's OK to sell ads on sites that host machinima, but that's it.

    And that is the death of RvB right there. In fact, I hope it isn't retroactive, or else they can't sell the dvds anymore. And then there will be the giddy microsoft junior lawyer trying for a promotion who gets a part of the t-shirt sales too because it was quotes used in a video using microsoft ip, so it is "fruit of the poisonous tree". (IANAL)

    On the other hand, this may not apply to roosterteeth at all, as they were even invited to bungie to try out the new versions before they were released.

    Of course they could be making roosterteeth anti-comptetive like they are, by not allowing anyone to do what they did, so they have the monopoly :^) (no I don't think they'd ever do that)