Blizzard, Microsoft Codify Licenses for Machinima
Wired has up a piece looking at two recent licenses released by Microsoft and Blizzard clarifying their policies towards player use of their games to create Machinima. It's an interesting discussion, because while Blizzard's license grants rights for the first time since World of Warcraft was released (essentially deliberately opening holes in their EULA), Microsoft's new policy takes rights away from enthusiastic Halo players at a time when everyone has just been given the capability to create their own in-game videos. Despite some trepidations, both licenses seem to be well received: "Even digital rights advocacy group the Electronic Frontier Foundation signed off on the rules ... Fred von Lohmann, an EFF senior staff attorney who examined both sets of rules, said the main difference between them lies in a user's base set of rights ... 'It's great news that both of these companies are taking machinima seriously enough that they have been willing to come out and authorize some kinds of machinima ... That's a huge improvement over where we were before, which was (that) no one wanted to give machinima guys any kind of guidance at all.'"
.sig
Machinima is the art of using someone else's rendering engine to portray a story different from the original intent.
For instance using the half-life engine to create a love story or something just as crap (Garrys mod is actually great for setting that kind of crap up).
That about covers my knowledge of machinima, whether my comment is crap or not is relative (though I think it was a bit rushed myself).
liqbase
Machinima is the art of using someone else's rendering engine to portray a story different from the original intent. Machinima is the practice of live-action filmmaking within a 3D virtual space. However, do to accessibility, it mostly defaults to existing game engines and their associated IP. This will change as more sandbox-theme virtual 3D space is developed.
Errrm, my 11 and 9 year olds spend a lot of time creating machinima using Garry's mod. Most of it is drivel (hey they're my kids but Ive got PERSPECTIVE), some of it is genuinely amusing and I am absolutely amazed by some of their results when they have gone to pains with the gmod poser.
Point being that I can well see machinima becoming a commercialised gaming sub-genre over the coming years (e.g. "The Movies" but with the sort of engine credibility/hype surrounding ID5/UT3/Crysis) since, at least in the case of my pair of high functioning aspergertons, there is a hell of a lot of entertainment value in what is rapidly becoming an "art".
Machinima is storytelling. Now what if you could not only break into, but copy and distribute all the props and actors from a Hollywood back lot?
So Steven Spielberg spends a couple dozen million dollars on models and props and sets and backdrops and... makes a movie and cashes in on it.
Bungie designs a three-dimensional virtual world with models and props and sets and backdrops and... turns it into a gameworld and cashes in on it.
If in EITHER of these cases, Random Joe comes in and uses any of these creative resources (the models, sets, props, actors) and makes an entertainment product and sells it... What do you call that?
If it WAS a studio back-lot, it's probably grand theft for stealing hundreds of thousands of dollars in props.
In a digital world, you're just manipulating and redistributing a data-stream. Sounds fair enough right? Well so long as nobody turns a profit from it...
The artist could argue that all art steals from previous ideas and creations. However you can't actually make a replica of Michael Angelo's "David" and name it Joe Average's "Bob" and sell it or otherwise claim it as your creation... Make a video of the statue, or a photo, paint over it, add a soundtrack, and call it "Mixed-Media" and THEN you can put your name on it.
You didn't actually read Blizzard's Fair Use Guide before posting that, did you?
No, they don't expect the 16-year-old kid to go out and get a license before he makes his movie. They only want you to get a "content use license" if your film ends up being used for a commercial purpose, or screened in public at a festival. That's not at all unreasonable, since you're making ample use of their artwork in your movie.
While it's nice to know what's kosher and what isn't, the Microsoft license forbids two common practices - one that is common for writers just getting their feet wet, and another that keeps the costs low enough for hobbyists and amateurs to dabble.
The first practice I'm referring to is fan fiction; a writer makes "baby steps" by writing sequels or prequels or side-stories or alternate endings, etc. that use the existing fictional world as a base.
The second is the use of sound and music from the original work. The machinima author, to comply with this license, has to produce new sound effects for everything in the film, new ambient noise, and new music. And has to synchronize those sounds with the action while also adjusting sound placement in the environment, something that games do for you automatically, just as they do the animation of characters and 3D rendering and physics.
I'm not saying that Microsoft is wrong to put these restrictions in the default machinima license for its properties; for the sound case in particular there are license considerations that make it understandable. But it will have a chilling effect.
Consider all the machinima out there that would never have happened had this license been in place six years ago. There would have been no Red vs. Blue (violates both rules), no Fire Team Charlie (violates sound rule), and so on.
I like to make machinima "arrangements" of games with good stories; I am in the process of making one of Shadow of the Colossus. After that's finished, I'd wanted to make one of either BioShock or Halo. This license certainly kills that idea (violates sound rule). Or if I do make it, I'll be the only one that can watch it.
Not only that, this means all walkthrough and speedrun videos will have to lack game sound, and it also leads to the slightly ludicrous situation that Halo 3 players can record gameplay and share it, but cannot save it in video form for posterity.
Hans
Well, it's a good thing Red vs Blue just ended, or else it would have to end now.
From TFA:
I'm sure some parents would call the language used in RvB "obscene" (and if parents don't, I know a lawyer who will...)
And that is the death of RvB right there. In fact, I hope it isn't retroactive, or else they can't sell the dvds anymore. And then there will be the giddy microsoft junior lawyer trying for a promotion who gets a part of the t-shirt sales too because it was quotes used in a video using microsoft ip, so it is "fruit of the poisonous tree". (IANAL)
On the other hand, this may not apply to roosterteeth at all, as they were even invited to bungie to try out the new versions before they were released.
Of course they could be making roosterteeth anti-comptetive like they are, by not allowing anyone to do what they did, so they have the monopoly :^) (no I don't think they'd ever do that)