Machinima is the art of using someone else's rendering engine to portray a story different from the original intent.
Machinima is the practice of live-action filmmaking within a 3D virtual space. However, do to accessibility, it mostly defaults to existing game engines and their associated IP. This will change as more sandbox-theme virtual 3D space is developed.
Do what most of the TV herd is doing and begin sliding your focus (aka programming) over to your website. If you REALLY want that 18-24 demo, go where their eyeballs are - not where you hope they'll be...
Sheesh!
FWIH, the film took about a week to script/shoot. The filmmaker purchased the game specifically to make this film - though having a game as part of the machinima application was the icing on the proverbial cake.;-)
Daniel Terdiman wrote about this same issue some weeks back. He spoke with Prof. Beth Noveck of New York Law School who had created the concept of "Peer to Patent" - an interesting proposal to this problem to say the least.
While it doesn't cover all the latest game engines, I found The Art of Machinima by machinima pioneer Paul Marino to be a great read and suitable for someone just getting involved with machinima.
The book includes a demo version of Fountainhead Entertainment's Machinimation (based on the Quake III game) and covers machinima-making using Unreal Tournament 2004 as well. It even covers capturing your favorite vid game into your PC (ala Red Vs. Blue) for machinima purposes.
I do wish the book covered some of the later engines (Far Cry, Doom 3, Half Life 2), but it was a good place to start, IMHO. Hopefully Marino will update in the near future as these newer engines are clearly where its at.
Machinima is the art of using someone else's rendering engine to portray a story different from the original intent. Machinima is the practice of live-action filmmaking within a 3D virtual space. However, do to accessibility, it mostly defaults to existing game engines and their associated IP. This will change as more sandbox-theme virtual 3D space is developed.
The top ten most hated lists on the Internet!
Now I can finally get around to painting all those faux holes like Wile E. Coyote.
I think anyone thinking that Sony will launch the already ill-fated PS3 this year is smoking the same stuff as Sony.
Do what most of the TV herd is doing and begin sliding your focus (aka programming) over to your website. If you REALLY want that 18-24 demo, go where their eyeballs are - not where you hope they'll be... Sheesh!
This sounds like Machinima to me.
From the last page of the article:
Lisberger made two more movies after Tron: Hot Pursuit, a comedy starring John Cusack...
Now there's a movie I would pay to see!!!!
FWIH, the film took about a week to script/shoot. The filmmaker purchased the game specifically to make this film - though having a game as part of the machinima application was the icing on the proverbial cake. ;-)
Located in Astoria, NY - on the museum site - about us and directions.
A larger appeal (and real-life) Machinima festival takes place next month in New York. They have their own awards too (the Mackies?).
Not Halo-specific, and hopefully, with a much better offering of works.
No need to travel to Wisconsin - just ride the 2 train every morning the way to work in New York - it's loaded with zombies of all types!
I can now order my Wonder Woman jet! Now's where's my Golden Lasso and Amazon Bangles? Soon I hope. Now, if only surgery took well, I'd be all set...
Daniel Terdiman wrote about this same issue some weeks back. He spoke with Prof. Beth Noveck of New York Law School who had created the concept of "Peer to Patent" - an interesting proposal to this problem to say the least.
While it doesn't cover all the latest game engines, I found The Art of Machinima by machinima pioneer Paul Marino to be a great read and suitable for someone just getting involved with machinima. The book includes a demo version of Fountainhead Entertainment's Machinimation (based on the Quake III game) and covers machinima-making using Unreal Tournament 2004 as well. It even covers capturing your favorite vid game into your PC (ala Red Vs. Blue) for machinima purposes. I do wish the book covered some of the later engines (Far Cry, Doom 3, Half Life 2), but it was a good place to start, IMHO. Hopefully Marino will update in the near future as these newer engines are clearly where its at.